Delineatewho attendswhich courseAnalyzeDesignTopexecutiveinvolvementImpact.TargetAudienceIdentificationAlignobjectivestobehaviourCIOManagersprovideadviceCEOCFOContent will helpemployees tolearn new orimprove on-jobbehavioursMotivationManagement'sCommitmentto learninginitiativesEnjoyableandMemorableExperienceS.M.A.R.T.CreateAmpleopportunitiesfor post-trainingreinforcementFocusonACTION RequirementsCOOT&DCreation of arobust learningculture withintheorganizationJourneyInformPlanReinforce linkbetweenlearningobjectives andorganizationalgoalsCompetency OrganizationalContextDelineatewho attendswhich courseAnalyzeDesignTopexecutiveinvolvementImpact.TargetAudienceIdentificationAlignobjectivestobehaviourCIOManagersprovideadviceCEOCFOContent will helpemployees tolearn new orimprove on-jobbehavioursMotivationManagement'sCommitmentto learninginitiativesEnjoyableandMemorableExperienceS.M.A.R.T.CreateAmpleopportunitiesfor post-trainingreinforcementFocusonACTION RequirementsCOOT&DCreation of arobust learningculture withintheorganizationJourneyInformPlanReinforce linkbetweenlearningobjectives andorganizationalgoalsCompetency OrganizationalContext

5 Steps to Design eLearning That Meets Business Goals - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
D
2
N
3
D
4
I
5
O
6
N
7
O
8
I
9
I
10
N
11
O
12
D
13
C
14
I
15
C
16
O
17
O
18
C
19
O
20
N
21
D
22
C
23
I
24
C
25
I
26
C
27
D
28
N
29
N
  1. D-Delineate who attends which course
  2. N-Analyze
  3. D-Design
  4. I-Top executive involvement
  5. O-Impact
  6. N- . Target Audience Identification
  7. O-Align objectives to behaviour
  8. I-CIO
  9. I-Managers provide advice
  10. N-CEO
  11. O-CFO
  12. D-Content will help employees to learn new or improve on-job behaviours
  13. C-Motivation
  14. I-Management's Commitment to learning initiatives
  15. C-Enjoyable and Memorable Experience
  16. O-S.M.A.R.T.
  17. O-Create
  18. C-Ample opportunities for post-training reinforcement
  19. O-Focus on ACTION
  20. N-Requirements
  21. D-COO
  22. C-T&D
  23. I-Creation of a robust learning culture within the organization
  24. C-Journey
  25. I-Inform
  26. C-Plan
  27. D-Reinforce link between learning objectives and organizational goals
  28. N- Competency
  29. N-Organizational Context