CochleaAmplitudeCompressionWaveDecibelAuditoryNerveLongitudinalWaveAmplifierMediumVibrationHertzLoudnessEardrumSoundWavePitchDopplerEffectAlexanderGrahamBellDecibelLevelFrequencyVolumeBelCompressionWavelengthRarefactionSoundSignalsCochleaAmplitudeCompressionWaveDecibelAuditoryNerveLongitudinalWaveAmplifierMediumVibrationHertzLoudnessEardrumSoundWavePitchDopplerEffectAlexanderGrahamBellDecibelLevelFrequencyVolumeBelCompressionWavelengthRarefactionSoundSignals

2.1 Sound Waves and Hearing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cochlea
  2. Amplitude
  3. Compression Wave
  4. Decibel
  5. Auditory Nerve
  6. Longitudinal Wave
  7. Amplifier
  8. Medium
  9. Vibration
  10. Hertz
  11. Loudness
  12. Eardrum
  13. Sound Wave
  14. Pitch
  15. Doppler Effect
  16. Alexander Graham Bell
  17. Decibel Level
  18. Frequency
  19. Volume
  20. Bel
  21. Compression
  22. Wavelength
  23. Rarefaction
  24. Sound Signals