MODELINGASKSQUESTIONSIN A ROWSILENCE ORPAUSES FORPROCESSINGNOTESNON-VERBALSOF CLIENTSELF-DISCLOSUREASKINGHISTORYOFPROBLEMUSESGAMEORACTIVITYCHALLENGINGREFLECTIONPSYCHO-EDUCATIONPRAISECLARIFICATIONTALKSMORETHANCLIENTORIENTSCLIENT TOSESSIONOR SPACESOLERPOSTUREGIVESCLIENTCHOICESDISTRACTINGBEHAVIOR ORNON-ACTIVELISTENINGJOININGSUMMARIZINGMINIMALENCOURAGERIMMEDIACYROLEPLAYMIRRORSCLIENTBEHAVIORINTERRUPTSCLIENTNORMALIZINGMODELINGASKSQUESTIONSIN A ROWSILENCE ORPAUSES FORPROCESSINGNOTESNON-VERBALSOF CLIENTSELF-DISCLOSUREASKINGHISTORYOFPROBLEMUSESGAMEORACTIVITYCHALLENGINGREFLECTIONPSYCHO-EDUCATIONPRAISECLARIFICATIONTALKSMORETHANCLIENTORIENTSCLIENT TOSESSIONOR SPACESOLERPOSTUREGIVESCLIENTCHOICESDISTRACTINGBEHAVIOR ORNON-ACTIVELISTENINGJOININGSUMMARIZINGMINIMALENCOURAGERIMMEDIACYROLEPLAYMIRRORSCLIENTBEHAVIORINTERRUPTSCLIENTNORMALIZING

CAEP 6399 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. MODELING
  2. ASKS QUESTIONS IN A ROW
  3. SILENCE OR PAUSES FOR PROCESSING
  4. NOTES NON-VERBALS OF CLIENT
  5. SELF-DISCLOSURE
  6. ASKING HISTORY OF PROBLEM
  7. USES GAME OR ACTIVITY
  8. CHALLENGING
  9. REFLECTION
  10. PSYCHO- EDUCATION
  11. PRAISE
  12. CLARIFICATION
  13. TALKS MORE THAN CLIENT
  14. ORIENTS CLIENT TO SESSION OR SPACE
  15. SOLER POSTURE
  16. GIVES CLIENT CHOICES
  17. DISTRACTING BEHAVIOR OR NON-ACTIVE LISTENING
  18. JOINING
  19. SUMMARIZING
  20. MINIMAL ENCOURAGER
  21. IMMEDIACY
  22. ROLEPLAY
  23. MIRRORS CLIENT BEHAVIOR
  24. INTERRUPTS CLIENT
  25. NORMALIZING