APEX REFERENCE POINTS HAIRLINE CROSS CHECK CARVING OVERDIRECTION BEVELING INTERIOE GUIDE LAYERED HAIRCUT GUIDELINE SLITHERING POINT CUTTING RAZOR ROTATION] GRADUATION PERIMETER INTERIOR ELEVATION TENSION LAYERS GROWTH PATTERN ANGLE PARIETAL RIDGE FOUR CORNERS SLICING UNIFORM LAYERS SLIDE CUTTING TAPER WEIGHT LINE CUTTING LINE TEXTURIZING CROWN GRADUATED HAIRCUT PALM TO PALM DISTRIBUTION SUBSECTIONS TRAVELING GUIDE SECTION OCCIPITAL BONE APEX REFERENCE POINTS HAIRLINE CROSS CHECK CARVING OVERDIRECTION BEVELING INTERIOE GUIDE LAYERED HAIRCUT GUIDELINE SLITHERING POINT CUTTING RAZOR ROTATION] GRADUATION PERIMETER INTERIOR ELEVATION TENSION LAYERS GROWTH PATTERN ANGLE PARIETAL RIDGE FOUR CORNERS SLICING UNIFORM LAYERS SLIDE CUTTING TAPER WEIGHT LINE CUTTING LINE TEXTURIZING CROWN GRADUATED HAIRCUT PALM TO PALM DISTRIBUTION SUBSECTIONS TRAVELING GUIDE SECTION OCCIPITAL BONE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
APEX
REFERENCE POINTS
HAIRLINE
CROSS CHECK
CARVING
OVERDIRECTION
BEVELING
INTERIOE GUIDE
LAYERED HAIRCUT
GUIDELINE
SLITHERING
POINT CUTTING
RAZOR ROTATION]
GRADUATION
PERIMETER
INTERIOR
ELEVATION
TENSION
LAYERS
GROWTH PATTERN
ANGLE
PARIETAL RIDGE
FOUR CORNERS
SLICING
UNIFORM LAYERS
SLIDE CUTTING
TAPER
WEIGHT LINE
CUTTING LINE
TEXTURIZING
CROWN
GRADUATED HAIRCUT
PALM TO PALM
DISTRIBUTION
SUBSECTIONS
TRAVELING GUIDE
SECTION
OCCIPITAL BONE