pile ofdeadpeoplemeleedon't stunthe 1staddsgets pushedoff by Swoop+ ColliderCannonsconfusedduringSharpTurnruns acrosshalf the mapfor BeamCannon safezoneruns awayfrom stackmarker @Compound2Pa commentaboutCompound2Pboss getspulledoutside lbrangenotenoughplayers inpadsrunningaround inCompoundPod R011rollslessthan 30alliance Bkillsalliance Csomeonewaits till thecorridor addsare cleared5+ vulnstacksppl follow 1person to"safe zone";end up takingdamagesomeonefallsbefore the1st fightsomeoneburns todeathsomeoneruns theopposite wayin Air Raid2 Slide Swipeson 1 side;someonemoves too early& diesgetscleavedby TBstands at theedge of theplatform;doesn't pod-float to thearenadiesimmediatelyafter gettingressed"wait forpeople incs :)"*pulls*gets ressedby otheralliance,attacks wrongflight shippile ofdeadpeoplemeleedon't stunthe 1staddsgets pushedoff by Swoop+ ColliderCannonsconfusedduringSharpTurnruns acrosshalf the mapfor BeamCannon safezoneruns awayfrom stackmarker @Compound2Pa commentaboutCompound2Pboss getspulledoutside lbrangenotenoughplayers inpadsrunningaround inCompoundPod R011rollslessthan 30alliance Bkillsalliance Csomeonewaits till thecorridor addsare cleared5+ vulnstacksppl follow 1person to"safe zone";end up takingdamagesomeonefallsbefore the1st fightsomeoneburns todeathsomeoneruns theopposite wayin Air Raid2 Slide Swipeson 1 side;someonemoves too early& diesgetscleavedby TBstands at theedge of theplatform;doesn't pod-float to thearenadiesimmediatelyafter gettingressed"wait forpeople incs :)"*pulls*gets ressedby otheralliance,attacks wrongflight ship

Puppets' Bunker Chaos - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. pile of dead people
  2. melee don't stun the 1st adds
  3. gets pushed off by Swoop + Collider Cannons
  4. confused during Sharp Turn
  5. runs across half the map for Beam Cannon safe zone
  6. runs away from stack marker @ Compound 2P
  7. a comment about Compound 2P
  8. boss gets pulled outside lb range
  9. not enough players in pads
  10. running around in Compound Pod R011
  11. rolls less than 30
  12. alliance B kills alliance C
  13. someone waits till the corridor adds are cleared
  14. 5+ vuln stacks
  15. ppl follow 1 person to "safe zone"; end up taking damage
  16. someone falls before the 1st fight
  17. someone burns to death
  18. someone runs the opposite way in Air Raid
  19. 2 Slide Swipes on 1 side; someone moves too early & dies
  20. gets cleaved by TB
  21. stands at the edge of the platform; doesn't pod-float to the arena
  22. dies immediately after getting ressed
  23. "wait for people in cs :)" *pulls*
  24. gets ressed by other alliance, attacks wrong flight ship