3 PrepTurns5 StandingTucks onLine or offPanel Mat5Mounts2 of AllRoutineSkills - NoWobblesStick 5FullTurns10 Jumpup/PressHandstandsConnect5 Series10SwitchLeaps5 AcroFlights5 BackHandspringsup to aPanel Mat8Cartwheels5BWO/FWOHurdleCartwheelJump Off5x10SwitchLeapsStick 5 ina Row -RoutineJumpsCartwheelTuck OffPanel -10xStick 10upgradeJumps onLowStick 10Leapswithout awobbleBHS/BHSSeries onLine - 10xConnect3 Series5Dismounts10Handstands5UpgradedTurns10 SplitJumpsStick 10FlightSkills3 PrepTurns5 StandingTucks onLine or offPanel Mat5Mounts2 of AllRoutineSkills - NoWobblesStick 5FullTurns10 Jumpup/PressHandstandsConnect5 Series10SwitchLeaps5 AcroFlights5 BackHandspringsup to aPanel Mat8Cartwheels5BWO/FWOHurdleCartwheelJump Off5x10SwitchLeapsStick 5 ina Row -RoutineJumpsCartwheelTuck OffPanel -10xStick 10upgradeJumps onLowStick 10Leapswithout awobbleBHS/BHSSeries onLine - 10xConnect3 Series5Dismounts10Handstands5UpgradedTurns10 SplitJumpsStick 10FlightSkills

Optional Beam Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 3 Prep Turns
  2. 5 Standing Tucks on Line or off Panel Mat
  3. 5 Mounts
  4. 2 of All Routine Skills - No Wobbles
  5. Stick 5 Full Turns
  6. 10 Jump up/Press Handstands
  7. Connect 5 Series
  8. 10 Switch Leaps
  9. 5 Acro Flights
  10. 5 Back Handsprings up to a Panel Mat
  11. 8 Cartwheels
  12. 5 BWO/FWO
  13. Hurdle Cartwheel Jump Off 5x
  14. 10 Switch Leaps
  15. Stick 5 in a Row - Routine Jumps
  16. Cartwheel Tuck Off Panel - 10x
  17. Stick 10 upgrade Jumps on Low
  18. Stick 10 Leaps without a wobble
  19. BHS/BHS Series on Line - 10x
  20. Connect 3 Series
  21. 5 Dismounts
  22. 10 Handstands
  23. 5 Upgraded Turns
  24. 10 Split Jumps
  25. Stick 10 Flight Skills