S/SL R++ OpenCL APT ABAP TypeScript Ruby AIMMS Pearl Groovy PL/B J OCaml ColdFusion Go! Arc python A.NET ALGOL 60 RAPID COMIT Snap JavaScript SR Ratfor R Alice Go Combined Programming Language (CPL) Squeak Scala A+ Ratfiv AppleScript J# Alef Rust CoffeeScript Pipelines Octave Grasshopper PL/C Hopscotch Aldor SQL OmniMark AutoHotkey Argus PL/0 Julia java Spark ARexx occam- π ABC ALGOL J++ Rapira Snowball Swift Assembly language ALF COMAL ALGOL W occam Racket Starlogo Opa Red ALGOL 58 Stata ABC R Squirrel Strand Stateflow Opal PL- 11 Groovy Pizza ALGOL 68 Raku Jython S/SL R++ OpenCL APT ABAP TypeScript Ruby AIMMS Pearl Groovy PL/B J OCaml ColdFusion Go! Arc python A.NET ALGOL 60 RAPID COMIT Snap JavaScript SR Ratfor R Alice Go Combined Programming Language (CPL) Squeak Scala A+ Ratfiv AppleScript J# Alef Rust CoffeeScript Pipelines Octave Grasshopper PL/C Hopscotch Aldor SQL OmniMark AutoHotkey Argus PL/0 Julia java Spark ARexx occam- π ABC ALGOL J++ Rapira Snowball Swift Assembly language ALF COMAL ALGOL W occam Racket Starlogo Opa Red ALGOL 58 Stata ABC R Squirrel Strand Stateflow Opal PL- 11 Groovy Pizza ALGOL 68 Raku Jython
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
S/SL
R++
OpenCL
APT
ABAP
TypeScript
Ruby
AIMMS
Pearl
Groovy
PL/B
J
OCaml
ColdFusion
Go!
Arc
python
A.NET
ALGOL 60
RAPID
COMIT
Snap
JavaScript
SR
Ratfor
R
Alice
Go
Combined Programming Language (CPL)
Squeak
Scala
A+
Ratfiv
AppleScript
J#
Alef
Rust
CoffeeScript
Pipelines
Octave
Grasshopper
PL/C
Hopscotch
Aldor
SQL
OmniMark
AutoHotkey
Argus
PL/0
Julia
java
Spark
ARexx
occam-π
ABC ALGOL
J++
Rapira
Snowball
Swift
Assembly language
ALF
COMAL
ALGOL W
occam
Racket
Starlogo
Opa
Red
ALGOL 58
Stata
ABC
R
Squirrel
Strand
Stateflow
Opal
PL-11
Groovy
Pizza
ALGOL 68
Raku
Jython