vision is oftenrooted inchildhoodexperiences orobservation ofthe worldhighlymanipulativebeautiful/highlyattractive"anythingto reachtheir goal"never actsas comicreliefblondegoodintentions,unsympatheticmethodologyoften fails for thestory to prove thatgood intentions arenot a valid excusefor unsympatheticmethodologywill lose or winbut victory willbe bittersweet /"not what theywanted"has sway overpeople/charismaticunderstandswhat theyare doing asa "necessaryevil"highlyintelligentacts as direct foil toprotagonist/antagonistselfishovertrust inself/overconfidencegot by inlife thoughownintelligencehas avisionhumanizedin momentsof weaknesswants to/ doespush humanboundaries/capabilities insome wayno truefriends, lackof trustprevents thisloses onlythrough self (i.echaracter flawssuch as a godcomplex)obsessionwithbestingothersgodcomplexwants torecreateworld inown imagevision is oftenrooted inchildhoodexperiences orobservation ofthe worldhighlymanipulativebeautiful/highlyattractive"anythingto reachtheir goal"never actsas comicreliefblondegoodintentions,unsympatheticmethodologyoften fails for thestory to prove thatgood intentions arenot a valid excusefor unsympatheticmethodologywill lose or winbut victory willbe bittersweet /"not what theywanted"has sway overpeople/charismaticunderstandswhat theyare doing asa "necessaryevil"highlyintelligentacts as direct foil toprotagonist/antagonistselfishovertrust inself/overconfidencegot by inlife thoughownintelligencehas avisionhumanizedin momentsof weaknesswants to/ doespush humanboundaries/capabilities insome wayno truefriends, lackof trustprevents thisloses onlythrough self (i.echaracter flawssuch as a godcomplex)obsessionwithbestingothersgodcomplexwants torecreateworld inown image

Top Tier Manga Protagonist/Antagonist Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
O
3
G
4
B
5
G
6
B
7
I
8
N
9
I
10
B
11
I
12
I
13
N
14
O
15
O
16
G
17
N
18
G
19
N
20
G
21
B
22
B
23
O
24
I
  1. O-vision is often rooted in childhood experiences or observation of the world
  2. O-highly manipulative
  3. G-beautiful/highly attractive
  4. B-"anything to reach their goal"
  5. G-never acts as comic relief
  6. B-blonde
  7. I-good intentions, unsympathetic methodology
  8. N-often fails for the story to prove that good intentions are not a valid excuse for unsympathetic methodology
  9. I-will lose or win but victory will be bittersweet / "not what they wanted"
  10. B-has sway over people/charismatic
  11. I-understands what they are doing as a "necessary evil"
  12. I-highly intelligent
  13. N-acts as direct foil to protagonist/antagonist
  14. O-selfish
  15. O-overtrust in self/over confidence
  16. G-got by in life though own intelligence
  17. N-has a vision
  18. G-humanized in moments of weakness
  19. N-wants to/ does push human boundaries/ capabilities in some way
  20. G-no true friends, lack of trust prevents this
  21. B-loses only through self (i.e character flaws such as a god complex)
  22. B-obsession with besting others
  23. O-god complex
  24. I-wants to recreate world in own image