asking a question that doesn't need an answer emotive language setting when you repeat things keeps the reader guessing what will happen next compares 2 things using as or like formal language idioms hyperbole a short story based on an event or incident symbolism pun lists irony humour rhyme theme imagery onomatopoeia climax rhythm metaphor alliteration personification asking a question that doesn't need an answer emotive language setting when you repeat things keeps the reader guessing what will happen next compares 2 things using as or like formal language idioms hyperbole a short story based on an event or incident symbolism pun lists irony humour rhyme theme imagery onomatopoeia climax rhythm metaphor alliteration personification
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
asking a question that doesn't need an answer
emotive language
setting
when you repeat things
keeps the reader guessing what will happen next
compares 2 things using as or like
formal language
idioms
hyperbole
a short story based on an event or incident
symbolism
pun
lists
irony
humour
rhyme
theme
imagery
onomatopoeia
climax
rhythm
metaphor
alliteration
personification