PRAISESELF-DISCLOSUREDISTRACTINGBEHAVIOR ORNON-ACTIVELISTENINGUSESGAMEORACTIVITYNORMALIZINGMODELINGREFLECTIONGIVESCLIENTCHOICESCHALLENGINGNOTESNON-VERBALSOF CLIENTMINIMALENCOURAGERINTERRUPTSCLIENTASKSQUESTIONSIN A ROWORIENTSCLIENT TOSESSIONOR SPACETALKSMORETHANCLIENTASKINGHISTORYOFPROBLEMJOININGIMMEDIACYROLEPLAYSOLERPOSTUREMIRRORSCLIENTBEHAVIORSUMMARIZINGPSYCHO-EDUCATIONCLARIFICATIONSILENCE ORPAUSES FORPROCESSINGPRAISESELF-DISCLOSUREDISTRACTINGBEHAVIOR ORNON-ACTIVELISTENINGUSESGAMEORACTIVITYNORMALIZINGMODELINGREFLECTIONGIVESCLIENTCHOICESCHALLENGINGNOTESNON-VERBALSOF CLIENTMINIMALENCOURAGERINTERRUPTSCLIENTASKSQUESTIONSIN A ROWORIENTSCLIENT TOSESSIONOR SPACETALKSMORETHANCLIENTASKINGHISTORYOFPROBLEMJOININGIMMEDIACYROLEPLAYSOLERPOSTUREMIRRORSCLIENTBEHAVIORSUMMARIZINGPSYCHO-EDUCATIONCLARIFICATIONSILENCE ORPAUSES FORPROCESSING

CAEP 6399 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PRAISE
  2. SELF-DISCLOSURE
  3. DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING
  4. USES GAME OR ACTIVITY
  5. NORMALIZING
  6. MODELING
  7. REFLECTION
  8. GIVES CLIENT CHOICES
  9. CHALLENGING
  10. NOTES NON-VERBALS OF CLIENT
  11. MINIMAL ENCOURAGER
  12. INTERRUPTS CLIENT
  13. ASKS QUESTIONS IN A ROW
  14. ORIENTS CLIENT TO SESSION OR SPACE
  15. TALKS MORE THAN CLIENT
  16. ASKING HISTORY OF PROBLEM
  17. JOINING
  18. IMMEDIACY
  19. ROLEPLAY
  20. SOLER POSTURE
  21. MIRRORS CLIENT BEHAVIOR
  22. SUMMARIZING
  23. PSYCHO- EDUCATION
  24. CLARIFICATION
  25. SILENCE OR PAUSES FOR PROCESSING