Marcus 57- Black (1) Luc 48- Navy (2) Oscar 47- Navy (2) Villium 57- Bark (1) West 51- Cube/Moss (2) Arthur 53- Stone (1) Gizzy 55- Dust/Graph (2) 100+ 49- Black (2) Crayfish 55- Cube/Graph (3) Jacob 57- Black (1) Karl 59- Stone (1) Mikado 54- Night/Graph (3) Harald 50- Black (1) Rincon 57- Carbon/Moss (3) Alva 50- Sea (2) Lookout Plus 46- Night/Graph (3) Jacob 57- Bark (1) Victor 53- Black (2) Toke 51- Bark(1) Karl 59- Black (1) Viggo 54- Sea (2) Dunes 55- Night/Sky (2) Cave 55- Denim Sky (2) Stickland 57- Night/Graph (2) Sune 53- Navy (1) Marcus 57- Black (1) Luc 48- Navy (2) Oscar 47- Navy (2) Villium 57- Bark (1) West 51- Cube/Moss (2) Arthur 53- Stone (1) Gizzy 55- Dust/Graph (2) 100+ 49- Black (2) Crayfish 55- Cube/Graph (3) Jacob 57- Black (1) Karl 59- Stone (1) Mikado 54- Night/Graph (3) Harald 50- Black (1) Rincon 57- Carbon/Moss (3) Alva 50- Sea (2) Lookout Plus 46- Night/Graph (3) Jacob 57- Bark (1) Victor 53- Black (2) Toke 51- Bark(1) Karl 59- Black (1) Viggo 54- Sea (2) Dunes 55- Night/Sky (2) Cave 55- Denim Sky (2) Stickland 57- Night/Graph (2) Sune 53- Navy (1)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Marcus 57- Black (1)
Luc 48- Navy (2)
Oscar 47- Navy (2)
Villium 57- Bark (1)
West 51- Cube/Moss (2)
Arthur 53- Stone (1)
Gizzy 55- Dust/Graph (2)
100+ 49- Black (2)
Crayfish 55- Cube/Graph (3)
Jacob 57- Black (1)
Karl 59- Stone (1)
Mikado 54- Night/Graph (3)
Harald 50- Black (1)
Rincon 57- Carbon/Moss (3)
Alva 50- Sea (2)
Lookout Plus 46- Night/Graph (3)
Jacob 57- Bark (1)
Victor 53- Black (2)
Toke 51- Bark(1)
Karl 59- Black (1)
Viggo 54- Sea (2)
Dunes 55- Night/Sky (2)
Cave 55- Denim Sky (2)
Stickland 57- Night/Graph (2)
Sune 53- Navy (1)