PRAISEPSYCHO-EDUCATIONUSESGAMEORACTIVITYCHALLENGINGNORMALIZINGSUMMARIZINGIMMEDIACYREFLECTIONTALKSMORETHANCLIENTSELF-DISCLOSUREINTERRUPTSCLIENTNOTESNON-VERBALSOF CLIENTROLEPLAYSOLERPOSTUREASKINGHISTORYOFPROBLEMJOININGMODELINGMIRRORSCLIENTBEHAVIORASKSQUESTIONSIN A ROWSILENCE ORPAUSES FORPROCESSINGGIVESCLIENTCHOICESORIENTSCLIENT TOSESSIONOR SPACECLARIFICATIONDISTRACTINGBEHAVIOR ORNON-ACTIVELISTENINGMINIMALENCOURAGERPRAISEPSYCHO-EDUCATIONUSESGAMEORACTIVITYCHALLENGINGNORMALIZINGSUMMARIZINGIMMEDIACYREFLECTIONTALKSMORETHANCLIENTSELF-DISCLOSUREINTERRUPTSCLIENTNOTESNON-VERBALSOF CLIENTROLEPLAYSOLERPOSTUREASKINGHISTORYOFPROBLEMJOININGMODELINGMIRRORSCLIENTBEHAVIORASKSQUESTIONSIN A ROWSILENCE ORPAUSES FORPROCESSINGGIVESCLIENTCHOICESORIENTSCLIENT TOSESSIONOR SPACECLARIFICATIONDISTRACTINGBEHAVIOR ORNON-ACTIVELISTENINGMINIMALENCOURAGER

CAEP 6399 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PRAISE
  2. PSYCHO- EDUCATION
  3. USES GAME OR ACTIVITY
  4. CHALLENGING
  5. NORMALIZING
  6. SUMMARIZING
  7. IMMEDIACY
  8. REFLECTION
  9. TALKS MORE THAN CLIENT
  10. SELF-DISCLOSURE
  11. INTERRUPTS CLIENT
  12. NOTES NON-VERBALS OF CLIENT
  13. ROLEPLAY
  14. SOLER POSTURE
  15. ASKING HISTORY OF PROBLEM
  16. JOINING
  17. MODELING
  18. MIRRORS CLIENT BEHAVIOR
  19. ASKS QUESTIONS IN A ROW
  20. SILENCE OR PAUSES FOR PROCESSING
  21. GIVES CLIENT CHOICES
  22. ORIENTS CLIENT TO SESSION OR SPACE
  23. CLARIFICATION
  24. DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING
  25. MINIMAL ENCOURAGER