AmplitudePitchBelSoundSignalsAmplifierHertzEardrumVolumeSoundWaveAlexanderGrahamBellCochleaMediumLoudnessVibrationDecibelLevelCompressionWaveDecibelLongitudinalWaveDopplerEffectWavelengthFrequencyRarefactionAuditoryNerveCompressionAmplitudePitchBelSoundSignalsAmplifierHertzEardrumVolumeSoundWaveAlexanderGrahamBellCochleaMediumLoudnessVibrationDecibelLevelCompressionWaveDecibelLongitudinalWaveDopplerEffectWavelengthFrequencyRarefactionAuditoryNerveCompression

2.1 Sound Waves and Hearing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Amplitude
  2. Pitch
  3. Bel
  4. Sound Signals
  5. Amplifier
  6. Hertz
  7. Eardrum
  8. Volume
  9. Sound Wave
  10. Alexander Graham Bell
  11. Cochlea
  12. Medium
  13. Loudness
  14. Vibration
  15. Decibel Level
  16. Compression Wave
  17. Decibel
  18. Longitudinal Wave
  19. Doppler Effect
  20. Wavelength
  21. Frequency
  22. Rarefaction
  23. Auditory Nerve
  24. Compression