AmplitudeSoundWaveDecibelHertzEardrumBelWavelengthCochleaPitchMediumDecibelLevelCompressionVolumeRarefactionFrequencyLongitudinalWaveAuditoryNerveCompressionWaveAlexanderGrahamBellVibrationDopplerEffectSoundSignalsLoudnessAmplifierAmplitudeSoundWaveDecibelHertzEardrumBelWavelengthCochleaPitchMediumDecibelLevelCompressionVolumeRarefactionFrequencyLongitudinalWaveAuditoryNerveCompressionWaveAlexanderGrahamBellVibrationDopplerEffectSoundSignalsLoudnessAmplifier

2.1 Sound Waves and Hearing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Amplitude
  2. Sound Wave
  3. Decibel
  4. Hertz
  5. Eardrum
  6. Bel
  7. Wavelength
  8. Cochlea
  9. Pitch
  10. Medium
  11. Decibel Level
  12. Compression
  13. Volume
  14. Rarefaction
  15. Frequency
  16. Longitudinal Wave
  17. Auditory Nerve
  18. Compression Wave
  19. Alexander Graham Bell
  20. Vibration
  21. Doppler Effect
  22. Sound Signals
  23. Loudness
  24. Amplifier