Stick 5 ina Row -RoutineJumps5UpgradedTurns3 PrepTurnsStick 5FullTurns10 Jumpup/PressHandstands5 BackHandspringsup to aPanel Mat5BWO/FWO5 StandingTucks onLine or offPanel MatConnect3 SeriesStick 10Leapswithout awobble10Handstands2 of AllRoutineSkills - NoWobbles5DismountsCartwheelTuck OffPanel -10x10SwitchLeaps5 AcroFlights10SwitchLeapsHurdleCartwheelJump Off5xBHS/BHSSeries onLine - 10x5Mounts8CartwheelsConnect5 Series10 SplitJumpsStick 10FlightSkillsStick 10upgradeJumps onLowStick 5 ina Row -RoutineJumps5UpgradedTurns3 PrepTurnsStick 5FullTurns10 Jumpup/PressHandstands5 BackHandspringsup to aPanel Mat5BWO/FWO5 StandingTucks onLine or offPanel MatConnect3 SeriesStick 10Leapswithout awobble10Handstands2 of AllRoutineSkills - NoWobbles5DismountsCartwheelTuck OffPanel -10x10SwitchLeaps5 AcroFlights10SwitchLeapsHurdleCartwheelJump Off5xBHS/BHSSeries onLine - 10x5Mounts8CartwheelsConnect5 Series10 SplitJumpsStick 10FlightSkillsStick 10upgradeJumps onLow

Optional Beam Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Stick 5 in a Row - Routine Jumps
  2. 5 Upgraded Turns
  3. 3 Prep Turns
  4. Stick 5 Full Turns
  5. 10 Jump up/Press Handstands
  6. 5 Back Handsprings up to a Panel Mat
  7. 5 BWO/FWO
  8. 5 Standing Tucks on Line or off Panel Mat
  9. Connect 3 Series
  10. Stick 10 Leaps without a wobble
  11. 10 Handstands
  12. 2 of All Routine Skills - No Wobbles
  13. 5 Dismounts
  14. Cartwheel Tuck Off Panel - 10x
  15. 10 Switch Leaps
  16. 5 Acro Flights
  17. 10 Switch Leaps
  18. Hurdle Cartwheel Jump Off 5x
  19. BHS/BHS Series on Line - 10x
  20. 5 Mounts
  21. 8 Cartwheels
  22. Connect 5 Series
  23. 10 Split Jumps
  24. Stick 10 Flight Skills
  25. Stick 10 upgrade Jumps on Low