CHALLENGING ASKING HISTORY OF PROBLEM IMMEDIACY SUMMARIZING DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING REFLECTION ORIENTS CLIENT TO SESSION OR SPACE NOTES NON- VERBALS OF CLIENT PSYCHO- EDUCATION SOLER POSTURE MIRRORS CLIENT BEHAVIOR ASKS QUESTIONS IN A ROW TALKS MORE THAN CLIENT ROLEPLAY CLARIFICATION INTERRUPTS CLIENT NORMALIZING MODELING USES GAME OR ACTIVITY PRAISE SILENCE OR PAUSES FOR PROCESSING MINIMAL ENCOURAGER JOINING GIVES CLIENT CHOICES SELF- DISCLOSURE CHALLENGING ASKING HISTORY OF PROBLEM IMMEDIACY SUMMARIZING DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING REFLECTION ORIENTS CLIENT TO SESSION OR SPACE NOTES NON- VERBALS OF CLIENT PSYCHO- EDUCATION SOLER POSTURE MIRRORS CLIENT BEHAVIOR ASKS QUESTIONS IN A ROW TALKS MORE THAN CLIENT ROLEPLAY CLARIFICATION INTERRUPTS CLIENT NORMALIZING MODELING USES GAME OR ACTIVITY PRAISE SILENCE OR PAUSES FOR PROCESSING MINIMAL ENCOURAGER JOINING GIVES CLIENT CHOICES SELF- DISCLOSURE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
CHALLENGING
ASKING HISTORY OF PROBLEM
IMMEDIACY
SUMMARIZING
DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING
REFLECTION
ORIENTS CLIENT TO SESSION OR SPACE
NOTES NON-VERBALS OF CLIENT
PSYCHO-
EDUCATION
SOLER POSTURE
MIRRORS CLIENT BEHAVIOR
ASKS QUESTIONS IN A ROW
TALKS MORE THAN CLIENT
ROLEPLAY
CLARIFICATION
INTERRUPTS CLIENT
NORMALIZING
MODELING
USES GAME OR ACTIVITY
PRAISE
SILENCE OR PAUSES FOR PROCESSING
MINIMAL ENCOURAGER
JOINING
GIVES CLIENT CHOICES
SELF-DISCLOSURE