HertzAmplitudeCochleaVolumeVibrationDecibelLevelAuditoryNerveSoundSignalsAlexanderGrahamBellLongitudinalWaveFrequencyDecibelEardrumDopplerEffectCompressionWaveSoundWaveAmplifierMediumCompressionLoudnessRarefactionPitchWavelengthBelHertzAmplitudeCochleaVolumeVibrationDecibelLevelAuditoryNerveSoundSignalsAlexanderGrahamBellLongitudinalWaveFrequencyDecibelEardrumDopplerEffectCompressionWaveSoundWaveAmplifierMediumCompressionLoudnessRarefactionPitchWavelengthBel

2.1 Sound Waves and Hearing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hertz
  2. Amplitude
  3. Cochlea
  4. Volume
  5. Vibration
  6. Decibel Level
  7. Auditory Nerve
  8. Sound Signals
  9. Alexander Graham Bell
  10. Longitudinal Wave
  11. Frequency
  12. Decibel
  13. Eardrum
  14. Doppler Effect
  15. Compression Wave
  16. Sound Wave
  17. Amplifier
  18. Medium
  19. Compression
  20. Loudness
  21. Rarefaction
  22. Pitch
  23. Wavelength
  24. Bel