GROWTHPATTERNBEVELINGSECTIONSUBSECTIONSANGLEHAIRLINEPALMTOPALMPERIMETERFOURCORNERSTEXTURIZINGUNIFORMLAYERSSLICINGTENSIONGRADUATEDHAIRCUTINTERIOEGUIDEPARIETALRIDGETAPERGRADUATIONLAYEREDHAIRCUTINTERIORELEVATIONCROSSCHECKAPEXPOINTCUTTINGRAZORROTATION]SLITHERINGSLIDECUTTINGOCCIPITALBONETRAVELINGGUIDECUTTINGLINELAYERSOVERDIRECTIONCROWNDISTRIBUTIONGUIDELINEREFERENCEPOINTSCARVINGWEIGHTLINEGROWTHPATTERNBEVELINGSECTIONSUBSECTIONSANGLEHAIRLINEPALMTOPALMPERIMETERFOURCORNERSTEXTURIZINGUNIFORMLAYERSSLICINGTENSIONGRADUATEDHAIRCUTINTERIOEGUIDEPARIETALRIDGETAPERGRADUATIONLAYEREDHAIRCUTINTERIORELEVATIONCROSSCHECKAPEXPOINTCUTTINGRAZORROTATION]SLITHERINGSLIDECUTTINGOCCIPITALBONETRAVELINGGUIDECUTTINGLINELAYERSOVERDIRECTIONCROWNDISTRIBUTIONGUIDELINEREFERENCEPOINTSCARVINGWEIGHTLINE

HAIRCUTTING - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. GROWTH PATTERN
  2. BEVELING
  3. SECTION
  4. SUBSECTIONS
  5. ANGLE
  6. HAIRLINE
  7. PALM TO PALM
  8. PERIMETER
  9. FOUR CORNERS
  10. TEXTURIZING
  11. UNIFORM LAYERS
  12. SLICING
  13. TENSION
  14. GRADUATED HAIRCUT
  15. INTERIOE GUIDE
  16. PARIETAL RIDGE
  17. TAPER
  18. GRADUATION
  19. LAYERED HAIRCUT
  20. INTERIOR
  21. ELEVATION
  22. CROSS CHECK
  23. APEX
  24. POINT CUTTING
  25. RAZOR ROTATION]
  26. SLITHERING
  27. SLIDE CUTTING
  28. OCCIPITAL BONE
  29. TRAVELING GUIDE
  30. CUTTING LINE
  31. LAYERS
  32. OVERDIRECTION
  33. CROWN
  34. DISTRIBUTION
  35. GUIDELINE
  36. REFERENCE POINTS
  37. CARVING
  38. WEIGHT LINE