SUBSECTIONSDISTRIBUTIONSLITHERINGLAYEREDHAIRCUTHAIRLINEPARIETALRIDGECROWNGRADUATIONANGLETEXTURIZINGCROSSCHECKGROWTHPATTERNRAZORROTATION]PERIMETERFOURCORNERSAPEXREFERENCEPOINTSTENSIONPALMTOPALMELEVATIONLAYERSSLIDECUTTINGTRAVELINGGUIDEWEIGHTLINEOVERDIRECTIONINTERIOEGUIDEINTERIORGUIDELINECUTTINGLINEBEVELINGUNIFORMLAYERSTAPERCARVINGOCCIPITALBONEGRADUATEDHAIRCUTSECTIONSLICINGPOINTCUTTINGSUBSECTIONSDISTRIBUTIONSLITHERINGLAYEREDHAIRCUTHAIRLINEPARIETALRIDGECROWNGRADUATIONANGLETEXTURIZINGCROSSCHECKGROWTHPATTERNRAZORROTATION]PERIMETERFOURCORNERSAPEXREFERENCEPOINTSTENSIONPALMTOPALMELEVATIONLAYERSSLIDECUTTINGTRAVELINGGUIDEWEIGHTLINEOVERDIRECTIONINTERIOEGUIDEINTERIORGUIDELINECUTTINGLINEBEVELINGUNIFORMLAYERSTAPERCARVINGOCCIPITALBONEGRADUATEDHAIRCUTSECTIONSLICINGPOINTCUTTING

HAIRCUTTING - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
  1. SUBSECTIONS
  2. DISTRIBUTION
  3. SLITHERING
  4. LAYERED HAIRCUT
  5. HAIRLINE
  6. PARIETAL RIDGE
  7. CROWN
  8. GRADUATION
  9. ANGLE
  10. TEXTURIZING
  11. CROSS CHECK
  12. GROWTH PATTERN
  13. RAZOR ROTATION]
  14. PERIMETER
  15. FOUR CORNERS
  16. APEX
  17. REFERENCE POINTS
  18. TENSION
  19. PALM TO PALM
  20. ELEVATION
  21. LAYERS
  22. SLIDE CUTTING
  23. TRAVELING GUIDE
  24. WEIGHT LINE
  25. OVERDIRECTION
  26. INTERIOE GUIDE
  27. INTERIOR
  28. GUIDELINE
  29. CUTTING LINE
  30. BEVELING
  31. UNIFORM LAYERS
  32. TAPER
  33. CARVING
  34. OCCIPITAL BONE
  35. GRADUATED HAIRCUT
  36. SECTION
  37. SLICING
  38. POINT CUTTING