JOINING GIVES CLIENT CHOICES PSYCHO- EDUCATION USES GAME OR ACTIVITY IMMEDIACY SUMMARIZING CLARIFICATION SELF- DISCLOSURE TALKS MORE THAN CLIENT ROLEPLAY INTERRUPTS CLIENT MIRRORS CLIENT BEHAVIOR SOLER POSTURE SILENCE OR PAUSES FOR PROCESSING NOTES NON- VERBALS OF CLIENT MODELING ORIENTS CLIENT TO SESSION OR SPACE MINIMAL ENCOURAGER ASKING HISTORY OF PROBLEM NORMALIZING ASKS QUESTIONS IN A ROW CHALLENGING DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING PRAISE REFLECTION JOINING GIVES CLIENT CHOICES PSYCHO- EDUCATION USES GAME OR ACTIVITY IMMEDIACY SUMMARIZING CLARIFICATION SELF- DISCLOSURE TALKS MORE THAN CLIENT ROLEPLAY INTERRUPTS CLIENT MIRRORS CLIENT BEHAVIOR SOLER POSTURE SILENCE OR PAUSES FOR PROCESSING NOTES NON- VERBALS OF CLIENT MODELING ORIENTS CLIENT TO SESSION OR SPACE MINIMAL ENCOURAGER ASKING HISTORY OF PROBLEM NORMALIZING ASKS QUESTIONS IN A ROW CHALLENGING DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING PRAISE REFLECTION
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
JOINING
GIVES CLIENT CHOICES
PSYCHO-
EDUCATION
USES GAME OR ACTIVITY
IMMEDIACY
SUMMARIZING
CLARIFICATION
SELF-DISCLOSURE
TALKS MORE THAN CLIENT
ROLEPLAY
INTERRUPTS CLIENT
MIRRORS CLIENT BEHAVIOR
SOLER POSTURE
SILENCE OR PAUSES FOR PROCESSING
NOTES NON-VERBALS OF CLIENT
MODELING
ORIENTS CLIENT TO SESSION OR SPACE
MINIMAL ENCOURAGER
ASKING HISTORY OF PROBLEM
NORMALIZING
ASKS QUESTIONS IN A ROW
CHALLENGING
DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING
PRAISE
REFLECTION