CARVING SUBSECTIONS TEXTURIZING SLITHERING WEIGHT LINE OCCIPITAL BONE LAYERED HAIRCUT OVERDIRECTION DISTRIBUTION CUTTING LINE GROWTH PATTERN TAPER CROWN UNIFORM LAYERS FOUR CORNERS INTERIOR SECTION GUIDELINE LAYERS TRAVELING GUIDE PERIMETER ANGLE CROSS CHECK ELEVATION SLIDE CUTTING PARIETAL RIDGE TENSION REFERENCE POINTS BEVELING GRADUATION POINT CUTTING HAIRLINE APEX RAZOR ROTATION] PALM TO PALM INTERIOE GUIDE SLICING GRADUATED HAIRCUT CARVING SUBSECTIONS TEXTURIZING SLITHERING WEIGHT LINE OCCIPITAL BONE LAYERED HAIRCUT OVERDIRECTION DISTRIBUTION CUTTING LINE GROWTH PATTERN TAPER CROWN UNIFORM LAYERS FOUR CORNERS INTERIOR SECTION GUIDELINE LAYERS TRAVELING GUIDE PERIMETER ANGLE CROSS CHECK ELEVATION SLIDE CUTTING PARIETAL RIDGE TENSION REFERENCE POINTS BEVELING GRADUATION POINT CUTTING HAIRLINE APEX RAZOR ROTATION] PALM TO PALM INTERIOE GUIDE SLICING GRADUATED HAIRCUT
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
CARVING
SUBSECTIONS
TEXTURIZING
SLITHERING
WEIGHT LINE
OCCIPITAL BONE
LAYERED HAIRCUT
OVERDIRECTION
DISTRIBUTION
CUTTING LINE
GROWTH PATTERN
TAPER
CROWN
UNIFORM LAYERS
FOUR CORNERS
INTERIOR
SECTION
GUIDELINE
LAYERS
TRAVELING GUIDE
PERIMETER
ANGLE
CROSS CHECK
ELEVATION
SLIDE CUTTING
PARIETAL RIDGE
TENSION
REFERENCE POINTS
BEVELING
GRADUATION
POINT CUTTING
HAIRLINE
APEX
RAZOR ROTATION]
PALM TO PALM
INTERIOE GUIDE
SLICING
GRADUATED HAIRCUT