PrototypeCommunicateCodeDesignExperiencesCustomerEmpathyLow-fidelityFrameworksThinkingDefineBrainStormIterateEngageObserveCaptureDataInterviewfailfastLearnaboutyour userBuild tothinkStoryPossibilitiesrealcontextSketchingCollaborationIdeateExplorationTestFlexibilityMind-mappingPointOfViewPrototypeCommunicateCodeDesignExperiencesCustomerEmpathyLow-fidelityFrameworksThinkingDefineBrainStormIterateEngageObserveCaptureDataInterviewfailfastLearnaboutyour userBuild tothinkStoryPossibilitiesrealcontextSketchingCollaborationIdeateExplorationTestFlexibilityMind-mappingPointOfView

Design Thinking - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Prototype
  2. Communicate
  3. Code
  4. Design
  5. Experiences
  6. Customer
  7. Empathy
  8. Low-fidelity
  9. Frameworks
  10. Thinking
  11. Define
  12. Brain Storm
  13. Iterate
  14. Engage
  15. Observe
  16. Capture Data
  17. Interview
  18. fail fast
  19. Learn about your user
  20. Build to think
  21. Story
  22. Possibilities
  23. real context
  24. Sketching
  25. Collaboration
  26. Ideate
  27. Exploration
  28. Test
  29. Flexibility
  30. Mind-mapping
  31. Point Of View