Luc 48- Navy (2) Victor 53- Black (2) Lookout Plus 46- Night/Graph (3) Jacob 57- Black (1) West 51- Cube/Moss (2) 100+ 49- Black (2) Sune 53- Navy (1) Gizzy 55- Dust/Graph (2) Mikado 54- Night/Graph (3) Karl 59- Black (1) Oscar 47- Navy (2) Dunes 55- Night/Sky (2) Jacob 57- Bark (1) Crayfish 55- Cube/Graph (3) Alva 50- Sea (2) Rincon 57- Carbon/Moss (3) Cave 55- Denim Sky (2) Villium 57- Bark (1) Karl 59- Stone (1) Stickland 57- Night/Graph (2) Viggo 54- Sea (2) Arthur 53- Stone (1) Harald 50- Black (1) Marcus 57- Black (1) Toke 51- Bark(1) Luc 48- Navy (2) Victor 53- Black (2) Lookout Plus 46- Night/Graph (3) Jacob 57- Black (1) West 51- Cube/Moss (2) 100+ 49- Black (2) Sune 53- Navy (1) Gizzy 55- Dust/Graph (2) Mikado 54- Night/Graph (3) Karl 59- Black (1) Oscar 47- Navy (2) Dunes 55- Night/Sky (2) Jacob 57- Bark (1) Crayfish 55- Cube/Graph (3) Alva 50- Sea (2) Rincon 57- Carbon/Moss (3) Cave 55- Denim Sky (2) Villium 57- Bark (1) Karl 59- Stone (1) Stickland 57- Night/Graph (2) Viggo 54- Sea (2) Arthur 53- Stone (1) Harald 50- Black (1) Marcus 57- Black (1) Toke 51- Bark(1)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Luc 48- Navy (2)
Victor 53- Black (2)
Lookout Plus 46- Night/Graph (3)
Jacob 57- Black (1)
West 51- Cube/Moss (2)
100+ 49- Black (2)
Sune 53- Navy (1)
Gizzy 55- Dust/Graph (2)
Mikado 54- Night/Graph (3)
Karl 59- Black (1)
Oscar 47- Navy (2)
Dunes 55- Night/Sky (2)
Jacob 57- Bark (1)
Crayfish 55- Cube/Graph (3)
Alva 50- Sea (2)
Rincon 57- Carbon/Moss (3)
Cave 55- Denim Sky (2)
Villium 57- Bark (1)
Karl 59- Stone (1)
Stickland 57- Night/Graph (2)
Viggo 54- Sea (2)
Arthur 53- Stone (1)
Harald 50- Black (1)
Marcus 57- Black (1)
Toke 51- Bark(1)