SUBSECTIONS DISTRIBUTION SLITHERING LAYERED HAIRCUT HAIRLINE PARIETAL RIDGE CROWN GRADUATION ANGLE TEXTURIZING CROSS CHECK GROWTH PATTERN RAZOR ROTATION] PERIMETER FOUR CORNERS APEX REFERENCE POINTS TENSION PALM TO PALM ELEVATION LAYERS SLIDE CUTTING TRAVELING GUIDE WEIGHT LINE OVERDIRECTION INTERIOE GUIDE INTERIOR GUIDELINE CUTTING LINE BEVELING UNIFORM LAYERS TAPER CARVING OCCIPITAL BONE GRADUATED HAIRCUT SECTION SLICING POINT CUTTING SUBSECTIONS DISTRIBUTION SLITHERING LAYERED HAIRCUT HAIRLINE PARIETAL RIDGE CROWN GRADUATION ANGLE TEXTURIZING CROSS CHECK GROWTH PATTERN RAZOR ROTATION] PERIMETER FOUR CORNERS APEX REFERENCE POINTS TENSION PALM TO PALM ELEVATION LAYERS SLIDE CUTTING TRAVELING GUIDE WEIGHT LINE OVERDIRECTION INTERIOE GUIDE INTERIOR GUIDELINE CUTTING LINE BEVELING UNIFORM LAYERS TAPER CARVING OCCIPITAL BONE GRADUATED HAIRCUT SECTION SLICING POINT CUTTING
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SUBSECTIONS
DISTRIBUTION
SLITHERING
LAYERED HAIRCUT
HAIRLINE
PARIETAL RIDGE
CROWN
GRADUATION
ANGLE
TEXTURIZING
CROSS CHECK
GROWTH PATTERN
RAZOR ROTATION]
PERIMETER
FOUR CORNERS
APEX
REFERENCE POINTS
TENSION
PALM TO PALM
ELEVATION
LAYERS
SLIDE CUTTING
TRAVELING GUIDE
WEIGHT LINE
OVERDIRECTION
INTERIOE GUIDE
INTERIOR
GUIDELINE
CUTTING LINE
BEVELING
UNIFORM LAYERS
TAPER
CARVING
OCCIPITAL BONE
GRADUATED HAIRCUT
SECTION
SLICING
POINT CUTTING