imagery theme formal language asking a question that doesn't need an answer symbolism hyperbole climax emotive language rhythm keeps the reader guessing what will happen next onomatopoeia idioms pun irony metaphor humour a short story based on an event or incident alliteration lists rhyme personification when you repeat things setting compares 2 things using as or like imagery theme formal language asking a question that doesn't need an answer symbolism hyperbole climax emotive language rhythm keeps the reader guessing what will happen next onomatopoeia idioms pun irony metaphor humour a short story based on an event or incident alliteration lists rhyme personification when you repeat things setting compares 2 things using as or like
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
imagery
theme
formal language
asking a question that doesn't need an answer
symbolism
hyperbole
climax
emotive language
rhythm
keeps the reader guessing what will happen next
onomatopoeia
idioms
pun
irony
metaphor
humour
a short story based on an event or incident
alliteration
lists
rhyme
personification
when you repeat things
setting
compares 2 things using as or like