DISTRIBUTIONAPEXGROWTHPATTERNREFERENCEPOINTSGUIDELINEOVERDIRECTIONOCCIPITALBONELAYERSBEVELINGTRAVELINGGUIDEHAIRLINETENSIONPALMTOPALMSLITHERINGTAPERCUTTINGLINEGRADUATEDHAIRCUTCARVINGFOURCORNERSINTERIOEGUIDESUBSECTIONSGRADUATIONANGLEINTERIORSECTIONSLICINGWEIGHTLINELAYEREDHAIRCUTUNIFORMLAYERSPOINTCUTTINGPARIETALRIDGESLIDECUTTINGCROWNTEXTURIZINGCROSSCHECKRAZORROTATION]PERIMETERELEVATIONDISTRIBUTIONAPEXGROWTHPATTERNREFERENCEPOINTSGUIDELINEOVERDIRECTIONOCCIPITALBONELAYERSBEVELINGTRAVELINGGUIDEHAIRLINETENSIONPALMTOPALMSLITHERINGTAPERCUTTINGLINEGRADUATEDHAIRCUTCARVINGFOURCORNERSINTERIOEGUIDESUBSECTIONSGRADUATIONANGLEINTERIORSECTIONSLICINGWEIGHTLINELAYEREDHAIRCUTUNIFORMLAYERSPOINTCUTTINGPARIETALRIDGESLIDECUTTINGCROWNTEXTURIZINGCROSSCHECKRAZORROTATION]PERIMETERELEVATION

HAIRCUTTING - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
  1. DISTRIBUTION
  2. APEX
  3. GROWTH PATTERN
  4. REFERENCE POINTS
  5. GUIDELINE
  6. OVERDIRECTION
  7. OCCIPITAL BONE
  8. LAYERS
  9. BEVELING
  10. TRAVELING GUIDE
  11. HAIRLINE
  12. TENSION
  13. PALM TO PALM
  14. SLITHERING
  15. TAPER
  16. CUTTING LINE
  17. GRADUATED HAIRCUT
  18. CARVING
  19. FOUR CORNERS
  20. INTERIOE GUIDE
  21. SUBSECTIONS
  22. GRADUATION
  23. ANGLE
  24. INTERIOR
  25. SECTION
  26. SLICING
  27. WEIGHT LINE
  28. LAYERED HAIRCUT
  29. UNIFORM LAYERS
  30. POINT CUTTING
  31. PARIETAL RIDGE
  32. SLIDE CUTTING
  33. CROWN
  34. TEXTURIZING
  35. CROSS CHECK
  36. RAZOR ROTATION]
  37. PERIMETER
  38. ELEVATION