AnaloguePolyphonicDCOCycleVCVRackMonophonicI/OROMArpeggiatorTriggerDSPGlideVCACCVocoderStepSequencerFXS&HCVOScModellingSineAfterTouchCutoffMixerLPFFilterEnvBPFBRFADSRSquareDigitalAttenuateS&SPulsewidthMultitimbralCombFilterMIDILCDHarmonicsModularNoiseTuneTremoloPatchSuperSawGateLFOFilterPeakVCAFree!VCOHPFPulseWaveAmpEnvRes8veTouchsensitiveSawtoothAnaloguePolyphonicDCOCycleVCVRackMonophonicI/OROMArpeggiatorTriggerDSPGlideVCACCVocoderStepSequencerFXS&HCVOScModellingSineAfterTouchCutoffMixerLPFFilterEnvBPFBRFADSRSquareDigitalAttenuateS&SPulsewidthMultitimbralCombFilterMIDILCDHarmonicsModularNoiseTuneTremoloPatchSuperSawGateLFOFilterPeakVCAFree!VCOHPFPulseWaveAmpEnvRes8veTouchsensitiveSawtooth

A level Music Tech - Synths - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Analogue
  2. Polyphonic
  3. DCO
  4. Cycle
  5. VCV Rack
  6. Monophonic
  7. I/O
  8. ROM
  9. Arpeggiator
  10. Trigger
  11. DSP
  12. Glide
  13. VCA
  14. CC
  15. Vocoder
  16. Step Sequencer
  17. FX
  18. S&H
  19. CV
  20. OSc
  21. Modelling
  22. Sine
  23. After Touch
  24. Cutoff
  25. Mixer
  26. LPF
  27. Filter Env
  28. BPF
  29. BRF
  30. ADSR
  31. Square
  32. Digital
  33. Attenuate
  34. S&S
  35. Pulse width
  36. Multitimbral
  37. Comb Filter
  38. MIDI
  39. LCD
  40. Harmonics
  41. Modular
  42. Noise
  43. Tune
  44. Tremolo
  45. Patch
  46. SuperSaw
  47. Gate
  48. LFO
  49. Filter
  50. Peak
  51. VCA
  52. Free!
  53. VCO
  54. HPF
  55. Pulse Wave
  56. Amp Env
  57. Res
  58. 8ve
  59. Touch sensitive
  60. Sawtooth