Mr.Propery-int. = 1x-int. =1/4m =4Mr.Frosty-5=4(x-1)ory-9=4(x-2)Constant1/-2It wasinterceptedon the wayto school.ZeroSlopey-2=(x-5) or y-4=(x-7)Slopey =kxIt wasnicerunninginto you.y = x- 3y-interceptPoint-Slope formof a LinearEquationy = 4x+ 1m =-1PositiveSlopey=mx+bm =11981NegativeSlopey =2x - 3y-5=2(x-4)Ax+By=CrealSlopeFormulaUndefinedSlope(3,1)Mr.Propery-int. = 1x-int. =1/4m =4Mr.Frosty-5=4(x-1)ory-9=4(x-2)Constant1/-2It wasinterceptedon the wayto school.ZeroSlopey-2=(x-5) or y-4=(x-7)Slopey =kxIt wasnicerunninginto you.y = x- 3y-interceptPoint-Slope formof a LinearEquationy = 4x+ 1m =-1PositiveSlopey=mx+bm =11981NegativeSlopey =2x - 3y-5=2(x-4)Ax+By=CrealSlopeFormulaUndefinedSlope(3,1)

Section 4-7 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mr. Proper
  2. y-int. = 1 x-int. = 1/4
  3. m = 4
  4. Mr. Frost
  5. y-5=4(x-1) or y-9=4(x-2)
  6. Constant
  7. 1/-2
  8. It was intercepted on the way to school.
  9. Zero Slope
  10. y-2=(x-5) or y-4=(x-7)
  11. Slope
  12. y = kx
  13. It was nice running into you.
  14. y = x - 3
  15. y-intercept
  16. Point-Slope form of a Linear Equation
  17. y = 4x + 1
  18. m = -1
  19. Positive Slope
  20. y=mx+b
  21. m = 1
  22. 1981
  23. Negative Slope
  24. y = 2x - 3
  25. y-5=2(x-4)
  26. Ax+By=C
  27. real
  28. Slope Formula
  29. Undefined Slope
  30. (3,1)