CommitmentCourageMinimumViableProductSpikeSwimlaneSprintPlanningBurndownReleasePlanningAcceptanceCriteriaCommitmentReleaseAGILEPotentiallyReleasableProductIncrementAgileManifestoStakeholderManagementVelocityProductBacklogServantLeadershipOpennessExtremeProgrammingScrumofScrumsWork-In-ProgressBacklogRefinementImpedimentEpicScrumFrameworkSCRUMValuesBusinessValueSprintRetrospectiveRespectDevelopmentTeamUserStoryDailyScrumSwarmingCodeQualityITERATIONEmpiricalProcessTeamMemberAutomatedTestingWorkingsoftwareFree!ScrumEventOne-PieceFlowStakeholderFacilitatorFibonacciSequenceManagerPrototypingCross-FunctionalProductOwnerRelativeEstimationPlanningPokerTransparentFEEDBACKLOOPTimeboxINVESTScrumMasterSelf-OrganizingContinuousIntegrationFocusScalingScrumSTORYMAPPINGCo-LocatedTechnicalDebtStoryPointsContinuousDeliverySprintReviewStorySlicingCoachArtifactDeveloperInspect&AdaptScrumBoardSprintSPRINTGOALDefinitionof DoneKANBANProductVisionPairProgrammingZombieScrumSprintBacklogCommitmentCourageMinimumViableProductSpikeSwimlaneSprintPlanningBurndownReleasePlanningAcceptanceCriteriaCommitmentReleaseAGILEPotentiallyReleasableProductIncrementAgileManifestoStakeholderManagementVelocityProductBacklogServantLeadershipOpennessExtremeProgrammingScrumofScrumsWork-In-ProgressBacklogRefinementImpedimentEpicScrumFrameworkSCRUMValuesBusinessValueSprintRetrospectiveRespectDevelopmentTeamUserStoryDailyScrumSwarmingCodeQualityITERATIONEmpiricalProcessTeamMemberAutomatedTestingWorkingsoftwareFree!ScrumEventOne-PieceFlowStakeholderFacilitatorFibonacciSequenceManagerPrototypingCross-FunctionalProductOwnerRelativeEstimationPlanningPokerTransparentFEEDBACKLOOPTimeboxINVESTScrumMasterSelf-OrganizingContinuousIntegrationFocusScalingScrumSTORYMAPPINGCo-LocatedTechnicalDebtStoryPointsContinuousDeliverySprintReviewStorySlicingCoachArtifactDeveloperInspect&AdaptScrumBoardSprintSPRINTGOALDefinitionof DoneKANBANProductVisionPairProgrammingZombieScrumSprintBacklog

AGILE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Commitment
  2. Courage
  3. Minimum Viable Product
  4. Spike
  5. Swimlane
  6. Sprint Planning
  7. Burndown
  8. Release Planning
  9. Acceptance Criteria
  10. Commitment
  11. Release
  12. AGILE
  13. Potentially Releasable Product Increment
  14. Agile Manifesto
  15. Stakeholder Management
  16. Velocity
  17. Product Backlog
  18. Servant Leadership
  19. Openness
  20. Extreme Programming
  21. Scrum of Scrums
  22. Work-In-Progress
  23. Backlog Refinement
  24. Impediment
  25. Epic
  26. Scrum Framework
  27. SCRUM Values
  28. Business Value
  29. Sprint Retrospective
  30. Respect
  31. Development Team
  32. User Story
  33. Daily Scrum
  34. Swarming
  35. Code Quality
  36. ITERATION
  37. Empirical Process
  38. Team Member
  39. Automated Testing
  40. Working software
  41. Free!
  42. Scrum Event
  43. One-Piece Flow
  44. Stakeholder
  45. Facilitator
  46. Fibonacci Sequence
  47. Manager
  48. Prototyping
  49. Cross-Functional
  50. Product Owner
  51. Relative Estimation
  52. Planning Poker
  53. Transparent
  54. FEEDBACK LOOP
  55. Timebox
  56. INVEST
  57. Scrum Master
  58. Self-Organizing
  59. Continuous Integration
  60. Focus
  61. Scaling Scrum
  62. STORY MAPPING
  63. Co-Located
  64. Technical Debt
  65. Story Points
  66. Continuous Delivery
  67. Sprint Review
  68. Story Slicing
  69. Coach
  70. Artifact
  71. Developer
  72. Inspect & Adapt
  73. Scrum Board
  74. Sprint
  75. SPRINT GOAL
  76. Definition of Done
  77. KANBAN
  78. Product Vision
  79. Pair Programming
  80. Zombie Scrum
  81. Sprint Backlog