JOININGMODELINGSUMMARIZINGTALKSMORETHANCLIENTMIRRORSCLIENTBEHAVIORASKSQUESTIONSIN A ROWSILENCE ORPAUSES FORPROCESSINGINTERRUPTSCLIENTDISTRACTINGBEHAVIOR ORNON-ACTIVELISTENINGREFLECTIONMINIMALENCOURAGERROLEPLAYCHALLENGINGIMMEDIACYORIENTSCLIENT TOSESSIONOR SPACESELF-DISCLOSUREPRAISENORMALIZINGGIVESCLIENTCHOICESSOLERPOSTUREASKINGHISTORYOFPROBLEMPSYCHO-EDUCATIONCLARIFICATIONUSESGAMEORACTIVITYNOTESNON-VERBALSOF CLIENTJOININGMODELINGSUMMARIZINGTALKSMORETHANCLIENTMIRRORSCLIENTBEHAVIORASKSQUESTIONSIN A ROWSILENCE ORPAUSES FORPROCESSINGINTERRUPTSCLIENTDISTRACTINGBEHAVIOR ORNON-ACTIVELISTENINGREFLECTIONMINIMALENCOURAGERROLEPLAYCHALLENGINGIMMEDIACYORIENTSCLIENT TOSESSIONOR SPACESELF-DISCLOSUREPRAISENORMALIZINGGIVESCLIENTCHOICESSOLERPOSTUREASKINGHISTORYOFPROBLEMPSYCHO-EDUCATIONCLARIFICATIONUSESGAMEORACTIVITYNOTESNON-VERBALSOF CLIENT

CAEP 6399 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. JOINING
  2. MODELING
  3. SUMMARIZING
  4. TALKS MORE THAN CLIENT
  5. MIRRORS CLIENT BEHAVIOR
  6. ASKS QUESTIONS IN A ROW
  7. SILENCE OR PAUSES FOR PROCESSING
  8. INTERRUPTS CLIENT
  9. DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING
  10. REFLECTION
  11. MINIMAL ENCOURAGER
  12. ROLEPLAY
  13. CHALLENGING
  14. IMMEDIACY
  15. ORIENTS CLIENT TO SESSION OR SPACE
  16. SELF-DISCLOSURE
  17. PRAISE
  18. NORMALIZING
  19. GIVES CLIENT CHOICES
  20. SOLER POSTURE
  21. ASKING HISTORY OF PROBLEM
  22. PSYCHO- EDUCATION
  23. CLARIFICATION
  24. USES GAME OR ACTIVITY
  25. NOTES NON-VERBALS OF CLIENT