symbolism personification irony alliteration hyperbole humour compares 2 things using as or like keeps the reader guessing what will happen next emotive language setting idioms theme onomatopoeia pun a short story based on an event or incident when you repeat things imagery rhythm metaphor asking a question that doesn't need an answer lists rhyme formal language climax symbolism personification irony alliteration hyperbole humour compares 2 things using as or like keeps the reader guessing what will happen next emotive language setting idioms theme onomatopoeia pun a short story based on an event or incident when you repeat things imagery rhythm metaphor asking a question that doesn't need an answer lists rhyme formal language climax
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
symbolism
personification
irony
alliteration
hyperbole
humour
compares 2 things using as or like
keeps the reader guessing what will happen next
emotive language
setting
idioms
theme
onomatopoeia
pun
a short story based on an event or incident
when you repeat things
imagery
rhythm
metaphor
asking a question that doesn't need an answer
lists
rhyme
formal language
climax