runningaround inCompoundPod R011someonewaits till thecorridor addsare clearedmeleedon't stunthe 1staddssomeoneburns todeathgets ressedby otheralliance,attacks wrongflight shipmarked playerdoesn't moveaway fromgroup to dropaoeconfusedduringSharpTurnrollslessthan 302 Slide Swipeson 1 side;someonemoves too early& dies5+ vulnstackssomeonefallsbefore the1st fighta commentaboutCompound2Pruns intooutwardsPrimalBlade1 alliancegetscleaved byanotherpile ofdeadpeoplegets pushedoff by Swoop+ ColliderCannonsnotenoughplayers inpadsboss getspulledoutside lbrangediesimmediatelyafter gettingressedruns awayfrom stackmarker @Compound2P"wait forpeople incs :)"*pulls*someoneruns theopposite wayin Air Raidruns acrosshalf the mapfor BeamCannon safezonegetscleavedby TBppl follow 1person to"safe zone";end up takingdamagerunningaround inCompoundPod R011someonewaits till thecorridor addsare clearedmeleedon't stunthe 1staddssomeoneburns todeathgets ressedby otheralliance,attacks wrongflight shipmarked playerdoesn't moveaway fromgroup to dropaoeconfusedduringSharpTurnrollslessthan 302 Slide Swipeson 1 side;someonemoves too early& dies5+ vulnstackssomeonefallsbefore the1st fighta commentaboutCompound2Pruns intooutwardsPrimalBlade1 alliancegetscleaved byanotherpile ofdeadpeoplegets pushedoff by Swoop+ ColliderCannonsnotenoughplayers inpadsboss getspulledoutside lbrangediesimmediatelyafter gettingressedruns awayfrom stackmarker @Compound2P"wait forpeople incs :)"*pulls*someoneruns theopposite wayin Air Raidruns acrosshalf the mapfor BeamCannon safezonegetscleavedby TBppl follow 1person to"safe zone";end up takingdamage

Puppets' Bunker Chaos - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. running around in Compound Pod R011
  2. someone waits till the corridor adds are cleared
  3. melee don't stun the 1st adds
  4. someone burns to death
  5. gets ressed by other alliance, attacks wrong flight ship
  6. marked player doesn't move away from group to drop aoe
  7. confused during Sharp Turn
  8. rolls less than 30
  9. 2 Slide Swipes on 1 side; someone moves too early & dies
  10. 5+ vuln stacks
  11. someone falls before the 1st fight
  12. a comment about Compound 2P
  13. runs into outwards Primal Blade
  14. 1 alliance gets cleaved by another
  15. pile of dead people
  16. gets pushed off by Swoop + Collider Cannons
  17. not enough players in pads
  18. boss gets pulled outside lb range
  19. dies immediately after getting ressed
  20. runs away from stack marker @ Compound 2P
  21. "wait for people in cs :)" *pulls*
  22. someone runs the opposite way in Air Raid
  23. runs across half the map for Beam Cannon safe zone
  24. gets cleaved by TB
  25. ppl follow 1 person to "safe zone"; end up taking damage