DefinePossibilitiesDesignrealcontextCodeEngageEmpathyLearnaboutyour userSketchingTestCollaborationLow-fidelityPointOfViewInterviewMind-mappingPrototypeBrainStormIdeateCaptureDataFrameworksIteratefailfastObserveBuild tothinkCommunicateExperiencesStoryFlexibilityExplorationCustomerThinkingDefinePossibilitiesDesignrealcontextCodeEngageEmpathyLearnaboutyour userSketchingTestCollaborationLow-fidelityPointOfViewInterviewMind-mappingPrototypeBrainStormIdeateCaptureDataFrameworksIteratefailfastObserveBuild tothinkCommunicateExperiencesStoryFlexibilityExplorationCustomerThinking

Design Thinking - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Define
  2. Possibilities
  3. Design
  4. real context
  5. Code
  6. Engage
  7. Empathy
  8. Learn about your user
  9. Sketching
  10. Test
  11. Collaboration
  12. Low-fidelity
  13. Point Of View
  14. Interview
  15. Mind-mapping
  16. Prototype
  17. Brain Storm
  18. Ideate
  19. Capture Data
  20. Frameworks
  21. Iterate
  22. fail fast
  23. Observe
  24. Build to think
  25. Communicate
  26. Experiences
  27. Story
  28. Flexibility
  29. Exploration
  30. Customer
  31. Thinking