external conflict flashback first person diction dynamic charcater personification oxymoron antagonist character metaphor exposition figurative language situational irony static character synopsis tone hyperbole protagonist mood onomatopoeia symbol climax internal conflict third person omniscient point of view dialogue imagery rising action simile setting theme dramatic irony alliteration conflict plot allusion falling action resolution foreshadowing external conflict flashback first person diction dynamic charcater personification oxymoron antagonist character metaphor exposition figurative language situational irony static character synopsis tone hyperbole protagonist mood onomatopoeia symbol climax internal conflict third person omniscient point of view dialogue imagery rising action simile setting theme dramatic irony alliteration conflict plot allusion falling action resolution foreshadowing
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
external conflict
flashback
first person
diction
dynamic charcater
personification
oxymoron
antagonist
character
metaphor
exposition
figurative language
situational irony
static character
synopsis
tone
hyperbole
protagonist
mood
onomatopoeia
symbol
climax
internal conflict
third person omniscient
point of view
dialogue
imagery
rising action
simile
setting
theme
dramatic irony
alliteration
conflict
plot
allusion
falling action
resolution
foreshadowing