ANGLEWEIGHTLINEAPEXHAIRLINECUTTINGLINEINTERIORPALMTOPALMGROWTHPATTERNPARIETALRIDGEUNIFORMLAYERSSUBSECTIONSTRAVELINGGUIDELAYERSCROSSCHECKSLICINGOCCIPITALBONESECTIONPERIMETERLAYEREDHAIRCUTELEVATIONTEXTURIZINGTENSIONPOINTCUTTINGSLIDECUTTINGFOURCORNERSSLITHERINGREFERENCEPOINTSDISTRIBUTIONINTERIOEGUIDEBEVELINGOVERDIRECTIONGRADUATEDHAIRCUTTAPERGRADUATIONCROWNGUIDELINERAZORROTATION]CARVINGANGLEWEIGHTLINEAPEXHAIRLINECUTTINGLINEINTERIORPALMTOPALMGROWTHPATTERNPARIETALRIDGEUNIFORMLAYERSSUBSECTIONSTRAVELINGGUIDELAYERSCROSSCHECKSLICINGOCCIPITALBONESECTIONPERIMETERLAYEREDHAIRCUTELEVATIONTEXTURIZINGTENSIONPOINTCUTTINGSLIDECUTTINGFOURCORNERSSLITHERINGREFERENCEPOINTSDISTRIBUTIONINTERIOEGUIDEBEVELINGOVERDIRECTIONGRADUATEDHAIRCUTTAPERGRADUATIONCROWNGUIDELINERAZORROTATION]CARVING

HAIRCUTTING - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ANGLE
  2. WEIGHT LINE
  3. APEX
  4. HAIRLINE
  5. CUTTING LINE
  6. INTERIOR
  7. PALM TO PALM
  8. GROWTH PATTERN
  9. PARIETAL RIDGE
  10. UNIFORM LAYERS
  11. SUBSECTIONS
  12. TRAVELING GUIDE
  13. LAYERS
  14. CROSS CHECK
  15. SLICING
  16. OCCIPITAL BONE
  17. SECTION
  18. PERIMETER
  19. LAYERED HAIRCUT
  20. ELEVATION
  21. TEXTURIZING
  22. TENSION
  23. POINT CUTTING
  24. SLIDE CUTTING
  25. FOUR CORNERS
  26. SLITHERING
  27. REFERENCE POINTS
  28. DISTRIBUTION
  29. INTERIOE GUIDE
  30. BEVELING
  31. OVERDIRECTION
  32. GRADUATED HAIRCUT
  33. TAPER
  34. GRADUATION
  35. CROWN
  36. GUIDELINE
  37. RAZOR ROTATION]
  38. CARVING