InterpretationEssentialQuestionsBackwarddesignUnitPerformanceTaskApplicationBigIdeaInformalAssessmentEmpathyExplanationReliabilityCurriculumTransferabilityEnduringQuestionsSelf-KnowledgePerformanceStandardsAuthenticAssessmentHolisticRubricFormalAssesmentEvaluationPromptAnalyticRubricReadabilityTestInterpretationEssentialQuestionsBackwarddesignUnitPerformanceTaskApplicationBigIdeaInformalAssessmentEmpathyExplanationReliabilityCurriculumTransferabilityEnduringQuestionsSelf-KnowledgePerformanceStandardsAuthenticAssessmentHolisticRubricFormalAssesmentEvaluationPromptAnalyticRubricReadabilityTest

Teaching in Learning Communities 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Interpretation
  2. Essential Questions
  3. Backward design
  4. Unit
  5. Performance Task
  6. Application
  7. Big Idea
  8. Informal Assessment
  9. Empathy
  10. Explanation
  11. Reliability
  12. Curriculum
  13. Transferability
  14. Enduring Questions
  15. Self-Knowledge
  16. Performance Standards
  17. Authentic Assessment
  18. Holistic Rubric
  19. Formal Assesment
  20. Evaluation
  21. Prompt
  22. Analytic Rubric
  23. Readability
  24. Test