SoundWaveAmplitudeEardrumLongitudinalWaveAuditoryNerveFrequencyDecibelHertzBelAlexanderGrahamBellWavelengthMediumCompressionWaveVibrationPitchAmplifierCochleaRarefactionDecibelLevelVolumeDopplerEffectCompressionSoundSignalsLoudnessSoundWaveAmplitudeEardrumLongitudinalWaveAuditoryNerveFrequencyDecibelHertzBelAlexanderGrahamBellWavelengthMediumCompressionWaveVibrationPitchAmplifierCochleaRarefactionDecibelLevelVolumeDopplerEffectCompressionSoundSignalsLoudness

2.1 Sound Waves and Hearing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sound Wave
  2. Amplitude
  3. Eardrum
  4. Longitudinal Wave
  5. Auditory Nerve
  6. Frequency
  7. Decibel
  8. Hertz
  9. Bel
  10. Alexander Graham Bell
  11. Wavelength
  12. Medium
  13. Compression Wave
  14. Vibration
  15. Pitch
  16. Amplifier
  17. Cochlea
  18. Rarefaction
  19. Decibel Level
  20. Volume
  21. Doppler Effect
  22. Compression
  23. Sound Signals
  24. Loudness