Build tothinkfailfastEngageIterateMind-mappingCollaborationTestCodeFlexibilityDefineObserveFrameworksPrototypeCaptureDataDesignExperiencesPointOfViewBrainStormEmpathyThinkingLow-fidelityCommunicateExplorationrealcontextLearnaboutyour userCustomerInterviewSketchingIdeatePossibilitiesStoryBuild tothinkfailfastEngageIterateMind-mappingCollaborationTestCodeFlexibilityDefineObserveFrameworksPrototypeCaptureDataDesignExperiencesPointOfViewBrainStormEmpathyThinkingLow-fidelityCommunicateExplorationrealcontextLearnaboutyour userCustomerInterviewSketchingIdeatePossibilitiesStory

Design Thinking - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Build to think
  2. fail fast
  3. Engage
  4. Iterate
  5. Mind-mapping
  6. Collaboration
  7. Test
  8. Code
  9. Flexibility
  10. Define
  11. Observe
  12. Frameworks
  13. Prototype
  14. Capture Data
  15. Design
  16. Experiences
  17. Point Of View
  18. Brain Storm
  19. Empathy
  20. Thinking
  21. Low-fidelity
  22. Communicate
  23. Exploration
  24. real context
  25. Learn about your user
  26. Customer
  27. Interview
  28. Sketching
  29. Ideate
  30. Possibilities
  31. Story