WavelengthSoundSignalsVolumeLoudnessAuditoryNerveDopplerEffectRarefactionAmplitudeSoundWaveAmplifierDecibelCompressionWaveVibrationDecibelLevelCompressionCochleaMediumBelAlexanderGrahamBellPitchLongitudinalWaveEardrumFrequencyHertzWavelengthSoundSignalsVolumeLoudnessAuditoryNerveDopplerEffectRarefactionAmplitudeSoundWaveAmplifierDecibelCompressionWaveVibrationDecibelLevelCompressionCochleaMediumBelAlexanderGrahamBellPitchLongitudinalWaveEardrumFrequencyHertz

2.1 Sound Waves and Hearing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Wavelength
  2. Sound Signals
  3. Volume
  4. Loudness
  5. Auditory Nerve
  6. Doppler Effect
  7. Rarefaction
  8. Amplitude
  9. Sound Wave
  10. Amplifier
  11. Decibel
  12. Compression Wave
  13. Vibration
  14. Decibel Level
  15. Compression
  16. Cochlea
  17. Medium
  18. Bel
  19. Alexander Graham Bell
  20. Pitch
  21. Longitudinal Wave
  22. Eardrum
  23. Frequency
  24. Hertz