Karl 59- Stone (1) Jacob 57- Bark (1) Dunes 55- Night/Sky (2) Oscar 47- Navy (2) Marcus 57- Black (1) Jacob 57- Black (1) Mikado 54- Night/Graph (3) Gizzy 55- Dust/Graph (2) Viggo 54- Sea (2) Karl 59- Black (1) Toke 51- Bark(1) 100+ 49- Black (2) Harald 50- Black (1) Alva 50- Sea (2) Cave 55- Denim Sky (2) Rincon 57- Carbon/Moss (3) Villium 57- Bark (1) West 51- Cube/Moss (2) Victor 53- Black (2) Luc 48- Navy (2) Lookout Plus 46- Night/Graph (3) Sune 53- Navy (1) Arthur 53- Stone (1) Crayfish 55- Cube/Graph (3) Stickland 57- Night/Graph (2) Karl 59- Stone (1) Jacob 57- Bark (1) Dunes 55- Night/Sky (2) Oscar 47- Navy (2) Marcus 57- Black (1) Jacob 57- Black (1) Mikado 54- Night/Graph (3) Gizzy 55- Dust/Graph (2) Viggo 54- Sea (2) Karl 59- Black (1) Toke 51- Bark(1) 100+ 49- Black (2) Harald 50- Black (1) Alva 50- Sea (2) Cave 55- Denim Sky (2) Rincon 57- Carbon/Moss (3) Villium 57- Bark (1) West 51- Cube/Moss (2) Victor 53- Black (2) Luc 48- Navy (2) Lookout Plus 46- Night/Graph (3) Sune 53- Navy (1) Arthur 53- Stone (1) Crayfish 55- Cube/Graph (3) Stickland 57- Night/Graph (2)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Karl 59- Stone (1)
Jacob 57- Bark (1)
Dunes 55- Night/Sky (2)
Oscar 47- Navy (2)
Marcus 57- Black (1)
Jacob 57- Black (1)
Mikado 54- Night/Graph (3)
Gizzy 55- Dust/Graph (2)
Viggo 54- Sea (2)
Karl 59- Black (1)
Toke 51- Bark(1)
100+ 49- Black (2)
Harald 50- Black (1)
Alva 50- Sea (2)
Cave 55- Denim Sky (2)
Rincon 57- Carbon/Moss (3)
Villium 57- Bark (1)
West 51- Cube/Moss (2)
Victor 53- Black (2)
Luc 48- Navy (2)
Lookout Plus 46- Night/Graph (3)
Sune 53- Navy (1)
Arthur 53- Stone (1)
Crayfish 55- Cube/Graph (3)
Stickland 57- Night/Graph (2)