GIVESCLIENTCHOICESSUMMARIZINGREFLECTIONASKSQUESTIONSIN A ROWTALKSMORETHANCLIENTSILENCE ORPAUSES FORPROCESSINGUSESGAMEORACTIVITYSELF-DISCLOSUREPRAISECHALLENGINGDISTRACTINGBEHAVIOR ORNON-ACTIVELISTENINGORIENTSCLIENT TOSESSIONOR SPACEMINIMALENCOURAGERJOININGINTERRUPTSCLIENTNOTESNON-VERBALSOF CLIENTSOLERPOSTURECLARIFICATIONMIRRORSCLIENTBEHAVIORASKINGHISTORYOFPROBLEMIMMEDIACYNORMALIZINGMODELINGPSYCHO-EDUCATIONROLEPLAYGIVESCLIENTCHOICESSUMMARIZINGREFLECTIONASKSQUESTIONSIN A ROWTALKSMORETHANCLIENTSILENCE ORPAUSES FORPROCESSINGUSESGAMEORACTIVITYSELF-DISCLOSUREPRAISECHALLENGINGDISTRACTINGBEHAVIOR ORNON-ACTIVELISTENINGORIENTSCLIENT TOSESSIONOR SPACEMINIMALENCOURAGERJOININGINTERRUPTSCLIENTNOTESNON-VERBALSOF CLIENTSOLERPOSTURECLARIFICATIONMIRRORSCLIENTBEHAVIORASKINGHISTORYOFPROBLEMIMMEDIACYNORMALIZINGMODELINGPSYCHO-EDUCATIONROLEPLAY

CAEP 6399 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. GIVES CLIENT CHOICES
  2. SUMMARIZING
  3. REFLECTION
  4. ASKS QUESTIONS IN A ROW
  5. TALKS MORE THAN CLIENT
  6. SILENCE OR PAUSES FOR PROCESSING
  7. USES GAME OR ACTIVITY
  8. SELF-DISCLOSURE
  9. PRAISE
  10. CHALLENGING
  11. DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING
  12. ORIENTS CLIENT TO SESSION OR SPACE
  13. MINIMAL ENCOURAGER
  14. JOINING
  15. INTERRUPTS CLIENT
  16. NOTES NON-VERBALS OF CLIENT
  17. SOLER POSTURE
  18. CLARIFICATION
  19. MIRRORS CLIENT BEHAVIOR
  20. ASKING HISTORY OF PROBLEM
  21. IMMEDIACY
  22. NORMALIZING
  23. MODELING
  24. PSYCHO- EDUCATION
  25. ROLEPLAY