PromptReadabilityFormalAssesmentBackwarddesignUnitAnalyticRubricExplanationBigIdeaTransferabilityEmpathyReliabilityAuthenticAssessmentTestApplicationSelf-KnowledgeEnduringQuestionsPerformanceTaskInterpretationCurriculumEssentialQuestionsInformalAssessmentPerformanceStandardsHolisticRubricEvaluationPromptReadabilityFormalAssesmentBackwarddesignUnitAnalyticRubricExplanationBigIdeaTransferabilityEmpathyReliabilityAuthenticAssessmentTestApplicationSelf-KnowledgeEnduringQuestionsPerformanceTaskInterpretationCurriculumEssentialQuestionsInformalAssessmentPerformanceStandardsHolisticRubricEvaluation

Teaching in Learning Communities 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Prompt
  2. Readability
  3. Formal Assesment
  4. Backward design
  5. Unit
  6. Analytic Rubric
  7. Explanation
  8. Big Idea
  9. Transferability
  10. Empathy
  11. Reliability
  12. Authentic Assessment
  13. Test
  14. Application
  15. Self-Knowledge
  16. Enduring Questions
  17. Performance Task
  18. Interpretation
  19. Curriculum
  20. Essential Questions
  21. Informal Assessment
  22. Performance Standards
  23. Holistic Rubric
  24. Evaluation