selfish"anythingto reachtheir goal"highlyintelligentwill lose or winbut victory willbe bittersweet /"not what theywanted"overtrust inself/overconfidencebeautiful/highlyattractivegot by inlife thoughownintelligencehumanizedin momentsof weaknessloses onlythrough self (i.echaracter flawssuch as a godcomplex)has avisionhighlymanipulativeoften fails for thestory to prove thatgood intentions arenot a valid excusefor unsympatheticmethodologyobsessionwithbestingothersacts as direct foil toprotagonist/antagonistblondegodcomplexwants torecreateworld inown imageunderstandswhat theyare doing asa "necessaryevil"wants to/ doespush humanboundaries/capabilities insome waynever actsas comicreliefgoodintentions,unsympatheticmethodologyvision is oftenrooted inchildhoodexperiences orobservation ofthe worldhas sway overpeople/charismaticno truefriends, lackof trustprevents thisselfish"anythingto reachtheir goal"highlyintelligentwill lose or winbut victory willbe bittersweet /"not what theywanted"overtrust inself/overconfidencebeautiful/highlyattractivegot by inlife thoughownintelligencehumanizedin momentsof weaknessloses onlythrough self (i.echaracter flawssuch as a godcomplex)has avisionhighlymanipulativeoften fails for thestory to prove thatgood intentions arenot a valid excusefor unsympatheticmethodologyobsessionwithbestingothersacts as direct foil toprotagonist/antagonistblondegodcomplexwants torecreateworld inown imageunderstandswhat theyare doing asa "necessaryevil"wants to/ doespush humanboundaries/capabilities insome waynever actsas comicreliefgoodintentions,unsympatheticmethodologyvision is oftenrooted inchildhoodexperiences orobservation ofthe worldhas sway overpeople/charismaticno truefriends, lackof trustprevents this

Top Tier Manga Protagonist/Antagonist Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
I
4
I
5
O
6
G
7
G
8
G
9
B
10
N
11
O
12
N
13
B
14
N
15
B
16
O
17
I
18
I
19
N
20
G
21
I
22
O
23
B
24
G
  1. O-selfish
  2. B-"anything to reach their goal"
  3. I-highly intelligent
  4. I-will lose or win but victory will be bittersweet / "not what they wanted"
  5. O-overtrust in self/over confidence
  6. G-beautiful/highly attractive
  7. G-got by in life though own intelligence
  8. G-humanized in moments of weakness
  9. B-loses only through self (i.e character flaws such as a god complex)
  10. N-has a vision
  11. O-highly manipulative
  12. N-often fails for the story to prove that good intentions are not a valid excuse for unsympathetic methodology
  13. B-obsession with besting others
  14. N-acts as direct foil to protagonist/antagonist
  15. B-blonde
  16. O-god complex
  17. I-wants to recreate world in own image
  18. I-understands what they are doing as a "necessary evil"
  19. N-wants to/ does push human boundaries/ capabilities in some way
  20. G-never acts as comic relief
  21. I-good intentions, unsympathetic methodology
  22. O-vision is often rooted in childhood experiences or observation of the world
  23. B-has sway over people/charismatic
  24. G-no true friends, lack of trust prevents this