failfastSketchingFrameworksLearnaboutyour userCommunicateBrainStormBuild tothinkObserveThinkingDesignPointOfViewPrototypeMind-mappingEmpathyIterateExperiencesExplorationCollaborationCaptureDataDefineCodeFlexibilityInterviewEngageIdeateCustomerrealcontextStoryLow-fidelityTestPossibilitiesfailfastSketchingFrameworksLearnaboutyour userCommunicateBrainStormBuild tothinkObserveThinkingDesignPointOfViewPrototypeMind-mappingEmpathyIterateExperiencesExplorationCollaborationCaptureDataDefineCodeFlexibilityInterviewEngageIdeateCustomerrealcontextStoryLow-fidelityTestPossibilities

Design Thinking - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. fail fast
  2. Sketching
  3. Frameworks
  4. Learn about your user
  5. Communicate
  6. Brain Storm
  7. Build to think
  8. Observe
  9. Thinking
  10. Design
  11. Point Of View
  12. Prototype
  13. Mind-mapping
  14. Empathy
  15. Iterate
  16. Experiences
  17. Exploration
  18. Collaboration
  19. Capture Data
  20. Define
  21. Code
  22. Flexibility
  23. Interview
  24. Engage
  25. Ideate
  26. Customer
  27. real context
  28. Story
  29. Low-fidelity
  30. Test
  31. Possibilities