Villium 57- Bark (1) Gizzy 55- Dust/Graph (2) Harald 50- Black (1) Lookout Plus 46- Night/Graph (3) Victor 53- Black (2) Alva 50- Sea (2) Karl 59- Stone (1) Cave 55- Denim Sky (2) Oscar 47- Navy (2) Mikado 54- Night/Graph (3) West 51- Cube/Moss (2) 100+ 49- Black (2) Rincon 57- Carbon/Moss (3) Jacob 57- Bark (1) Marcus 57- Black (1) Karl 59- Black (1) Viggo 54- Sea (2) Dunes 55- Night/Sky (2) Stickland 57- Night/Graph (2) Luc 48- Navy (2) Arthur 53- Stone (1) Sune 53- Navy (1) Toke 51- Bark(1) Crayfish 55- Cube/Graph (3) Jacob 57- Black (1) Villium 57- Bark (1) Gizzy 55- Dust/Graph (2) Harald 50- Black (1) Lookout Plus 46- Night/Graph (3) Victor 53- Black (2) Alva 50- Sea (2) Karl 59- Stone (1) Cave 55- Denim Sky (2) Oscar 47- Navy (2) Mikado 54- Night/Graph (3) West 51- Cube/Moss (2) 100+ 49- Black (2) Rincon 57- Carbon/Moss (3) Jacob 57- Bark (1) Marcus 57- Black (1) Karl 59- Black (1) Viggo 54- Sea (2) Dunes 55- Night/Sky (2) Stickland 57- Night/Graph (2) Luc 48- Navy (2) Arthur 53- Stone (1) Sune 53- Navy (1) Toke 51- Bark(1) Crayfish 55- Cube/Graph (3) Jacob 57- Black (1)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Villium 57- Bark (1)
Gizzy 55- Dust/Graph (2)
Harald 50- Black (1)
Lookout Plus 46- Night/Graph (3)
Victor 53- Black (2)
Alva 50- Sea (2)
Karl 59- Stone (1)
Cave 55- Denim Sky (2)
Oscar 47- Navy (2)
Mikado 54- Night/Graph (3)
West 51- Cube/Moss (2)
100+ 49- Black (2)
Rincon 57- Carbon/Moss (3)
Jacob 57- Bark (1)
Marcus 57- Black (1)
Karl 59- Black (1)
Viggo 54- Sea (2)
Dunes 55- Night/Sky (2)
Stickland 57- Night/Graph (2)
Luc 48- Navy (2)
Arthur 53- Stone (1)
Sune 53- Navy (1)
Toke 51- Bark(1)
Crayfish 55- Cube/Graph (3)
Jacob 57- Black (1)