InclusiveObjectivesStandardsASSUREBloomsTaxonomyIterativeDesignLearningOutcomes21stCenturyLearnersFormativeEvaluationSummativeEvaluationBackwardDesignMediaAssessmentsDesignLearnerParticipationTechnologyAlignmentADDIEUniversalDesign forLearningTaskAnalysisMotivationActiveLearningEngagementSMARTGoalsInclusiveObjectivesStandardsASSUREBloomsTaxonomyIterativeDesignLearningOutcomes21stCenturyLearnersFormativeEvaluationSummativeEvaluationBackwardDesignMediaAssessmentsDesignLearnerParticipationTechnologyAlignmentADDIEUniversalDesign forLearningTaskAnalysisMotivationActiveLearningEngagementSMARTGoals

Instructional Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Inclusive
  2. Objectives
  3. Standards
  4. ASSURE
  5. Blooms Taxonomy
  6. Iterative Design
  7. Learning Outcomes
  8. 21st Century Learners
  9. Formative Evaluation
  10. Summative Evaluation
  11. Backward Design
  12. Media
  13. Assessments
  14. Design
  15. Learner Participation
  16. Technology
  17. Alignment
  18. ADDIE
  19. Universal Design for Learning
  20. Task Analysis
  21. Motivation
  22. Active Learning
  23. Engagement
  24. SMART Goals