FOUR CORNERS INTERIOR ELEVATION DISTRIBUTION TRAVELING GUIDE OVERDIRECTION PERIMETER CROSS CHECK LAYERED HAIRCUT ANGLE SLIDE CUTTING UNIFORM LAYERS SLICING APEX WEIGHT LINE CARVING TEXTURIZING SLITHERING GROWTH PATTERN INTERIOE GUIDE GRADUATED HAIRCUT SECTION SUBSECTIONS TAPER POINT CUTTING LAYERS PARIETAL RIDGE PALM TO PALM BEVELING RAZOR ROTATION] CUTTING LINE OCCIPITAL BONE REFERENCE POINTS TENSION GUIDELINE HAIRLINE GRADUATION CROWN FOUR CORNERS INTERIOR ELEVATION DISTRIBUTION TRAVELING GUIDE OVERDIRECTION PERIMETER CROSS CHECK LAYERED HAIRCUT ANGLE SLIDE CUTTING UNIFORM LAYERS SLICING APEX WEIGHT LINE CARVING TEXTURIZING SLITHERING GROWTH PATTERN INTERIOE GUIDE GRADUATED HAIRCUT SECTION SUBSECTIONS TAPER POINT CUTTING LAYERS PARIETAL RIDGE PALM TO PALM BEVELING RAZOR ROTATION] CUTTING LINE OCCIPITAL BONE REFERENCE POINTS TENSION GUIDELINE HAIRLINE GRADUATION CROWN
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
FOUR CORNERS
INTERIOR
ELEVATION
DISTRIBUTION
TRAVELING GUIDE
OVERDIRECTION
PERIMETER
CROSS CHECK
LAYERED HAIRCUT
ANGLE
SLIDE CUTTING
UNIFORM LAYERS
SLICING
APEX
WEIGHT LINE
CARVING
TEXTURIZING
SLITHERING
GROWTH PATTERN
INTERIOE GUIDE
GRADUATED HAIRCUT
SECTION
SUBSECTIONS
TAPER
POINT CUTTING
LAYERS
PARIETAL RIDGE
PALM TO PALM
BEVELING
RAZOR ROTATION]
CUTTING LINE
OCCIPITAL BONE
REFERENCE POINTS
TENSION
GUIDELINE
HAIRLINE
GRADUATION
CROWN