Toke 51- Bark(1) Arthur 53- Stone (1) Marcus 57- Black (1) Oscar 47- Navy (2) Gizzy 55- Dust/Graph (2) Harald 50- Black (1) Jacob 57- Black (1) Alva 50- Sea (2) Karl 59- Stone (1) Sune 53- Navy (1) Victor 53- Black (2) Mikado 54- Night/Graph (3) Cave 55- Denim Sky (2) Jacob 57- Bark (1) 100+ 49- Black (2) Stickland 57- Night/Graph (2) Villium 57- Bark (1) West 51- Cube/Moss (2) Lookout Plus 46- Night/Graph (3) Dunes 55- Night/Sky (2) Crayfish 55- Cube/Graph (3) Luc 48- Navy (2) Karl 59- Black (1) Viggo 54- Sea (2) Rincon 57- Carbon/Moss (3) Toke 51- Bark(1) Arthur 53- Stone (1) Marcus 57- Black (1) Oscar 47- Navy (2) Gizzy 55- Dust/Graph (2) Harald 50- Black (1) Jacob 57- Black (1) Alva 50- Sea (2) Karl 59- Stone (1) Sune 53- Navy (1) Victor 53- Black (2) Mikado 54- Night/Graph (3) Cave 55- Denim Sky (2) Jacob 57- Bark (1) 100+ 49- Black (2) Stickland 57- Night/Graph (2) Villium 57- Bark (1) West 51- Cube/Moss (2) Lookout Plus 46- Night/Graph (3) Dunes 55- Night/Sky (2) Crayfish 55- Cube/Graph (3) Luc 48- Navy (2) Karl 59- Black (1) Viggo 54- Sea (2) Rincon 57- Carbon/Moss (3)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Toke 51- Bark(1)
Arthur 53- Stone (1)
Marcus 57- Black (1)
Oscar 47- Navy (2)
Gizzy 55- Dust/Graph (2)
Harald 50- Black (1)
Jacob 57- Black (1)
Alva 50- Sea (2)
Karl 59- Stone (1)
Sune 53- Navy (1)
Victor 53- Black (2)
Mikado 54- Night/Graph (3)
Cave 55- Denim Sky (2)
Jacob 57- Bark (1)
100+ 49- Black (2)
Stickland 57- Night/Graph (2)
Villium 57- Bark (1)
West 51- Cube/Moss (2)
Lookout Plus 46- Night/Graph (3)
Dunes 55- Night/Sky (2)
Crayfish 55- Cube/Graph (3)
Luc 48- Navy (2)
Karl 59- Black (1)
Viggo 54- Sea (2)
Rincon 57- Carbon/Moss (3)