CoachManagerSTORYMAPPINGContinuousIntegrationSprintReviewCo-LocatedUserStorySprintFacilitatorInspect&AdaptFEEDBACKLOOPBurndownMinimumViableProductPotentiallyReleasableProductIncrementBusinessValueScalingScrumEpicAcceptanceCriteriaVelocityArtifactImpedimentDevelopmentTeamScrumBoardFocusScrumFrameworkServantLeadershipTransparentOpennessSwarmingCommitmentScrumEventReleasePlanningTeamMemberContinuousDeliveryScrumMasterBacklogRefinementExtremeProgrammingScrumofScrumsDailyScrumDeveloperPlanningPokerProductOwnerPairProgrammingAgileManifestoAutomatedTestingFibonacciSequenceProductBacklogStorySlicingCodeQualityOne-PieceFlowRelativeEstimationSpikeStakeholderTechnicalDebtSwimlaneEmpiricalProcessITERATIONINVESTCommitmentReleaseStakeholderManagementWork-In-ProgressDefinitionof DoneTimeboxSelf-OrganizingZombieScrumSprintRetrospectiveSprintPlanningKANBANAGILEPrototypingRespectWorkingsoftwareCourageProductVisionFree!Cross-FunctionalSCRUMValuesSprintBacklogStoryPointsSPRINTGOALCoachManagerSTORYMAPPINGContinuousIntegrationSprintReviewCo-LocatedUserStorySprintFacilitatorInspect&AdaptFEEDBACKLOOPBurndownMinimumViableProductPotentiallyReleasableProductIncrementBusinessValueScalingScrumEpicAcceptanceCriteriaVelocityArtifactImpedimentDevelopmentTeamScrumBoardFocusScrumFrameworkServantLeadershipTransparentOpennessSwarmingCommitmentScrumEventReleasePlanningTeamMemberContinuousDeliveryScrumMasterBacklogRefinementExtremeProgrammingScrumofScrumsDailyScrumDeveloperPlanningPokerProductOwnerPairProgrammingAgileManifestoAutomatedTestingFibonacciSequenceProductBacklogStorySlicingCodeQualityOne-PieceFlowRelativeEstimationSpikeStakeholderTechnicalDebtSwimlaneEmpiricalProcessITERATIONINVESTCommitmentReleaseStakeholderManagementWork-In-ProgressDefinitionof DoneTimeboxSelf-OrganizingZombieScrumSprintRetrospectiveSprintPlanningKANBANAGILEPrototypingRespectWorkingsoftwareCourageProductVisionFree!Cross-FunctionalSCRUMValuesSprintBacklogStoryPointsSPRINTGOAL

AGILE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Coach
  2. Manager
  3. STORY MAPPING
  4. Continuous Integration
  5. Sprint Review
  6. Co-Located
  7. User Story
  8. Sprint
  9. Facilitator
  10. Inspect & Adapt
  11. FEEDBACK LOOP
  12. Burndown
  13. Minimum Viable Product
  14. Potentially Releasable Product Increment
  15. Business Value
  16. Scaling Scrum
  17. Epic
  18. Acceptance Criteria
  19. Velocity
  20. Artifact
  21. Impediment
  22. Development Team
  23. Scrum Board
  24. Focus
  25. Scrum Framework
  26. Servant Leadership
  27. Transparent
  28. Openness
  29. Swarming
  30. Commitment
  31. Scrum Event
  32. Release Planning
  33. Team Member
  34. Continuous Delivery
  35. Scrum Master
  36. Backlog Refinement
  37. Extreme Programming
  38. Scrum of Scrums
  39. Daily Scrum
  40. Developer
  41. Planning Poker
  42. Product Owner
  43. Pair Programming
  44. Agile Manifesto
  45. Automated Testing
  46. Fibonacci Sequence
  47. Product Backlog
  48. Story Slicing
  49. Code Quality
  50. One-Piece Flow
  51. Relative Estimation
  52. Spike
  53. Stakeholder
  54. Technical Debt
  55. Swimlane
  56. Empirical Process
  57. ITERATION
  58. INVEST
  59. Commitment
  60. Release
  61. Stakeholder Management
  62. Work-In-Progress
  63. Definition of Done
  64. Timebox
  65. Self-Organizing
  66. Zombie Scrum
  67. Sprint Retrospective
  68. Sprint Planning
  69. KANBAN
  70. AGILE
  71. Prototyping
  72. Respect
  73. Working software
  74. Courage
  75. Product Vision
  76. Free!
  77. Cross-Functional
  78. SCRUM Values
  79. Sprint Backlog
  80. Story Points
  81. SPRINT GOAL