ITERATIONFocusSwarmingAcceptanceCriteriaServantLeadershipProductBacklogSwimlaneBurndownStoryPointsFacilitatorEmpiricalProcessDailyScrumScrumMasterReleasePlanningCourageImpedimentPairProgrammingSprintPlanningSpikeProductVisionPotentiallyReleasableProductIncrementManagerReleaseSTORYMAPPINGTechnicalDebtPrototypingOne-PieceFlowScalingScrumExtremeProgrammingTimeboxFEEDBACKLOOPSprintRetrospectiveSPRINTGOALWorkingsoftwareContinuousIntegrationOpennessINVESTTeamMemberRelativeEstimationCommitmentTransparentSprintReviewSprintContinuousDeliveryArtifactWork-In-ProgressSelf-OrganizingCodeQualityBacklogRefinementProductOwnerMinimumViableProductSprintBacklogUserStoryFree!DeveloperDevelopmentTeamCoachSCRUMValuesBusinessValueStorySlicingEpicDefinitionof DoneCommitmentScrumEventInspect&AdaptFibonacciSequenceAGILEScrumBoardCo-LocatedScrumofScrumsStakeholderAgileManifestoScrumFrameworkKANBANCross-FunctionalZombieScrumPlanningPokerVelocityStakeholderManagementAutomatedTestingRespectITERATIONFocusSwarmingAcceptanceCriteriaServantLeadershipProductBacklogSwimlaneBurndownStoryPointsFacilitatorEmpiricalProcessDailyScrumScrumMasterReleasePlanningCourageImpedimentPairProgrammingSprintPlanningSpikeProductVisionPotentiallyReleasableProductIncrementManagerReleaseSTORYMAPPINGTechnicalDebtPrototypingOne-PieceFlowScalingScrumExtremeProgrammingTimeboxFEEDBACKLOOPSprintRetrospectiveSPRINTGOALWorkingsoftwareContinuousIntegrationOpennessINVESTTeamMemberRelativeEstimationCommitmentTransparentSprintReviewSprintContinuousDeliveryArtifactWork-In-ProgressSelf-OrganizingCodeQualityBacklogRefinementProductOwnerMinimumViableProductSprintBacklogUserStoryFree!DeveloperDevelopmentTeamCoachSCRUMValuesBusinessValueStorySlicingEpicDefinitionof DoneCommitmentScrumEventInspect&AdaptFibonacciSequenceAGILEScrumBoardCo-LocatedScrumofScrumsStakeholderAgileManifestoScrumFrameworkKANBANCross-FunctionalZombieScrumPlanningPokerVelocityStakeholderManagementAutomatedTestingRespect

AGILE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ITERATION
  2. Focus
  3. Swarming
  4. Acceptance Criteria
  5. Servant Leadership
  6. Product Backlog
  7. Swimlane
  8. Burndown
  9. Story Points
  10. Facilitator
  11. Empirical Process
  12. Daily Scrum
  13. Scrum Master
  14. Release Planning
  15. Courage
  16. Impediment
  17. Pair Programming
  18. Sprint Planning
  19. Spike
  20. Product Vision
  21. Potentially Releasable Product Increment
  22. Manager
  23. Release
  24. STORY MAPPING
  25. Technical Debt
  26. Prototyping
  27. One-Piece Flow
  28. Scaling Scrum
  29. Extreme Programming
  30. Timebox
  31. FEEDBACK LOOP
  32. Sprint Retrospective
  33. SPRINT GOAL
  34. Working software
  35. Continuous Integration
  36. Openness
  37. INVEST
  38. Team Member
  39. Relative Estimation
  40. Commitment
  41. Transparent
  42. Sprint Review
  43. Sprint
  44. Continuous Delivery
  45. Artifact
  46. Work-In-Progress
  47. Self-Organizing
  48. Code Quality
  49. Backlog Refinement
  50. Product Owner
  51. Minimum Viable Product
  52. Sprint Backlog
  53. User Story
  54. Free!
  55. Developer
  56. Development Team
  57. Coach
  58. SCRUM Values
  59. Business Value
  60. Story Slicing
  61. Epic
  62. Definition of Done
  63. Commitment
  64. Scrum Event
  65. Inspect & Adapt
  66. Fibonacci Sequence
  67. AGILE
  68. Scrum Board
  69. Co-Located
  70. Scrum of Scrums
  71. Stakeholder
  72. Agile Manifesto
  73. Scrum Framework
  74. KANBAN
  75. Cross-Functional
  76. Zombie Scrum
  77. Planning Poker
  78. Velocity
  79. Stakeholder Management
  80. Automated Testing
  81. Respect