APEXREFERENCEPOINTSHAIRLINECROSSCHECKCARVINGOVERDIRECTIONBEVELINGINTERIOEGUIDELAYEREDHAIRCUTGUIDELINESLITHERINGPOINTCUTTINGRAZORROTATION]GRADUATIONPERIMETERINTERIORELEVATIONTENSIONLAYERSGROWTHPATTERNANGLEPARIETALRIDGEFOURCORNERSSLICINGUNIFORMLAYERSSLIDECUTTINGTAPERWEIGHTLINECUTTINGLINETEXTURIZINGCROWNGRADUATEDHAIRCUTPALMTOPALMDISTRIBUTIONSUBSECTIONSTRAVELINGGUIDESECTIONOCCIPITALBONEAPEXREFERENCEPOINTSHAIRLINECROSSCHECKCARVINGOVERDIRECTIONBEVELINGINTERIOEGUIDELAYEREDHAIRCUTGUIDELINESLITHERINGPOINTCUTTINGRAZORROTATION]GRADUATIONPERIMETERINTERIORELEVATIONTENSIONLAYERSGROWTHPATTERNANGLEPARIETALRIDGEFOURCORNERSSLICINGUNIFORMLAYERSSLIDECUTTINGTAPERWEIGHTLINECUTTINGLINETEXTURIZINGCROWNGRADUATEDHAIRCUTPALMTOPALMDISTRIBUTIONSUBSECTIONSTRAVELINGGUIDESECTIONOCCIPITALBONE

HAIRCUTTING - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. APEX
  2. REFERENCE POINTS
  3. HAIRLINE
  4. CROSS CHECK
  5. CARVING
  6. OVERDIRECTION
  7. BEVELING
  8. INTERIOE GUIDE
  9. LAYERED HAIRCUT
  10. GUIDELINE
  11. SLITHERING
  12. POINT CUTTING
  13. RAZOR ROTATION]
  14. GRADUATION
  15. PERIMETER
  16. INTERIOR
  17. ELEVATION
  18. TENSION
  19. LAYERS
  20. GROWTH PATTERN
  21. ANGLE
  22. PARIETAL RIDGE
  23. FOUR CORNERS
  24. SLICING
  25. UNIFORM LAYERS
  26. SLIDE CUTTING
  27. TAPER
  28. WEIGHT LINE
  29. CUTTING LINE
  30. TEXTURIZING
  31. CROWN
  32. GRADUATED HAIRCUT
  33. PALM TO PALM
  34. DISTRIBUTION
  35. SUBSECTIONS
  36. TRAVELING GUIDE
  37. SECTION
  38. OCCIPITAL BONE