REFLECTION SUMMARIZING INTERRUPTS CLIENT ROLEPLAY SILENCE OR PAUSES FOR PROCESSING JOINING USES GAME OR ACTIVITY SOLER POSTURE MINIMAL ENCOURAGER MODELING PSYCHO- EDUCATION ORIENTS CLIENT TO SESSION OR SPACE NOTES NON- VERBALS OF CLIENT PRAISE NORMALIZING CHALLENGING MIRRORS CLIENT BEHAVIOR CLARIFICATION DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING TALKS MORE THAN CLIENT ASKS QUESTIONS IN A ROW SELF- DISCLOSURE GIVES CLIENT CHOICES ASKING HISTORY OF PROBLEM IMMEDIACY REFLECTION SUMMARIZING INTERRUPTS CLIENT ROLEPLAY SILENCE OR PAUSES FOR PROCESSING JOINING USES GAME OR ACTIVITY SOLER POSTURE MINIMAL ENCOURAGER MODELING PSYCHO- EDUCATION ORIENTS CLIENT TO SESSION OR SPACE NOTES NON- VERBALS OF CLIENT PRAISE NORMALIZING CHALLENGING MIRRORS CLIENT BEHAVIOR CLARIFICATION DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING TALKS MORE THAN CLIENT ASKS QUESTIONS IN A ROW SELF- DISCLOSURE GIVES CLIENT CHOICES ASKING HISTORY OF PROBLEM IMMEDIACY
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
REFLECTION
SUMMARIZING
INTERRUPTS CLIENT
ROLEPLAY
SILENCE OR PAUSES FOR PROCESSING
JOINING
USES GAME OR ACTIVITY
SOLER POSTURE
MINIMAL ENCOURAGER
MODELING
PSYCHO-
EDUCATION
ORIENTS CLIENT TO SESSION OR SPACE
NOTES NON-VERBALS OF CLIENT
PRAISE
NORMALIZING
CHALLENGING
MIRRORS CLIENT BEHAVIOR
CLARIFICATION
DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING
TALKS MORE THAN CLIENT
ASKS QUESTIONS IN A ROW
SELF-DISCLOSURE
GIVES CLIENT CHOICES
ASKING HISTORY OF PROBLEM
IMMEDIACY