SquareCycleSuperSawDigitalBRFCVS&SROMADSRS&HVCOTuneFilterAfterTouchHPFTriggerPeakLPFMIDIPolyphonicCCArpeggiatorNoiseMultitimbralMixerVCAVocoderSawtoothModularSineLCDModellingDSPPulsewidthFilterEnvCutoffHarmonicsDCOGateVCVRackBPFAmpEnvFree!MonophonicLFOGlideTouchsensitiveCombFilterAnalogueTremoloVCAResAttenuate8veOScFXPulseWavePatchStepSequencerI/OSquareCycleSuperSawDigitalBRFCVS&SROMADSRS&HVCOTuneFilterAfterTouchHPFTriggerPeakLPFMIDIPolyphonicCCArpeggiatorNoiseMultitimbralMixerVCAVocoderSawtoothModularSineLCDModellingDSPPulsewidthFilterEnvCutoffHarmonicsDCOGateVCVRackBPFAmpEnvFree!MonophonicLFOGlideTouchsensitiveCombFilterAnalogueTremoloVCAResAttenuate8veOScFXPulseWavePatchStepSequencerI/O

A level Music Tech - Synths - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Square
  2. Cycle
  3. SuperSaw
  4. Digital
  5. BRF
  6. CV
  7. S&S
  8. ROM
  9. ADSR
  10. S&H
  11. VCO
  12. Tune
  13. Filter
  14. After Touch
  15. HPF
  16. Trigger
  17. Peak
  18. LPF
  19. MIDI
  20. Polyphonic
  21. CC
  22. Arpeggiator
  23. Noise
  24. Multitimbral
  25. Mixer
  26. VCA
  27. Vocoder
  28. Sawtooth
  29. Modular
  30. Sine
  31. LCD
  32. Modelling
  33. DSP
  34. Pulse width
  35. Filter Env
  36. Cutoff
  37. Harmonics
  38. DCO
  39. Gate
  40. VCV Rack
  41. BPF
  42. Amp Env
  43. Free!
  44. Monophonic
  45. LFO
  46. Glide
  47. Touch sensitive
  48. Comb Filter
  49. Analogue
  50. Tremolo
  51. VCA
  52. Res
  53. Attenuate
  54. 8ve
  55. OSc
  56. FX
  57. Pulse Wave
  58. Patch
  59. Step Sequencer
  60. I/O