JOININGGIVESCLIENTCHOICESPSYCHO-EDUCATIONUSESGAMEORACTIVITYIMMEDIACYSUMMARIZINGCLARIFICATIONSELF-DISCLOSURETALKSMORETHANCLIENTROLEPLAYINTERRUPTSCLIENTMIRRORSCLIENTBEHAVIORSOLERPOSTURESILENCE ORPAUSES FORPROCESSINGNOTESNON-VERBALSOF CLIENTMODELINGORIENTSCLIENT TOSESSIONOR SPACEMINIMALENCOURAGERASKINGHISTORYOFPROBLEMNORMALIZINGASKSQUESTIONSIN A ROWCHALLENGINGDISTRACTINGBEHAVIOR ORNON-ACTIVELISTENINGPRAISEREFLECTIONJOININGGIVESCLIENTCHOICESPSYCHO-EDUCATIONUSESGAMEORACTIVITYIMMEDIACYSUMMARIZINGCLARIFICATIONSELF-DISCLOSURETALKSMORETHANCLIENTROLEPLAYINTERRUPTSCLIENTMIRRORSCLIENTBEHAVIORSOLERPOSTURESILENCE ORPAUSES FORPROCESSINGNOTESNON-VERBALSOF CLIENTMODELINGORIENTSCLIENT TOSESSIONOR SPACEMINIMALENCOURAGERASKINGHISTORYOFPROBLEMNORMALIZINGASKSQUESTIONSIN A ROWCHALLENGINGDISTRACTINGBEHAVIOR ORNON-ACTIVELISTENINGPRAISEREFLECTION

CAEP 6399 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. JOINING
  2. GIVES CLIENT CHOICES
  3. PSYCHO- EDUCATION
  4. USES GAME OR ACTIVITY
  5. IMMEDIACY
  6. SUMMARIZING
  7. CLARIFICATION
  8. SELF-DISCLOSURE
  9. TALKS MORE THAN CLIENT
  10. ROLEPLAY
  11. INTERRUPTS CLIENT
  12. MIRRORS CLIENT BEHAVIOR
  13. SOLER POSTURE
  14. SILENCE OR PAUSES FOR PROCESSING
  15. NOTES NON-VERBALS OF CLIENT
  16. MODELING
  17. ORIENTS CLIENT TO SESSION OR SPACE
  18. MINIMAL ENCOURAGER
  19. ASKING HISTORY OF PROBLEM
  20. NORMALIZING
  21. ASKS QUESTIONS IN A ROW
  22. CHALLENGING
  23. DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING
  24. PRAISE
  25. REFLECTION