vision is oftenrooted inchildhoodexperiences orobservation ofthe worldno truefriends, lackof trustprevents thishighlyintelligentacts as direct foil toprotagonist/antagonistovertrust inself/overconfidenceblondehas sway overpeople/charismaticwants torecreateworld inown imageselfishhas avisionwill lose or winbut victory willbe bittersweet /"not what theywanted"highlymanipulativewants to/ doespush humanboundaries/capabilities insome waynever actsas comicreliefobsessionwithbestingothers"anythingto reachtheir goal"loses onlythrough self (i.echaracter flawssuch as a godcomplex)godcomplexunderstandswhat theyare doing asa "necessaryevil"beautiful/highlyattractiveoften fails for thestory to prove thatgood intentions arenot a valid excusefor unsympatheticmethodologygot by inlife thoughownintelligencegoodintentions,unsympatheticmethodologyhumanizedin momentsof weaknessvision is oftenrooted inchildhoodexperiences orobservation ofthe worldno truefriends, lackof trustprevents thishighlyintelligentacts as direct foil toprotagonist/antagonistovertrust inself/overconfidenceblondehas sway overpeople/charismaticwants torecreateworld inown imageselfishhas avisionwill lose or winbut victory willbe bittersweet /"not what theywanted"highlymanipulativewants to/ doespush humanboundaries/capabilities insome waynever actsas comicreliefobsessionwithbestingothers"anythingto reachtheir goal"loses onlythrough self (i.echaracter flawssuch as a godcomplex)godcomplexunderstandswhat theyare doing asa "necessaryevil"beautiful/highlyattractiveoften fails for thestory to prove thatgood intentions arenot a valid excusefor unsympatheticmethodologygot by inlife thoughownintelligencegoodintentions,unsympatheticmethodologyhumanizedin momentsof weakness

Top Tier Manga Protagonist/Antagonist Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
G
3
I
4
N
5
O
6
B
7
B
8
I
9
O
10
N
11
I
12
O
13
N
14
G
15
B
16
B
17
B
18
O
19
I
20
G
21
N
22
G
23
I
24
G
  1. O-vision is often rooted in childhood experiences or observation of the world
  2. G-no true friends, lack of trust prevents this
  3. I-highly intelligent
  4. N-acts as direct foil to protagonist/antagonist
  5. O-overtrust in self/over confidence
  6. B-blonde
  7. B-has sway over people/charismatic
  8. I-wants to recreate world in own image
  9. O-selfish
  10. N-has a vision
  11. I-will lose or win but victory will be bittersweet / "not what they wanted"
  12. O-highly manipulative
  13. N-wants to/ does push human boundaries/ capabilities in some way
  14. G-never acts as comic relief
  15. B-obsession with besting others
  16. B-"anything to reach their goal"
  17. B-loses only through self (i.e character flaws such as a god complex)
  18. O-god complex
  19. I-understands what they are doing as a "necessary evil"
  20. G-beautiful/highly attractive
  21. N-often fails for the story to prove that good intentions are not a valid excuse for unsympathetic methodology
  22. G-got by in life though own intelligence
  23. I-good intentions, unsympathetic methodology
  24. G-humanized in moments of weakness