CLARIFICATIONORIENTSCLIENT TOSESSIONOR SPACEGIVESCLIENTCHOICESCHALLENGINGMODELINGSOLERPOSTUREINTERRUPTSCLIENTJOININGNOTESNON-VERBALSOF CLIENTMIRRORSCLIENTBEHAVIORREFLECTIONUSESGAMEORACTIVITYSELF-DISCLOSUREPRAISEASKINGHISTORYOFPROBLEMROLEPLAYMINIMALENCOURAGERSUMMARIZINGNORMALIZINGTALKSMORETHANCLIENTSILENCE ORPAUSES FORPROCESSINGASKSQUESTIONSIN A ROWPSYCHO-EDUCATIONIMMEDIACYDISTRACTINGBEHAVIOR ORNON-ACTIVELISTENINGCLARIFICATIONORIENTSCLIENT TOSESSIONOR SPACEGIVESCLIENTCHOICESCHALLENGINGMODELINGSOLERPOSTUREINTERRUPTSCLIENTJOININGNOTESNON-VERBALSOF CLIENTMIRRORSCLIENTBEHAVIORREFLECTIONUSESGAMEORACTIVITYSELF-DISCLOSUREPRAISEASKINGHISTORYOFPROBLEMROLEPLAYMINIMALENCOURAGERSUMMARIZINGNORMALIZINGTALKSMORETHANCLIENTSILENCE ORPAUSES FORPROCESSINGASKSQUESTIONSIN A ROWPSYCHO-EDUCATIONIMMEDIACYDISTRACTINGBEHAVIOR ORNON-ACTIVELISTENING

CAEP 6399 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CLARIFICATION
  2. ORIENTS CLIENT TO SESSION OR SPACE
  3. GIVES CLIENT CHOICES
  4. CHALLENGING
  5. MODELING
  6. SOLER POSTURE
  7. INTERRUPTS CLIENT
  8. JOINING
  9. NOTES NON-VERBALS OF CLIENT
  10. MIRRORS CLIENT BEHAVIOR
  11. REFLECTION
  12. USES GAME OR ACTIVITY
  13. SELF-DISCLOSURE
  14. PRAISE
  15. ASKING HISTORY OF PROBLEM
  16. ROLEPLAY
  17. MINIMAL ENCOURAGER
  18. SUMMARIZING
  19. NORMALIZING
  20. TALKS MORE THAN CLIENT
  21. SILENCE OR PAUSES FOR PROCESSING
  22. ASKS QUESTIONS IN A ROW
  23. PSYCHO- EDUCATION
  24. IMMEDIACY
  25. DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING