CARVINGSUBSECTIONSTEXTURIZINGSLITHERINGWEIGHTLINEOCCIPITALBONELAYEREDHAIRCUTOVERDIRECTIONDISTRIBUTIONCUTTINGLINEGROWTHPATTERNTAPERCROWNUNIFORMLAYERSFOURCORNERSINTERIORSECTIONGUIDELINELAYERSTRAVELINGGUIDEPERIMETERANGLECROSSCHECKELEVATIONSLIDECUTTINGPARIETALRIDGETENSIONREFERENCEPOINTSBEVELINGGRADUATIONPOINTCUTTINGHAIRLINEAPEXRAZORROTATION]PALMTOPALMINTERIOEGUIDESLICINGGRADUATEDHAIRCUTCARVINGSUBSECTIONSTEXTURIZINGSLITHERINGWEIGHTLINEOCCIPITALBONELAYEREDHAIRCUTOVERDIRECTIONDISTRIBUTIONCUTTINGLINEGROWTHPATTERNTAPERCROWNUNIFORMLAYERSFOURCORNERSINTERIORSECTIONGUIDELINELAYERSTRAVELINGGUIDEPERIMETERANGLECROSSCHECKELEVATIONSLIDECUTTINGPARIETALRIDGETENSIONREFERENCEPOINTSBEVELINGGRADUATIONPOINTCUTTINGHAIRLINEAPEXRAZORROTATION]PALMTOPALMINTERIOEGUIDESLICINGGRADUATEDHAIRCUT

HAIRCUTTING - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CARVING
  2. SUBSECTIONS
  3. TEXTURIZING
  4. SLITHERING
  5. WEIGHT LINE
  6. OCCIPITAL BONE
  7. LAYERED HAIRCUT
  8. OVERDIRECTION
  9. DISTRIBUTION
  10. CUTTING LINE
  11. GROWTH PATTERN
  12. TAPER
  13. CROWN
  14. UNIFORM LAYERS
  15. FOUR CORNERS
  16. INTERIOR
  17. SECTION
  18. GUIDELINE
  19. LAYERS
  20. TRAVELING GUIDE
  21. PERIMETER
  22. ANGLE
  23. CROSS CHECK
  24. ELEVATION
  25. SLIDE CUTTING
  26. PARIETAL RIDGE
  27. TENSION
  28. REFERENCE POINTS
  29. BEVELING
  30. GRADUATION
  31. POINT CUTTING
  32. HAIRLINE
  33. APEX
  34. RAZOR ROTATION]
  35. PALM TO PALM
  36. INTERIOE GUIDE
  37. SLICING
  38. GRADUATED HAIRCUT