NORMALIZINGMODELINGPRAISECLARIFICATIONUSESGAMEORACTIVITYSUMMARIZINGMIRRORSCLIENTBEHAVIORSILENCE ORPAUSES FORPROCESSINGASKINGHISTORYOFPROBLEMIMMEDIACYNOTESNON-VERBALSOF CLIENTSOLERPOSTUREPSYCHO-EDUCATIONROLEPLAYINTERRUPTSCLIENTTALKSMORETHANCLIENTDISTRACTINGBEHAVIOR ORNON-ACTIVELISTENINGASKSQUESTIONSIN A ROWJOININGCHALLENGINGREFLECTIONSELF-DISCLOSUREGIVESCLIENTCHOICESORIENTSCLIENT TOSESSIONOR SPACEMINIMALENCOURAGERNORMALIZINGMODELINGPRAISECLARIFICATIONUSESGAMEORACTIVITYSUMMARIZINGMIRRORSCLIENTBEHAVIORSILENCE ORPAUSES FORPROCESSINGASKINGHISTORYOFPROBLEMIMMEDIACYNOTESNON-VERBALSOF CLIENTSOLERPOSTUREPSYCHO-EDUCATIONROLEPLAYINTERRUPTSCLIENTTALKSMORETHANCLIENTDISTRACTINGBEHAVIOR ORNON-ACTIVELISTENINGASKSQUESTIONSIN A ROWJOININGCHALLENGINGREFLECTIONSELF-DISCLOSUREGIVESCLIENTCHOICESORIENTSCLIENT TOSESSIONOR SPACEMINIMALENCOURAGER

CAEP 6399 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. NORMALIZING
  2. MODELING
  3. PRAISE
  4. CLARIFICATION
  5. USES GAME OR ACTIVITY
  6. SUMMARIZING
  7. MIRRORS CLIENT BEHAVIOR
  8. SILENCE OR PAUSES FOR PROCESSING
  9. ASKING HISTORY OF PROBLEM
  10. IMMEDIACY
  11. NOTES NON-VERBALS OF CLIENT
  12. SOLER POSTURE
  13. PSYCHO- EDUCATION
  14. ROLEPLAY
  15. INTERRUPTS CLIENT
  16. TALKS MORE THAN CLIENT
  17. DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING
  18. ASKS QUESTIONS IN A ROW
  19. JOINING
  20. CHALLENGING
  21. REFLECTION
  22. SELF-DISCLOSURE
  23. GIVES CLIENT CHOICES
  24. ORIENTS CLIENT TO SESSION OR SPACE
  25. MINIMAL ENCOURAGER