python Arc Stateflow J Opa Hopscotch Ruby Go! Groovy Spark ALGOL 60 COMIT R OpenCL ALGOL 68 Raku Pizza ALF Alice Assembly language OmniMark Groovy S/SL ALGOL 58 PL- 11 Julia Rust Ratfiv Argus Swift JavaScript Squirrel PL/C A.NET Squeak Aldor Go RAPID ABC CoffeeScript Starlogo java Strand occam J++ Pearl Pipelines OCaml Snowball Ratfor Alef occam- π Snap AutoHotkey ABC ALGOL R++ AIMMS ARexx J# Octave Scala TypeScript Rapira Racket R COMAL PL/0 PL/B SR AppleScript A+ APT ColdFusion SQL ABAP Stata Combined Programming Language (CPL) Grasshopper ALGOL W Jython Opal Red python Arc Stateflow J Opa Hopscotch Ruby Go! Groovy Spark ALGOL 60 COMIT R OpenCL ALGOL 68 Raku Pizza ALF Alice Assembly language OmniMark Groovy S/SL ALGOL 58 PL- 11 Julia Rust Ratfiv Argus Swift JavaScript Squirrel PL/C A.NET Squeak Aldor Go RAPID ABC CoffeeScript Starlogo java Strand occam J++ Pearl Pipelines OCaml Snowball Ratfor Alef occam- π Snap AutoHotkey ABC ALGOL R++ AIMMS ARexx J# Octave Scala TypeScript Rapira Racket R COMAL PL/0 PL/B SR AppleScript A+ APT ColdFusion SQL ABAP Stata Combined Programming Language (CPL) Grasshopper ALGOL W Jython Opal Red
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
python
Arc
Stateflow
J
Opa
Hopscotch
Ruby
Go!
Groovy
Spark
ALGOL 60
COMIT
R
OpenCL
ALGOL 68
Raku
Pizza
ALF
Alice
Assembly language
OmniMark
Groovy
S/SL
ALGOL 58
PL-11
Julia
Rust
Ratfiv
Argus
Swift
JavaScript
Squirrel
PL/C
A.NET
Squeak
Aldor
Go
RAPID
ABC
CoffeeScript
Starlogo
java
Strand
occam
J++
Pearl
Pipelines
OCaml
Snowball
Ratfor
Alef
occam-π
Snap
AutoHotkey
ABC ALGOL
R++
AIMMS
ARexx
J#
Octave
Scala
TypeScript
Rapira
Racket
R
COMAL
PL/0
PL/B
SR
AppleScript
A+
APT
ColdFusion
SQL
ABAP
Stata
Combined Programming Language (CPL)
Grasshopper
ALGOL W
Jython
Opal
Red