USES GAME OR ACTIVITY ROLEPLAY PRAISE ASKS QUESTIONS IN A ROW SOLER POSTURE SELF- DISCLOSURE SUMMARIZING INTERRUPTS CLIENT MIRRORS CLIENT BEHAVIOR IMMEDIACY ASKING HISTORY OF PROBLEM MINIMAL ENCOURAGER GIVES CLIENT CHOICES CHALLENGING DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING JOINING CLARIFICATION ORIENTS CLIENT TO SESSION OR SPACE TALKS MORE THAN CLIENT PSYCHO- EDUCATION NORMALIZING SILENCE OR PAUSES FOR PROCESSING NOTES NON- VERBALS OF CLIENT MODELING REFLECTION USES GAME OR ACTIVITY ROLEPLAY PRAISE ASKS QUESTIONS IN A ROW SOLER POSTURE SELF- DISCLOSURE SUMMARIZING INTERRUPTS CLIENT MIRRORS CLIENT BEHAVIOR IMMEDIACY ASKING HISTORY OF PROBLEM MINIMAL ENCOURAGER GIVES CLIENT CHOICES CHALLENGING DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING JOINING CLARIFICATION ORIENTS CLIENT TO SESSION OR SPACE TALKS MORE THAN CLIENT PSYCHO- EDUCATION NORMALIZING SILENCE OR PAUSES FOR PROCESSING NOTES NON- VERBALS OF CLIENT MODELING REFLECTION
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
USES GAME OR ACTIVITY
ROLEPLAY
PRAISE
ASKS QUESTIONS IN A ROW
SOLER POSTURE
SELF-DISCLOSURE
SUMMARIZING
INTERRUPTS CLIENT
MIRRORS CLIENT BEHAVIOR
IMMEDIACY
ASKING HISTORY OF PROBLEM
MINIMAL ENCOURAGER
GIVES CLIENT CHOICES
CHALLENGING
DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING
JOINING
CLARIFICATION
ORIENTS CLIENT TO SESSION OR SPACE
TALKS MORE THAN CLIENT
PSYCHO-
EDUCATION
NORMALIZING
SILENCE OR PAUSES FOR PROCESSING
NOTES NON-VERBALS OF CLIENT
MODELING
REFLECTION