SUMMARIZINGJOININGCHALLENGINGNOTESNON-VERBALSOF CLIENTSILENCE ORPAUSES FORPROCESSINGMODELINGSELF-DISCLOSUREUSESGAMEORACTIVITYTALKSMORETHANCLIENTINTERRUPTSCLIENTSOLERPOSTUREMIRRORSCLIENTBEHAVIORPSYCHO-EDUCATIONNORMALIZINGPRAISECLARIFICATIONROLEPLAYORIENTSCLIENT TOSESSIONOR SPACEASKSQUESTIONSIN A ROWGIVESCLIENTCHOICESMINIMALENCOURAGERDISTRACTINGBEHAVIOR ORNON-ACTIVELISTENINGASKINGHISTORYOFPROBLEMREFLECTIONIMMEDIACYSUMMARIZINGJOININGCHALLENGINGNOTESNON-VERBALSOF CLIENTSILENCE ORPAUSES FORPROCESSINGMODELINGSELF-DISCLOSUREUSESGAMEORACTIVITYTALKSMORETHANCLIENTINTERRUPTSCLIENTSOLERPOSTUREMIRRORSCLIENTBEHAVIORPSYCHO-EDUCATIONNORMALIZINGPRAISECLARIFICATIONROLEPLAYORIENTSCLIENT TOSESSIONOR SPACEASKSQUESTIONSIN A ROWGIVESCLIENTCHOICESMINIMALENCOURAGERDISTRACTINGBEHAVIOR ORNON-ACTIVELISTENINGASKINGHISTORYOFPROBLEMREFLECTIONIMMEDIACY

CAEP 6399 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SUMMARIZING
  2. JOINING
  3. CHALLENGING
  4. NOTES NON-VERBALS OF CLIENT
  5. SILENCE OR PAUSES FOR PROCESSING
  6. MODELING
  7. SELF-DISCLOSURE
  8. USES GAME OR ACTIVITY
  9. TALKS MORE THAN CLIENT
  10. INTERRUPTS CLIENT
  11. SOLER POSTURE
  12. MIRRORS CLIENT BEHAVIOR
  13. PSYCHO- EDUCATION
  14. NORMALIZING
  15. PRAISE
  16. CLARIFICATION
  17. ROLEPLAY
  18. ORIENTS CLIENT TO SESSION OR SPACE
  19. ASKS QUESTIONS IN A ROW
  20. GIVES CLIENT CHOICES
  21. MINIMAL ENCOURAGER
  22. DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING
  23. ASKING HISTORY OF PROBLEM
  24. REFLECTION
  25. IMMEDIACY