MODELINGPSYCHO-EDUCATIONCHALLENGINGTALKSMORETHANCLIENTMINIMALENCOURAGERORIENTSCLIENT TOSESSIONOR SPACESUMMARIZINGIMMEDIACYJOININGPRAISESOLERPOSTUREROLEPLAYSELF-DISCLOSUREASKINGHISTORYOFPROBLEMSILENCE ORPAUSES FORPROCESSINGDISTRACTINGBEHAVIOR ORNON-ACTIVELISTENINGUSESGAMEORACTIVITYINTERRUPTSCLIENTGIVESCLIENTCHOICESNORMALIZINGNOTESNON-VERBALSOF CLIENTMIRRORSCLIENTBEHAVIORASKSQUESTIONSIN A ROWCLARIFICATIONREFLECTIONMODELINGPSYCHO-EDUCATIONCHALLENGINGTALKSMORETHANCLIENTMINIMALENCOURAGERORIENTSCLIENT TOSESSIONOR SPACESUMMARIZINGIMMEDIACYJOININGPRAISESOLERPOSTUREROLEPLAYSELF-DISCLOSUREASKINGHISTORYOFPROBLEMSILENCE ORPAUSES FORPROCESSINGDISTRACTINGBEHAVIOR ORNON-ACTIVELISTENINGUSESGAMEORACTIVITYINTERRUPTSCLIENTGIVESCLIENTCHOICESNORMALIZINGNOTESNON-VERBALSOF CLIENTMIRRORSCLIENTBEHAVIORASKSQUESTIONSIN A ROWCLARIFICATIONREFLECTION

CAEP 6399 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. MODELING
  2. PSYCHO- EDUCATION
  3. CHALLENGING
  4. TALKS MORE THAN CLIENT
  5. MINIMAL ENCOURAGER
  6. ORIENTS CLIENT TO SESSION OR SPACE
  7. SUMMARIZING
  8. IMMEDIACY
  9. JOINING
  10. PRAISE
  11. SOLER POSTURE
  12. ROLEPLAY
  13. SELF-DISCLOSURE
  14. ASKING HISTORY OF PROBLEM
  15. SILENCE OR PAUSES FOR PROCESSING
  16. DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING
  17. USES GAME OR ACTIVITY
  18. INTERRUPTS CLIENT
  19. GIVES CLIENT CHOICES
  20. NORMALIZING
  21. NOTES NON-VERBALS OF CLIENT
  22. MIRRORS CLIENT BEHAVIOR
  23. ASKS QUESTIONS IN A ROW
  24. CLARIFICATION
  25. REFLECTION