AlexanderGrahamBellEardrumAuditoryNerveDopplerEffectDecibelLevelPitchMediumAmplifierCompressionVolumeHertzLoudnessSoundWaveVibrationFrequencyLongitudinalWaveWavelengthDecibelRarefactionAmplitudeCochleaSoundSignalsBelCompressionWaveAlexanderGrahamBellEardrumAuditoryNerveDopplerEffectDecibelLevelPitchMediumAmplifierCompressionVolumeHertzLoudnessSoundWaveVibrationFrequencyLongitudinalWaveWavelengthDecibelRarefactionAmplitudeCochleaSoundSignalsBelCompressionWave

2.1 Sound Waves and Hearing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Alexander Graham Bell
  2. Eardrum
  3. Auditory Nerve
  4. Doppler Effect
  5. Decibel Level
  6. Pitch
  7. Medium
  8. Amplifier
  9. Compression
  10. Volume
  11. Hertz
  12. Loudness
  13. Sound Wave
  14. Vibration
  15. Frequency
  16. Longitudinal Wave
  17. Wavelength
  18. Decibel
  19. Rarefaction
  20. Amplitude
  21. Cochlea
  22. Sound Signals
  23. Bel
  24. Compression Wave