FrameworksLearnaboutyour userCollaborationEmpathyCaptureDataExperiencesfailfastTestEngageDesignDefineCommunicaterealcontextExplorationThinkingSketchingIdeateInterviewObserveBuild tothinkCodeMind-mappingPointOfViewBrainStormStoryIterateCustomerPossibilitiesPrototypeLow-fidelityFlexibilityFrameworksLearnaboutyour userCollaborationEmpathyCaptureDataExperiencesfailfastTestEngageDesignDefineCommunicaterealcontextExplorationThinkingSketchingIdeateInterviewObserveBuild tothinkCodeMind-mappingPointOfViewBrainStormStoryIterateCustomerPossibilitiesPrototypeLow-fidelityFlexibility

Design Thinking - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Frameworks
  2. Learn about your user
  3. Collaboration
  4. Empathy
  5. Capture Data
  6. Experiences
  7. fail fast
  8. Test
  9. Engage
  10. Design
  11. Define
  12. Communicate
  13. real context
  14. Exploration
  15. Thinking
  16. Sketching
  17. Ideate
  18. Interview
  19. Observe
  20. Build to think
  21. Code
  22. Mind-mapping
  23. Point Of View
  24. Brain Storm
  25. Story
  26. Iterate
  27. Customer
  28. Possibilities
  29. Prototype
  30. Low-fidelity
  31. Flexibility