will lose or winbut victory willbe bittersweet /"not what theywanted"got by inlife thoughownintelligencenever actsas comicreliefhas sway overpeople/charismaticovertrust inself/overconfidencegoodintentions,unsympatheticmethodologyselfish"anythingto reachtheir goal"godcomplexhighlymanipulativeoften fails for thestory to prove thatgood intentions arenot a valid excusefor unsympatheticmethodologyacts as direct foil toprotagonist/antagonisthas avisionobsessionwithbestingothersno truefriends, lackof trustprevents thisloses onlythrough self (i.echaracter flawssuch as a godcomplex)beautiful/highlyattractiveunderstandswhat theyare doing asa "necessaryevil"blondewants to/ doespush humanboundaries/capabilities insome wayvision is oftenrooted inchildhoodexperiences orobservation ofthe worldwants torecreateworld inown imagehighlyintelligenthumanizedin momentsof weaknesswill lose or winbut victory willbe bittersweet /"not what theywanted"got by inlife thoughownintelligencenever actsas comicreliefhas sway overpeople/charismaticovertrust inself/overconfidencegoodintentions,unsympatheticmethodologyselfish"anythingto reachtheir goal"godcomplexhighlymanipulativeoften fails for thestory to prove thatgood intentions arenot a valid excusefor unsympatheticmethodologyacts as direct foil toprotagonist/antagonisthas avisionobsessionwithbestingothersno truefriends, lackof trustprevents thisloses onlythrough self (i.echaracter flawssuch as a godcomplex)beautiful/highlyattractiveunderstandswhat theyare doing asa "necessaryevil"blondewants to/ doespush humanboundaries/capabilities insome wayvision is oftenrooted inchildhoodexperiences orobservation ofthe worldwants torecreateworld inown imagehighlyintelligenthumanizedin momentsof weakness

Top Tier Manga Protagonist/Antagonist Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
G
3
G
4
B
5
O
6
I
7
O
8
B
9
O
10
O
11
N
12
N
13
N
14
B
15
G
16
B
17
G
18
I
19
B
20
N
21
O
22
I
23
I
24
G
  1. I-will lose or win but victory will be bittersweet / "not what they wanted"
  2. G-got by in life though own intelligence
  3. G-never acts as comic relief
  4. B-has sway over people/charismatic
  5. O-overtrust in self/over confidence
  6. I-good intentions, unsympathetic methodology
  7. O-selfish
  8. B-"anything to reach their goal"
  9. O-god complex
  10. O-highly manipulative
  11. N-often fails for the story to prove that good intentions are not a valid excuse for unsympathetic methodology
  12. N-acts as direct foil to protagonist/antagonist
  13. N-has a vision
  14. B-obsession with besting others
  15. G-no true friends, lack of trust prevents this
  16. B-loses only through self (i.e character flaws such as a god complex)
  17. G-beautiful/highly attractive
  18. I-understands what they are doing as a "necessary evil"
  19. B-blonde
  20. N-wants to/ does push human boundaries/ capabilities in some way
  21. O-vision is often rooted in childhood experiences or observation of the world
  22. I-wants to recreate world in own image
  23. I-highly intelligent
  24. G-humanized in moments of weakness