CouragePairProgrammingITERATIONWorkingsoftwareMinimumViableProductScrumMasterFibonacciSequenceFocusStakeholderDevelopmentTeamFree!TechnicalDebtAutomatedTestingSprintRetrospectiveSelf-OrganizingCommitmentCross-FunctionalProductBacklogOpennessAcceptanceCriteriaProductOwnerZombieScrumDailyScrumOne-PieceFlowScrumEventCodeQualityAgileManifestoBurndownInspect&AdaptSprintKANBANSprintBacklogRespectProductVisionImpedimentStorySlicingUserStoryScrumofScrumsServantLeadershipContinuousDeliveryINVESTSprintReviewContinuousIntegrationWork-In-ProgressSwarmingSPRINTGOALScrumFrameworkBusinessValueFacilitatorRelativeEstimationTeamMemberPrototypingSpikeSprintPlanningDefinitionof DoneVelocityAGILESwimlaneScalingScrumReleasePlanningStoryPointsTimeboxSCRUMValuesSTORYMAPPINGCoachPlanningPokerEmpiricalProcessEpicCo-LocatedStakeholderManagementBacklogRefinementPotentiallyReleasableProductIncrementFEEDBACKLOOPTransparentScrumBoardManagerExtremeProgrammingReleaseArtifactCommitmentDeveloperCouragePairProgrammingITERATIONWorkingsoftwareMinimumViableProductScrumMasterFibonacciSequenceFocusStakeholderDevelopmentTeamFree!TechnicalDebtAutomatedTestingSprintRetrospectiveSelf-OrganizingCommitmentCross-FunctionalProductBacklogOpennessAcceptanceCriteriaProductOwnerZombieScrumDailyScrumOne-PieceFlowScrumEventCodeQualityAgileManifestoBurndownInspect&AdaptSprintKANBANSprintBacklogRespectProductVisionImpedimentStorySlicingUserStoryScrumofScrumsServantLeadershipContinuousDeliveryINVESTSprintReviewContinuousIntegrationWork-In-ProgressSwarmingSPRINTGOALScrumFrameworkBusinessValueFacilitatorRelativeEstimationTeamMemberPrototypingSpikeSprintPlanningDefinitionof DoneVelocityAGILESwimlaneScalingScrumReleasePlanningStoryPointsTimeboxSCRUMValuesSTORYMAPPINGCoachPlanningPokerEmpiricalProcessEpicCo-LocatedStakeholderManagementBacklogRefinementPotentiallyReleasableProductIncrementFEEDBACKLOOPTransparentScrumBoardManagerExtremeProgrammingReleaseArtifactCommitmentDeveloper

AGILE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Courage
  2. Pair Programming
  3. ITERATION
  4. Working software
  5. Minimum Viable Product
  6. Scrum Master
  7. Fibonacci Sequence
  8. Focus
  9. Stakeholder
  10. Development Team
  11. Free!
  12. Technical Debt
  13. Automated Testing
  14. Sprint Retrospective
  15. Self-Organizing
  16. Commitment
  17. Cross-Functional
  18. Product Backlog
  19. Openness
  20. Acceptance Criteria
  21. Product Owner
  22. Zombie Scrum
  23. Daily Scrum
  24. One-Piece Flow
  25. Scrum Event
  26. Code Quality
  27. Agile Manifesto
  28. Burndown
  29. Inspect & Adapt
  30. Sprint
  31. KANBAN
  32. Sprint Backlog
  33. Respect
  34. Product Vision
  35. Impediment
  36. Story Slicing
  37. User Story
  38. Scrum of Scrums
  39. Servant Leadership
  40. Continuous Delivery
  41. INVEST
  42. Sprint Review
  43. Continuous Integration
  44. Work-In-Progress
  45. Swarming
  46. SPRINT GOAL
  47. Scrum Framework
  48. Business Value
  49. Facilitator
  50. Relative Estimation
  51. Team Member
  52. Prototyping
  53. Spike
  54. Sprint Planning
  55. Definition of Done
  56. Velocity
  57. AGILE
  58. Swimlane
  59. Scaling Scrum
  60. Release Planning
  61. Story Points
  62. Timebox
  63. SCRUM Values
  64. STORY MAPPING
  65. Coach
  66. Planning Poker
  67. Empirical Process
  68. Epic
  69. Co-Located
  70. Stakeholder Management
  71. Backlog Refinement
  72. Potentially Releasable Product Increment
  73. FEEDBACK LOOP
  74. Transparent
  75. Scrum Board
  76. Manager
  77. Extreme Programming
  78. Release
  79. Artifact
  80. Commitment
  81. Developer