PRAISE PSYCHO- EDUCATION USES GAME OR ACTIVITY CHALLENGING NORMALIZING SUMMARIZING IMMEDIACY REFLECTION TALKS MORE THAN CLIENT SELF- DISCLOSURE INTERRUPTS CLIENT NOTES NON- VERBALS OF CLIENT ROLEPLAY SOLER POSTURE ASKING HISTORY OF PROBLEM JOINING MODELING MIRRORS CLIENT BEHAVIOR ASKS QUESTIONS IN A ROW SILENCE OR PAUSES FOR PROCESSING GIVES CLIENT CHOICES ORIENTS CLIENT TO SESSION OR SPACE CLARIFICATION DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING MINIMAL ENCOURAGER PRAISE PSYCHO- EDUCATION USES GAME OR ACTIVITY CHALLENGING NORMALIZING SUMMARIZING IMMEDIACY REFLECTION TALKS MORE THAN CLIENT SELF- DISCLOSURE INTERRUPTS CLIENT NOTES NON- VERBALS OF CLIENT ROLEPLAY SOLER POSTURE ASKING HISTORY OF PROBLEM JOINING MODELING MIRRORS CLIENT BEHAVIOR ASKS QUESTIONS IN A ROW SILENCE OR PAUSES FOR PROCESSING GIVES CLIENT CHOICES ORIENTS CLIENT TO SESSION OR SPACE CLARIFICATION DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING MINIMAL ENCOURAGER
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
PRAISE
PSYCHO-
EDUCATION
USES GAME OR ACTIVITY
CHALLENGING
NORMALIZING
SUMMARIZING
IMMEDIACY
REFLECTION
TALKS MORE THAN CLIENT
SELF-DISCLOSURE
INTERRUPTS CLIENT
NOTES NON-VERBALS OF CLIENT
ROLEPLAY
SOLER POSTURE
ASKING HISTORY OF PROBLEM
JOINING
MODELING
MIRRORS CLIENT BEHAVIOR
ASKS QUESTIONS IN A ROW
SILENCE OR PAUSES FOR PROCESSING
GIVES CLIENT CHOICES
ORIENTS CLIENT TO SESSION OR SPACE
CLARIFICATION
DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING
MINIMAL ENCOURAGER