REFLECTIONSUMMARIZINGINTERRUPTSCLIENTROLEPLAYSILENCE ORPAUSES FORPROCESSINGJOININGUSESGAMEORACTIVITYSOLERPOSTUREMINIMALENCOURAGERMODELINGPSYCHO-EDUCATIONORIENTSCLIENT TOSESSIONOR SPACENOTESNON-VERBALSOF CLIENTPRAISENORMALIZINGCHALLENGINGMIRRORSCLIENTBEHAVIORCLARIFICATIONDISTRACTINGBEHAVIOR ORNON-ACTIVELISTENINGTALKSMORETHANCLIENTASKSQUESTIONSIN A ROWSELF-DISCLOSUREGIVESCLIENTCHOICESASKINGHISTORYOFPROBLEMIMMEDIACYREFLECTIONSUMMARIZINGINTERRUPTSCLIENTROLEPLAYSILENCE ORPAUSES FORPROCESSINGJOININGUSESGAMEORACTIVITYSOLERPOSTUREMINIMALENCOURAGERMODELINGPSYCHO-EDUCATIONORIENTSCLIENT TOSESSIONOR SPACENOTESNON-VERBALSOF CLIENTPRAISENORMALIZINGCHALLENGINGMIRRORSCLIENTBEHAVIORCLARIFICATIONDISTRACTINGBEHAVIOR ORNON-ACTIVELISTENINGTALKSMORETHANCLIENTASKSQUESTIONSIN A ROWSELF-DISCLOSUREGIVESCLIENTCHOICESASKINGHISTORYOFPROBLEMIMMEDIACY

CAEP 6399 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. REFLECTION
  2. SUMMARIZING
  3. INTERRUPTS CLIENT
  4. ROLEPLAY
  5. SILENCE OR PAUSES FOR PROCESSING
  6. JOINING
  7. USES GAME OR ACTIVITY
  8. SOLER POSTURE
  9. MINIMAL ENCOURAGER
  10. MODELING
  11. PSYCHO- EDUCATION
  12. ORIENTS CLIENT TO SESSION OR SPACE
  13. NOTES NON-VERBALS OF CLIENT
  14. PRAISE
  15. NORMALIZING
  16. CHALLENGING
  17. MIRRORS CLIENT BEHAVIOR
  18. CLARIFICATION
  19. DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING
  20. TALKS MORE THAN CLIENT
  21. ASKS QUESTIONS IN A ROW
  22. SELF-DISCLOSURE
  23. GIVES CLIENT CHOICES
  24. ASKING HISTORY OF PROBLEM
  25. IMMEDIACY