USESGAMEORACTIVITYDISTRACTINGBEHAVIOR ORNON-ACTIVELISTENINGSOLERPOSTUREASKSQUESTIONSIN A ROWMINIMALENCOURAGERSELF-DISCLOSURESILENCE ORPAUSES FORPROCESSINGCHALLENGINGJOININGMIRRORSCLIENTBEHAVIORGIVESCLIENTCHOICESROLEPLAYSUMMARIZINGMODELINGINTERRUPTSCLIENTPRAISEREFLECTIONNORMALIZINGCLARIFICATIONTALKSMORETHANCLIENTNOTESNON-VERBALSOF CLIENTPSYCHO-EDUCATIONIMMEDIACYORIENTSCLIENT TOSESSIONOR SPACEASKINGHISTORYOFPROBLEMUSESGAMEORACTIVITYDISTRACTINGBEHAVIOR ORNON-ACTIVELISTENINGSOLERPOSTUREASKSQUESTIONSIN A ROWMINIMALENCOURAGERSELF-DISCLOSURESILENCE ORPAUSES FORPROCESSINGCHALLENGINGJOININGMIRRORSCLIENTBEHAVIORGIVESCLIENTCHOICESROLEPLAYSUMMARIZINGMODELINGINTERRUPTSCLIENTPRAISEREFLECTIONNORMALIZINGCLARIFICATIONTALKSMORETHANCLIENTNOTESNON-VERBALSOF CLIENTPSYCHO-EDUCATIONIMMEDIACYORIENTSCLIENT TOSESSIONOR SPACEASKINGHISTORYOFPROBLEM

CAEP 6399 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. USES GAME OR ACTIVITY
  2. DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING
  3. SOLER POSTURE
  4. ASKS QUESTIONS IN A ROW
  5. MINIMAL ENCOURAGER
  6. SELF-DISCLOSURE
  7. SILENCE OR PAUSES FOR PROCESSING
  8. CHALLENGING
  9. JOINING
  10. MIRRORS CLIENT BEHAVIOR
  11. GIVES CLIENT CHOICES
  12. ROLEPLAY
  13. SUMMARIZING
  14. MODELING
  15. INTERRUPTS CLIENT
  16. PRAISE
  17. REFLECTION
  18. NORMALIZING
  19. CLARIFICATION
  20. TALKS MORE THAN CLIENT
  21. NOTES NON-VERBALS OF CLIENT
  22. PSYCHO- EDUCATION
  23. IMMEDIACY
  24. ORIENTS CLIENT TO SESSION OR SPACE
  25. ASKING HISTORY OF PROBLEM