JourneyRequirementsDelineatewho attendswhich courseTopexecutiveinvolvementInformCompetency ImpactAmpleopportunitiesfor post-trainingreinforcementCreateCFODesignCEOManagement'sCommitmentto learninginitiativesFocusonACTION PlanAlignobjectivestobehaviourMotivation.TargetAudienceIdentificationCOOEnjoyableandMemorableExperienceContent will helpemployees tolearn new orimprove on-jobbehavioursS.M.A.R.T.AnalyzeT&DOrganizationalContextCIOManagersprovideadviceCreation of arobust learningculture withintheorganizationReinforce linkbetweenlearningobjectives andorganizationalgoalsJourneyRequirementsDelineatewho attendswhich courseTopexecutiveinvolvementInformCompetency ImpactAmpleopportunitiesfor post-trainingreinforcementCreateCFODesignCEOManagement'sCommitmentto learninginitiativesFocusonACTION PlanAlignobjectivestobehaviourMotivation.TargetAudienceIdentificationCOOEnjoyableandMemorableExperienceContent will helpemployees tolearn new orimprove on-jobbehavioursS.M.A.R.T.AnalyzeT&DOrganizationalContextCIOManagersprovideadviceCreation of arobust learningculture withintheorganizationReinforce linkbetweenlearningobjectives andorganizationalgoals

5 Steps to Design eLearning That Meets Business Goals - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
C
2
N
3
D
4
I
5
I
6
N
7
O
8
C
9
O
10
O
11
D
12
N
13
I
14
O
15
C
16
O
17
C
18
N
19
D
20
C
21
D
22
O
23
N
24
C
25
N
26
I
27
I
28
I
29
D
  1. C-Journey
  2. N-Requirements
  3. D-Delineate who attends which course
  4. I-Top executive involvement
  5. I-Inform
  6. N- Competency
  7. O-Impact
  8. C-Ample opportunities for post-training reinforcement
  9. O-Create
  10. O-CFO
  11. D-Design
  12. N-CEO
  13. I-Management's Commitment to learning initiatives
  14. O-Focus on ACTION
  15. C-Plan
  16. O-Align objectives to behaviour
  17. C-Motivation
  18. N- . Target Audience Identification
  19. D-COO
  20. C-Enjoyable and Memorable Experience
  21. D-Content will help employees to learn new or improve on-job behaviours
  22. O-S.M.A.R.T.
  23. N-Analyze
  24. C-T&D
  25. N-Organizational Context
  26. I-CIO
  27. I-Managers provide advice
  28. I-Creation of a robust learning culture within the organization
  29. D-Reinforce link between learning objectives and organizational goals