DopplerEffectWavelengthHertzAuditoryNerveDecibelPitchSoundSignalsLongitudinalWaveAmplitudeVibrationRarefactionFrequencyCompressionWaveMediumAlexanderGrahamBellBelEardrumLoudnessAmplifierSoundWaveVolumeCochleaDecibelLevelCompressionDopplerEffectWavelengthHertzAuditoryNerveDecibelPitchSoundSignalsLongitudinalWaveAmplitudeVibrationRarefactionFrequencyCompressionWaveMediumAlexanderGrahamBellBelEardrumLoudnessAmplifierSoundWaveVolumeCochleaDecibelLevelCompression

2.1 Sound Waves and Hearing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Doppler Effect
  2. Wavelength
  3. Hertz
  4. Auditory Nerve
  5. Decibel
  6. Pitch
  7. Sound Signals
  8. Longitudinal Wave
  9. Amplitude
  10. Vibration
  11. Rarefaction
  12. Frequency
  13. Compression Wave
  14. Medium
  15. Alexander Graham Bell
  16. Bel
  17. Eardrum
  18. Loudness
  19. Amplifier
  20. Sound Wave
  21. Volume
  22. Cochlea
  23. Decibel Level
  24. Compression