RAZOR ROTATION] GRADUATION PARIETAL RIDGE ANGLE SECTION TEXTURIZING SLITHERING WEIGHT LINE CARVING SLICING GRADUATED HAIRCUT CUTTING LINE BEVELING DISTRIBUTION PERIMETER ELEVATION OVERDIRECTION TAPER GROWTH PATTERN LAYERS POINT CUTTING HAIRLINE TRAVELING GUIDE CROSS CHECK GUIDELINE INTERIOE GUIDE OCCIPITAL BONE SLIDE CUTTING REFERENCE POINTS APEX UNIFORM LAYERS FOUR CORNERS SUBSECTIONS TENSION CROWN LAYERED HAIRCUT INTERIOR PALM TO PALM RAZOR ROTATION] GRADUATION PARIETAL RIDGE ANGLE SECTION TEXTURIZING SLITHERING WEIGHT LINE CARVING SLICING GRADUATED HAIRCUT CUTTING LINE BEVELING DISTRIBUTION PERIMETER ELEVATION OVERDIRECTION TAPER GROWTH PATTERN LAYERS POINT CUTTING HAIRLINE TRAVELING GUIDE CROSS CHECK GUIDELINE INTERIOE GUIDE OCCIPITAL BONE SLIDE CUTTING REFERENCE POINTS APEX UNIFORM LAYERS FOUR CORNERS SUBSECTIONS TENSION CROWN LAYERED HAIRCUT INTERIOR PALM TO PALM
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
RAZOR ROTATION]
GRADUATION
PARIETAL RIDGE
ANGLE
SECTION
TEXTURIZING
SLITHERING
WEIGHT LINE
CARVING
SLICING
GRADUATED HAIRCUT
CUTTING LINE
BEVELING
DISTRIBUTION
PERIMETER
ELEVATION
OVERDIRECTION
TAPER
GROWTH PATTERN
LAYERS
POINT CUTTING
HAIRLINE
TRAVELING GUIDE
CROSS CHECK
GUIDELINE
INTERIOE GUIDE
OCCIPITAL BONE
SLIDE CUTTING
REFERENCE POINTS
APEX
UNIFORM LAYERS
FOUR CORNERS
SUBSECTIONS
TENSION
CROWN
LAYERED HAIRCUT
INTERIOR
PALM TO PALM