AlexanderGrahamBellFrequencyVibrationDecibelLevelAuditoryNerveHertzDopplerEffectMediumEardrumAmplitudeSoundSignalsDecibelCompressionWavelengthVolumeCompressionWaveCochleaBelSoundWaveAmplifierLongitudinalWaveRarefactionLoudnessPitchAlexanderGrahamBellFrequencyVibrationDecibelLevelAuditoryNerveHertzDopplerEffectMediumEardrumAmplitudeSoundSignalsDecibelCompressionWavelengthVolumeCompressionWaveCochleaBelSoundWaveAmplifierLongitudinalWaveRarefactionLoudnessPitch

2.1 Sound Waves and Hearing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Alexander Graham Bell
  2. Frequency
  3. Vibration
  4. Decibel Level
  5. Auditory Nerve
  6. Hertz
  7. Doppler Effect
  8. Medium
  9. Eardrum
  10. Amplitude
  11. Sound Signals
  12. Decibel
  13. Compression
  14. Wavelength
  15. Volume
  16. Compression Wave
  17. Cochlea
  18. Bel
  19. Sound Wave
  20. Amplifier
  21. Longitudinal Wave
  22. Rarefaction
  23. Loudness
  24. Pitch