RequirementsJourneyPlanManagersprovideadviceReinforce linkbetweenlearningobjectives andorganizationalgoalsTopexecutiveinvolvementCFOInformS.M.A.R.T.T&DCompetency CEOContent will helpemployees tolearn new orimprove on-jobbehavioursDelineatewho attendswhich courseImpactAnalyzeEnjoyableandMemorableExperienceFocusonACTION MotivationAlignobjectivestobehaviourDesignOrganizationalContextAmpleopportunitiesfor post-trainingreinforcementCreateCOOCIOManagement'sCommitmentto learninginitiativesCreation of arobust learningculture withintheorganization.TargetAudienceIdentificationRequirementsJourneyPlanManagersprovideadviceReinforce linkbetweenlearningobjectives andorganizationalgoalsTopexecutiveinvolvementCFOInformS.M.A.R.T.T&DCompetency CEOContent will helpemployees tolearn new orimprove on-jobbehavioursDelineatewho attendswhich courseImpactAnalyzeEnjoyableandMemorableExperienceFocusonACTION MotivationAlignobjectivestobehaviourDesignOrganizationalContextAmpleopportunitiesfor post-trainingreinforcementCreateCOOCIOManagement'sCommitmentto learninginitiativesCreation of arobust learningculture withintheorganization.TargetAudienceIdentification

5 Steps to Design eLearning That Meets Business Goals - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
C
3
C
4
I
5
D
6
I
7
O
8
I
9
O
10
C
11
N
12
N
13
D
14
D
15
O
16
N
17
C
18
O
19
C
20
O
21
D
22
N
23
C
24
O
25
D
26
I
27
I
28
I
29
N
  1. N-Requirements
  2. C-Journey
  3. C-Plan
  4. I-Managers provide advice
  5. D-Reinforce link between learning objectives and organizational goals
  6. I-Top executive involvement
  7. O-CFO
  8. I-Inform
  9. O-S.M.A.R.T.
  10. C-T&D
  11. N- Competency
  12. N-CEO
  13. D-Content will help employees to learn new or improve on-job behaviours
  14. D-Delineate who attends which course
  15. O-Impact
  16. N-Analyze
  17. C-Enjoyable and Memorable Experience
  18. O-Focus on ACTION
  19. C-Motivation
  20. O-Align objectives to behaviour
  21. D-Design
  22. N-Organizational Context
  23. C-Ample opportunities for post-training reinforcement
  24. O-Create
  25. D-COO
  26. I-CIO
  27. I-Management's Commitment to learning initiatives
  28. I-Creation of a robust learning culture within the organization
  29. N- . Target Audience Identification