BelSoundSignalsAuditoryNerveCompressionWaveLongitudinalWaveMediumCompressionPitchEardrumDecibelHertzFrequencyVibrationDopplerEffectLoudnessDecibelLevelWavelengthRarefactionAmplifierVolumeSoundWaveCochleaAlexanderGrahamBellAmplitudeBelSoundSignalsAuditoryNerveCompressionWaveLongitudinalWaveMediumCompressionPitchEardrumDecibelHertzFrequencyVibrationDopplerEffectLoudnessDecibelLevelWavelengthRarefactionAmplifierVolumeSoundWaveCochleaAlexanderGrahamBellAmplitude

2.1 Sound Waves and Hearing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bel
  2. Sound Signals
  3. Auditory Nerve
  4. Compression Wave
  5. Longitudinal Wave
  6. Medium
  7. Compression
  8. Pitch
  9. Eardrum
  10. Decibel
  11. Hertz
  12. Frequency
  13. Vibration
  14. Doppler Effect
  15. Loudness
  16. Decibel Level
  17. Wavelength
  18. Rarefaction
  19. Amplifier
  20. Volume
  21. Sound Wave
  22. Cochlea
  23. Alexander Graham Bell
  24. Amplitude