formal language compares 2 things using as or like asking a question that doesn't need an answer lists symbolism emotive language metaphor imagery setting climax when you repeat things alliteration onomatopoeia rhyme pun a short story based on an event or incident theme personification keeps the reader guessing what will happen next irony humour hyperbole rhythm idioms formal language compares 2 things using as or like asking a question that doesn't need an answer lists symbolism emotive language metaphor imagery setting climax when you repeat things alliteration onomatopoeia rhyme pun a short story based on an event or incident theme personification keeps the reader guessing what will happen next irony humour hyperbole rhythm idioms
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
formal language
compares 2 things using as or like
asking a question that doesn't need an answer
lists
symbolism
emotive language
metaphor
imagery
setting
climax
when you repeat things
alliteration
onomatopoeia
rhyme
pun
a short story based on an event or incident
theme
personification
keeps the reader guessing what will happen next
irony
humour
hyperbole
rhythm
idioms