LongitudinalWaveSoundSignalsLoudnessDecibelLevelAmplifierFrequencyRarefactionCochleaMediumVolumeDopplerEffectAuditoryNerveHertzVibrationWavelengthAmplitudeCompressionCompressionWaveBelAlexanderGrahamBellPitchSoundWaveEardrumDecibelLongitudinalWaveSoundSignalsLoudnessDecibelLevelAmplifierFrequencyRarefactionCochleaMediumVolumeDopplerEffectAuditoryNerveHertzVibrationWavelengthAmplitudeCompressionCompressionWaveBelAlexanderGrahamBellPitchSoundWaveEardrumDecibel

2.1 Sound Waves and Hearing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Longitudinal Wave
  2. Sound Signals
  3. Loudness
  4. Decibel Level
  5. Amplifier
  6. Frequency
  7. Rarefaction
  8. Cochlea
  9. Medium
  10. Volume
  11. Doppler Effect
  12. Auditory Nerve
  13. Hertz
  14. Vibration
  15. Wavelength
  16. Amplitude
  17. Compression
  18. Compression Wave
  19. Bel
  20. Alexander Graham Bell
  21. Pitch
  22. Sound Wave
  23. Eardrum
  24. Decibel