runs acrosshalf the mapfor BeamCannon safezonegets ressedby otheralliance,attacks wrongflight shipruns awayfrom stackmarker @Compound2Prunningaround inCompoundPod R011diesimmediatelyafter gettingressed5+ vulnstacksnotenoughplayers inpadsgets pushedoff by Swoop+ ColliderCannonsalliance Bkillsalliance Csomeonefallsbefore the1st fightconfusedduringSharpTurngetscleavedby TBboss getspulledoutside lbrangerollslessthan 30meleedon't stunthe 1stadds"wait forpeople incs :)"*pulls*someoneburns todeatha commentaboutCompound2Psomeonewaits till thecorridor addsare cleared2 Slide Swipeson 1 side;someonemoves too early& diessomeoneruns theopposite wayin Air Raidstands at theedge of theplatform;doesn't pod-float to thearenappl follow 1person to"safe zone";end up takingdamagepile ofdeadpeopleruns acrosshalf the mapfor BeamCannon safezonegets ressedby otheralliance,attacks wrongflight shipruns awayfrom stackmarker @Compound2Prunningaround inCompoundPod R011diesimmediatelyafter gettingressed5+ vulnstacksnotenoughplayers inpadsgets pushedoff by Swoop+ ColliderCannonsalliance Bkillsalliance Csomeonefallsbefore the1st fightconfusedduringSharpTurngetscleavedby TBboss getspulledoutside lbrangerollslessthan 30meleedon't stunthe 1stadds"wait forpeople incs :)"*pulls*someoneburns todeatha commentaboutCompound2Psomeonewaits till thecorridor addsare cleared2 Slide Swipeson 1 side;someonemoves too early& diessomeoneruns theopposite wayin Air Raidstands at theedge of theplatform;doesn't pod-float to thearenappl follow 1person to"safe zone";end up takingdamagepile ofdeadpeople

Puppets' Bunker Chaos - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. runs across half the map for Beam Cannon safe zone
  2. gets ressed by other alliance, attacks wrong flight ship
  3. runs away from stack marker @ Compound 2P
  4. running around in Compound Pod R011
  5. dies immediately after getting ressed
  6. 5+ vuln stacks
  7. not enough players in pads
  8. gets pushed off by Swoop + Collider Cannons
  9. alliance B kills alliance C
  10. someone falls before the 1st fight
  11. confused during Sharp Turn
  12. gets cleaved by TB
  13. boss gets pulled outside lb range
  14. rolls less than 30
  15. melee don't stun the 1st adds
  16. "wait for people in cs :)" *pulls*
  17. someone burns to death
  18. a comment about Compound 2P
  19. someone waits till the corridor adds are cleared
  20. 2 Slide Swipes on 1 side; someone moves too early & dies
  21. someone runs the opposite way in Air Raid
  22. stands at the edge of the platform; doesn't pod-float to the arena
  23. ppl follow 1 person to "safe zone"; end up taking damage
  24. pile of dead people