ArpeggiatorAfterTouchLPFVCADCOSquareTremoloHPFCutoffMultitimbralAttenuateLFOFXI/OOScPatchPulsewidthResCycleADSRStepSequencerPulseWaveModellingCCTouchsensitiveAmpEnvVCODigitalBRFSineGlideTriggerBPFMIDIDSPHarmonicsMixerFilterEnvROMS&SVocoderPolyphonicSawtoothGateNoisePeak8veSuperSawLCDCVCombFilterMonophonicS&HModularVCAFilterAnalogueVCVRackTuneFree!ArpeggiatorAfterTouchLPFVCADCOSquareTremoloHPFCutoffMultitimbralAttenuateLFOFXI/OOScPatchPulsewidthResCycleADSRStepSequencerPulseWaveModellingCCTouchsensitiveAmpEnvVCODigitalBRFSineGlideTriggerBPFMIDIDSPHarmonicsMixerFilterEnvROMS&SVocoderPolyphonicSawtoothGateNoisePeak8veSuperSawLCDCVCombFilterMonophonicS&HModularVCAFilterAnalogueVCVRackTuneFree!

A level Music Tech - Synths - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Arpeggiator
  2. After Touch
  3. LPF
  4. VCA
  5. DCO
  6. Square
  7. Tremolo
  8. HPF
  9. Cutoff
  10. Multitimbral
  11. Attenuate
  12. LFO
  13. FX
  14. I/O
  15. OSc
  16. Patch
  17. Pulse width
  18. Res
  19. Cycle
  20. ADSR
  21. Step Sequencer
  22. Pulse Wave
  23. Modelling
  24. CC
  25. Touch sensitive
  26. Amp Env
  27. VCO
  28. Digital
  29. BRF
  30. Sine
  31. Glide
  32. Trigger
  33. BPF
  34. MIDI
  35. DSP
  36. Harmonics
  37. Mixer
  38. Filter Env
  39. ROM
  40. S&S
  41. Vocoder
  42. Polyphonic
  43. Sawtooth
  44. Gate
  45. Noise
  46. Peak
  47. 8ve
  48. SuperSaw
  49. LCD
  50. CV
  51. Comb Filter
  52. Monophonic
  53. S&H
  54. Modular
  55. VCA
  56. Filter
  57. Analogue
  58. VCV Rack
  59. Tune
  60. Free!