will lose or winbut victory willbe bittersweet /"not what theywanted"highlyintelligentnever actsas comicreliefgoodintentions,unsympatheticmethodologyselfishunderstandswhat theyare doing asa "necessaryevil"godcomplexwants to/ doespush humanboundaries/capabilities insome waywants torecreateworld inown imagevision is oftenrooted inchildhoodexperiences orobservation ofthe worldoften fails for thestory to prove thatgood intentions arenot a valid excusefor unsympatheticmethodologyhighlymanipulativegot by inlife thoughownintelligenceobsessionwithbestingothersloses onlythrough self (i.echaracter flawssuch as a godcomplex)humanizedin momentsof weaknessacts as direct foil toprotagonist/antagonist"anythingto reachtheir goal"blondeno truefriends, lackof trustprevents thisovertrust inself/overconfidencebeautiful/highlyattractivehas sway overpeople/charismatichas avisionwill lose or winbut victory willbe bittersweet /"not what theywanted"highlyintelligentnever actsas comicreliefgoodintentions,unsympatheticmethodologyselfishunderstandswhat theyare doing asa "necessaryevil"godcomplexwants to/ doespush humanboundaries/capabilities insome waywants torecreateworld inown imagevision is oftenrooted inchildhoodexperiences orobservation ofthe worldoften fails for thestory to prove thatgood intentions arenot a valid excusefor unsympatheticmethodologyhighlymanipulativegot by inlife thoughownintelligenceobsessionwithbestingothersloses onlythrough self (i.echaracter flawssuch as a godcomplex)humanizedin momentsof weaknessacts as direct foil toprotagonist/antagonist"anythingto reachtheir goal"blondeno truefriends, lackof trustprevents thisovertrust inself/overconfidencebeautiful/highlyattractivehas sway overpeople/charismatichas avision

Top Tier Manga Protagonist/Antagonist Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
I
3
G
4
I
5
O
6
I
7
O
8
N
9
I
10
O
11
N
12
O
13
G
14
B
15
B
16
G
17
N
18
B
19
B
20
G
21
O
22
G
23
B
24
N
  1. I-will lose or win but victory will be bittersweet / "not what they wanted"
  2. I-highly intelligent
  3. G-never acts as comic relief
  4. I-good intentions, unsympathetic methodology
  5. O-selfish
  6. I-understands what they are doing as a "necessary evil"
  7. O-god complex
  8. N-wants to/ does push human boundaries/ capabilities in some way
  9. I-wants to recreate world in own image
  10. O-vision is often rooted in childhood experiences or observation of the world
  11. N-often fails for the story to prove that good intentions are not a valid excuse for unsympathetic methodology
  12. O-highly manipulative
  13. G-got by in life though own intelligence
  14. B-obsession with besting others
  15. B-loses only through self (i.e character flaws such as a god complex)
  16. G-humanized in moments of weakness
  17. N-acts as direct foil to protagonist/antagonist
  18. B-"anything to reach their goal"
  19. B-blonde
  20. G-no true friends, lack of trust prevents this
  21. O-overtrust in self/over confidence
  22. G-beautiful/highly attractive
  23. B-has sway over people/charismatic
  24. N-has a vision