ApplicationEnduringQuestionsTransferabilitySelf-KnowledgeBigIdeaInterpretationHolisticRubricFormalAssesmentBackwarddesignPerformanceStandardsInformalAssessmentPerformanceTaskEmpathyReadabilityCurriculumAnalyticRubricAuthenticAssessmentPromptTestExplanationEvaluationEssentialQuestionsReliabilityUnitApplicationEnduringQuestionsTransferabilitySelf-KnowledgeBigIdeaInterpretationHolisticRubricFormalAssesmentBackwarddesignPerformanceStandardsInformalAssessmentPerformanceTaskEmpathyReadabilityCurriculumAnalyticRubricAuthenticAssessmentPromptTestExplanationEvaluationEssentialQuestionsReliabilityUnit

Teaching in Learning Communities 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Application
  2. Enduring Questions
  3. Transferability
  4. Self-Knowledge
  5. Big Idea
  6. Interpretation
  7. Holistic Rubric
  8. Formal Assesment
  9. Backward design
  10. Performance Standards
  11. Informal Assessment
  12. Performance Task
  13. Empathy
  14. Readability
  15. Curriculum
  16. Analytic Rubric
  17. Authentic Assessment
  18. Prompt
  19. Test
  20. Explanation
  21. Evaluation
  22. Essential Questions
  23. Reliability
  24. Unit