Stickland 57- Night/Graph (2) Rincon 57- Carbon/Moss (3) Alva 50- Sea (2) Cave 55- Denim Sky (2) Arthur 53- Stone (1) Mikado 54- Night/Graph (3) Luc 48- Navy (2) Lookout Plus 46- Night/Graph (3) Viggo 54- Sea (2) Jacob 57- Black (1) Karl 59- Black (1) Oscar 47- Navy (2) Karl 59- Stone (1) Gizzy 55- Dust/Graph (2) Villium 57- Bark (1) Marcus 57- Black (1) Victor 53- Black (2) Jacob 57- Bark (1) Toke 51- Bark(1) Dunes 55- Night/Sky (2) Harald 50- Black (1) Sune 53- Navy (1) 100+ 49- Black (2) West 51- Cube/Moss (2) Crayfish 55- Cube/Graph (3) Stickland 57- Night/Graph (2) Rincon 57- Carbon/Moss (3) Alva 50- Sea (2) Cave 55- Denim Sky (2) Arthur 53- Stone (1) Mikado 54- Night/Graph (3) Luc 48- Navy (2) Lookout Plus 46- Night/Graph (3) Viggo 54- Sea (2) Jacob 57- Black (1) Karl 59- Black (1) Oscar 47- Navy (2) Karl 59- Stone (1) Gizzy 55- Dust/Graph (2) Villium 57- Bark (1) Marcus 57- Black (1) Victor 53- Black (2) Jacob 57- Bark (1) Toke 51- Bark(1) Dunes 55- Night/Sky (2) Harald 50- Black (1) Sune 53- Navy (1) 100+ 49- Black (2) West 51- Cube/Moss (2) Crayfish 55- Cube/Graph (3)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Stickland 57- Night/Graph (2)
Rincon 57- Carbon/Moss (3)
Alva 50- Sea (2)
Cave 55- Denim Sky (2)
Arthur 53- Stone (1)
Mikado 54- Night/Graph (3)
Luc 48- Navy (2)
Lookout Plus 46- Night/Graph (3)
Viggo 54- Sea (2)
Jacob 57- Black (1)
Karl 59- Black (1)
Oscar 47- Navy (2)
Karl 59- Stone (1)
Gizzy 55- Dust/Graph (2)
Villium 57- Bark (1)
Marcus 57- Black (1)
Victor 53- Black (2)
Jacob 57- Bark (1)
Toke 51- Bark(1)
Dunes 55- Night/Sky (2)
Harald 50- Black (1)
Sune 53- Navy (1)
100+ 49- Black (2)
West 51- Cube/Moss (2)
Crayfish 55- Cube/Graph (3)