AmplifierWavelengthPitchRarefactionLoudnessVolumeAlexanderGrahamBellDecibelLongitudinalWaveMediumEardrumBelCochleaHertzSoundSignalsAuditoryNerveCompressionWaveDecibelLevelDopplerEffectVibrationCompressionSoundWaveAmplitudeFrequencyAmplifierWavelengthPitchRarefactionLoudnessVolumeAlexanderGrahamBellDecibelLongitudinalWaveMediumEardrumBelCochleaHertzSoundSignalsAuditoryNerveCompressionWaveDecibelLevelDopplerEffectVibrationCompressionSoundWaveAmplitudeFrequency

2.1 Sound Waves and Hearing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Amplifier
  2. Wavelength
  3. Pitch
  4. Rarefaction
  5. Loudness
  6. Volume
  7. Alexander Graham Bell
  8. Decibel
  9. Longitudinal Wave
  10. Medium
  11. Eardrum
  12. Bel
  13. Cochlea
  14. Hertz
  15. Sound Signals
  16. Auditory Nerve
  17. Compression Wave
  18. Decibel Level
  19. Doppler Effect
  20. Vibration
  21. Compression
  22. Sound Wave
  23. Amplitude
  24. Frequency