PulseWaveCombFilterBRFADSRLFOCCLCDTriggerGlideCycleGateBPFVCADigitalSawtoothVocoderAnalogueStepSequencerSineOScVCVRackVCOTouchsensitiveFilterEnvS&SAmpEnvModellingCVROMFree!HarmonicsFilterPulsewidthDCOPeakTremoloPatchVCADSPResAttenuate8veMIDIFXMultitimbralMixerI/ONoiseArpeggiatorSquareMonophonicCutoffLPFS&HAfterTouchHPFSuperSawTuneModularPolyphonicPulseWaveCombFilterBRFADSRLFOCCLCDTriggerGlideCycleGateBPFVCADigitalSawtoothVocoderAnalogueStepSequencerSineOScVCVRackVCOTouchsensitiveFilterEnvS&SAmpEnvModellingCVROMFree!HarmonicsFilterPulsewidthDCOPeakTremoloPatchVCADSPResAttenuate8veMIDIFXMultitimbralMixerI/ONoiseArpeggiatorSquareMonophonicCutoffLPFS&HAfterTouchHPFSuperSawTuneModularPolyphonic

A level Music Tech - Synths - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pulse Wave
  2. Comb Filter
  3. BRF
  4. ADSR
  5. LFO
  6. CC
  7. LCD
  8. Trigger
  9. Glide
  10. Cycle
  11. Gate
  12. BPF
  13. VCA
  14. Digital
  15. Sawtooth
  16. Vocoder
  17. Analogue
  18. Step Sequencer
  19. Sine
  20. OSc
  21. VCV Rack
  22. VCO
  23. Touch sensitive
  24. Filter Env
  25. S&S
  26. Amp Env
  27. Modelling
  28. CV
  29. ROM
  30. Free!
  31. Harmonics
  32. Filter
  33. Pulse width
  34. DCO
  35. Peak
  36. Tremolo
  37. Patch
  38. VCA
  39. DSP
  40. Res
  41. Attenuate
  42. 8ve
  43. MIDI
  44. FX
  45. Multitimbral
  46. Mixer
  47. I/O
  48. Noise
  49. Arpeggiator
  50. Square
  51. Monophonic
  52. Cutoff
  53. LPF
  54. S&H
  55. After Touch
  56. HPF
  57. SuperSaw
  58. Tune
  59. Modular
  60. Polyphonic