1 stuck FWDmoving acroon high3 stuckmin C B orB C danceseries3 stuck acrosalto highestbeam poss.1 stucknew acrohighbeam3 stucknewseries lowbeam3 stuckB turn3 roundofftucks offhigh1 stuckBHS/BHSseries onhigh3 gainerdismounts3 B Bdismountinto pit1 stucklast yearroutine3 stuck FWDmoving acrolow/med3 acro saltoserieshighestbeam poss.1 stucknew serieshigh beam3 in a rowno wobblefull turns3 stuckBHS/BHSseries onlow1 stuck FWDmoving acroon high3 stuckmin C B orB C danceseries3 stuck acrosalto highestbeam poss.1 stucknew acrohighbeam3 stucknewseries lowbeam3 stuckB turn3 roundofftucks offhigh1 stuckBHS/BHSseries onhigh3 gainerdismounts3 B Bdismountinto pit1 stucklast yearroutine3 stuck FWDmoving acrolow/med3 acro saltoserieshighestbeam poss.1 stucknew serieshigh beam3 in a rowno wobblefull turns3 stuckBHS/BHSseries onlow

Level 8/9 Bingo (Aug '20) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 1 stuck FWD moving acro on high
  2. 3 stuck min C B or B C dance series
  3. 3 stuck acro salto highest beam poss.
  4. 1 stuck new acro high beam
  5. 3 stuck new series low beam
  6. 3 stuck B turn
  7. 3 roundoff tucks off high
  8. 1 stuck BHS/BHS series on high
  9. 3 gainer dismounts
  10. 3 B B dismount into pit
  11. 1 stuck last year routine
  12. 3 stuck FWD moving acro low/med
  13. 3 acro salto series highest beam poss.
  14. 1 stuck new series high beam
  15. 3 in a row no wobble full turns
  16. 3 stuck BHS/BHS series on low