UNIFORM LAYERS GROWTH PATTERN PARIETAL RIDGE SLIDE CUTTING TRAVELING GUIDE DISTRIBUTION REFERENCE POINTS WEIGHT LINE SLICING GUIDELINE FOUR CORNERS INTERIOE GUIDE SECTION CROSS CHECK OCCIPITAL BONE INTERIOR CARVING BEVELING LAYERS CUTTING LINE LAYERED HAIRCUT SLITHERING TENSION PALM TO PALM GRADUATED HAIRCUT TEXTURIZING POINT CUTTING APEX TAPER ANGLE SUBSECTIONS CROWN RAZOR ROTATION] ELEVATION HAIRLINE PERIMETER OVERDIRECTION GRADUATION UNIFORM LAYERS GROWTH PATTERN PARIETAL RIDGE SLIDE CUTTING TRAVELING GUIDE DISTRIBUTION REFERENCE POINTS WEIGHT LINE SLICING GUIDELINE FOUR CORNERS INTERIOE GUIDE SECTION CROSS CHECK OCCIPITAL BONE INTERIOR CARVING BEVELING LAYERS CUTTING LINE LAYERED HAIRCUT SLITHERING TENSION PALM TO PALM GRADUATED HAIRCUT TEXTURIZING POINT CUTTING APEX TAPER ANGLE SUBSECTIONS CROWN RAZOR ROTATION] ELEVATION HAIRLINE PERIMETER OVERDIRECTION GRADUATION
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
UNIFORM LAYERS
GROWTH PATTERN
PARIETAL RIDGE
SLIDE CUTTING
TRAVELING GUIDE
DISTRIBUTION
REFERENCE POINTS
WEIGHT LINE
SLICING
GUIDELINE
FOUR CORNERS
INTERIOE GUIDE
SECTION
CROSS CHECK
OCCIPITAL BONE
INTERIOR
CARVING
BEVELING
LAYERS
CUTTING LINE
LAYERED HAIRCUT
SLITHERING
TENSION
PALM TO PALM
GRADUATED HAIRCUT
TEXTURIZING
POINT CUTTING
APEX
TAPER
ANGLE
SUBSECTIONS
CROWN
RAZOR ROTATION]
ELEVATION
HAIRLINE
PERIMETER
OVERDIRECTION
GRADUATION