DISTRIBUTION APEX GROWTH PATTERN REFERENCE POINTS GUIDELINE OVERDIRECTION OCCIPITAL BONE LAYERS BEVELING TRAVELING GUIDE HAIRLINE TENSION PALM TO PALM SLITHERING TAPER CUTTING LINE GRADUATED HAIRCUT CARVING FOUR CORNERS INTERIOE GUIDE SUBSECTIONS GRADUATION ANGLE INTERIOR SECTION SLICING WEIGHT LINE LAYERED HAIRCUT UNIFORM LAYERS POINT CUTTING PARIETAL RIDGE SLIDE CUTTING CROWN TEXTURIZING CROSS CHECK RAZOR ROTATION] PERIMETER ELEVATION DISTRIBUTION APEX GROWTH PATTERN REFERENCE POINTS GUIDELINE OVERDIRECTION OCCIPITAL BONE LAYERS BEVELING TRAVELING GUIDE HAIRLINE TENSION PALM TO PALM SLITHERING TAPER CUTTING LINE GRADUATED HAIRCUT CARVING FOUR CORNERS INTERIOE GUIDE SUBSECTIONS GRADUATION ANGLE INTERIOR SECTION SLICING WEIGHT LINE LAYERED HAIRCUT UNIFORM LAYERS POINT CUTTING PARIETAL RIDGE SLIDE CUTTING CROWN TEXTURIZING CROSS CHECK RAZOR ROTATION] PERIMETER ELEVATION
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
DISTRIBUTION
APEX
GROWTH PATTERN
REFERENCE POINTS
GUIDELINE
OVERDIRECTION
OCCIPITAL BONE
LAYERS
BEVELING
TRAVELING GUIDE
HAIRLINE
TENSION
PALM TO PALM
SLITHERING
TAPER
CUTTING LINE
GRADUATED HAIRCUT
CARVING
FOUR CORNERS
INTERIOE GUIDE
SUBSECTIONS
GRADUATION
ANGLE
INTERIOR
SECTION
SLICING
WEIGHT LINE
LAYERED HAIRCUT
UNIFORM LAYERS
POINT CUTTING
PARIETAL RIDGE
SLIDE CUTTING
CROWN
TEXTURIZING
CROSS CHECK
RAZOR ROTATION]
PERIMETER
ELEVATION