m =4y=mx+by-int. = 1x-int. =1/4It wasinterceptedon the wayto school.PositiveSlopey = 4x+ 1Mr.FrostUndefinedSlopey-5=2(x-4)y =2x - 31/-2NegativeSloperealm =1m =-1ZeroSlope(3,1)y-2=(x-5) or y-4=(x-7)y = x- 3Slope1981y =kxIt wasnicerunninginto you.y-5=4(x-1)ory-9=4(x-2)Mr.ProperConstantAx+By=CPoint-Slope formof a LinearEquationSlopeFormulay-interceptm =4y=mx+by-int. = 1x-int. =1/4It wasinterceptedon the wayto school.PositiveSlopey = 4x+ 1Mr.FrostUndefinedSlopey-5=2(x-4)y =2x - 31/-2NegativeSloperealm =1m =-1ZeroSlope(3,1)y-2=(x-5) or y-4=(x-7)y = x- 3Slope1981y =kxIt wasnicerunninginto you.y-5=4(x-1)ory-9=4(x-2)Mr.ProperConstantAx+By=CPoint-Slope formof a LinearEquationSlopeFormulay-intercept

Section 4-7 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. m = 4
  2. y=mx+b
  3. y-int. = 1 x-int. = 1/4
  4. It was intercepted on the way to school.
  5. Positive Slope
  6. y = 4x + 1
  7. Mr. Frost
  8. Undefined Slope
  9. y-5=2(x-4)
  10. y = 2x - 3
  11. 1/-2
  12. Negative Slope
  13. real
  14. m = 1
  15. m = -1
  16. Zero Slope
  17. (3,1)
  18. y-2=(x-5) or y-4=(x-7)
  19. y = x - 3
  20. Slope
  21. 1981
  22. y = kx
  23. It was nice running into you.
  24. y-5=4(x-1) or y-9=4(x-2)
  25. Mr. Proper
  26. Constant
  27. Ax+By=C
  28. Point-Slope form of a Linear Equation
  29. Slope Formula
  30. y-intercept