DecibelHertzDecibelLevelEardrumAlexanderGrahamBellPitchRarefactionSoundWaveDopplerEffectVibrationCochleaBelCompressionWaveCompressionSoundSignalsAmplitudeLoudnessAuditoryNerveVolumeLongitudinalWaveAmplifierFrequencyMediumWavelengthDecibelHertzDecibelLevelEardrumAlexanderGrahamBellPitchRarefactionSoundWaveDopplerEffectVibrationCochleaBelCompressionWaveCompressionSoundSignalsAmplitudeLoudnessAuditoryNerveVolumeLongitudinalWaveAmplifierFrequencyMediumWavelength

2.1 Sound Waves and Hearing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Decibel
  2. Hertz
  3. Decibel Level
  4. Eardrum
  5. Alexander Graham Bell
  6. Pitch
  7. Rarefaction
  8. Sound Wave
  9. Doppler Effect
  10. Vibration
  11. Cochlea
  12. Bel
  13. Compression Wave
  14. Compression
  15. Sound Signals
  16. Amplitude
  17. Loudness
  18. Auditory Nerve
  19. Volume
  20. Longitudinal Wave
  21. Amplifier
  22. Frequency
  23. Medium
  24. Wavelength