StampActCatawbaJamestownElizaLucasCherokeeCommonHouseAssemblyRoyalGovernmentTeaActMiddlePassageSalutaryNeglectSlashand BurnAgricultureYesmasseeCharlesfortRegulatorMovementBicameralLowCountrySons ofLibertyEasternWoodlandsGeneralAssemblyProprietaryColonyDeclarationofIndependenceSlaveCodesCarolinaGoldJohnLockeHeadrightSystemMercantilismCharlesTownGullahBackCountryThreeSistersCherokeeWarStonoRebellionSubsidyFrench &IndianWarStampActCatawbaJamestownElizaLucasCherokeeCommonHouseAssemblyRoyalGovernmentTeaActMiddlePassageSalutaryNeglectSlashand BurnAgricultureYesmasseeCharlesfortRegulatorMovementBicameralLowCountrySons ofLibertyEasternWoodlandsGeneralAssemblyProprietaryColonyDeclarationofIndependenceSlaveCodesCarolinaGoldJohnLockeHeadrightSystemMercantilismCharlesTownGullahBackCountryThreeSistersCherokeeWarStonoRebellionSubsidyFrench &IndianWar

Benchmark 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Stamp Act
  2. Catawba
  3. Jamestown
  4. Eliza Lucas
  5. Cherokee
  6. Common House Assembly
  7. Royal Government
  8. Tea Act
  9. Middle Passage
  10. Salutary Neglect
  11. Slash and Burn Agriculture
  12. Yesmassee
  13. Charlesfort
  14. Regulator Movement
  15. Bicameral
  16. Low Country
  17. Sons of Liberty
  18. Eastern Woodlands
  19. General Assembly
  20. Proprietary Colony
  21. Declaration of Independence
  22. Slave Codes
  23. Carolina Gold
  24. John Locke
  25. Headright System
  26. Mercantilism
  27. Charles Town
  28. Gullah
  29. Back Country
  30. Three Sisters
  31. Cherokee War
  32. Stono Rebellion
  33. Subsidy
  34. French & Indian War