CHALLENGINGASKINGHISTORYOFPROBLEMIMMEDIACYSUMMARIZINGDISTRACTINGBEHAVIOR ORNON-ACTIVELISTENINGREFLECTIONORIENTSCLIENT TOSESSIONOR SPACENOTESNON-VERBALSOF CLIENTPSYCHO-EDUCATIONSOLERPOSTUREMIRRORSCLIENTBEHAVIORASKSQUESTIONSIN A ROWTALKSMORETHANCLIENTROLEPLAYCLARIFICATIONINTERRUPTSCLIENTNORMALIZINGMODELINGUSESGAMEORACTIVITYPRAISESILENCE ORPAUSES FORPROCESSINGMINIMALENCOURAGERJOININGGIVESCLIENTCHOICESSELF-DISCLOSURECHALLENGINGASKINGHISTORYOFPROBLEMIMMEDIACYSUMMARIZINGDISTRACTINGBEHAVIOR ORNON-ACTIVELISTENINGREFLECTIONORIENTSCLIENT TOSESSIONOR SPACENOTESNON-VERBALSOF CLIENTPSYCHO-EDUCATIONSOLERPOSTUREMIRRORSCLIENTBEHAVIORASKSQUESTIONSIN A ROWTALKSMORETHANCLIENTROLEPLAYCLARIFICATIONINTERRUPTSCLIENTNORMALIZINGMODELINGUSESGAMEORACTIVITYPRAISESILENCE ORPAUSES FORPROCESSINGMINIMALENCOURAGERJOININGGIVESCLIENTCHOICESSELF-DISCLOSURE

CAEP 6399 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CHALLENGING
  2. ASKING HISTORY OF PROBLEM
  3. IMMEDIACY
  4. SUMMARIZING
  5. DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING
  6. REFLECTION
  7. ORIENTS CLIENT TO SESSION OR SPACE
  8. NOTES NON-VERBALS OF CLIENT
  9. PSYCHO- EDUCATION
  10. SOLER POSTURE
  11. MIRRORS CLIENT BEHAVIOR
  12. ASKS QUESTIONS IN A ROW
  13. TALKS MORE THAN CLIENT
  14. ROLEPLAY
  15. CLARIFICATION
  16. INTERRUPTS CLIENT
  17. NORMALIZING
  18. MODELING
  19. USES GAME OR ACTIVITY
  20. PRAISE
  21. SILENCE OR PAUSES FOR PROCESSING
  22. MINIMAL ENCOURAGER
  23. JOINING
  24. GIVES CLIENT CHOICES
  25. SELF-DISCLOSURE