someonefallsbefore the1st fightruns acrosshalf the mapfor BeamCannon safezonea commentaboutCompound2Pruns awayfrom stackmarker @Compound2PconfusedduringSharpTurnstands at theedge of theplatform;doesn't pod-float to thearenapile ofdeadpeopleppl follow 1person to"safe zone";end up takingdamage5+ vulnstacksalliance Bkillsalliance Cboss getspulledoutside lbrangesomeoneruns theopposite wayin Air Raidsomeonewaits till thecorridor addsare clearedgetscleavedby TBsomeoneburns todeathdiesimmediatelyafter gettingressedgets pushedoff by Swoop+ ColliderCannonsmeleedon't stunthe 1staddsnotenoughplayers inpads2 Slide Swipeson 1 side;someonemoves too early& diesrunningaround inCompoundPod R011rollslessthan 30gets ressedby otheralliance,attacks wrongflight ship"wait forpeople incs :)"*pulls*someonefallsbefore the1st fightruns acrosshalf the mapfor BeamCannon safezonea commentaboutCompound2Pruns awayfrom stackmarker @Compound2PconfusedduringSharpTurnstands at theedge of theplatform;doesn't pod-float to thearenapile ofdeadpeopleppl follow 1person to"safe zone";end up takingdamage5+ vulnstacksalliance Bkillsalliance Cboss getspulledoutside lbrangesomeoneruns theopposite wayin Air Raidsomeonewaits till thecorridor addsare clearedgetscleavedby TBsomeoneburns todeathdiesimmediatelyafter gettingressedgets pushedoff by Swoop+ ColliderCannonsmeleedon't stunthe 1staddsnotenoughplayers inpads2 Slide Swipeson 1 side;someonemoves too early& diesrunningaround inCompoundPod R011rollslessthan 30gets ressedby otheralliance,attacks wrongflight ship"wait forpeople incs :)"*pulls*

Puppets' Bunker Chaos - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. someone falls before the 1st fight
  2. runs across half the map for Beam Cannon safe zone
  3. a comment about Compound 2P
  4. runs away from stack marker @ Compound 2P
  5. confused during Sharp Turn
  6. stands at the edge of the platform; doesn't pod-float to the arena
  7. pile of dead people
  8. ppl follow 1 person to "safe zone"; end up taking damage
  9. 5+ vuln stacks
  10. alliance B kills alliance C
  11. boss gets pulled outside lb range
  12. someone runs the opposite way in Air Raid
  13. someone waits till the corridor adds are cleared
  14. gets cleaved by TB
  15. someone burns to death
  16. dies immediately after getting ressed
  17. gets pushed off by Swoop + Collider Cannons
  18. melee don't stun the 1st adds
  19. not enough players in pads
  20. 2 Slide Swipes on 1 side; someone moves too early & dies
  21. running around in Compound Pod R011
  22. rolls less than 30
  23. gets ressed by other alliance, attacks wrong flight ship
  24. "wait for people in cs :)" *pulls*