RAZORROTATION]GRADUATIONPARIETALRIDGEANGLESECTIONTEXTURIZINGSLITHERINGWEIGHTLINECARVINGSLICINGGRADUATEDHAIRCUTCUTTINGLINEBEVELINGDISTRIBUTIONPERIMETERELEVATIONOVERDIRECTIONTAPERGROWTHPATTERNLAYERSPOINTCUTTINGHAIRLINETRAVELINGGUIDECROSSCHECKGUIDELINEINTERIOEGUIDEOCCIPITALBONESLIDECUTTINGREFERENCEPOINTSAPEXUNIFORMLAYERSFOURCORNERSSUBSECTIONSTENSIONCROWNLAYEREDHAIRCUTINTERIORPALMTOPALMRAZORROTATION]GRADUATIONPARIETALRIDGEANGLESECTIONTEXTURIZINGSLITHERINGWEIGHTLINECARVINGSLICINGGRADUATEDHAIRCUTCUTTINGLINEBEVELINGDISTRIBUTIONPERIMETERELEVATIONOVERDIRECTIONTAPERGROWTHPATTERNLAYERSPOINTCUTTINGHAIRLINETRAVELINGGUIDECROSSCHECKGUIDELINEINTERIOEGUIDEOCCIPITALBONESLIDECUTTINGREFERENCEPOINTSAPEXUNIFORMLAYERSFOURCORNERSSUBSECTIONSTENSIONCROWNLAYEREDHAIRCUTINTERIORPALMTOPALM

HAIRCUTTING - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. RAZOR ROTATION]
  2. GRADUATION
  3. PARIETAL RIDGE
  4. ANGLE
  5. SECTION
  6. TEXTURIZING
  7. SLITHERING
  8. WEIGHT LINE
  9. CARVING
  10. SLICING
  11. GRADUATED HAIRCUT
  12. CUTTING LINE
  13. BEVELING
  14. DISTRIBUTION
  15. PERIMETER
  16. ELEVATION
  17. OVERDIRECTION
  18. TAPER
  19. GROWTH PATTERN
  20. LAYERS
  21. POINT CUTTING
  22. HAIRLINE
  23. TRAVELING GUIDE
  24. CROSS CHECK
  25. GUIDELINE
  26. INTERIOE GUIDE
  27. OCCIPITAL BONE
  28. SLIDE CUTTING
  29. REFERENCE POINTS
  30. APEX
  31. UNIFORM LAYERS
  32. FOUR CORNERS
  33. SUBSECTIONS
  34. TENSION
  35. CROWN
  36. LAYERED HAIRCUT
  37. INTERIOR
  38. PALM TO PALM