SUMMARIZING JOINING CHALLENGING NOTES NON- VERBALS OF CLIENT SILENCE OR PAUSES FOR PROCESSING MODELING SELF- DISCLOSURE USES GAME OR ACTIVITY TALKS MORE THAN CLIENT INTERRUPTS CLIENT SOLER POSTURE MIRRORS CLIENT BEHAVIOR PSYCHO- EDUCATION NORMALIZING PRAISE CLARIFICATION ROLEPLAY ORIENTS CLIENT TO SESSION OR SPACE ASKS QUESTIONS IN A ROW GIVES CLIENT CHOICES MINIMAL ENCOURAGER DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING ASKING HISTORY OF PROBLEM REFLECTION IMMEDIACY SUMMARIZING JOINING CHALLENGING NOTES NON- VERBALS OF CLIENT SILENCE OR PAUSES FOR PROCESSING MODELING SELF- DISCLOSURE USES GAME OR ACTIVITY TALKS MORE THAN CLIENT INTERRUPTS CLIENT SOLER POSTURE MIRRORS CLIENT BEHAVIOR PSYCHO- EDUCATION NORMALIZING PRAISE CLARIFICATION ROLEPLAY ORIENTS CLIENT TO SESSION OR SPACE ASKS QUESTIONS IN A ROW GIVES CLIENT CHOICES MINIMAL ENCOURAGER DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING ASKING HISTORY OF PROBLEM REFLECTION IMMEDIACY
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SUMMARIZING
JOINING
CHALLENGING
NOTES NON-VERBALS OF CLIENT
SILENCE OR PAUSES FOR PROCESSING
MODELING
SELF-DISCLOSURE
USES GAME OR ACTIVITY
TALKS MORE THAN CLIENT
INTERRUPTS CLIENT
SOLER POSTURE
MIRRORS CLIENT BEHAVIOR
PSYCHO-
EDUCATION
NORMALIZING
PRAISE
CLARIFICATION
ROLEPLAY
ORIENTS CLIENT TO SESSION OR SPACE
ASKS QUESTIONS IN A ROW
GIVES CLIENT CHOICES
MINIMAL ENCOURAGER
DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING
ASKING HISTORY OF PROBLEM
REFLECTION
IMMEDIACY