1 stucklast yearroutine1 stucknew serieshigh beam1 stuck FWDmoving acroon high3 stuckmin C B orB C danceseries3 stuck FWDmoving acrolow/med1 stucknew acrohighbeam3 stuckB turn3 stuck acrosalto highestbeam poss.3 gainerdismounts3 acro saltoserieshighestbeam poss.3 in a rowno wobblefull turns1 stuckBHS/BHSseries onhigh3 stuckBHS/BHSseries onlow3 stucknewseries lowbeam3 roundofftucks offhigh3 B Bdismountinto pit1 stucklast yearroutine1 stucknew serieshigh beam1 stuck FWDmoving acroon high3 stuckmin C B orB C danceseries3 stuck FWDmoving acrolow/med1 stucknew acrohighbeam3 stuckB turn3 stuck acrosalto highestbeam poss.3 gainerdismounts3 acro saltoserieshighestbeam poss.3 in a rowno wobblefull turns1 stuckBHS/BHSseries onhigh3 stuckBHS/BHSseries onlow3 stucknewseries lowbeam3 roundofftucks offhigh3 B Bdismountinto pit

Level 8/9 Bingo (Aug '20) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 1 stuck last year routine
  2. 1 stuck new series high beam
  3. 1 stuck FWD moving acro on high
  4. 3 stuck min C B or B C dance series
  5. 3 stuck FWD moving acro low/med
  6. 1 stuck new acro high beam
  7. 3 stuck B turn
  8. 3 stuck acro salto highest beam poss.
  9. 3 gainer dismounts
  10. 3 acro salto series highest beam poss.
  11. 3 in a row no wobble full turns
  12. 1 stuck BHS/BHS series on high
  13. 3 stuck BHS/BHS series on low
  14. 3 stuck new series low beam
  15. 3 roundoff tucks off high
  16. 3 B B dismount into pit