USESGAMEORACTIVITYROLEPLAYPRAISEASKSQUESTIONSIN A ROWSOLERPOSTURESELF-DISCLOSURESUMMARIZINGINTERRUPTSCLIENTMIRRORSCLIENTBEHAVIORIMMEDIACYASKINGHISTORYOFPROBLEMMINIMALENCOURAGERGIVESCLIENTCHOICESCHALLENGINGDISTRACTINGBEHAVIOR ORNON-ACTIVELISTENINGJOININGCLARIFICATIONORIENTSCLIENT TOSESSIONOR SPACETALKSMORETHANCLIENTPSYCHO-EDUCATIONNORMALIZINGSILENCE ORPAUSES FORPROCESSINGNOTESNON-VERBALSOF CLIENTMODELINGREFLECTIONUSESGAMEORACTIVITYROLEPLAYPRAISEASKSQUESTIONSIN A ROWSOLERPOSTURESELF-DISCLOSURESUMMARIZINGINTERRUPTSCLIENTMIRRORSCLIENTBEHAVIORIMMEDIACYASKINGHISTORYOFPROBLEMMINIMALENCOURAGERGIVESCLIENTCHOICESCHALLENGINGDISTRACTINGBEHAVIOR ORNON-ACTIVELISTENINGJOININGCLARIFICATIONORIENTSCLIENT TOSESSIONOR SPACETALKSMORETHANCLIENTPSYCHO-EDUCATIONNORMALIZINGSILENCE ORPAUSES FORPROCESSINGNOTESNON-VERBALSOF CLIENTMODELINGREFLECTION

CAEP 6399 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. USES GAME OR ACTIVITY
  2. ROLEPLAY
  3. PRAISE
  4. ASKS QUESTIONS IN A ROW
  5. SOLER POSTURE
  6. SELF-DISCLOSURE
  7. SUMMARIZING
  8. INTERRUPTS CLIENT
  9. MIRRORS CLIENT BEHAVIOR
  10. IMMEDIACY
  11. ASKING HISTORY OF PROBLEM
  12. MINIMAL ENCOURAGER
  13. GIVES CLIENT CHOICES
  14. CHALLENGING
  15. DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING
  16. JOINING
  17. CLARIFICATION
  18. ORIENTS CLIENT TO SESSION OR SPACE
  19. TALKS MORE THAN CLIENT
  20. PSYCHO- EDUCATION
  21. NORMALIZING
  22. SILENCE OR PAUSES FOR PROCESSING
  23. NOTES NON-VERBALS OF CLIENT
  24. MODELING
  25. REFLECTION