humanizedin momentsof weaknesswants to/ doespush humanboundaries/capabilities insome wayhas sway overpeople/charismaticoften fails for thestory to prove thatgood intentions arenot a valid excusefor unsympatheticmethodologyblonde"anythingto reachtheir goal"overtrust inself/overconfidencegot by inlife thoughownintelligencenever actsas comicreliefgoodintentions,unsympatheticmethodologyhas avisionhighlyintelligentgodcomplexhighlymanipulativeno truefriends, lackof trustprevents thiswill lose or winbut victory willbe bittersweet /"not what theywanted"selfishunderstandswhat theyare doing asa "necessaryevil"acts as direct foil toprotagonist/antagonistbeautiful/highlyattractiveobsessionwithbestingotherswants torecreateworld inown imageloses onlythrough self (i.echaracter flawssuch as a godcomplex)vision is oftenrooted inchildhoodexperiences orobservation ofthe worldhumanizedin momentsof weaknesswants to/ doespush humanboundaries/capabilities insome wayhas sway overpeople/charismaticoften fails for thestory to prove thatgood intentions arenot a valid excusefor unsympatheticmethodologyblonde"anythingto reachtheir goal"overtrust inself/overconfidencegot by inlife thoughownintelligencenever actsas comicreliefgoodintentions,unsympatheticmethodologyhas avisionhighlyintelligentgodcomplexhighlymanipulativeno truefriends, lackof trustprevents thiswill lose or winbut victory willbe bittersweet /"not what theywanted"selfishunderstandswhat theyare doing asa "necessaryevil"acts as direct foil toprotagonist/antagonistbeautiful/highlyattractiveobsessionwithbestingotherswants torecreateworld inown imageloses onlythrough self (i.echaracter flawssuch as a godcomplex)vision is oftenrooted inchildhoodexperiences orobservation ofthe world

Top Tier Manga Protagonist/Antagonist Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
N
3
B
4
N
5
B
6
B
7
O
8
G
9
G
10
I
11
N
12
I
13
O
14
O
15
G
16
I
17
O
18
I
19
N
20
G
21
B
22
I
23
B
24
O
  1. G-humanized in moments of weakness
  2. N-wants to/ does push human boundaries/ capabilities in some way
  3. B-has sway over people/charismatic
  4. N-often fails for the story to prove that good intentions are not a valid excuse for unsympathetic methodology
  5. B-blonde
  6. B-"anything to reach their goal"
  7. O-overtrust in self/over confidence
  8. G-got by in life though own intelligence
  9. G-never acts as comic relief
  10. I-good intentions, unsympathetic methodology
  11. N-has a vision
  12. I-highly intelligent
  13. O-god complex
  14. O-highly manipulative
  15. G-no true friends, lack of trust prevents this
  16. I-will lose or win but victory will be bittersweet / "not what they wanted"
  17. O-selfish
  18. I-understands what they are doing as a "necessary evil"
  19. N-acts as direct foil to protagonist/antagonist
  20. G-beautiful/highly attractive
  21. B-obsession with besting others
  22. I-wants to recreate world in own image
  23. B-loses only through self (i.e character flaws such as a god complex)
  24. O-vision is often rooted in childhood experiences or observation of the world