USES GAME OR ACTIVITY DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING SOLER POSTURE ASKS QUESTIONS IN A ROW MINIMAL ENCOURAGER SELF- DISCLOSURE SILENCE OR PAUSES FOR PROCESSING CHALLENGING JOINING MIRRORS CLIENT BEHAVIOR GIVES CLIENT CHOICES ROLEPLAY SUMMARIZING MODELING INTERRUPTS CLIENT PRAISE REFLECTION NORMALIZING CLARIFICATION TALKS MORE THAN CLIENT NOTES NON- VERBALS OF CLIENT PSYCHO- EDUCATION IMMEDIACY ORIENTS CLIENT TO SESSION OR SPACE ASKING HISTORY OF PROBLEM USES GAME OR ACTIVITY DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING SOLER POSTURE ASKS QUESTIONS IN A ROW MINIMAL ENCOURAGER SELF- DISCLOSURE SILENCE OR PAUSES FOR PROCESSING CHALLENGING JOINING MIRRORS CLIENT BEHAVIOR GIVES CLIENT CHOICES ROLEPLAY SUMMARIZING MODELING INTERRUPTS CLIENT PRAISE REFLECTION NORMALIZING CLARIFICATION TALKS MORE THAN CLIENT NOTES NON- VERBALS OF CLIENT PSYCHO- EDUCATION IMMEDIACY ORIENTS CLIENT TO SESSION OR SPACE ASKING HISTORY OF PROBLEM
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
USES GAME OR ACTIVITY
DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING
SOLER POSTURE
ASKS QUESTIONS IN A ROW
MINIMAL ENCOURAGER
SELF-DISCLOSURE
SILENCE OR PAUSES FOR PROCESSING
CHALLENGING
JOINING
MIRRORS CLIENT BEHAVIOR
GIVES CLIENT CHOICES
ROLEPLAY
SUMMARIZING
MODELING
INTERRUPTS CLIENT
PRAISE
REFLECTION
NORMALIZING
CLARIFICATION
TALKS MORE THAN CLIENT
NOTES NON-VERBALS OF CLIENT
PSYCHO-
EDUCATION
IMMEDIACY
ORIENTS CLIENT TO SESSION OR SPACE
ASKING HISTORY OF PROBLEM