someonewaits till thecorridor addsare clearedmarked playerdoesn't moveaway fromgroup to dropaoe5+ vulnstacks1 alliancegetscleaved byanotherruns intooutwardsPrimalBladerunningaround inCompoundPod R011runs acrosshalf the mapfor BeamCannon safezonerollslessthan 30boss getspulledoutside lbrangegets pushedoff by Swoop+ ColliderCannonsppl follow 1person to"safe zone";end up takingdamagediesimmediatelyafter gettingressedsomeonefallsbefore the1st fight2 Slide Swipeson 1 side;someonemoves too early& diesmeleedon't stunthe 1staddsnotenoughplayers inpads"wait forpeople incs :)"*pulls*pile ofdeadpeopleruns awayfrom stackmarker @Compound2Pgets ressedby otheralliance,attacks wrongflight shipsomeoneruns theopposite wayin Air Raidgetscleavedby TBconfusedduringSharpTurnsomeoneburns todeatha commentaboutCompound2Psomeonewaits till thecorridor addsare clearedmarked playerdoesn't moveaway fromgroup to dropaoe5+ vulnstacks1 alliancegetscleaved byanotherruns intooutwardsPrimalBladerunningaround inCompoundPod R011runs acrosshalf the mapfor BeamCannon safezonerollslessthan 30boss getspulledoutside lbrangegets pushedoff by Swoop+ ColliderCannonsppl follow 1person to"safe zone";end up takingdamagediesimmediatelyafter gettingressedsomeonefallsbefore the1st fight2 Slide Swipeson 1 side;someonemoves too early& diesmeleedon't stunthe 1staddsnotenoughplayers inpads"wait forpeople incs :)"*pulls*pile ofdeadpeopleruns awayfrom stackmarker @Compound2Pgets ressedby otheralliance,attacks wrongflight shipsomeoneruns theopposite wayin Air Raidgetscleavedby TBconfusedduringSharpTurnsomeoneburns todeatha commentaboutCompound2P

Puppets' Bunker Chaos - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. someone waits till the corridor adds are cleared
  2. marked player doesn't move away from group to drop aoe
  3. 5+ vuln stacks
  4. 1 alliance gets cleaved by another
  5. runs into outwards Primal Blade
  6. running around in Compound Pod R011
  7. runs across half the map for Beam Cannon safe zone
  8. rolls less than 30
  9. boss gets pulled outside lb range
  10. gets pushed off by Swoop + Collider Cannons
  11. ppl follow 1 person to "safe zone"; end up taking damage
  12. dies immediately after getting ressed
  13. someone falls before the 1st fight
  14. 2 Slide Swipes on 1 side; someone moves too early & dies
  15. melee don't stun the 1st adds
  16. not enough players in pads
  17. "wait for people in cs :)" *pulls*
  18. pile of dead people
  19. runs away from stack marker @ Compound 2P
  20. gets ressed by other alliance, attacks wrong flight ship
  21. someone runs the opposite way in Air Raid
  22. gets cleaved by TB
  23. confused during Sharp Turn
  24. someone burns to death
  25. a comment about Compound 2P