COOManagersprovideadviceT&DPlanCFOManagement'sCommitmentto learninginitiativesDelineatewho attendswhich courseDesignRequirementsCEOS.M.A.R.T.MotivationContent will helpemployees tolearn new orimprove on-jobbehaviours.TargetAudienceIdentificationCIOTopexecutiveinvolvementJourneyInformAnalyzeReinforce linkbetweenlearningobjectives andorganizationalgoalsCompetency AlignobjectivestobehaviourOrganizationalContextEnjoyableandMemorableExperienceAmpleopportunitiesfor post-trainingreinforcementCreateCreation of arobust learningculture withintheorganizationFocusonACTION ImpactCOOManagersprovideadviceT&DPlanCFOManagement'sCommitmentto learninginitiativesDelineatewho attendswhich courseDesignRequirementsCEOS.M.A.R.T.MotivationContent will helpemployees tolearn new orimprove on-jobbehaviours.TargetAudienceIdentificationCIOTopexecutiveinvolvementJourneyInformAnalyzeReinforce linkbetweenlearningobjectives andorganizationalgoalsCompetency AlignobjectivestobehaviourOrganizationalContextEnjoyableandMemorableExperienceAmpleopportunitiesfor post-trainingreinforcementCreateCreation of arobust learningculture withintheorganizationFocusonACTION Impact

5 Steps to Design eLearning That Meets Business Goals - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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D
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C
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O
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I
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D
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N
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N
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O
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C
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D
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N
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I
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I
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C
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I
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O
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C
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C
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O
  1. D-COO
  2. I-Managers provide advice
  3. C-T&D
  4. C-Plan
  5. O-CFO
  6. I-Management's Commitment to learning initiatives
  7. D-Delineate who attends which course
  8. D-Design
  9. N-Requirements
  10. N-CEO
  11. O-S.M.A.R.T.
  12. C-Motivation
  13. D-Content will help employees to learn new or improve on-job behaviours
  14. N- . Target Audience Identification
  15. I-CIO
  16. I-Top executive involvement
  17. C-Journey
  18. I-Inform
  19. N-Analyze
  20. D-Reinforce link between learning objectives and organizational goals
  21. N- Competency
  22. O-Align objectives to behaviour
  23. N-Organizational Context
  24. C-Enjoyable and Memorable Experience
  25. C-Ample opportunities for post-training reinforcement
  26. O-Create
  27. I-Creation of a robust learning culture within the organization
  28. O-Focus on ACTION
  29. O-Impact