Marcus 57- Black (1) Stickland 57- Night/Graph (2) Lookout Plus 46- Night/Graph (3) Gizzy 55- Dust/Graph (2) Luc 48- Navy (2) Arthur 53- Stone (1) Mikado 54- Night/Graph (3) Cave 55- Denim Sky (2) Alva 50- Sea (2) Viggo 54- Sea (2) Crayfish 55- Cube/Graph (3) Dunes 55- Night/Sky (2) Karl 59- Stone (1) Villium 57- Bark (1) Jacob 57- Black (1) Victor 53- Black (2) Sune 53- Navy (1) Oscar 47- Navy (2) Rincon 57- Carbon/Moss (3) Toke 51- Bark(1) Karl 59- Black (1) West 51- Cube/Moss (2) 100+ 49- Black (2) Jacob 57- Bark (1) Harald 50- Black (1) Marcus 57- Black (1) Stickland 57- Night/Graph (2) Lookout Plus 46- Night/Graph (3) Gizzy 55- Dust/Graph (2) Luc 48- Navy (2) Arthur 53- Stone (1) Mikado 54- Night/Graph (3) Cave 55- Denim Sky (2) Alva 50- Sea (2) Viggo 54- Sea (2) Crayfish 55- Cube/Graph (3) Dunes 55- Night/Sky (2) Karl 59- Stone (1) Villium 57- Bark (1) Jacob 57- Black (1) Victor 53- Black (2) Sune 53- Navy (1) Oscar 47- Navy (2) Rincon 57- Carbon/Moss (3) Toke 51- Bark(1) Karl 59- Black (1) West 51- Cube/Moss (2) 100+ 49- Black (2) Jacob 57- Bark (1) Harald 50- Black (1)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Marcus 57- Black (1)
Stickland 57- Night/Graph (2)
Lookout Plus 46- Night/Graph (3)
Gizzy 55- Dust/Graph (2)
Luc 48- Navy (2)
Arthur 53- Stone (1)
Mikado 54- Night/Graph (3)
Cave 55- Denim Sky (2)
Alva 50- Sea (2)
Viggo 54- Sea (2)
Crayfish 55- Cube/Graph (3)
Dunes 55- Night/Sky (2)
Karl 59- Stone (1)
Villium 57- Bark (1)
Jacob 57- Black (1)
Victor 53- Black (2)
Sune 53- Navy (1)
Oscar 47- Navy (2)
Rincon 57- Carbon/Moss (3)
Toke 51- Bark(1)
Karl 59- Black (1)
West 51- Cube/Moss (2)
100+ 49- Black (2)
Jacob 57- Bark (1)
Harald 50- Black (1)