falling action internal conflict dynamic charcater climax external conflict dialogue tone synopsis simile figurative language static character protagonist situational irony hyperbole oxymoron alliteration theme first person antagonist setting exposition foreshadowing imagery third person omniscient personification rising action dramatic irony point of view allusion flashback mood diction plot character resolution onomatopoeia symbol conflict metaphor falling action internal conflict dynamic charcater climax external conflict dialogue tone synopsis simile figurative language static character protagonist situational irony hyperbole oxymoron alliteration theme first person antagonist setting exposition foreshadowing imagery third person omniscient personification rising action dramatic irony point of view allusion flashback mood diction plot character resolution onomatopoeia symbol conflict metaphor
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
falling action
internal conflict
dynamic charcater
climax
external conflict
dialogue
tone
synopsis
simile
figurative language
static character
protagonist
situational irony
hyperbole
oxymoron
alliteration
theme
first person
antagonist
setting
exposition
foreshadowing
imagery
third person omniscient
personification
rising action
dramatic irony
point of view
allusion
flashback
mood
diction
plot
character
resolution
onomatopoeia
symbol
conflict
metaphor