m =-1y =2x - 31/-2It wasnicerunninginto you.Constant(3,1)y-5=2(x-4)Ax+By=CPositiveSlopeSlopeFormulaUndefinedSlopeMr.Propery-2=(x-5) or y-4=(x-7)Slopem =1Point-Slope formof a LinearEquationNegativeSlopey = x- 3y = 4x+ 1y-int. = 1x-int. =1/4m =4Mr.Frost1981y-intercepty =kxrealIt wasinterceptedon the wayto school.y=mx+bZeroSlopey-5=4(x-1)ory-9=4(x-2)m =-1y =2x - 31/-2It wasnicerunninginto you.Constant(3,1)y-5=2(x-4)Ax+By=CPositiveSlopeSlopeFormulaUndefinedSlopeMr.Propery-2=(x-5) or y-4=(x-7)Slopem =1Point-Slope formof a LinearEquationNegativeSlopey = x- 3y = 4x+ 1y-int. = 1x-int. =1/4m =4Mr.Frost1981y-intercepty =kxrealIt wasinterceptedon the wayto school.y=mx+bZeroSlopey-5=4(x-1)ory-9=4(x-2)

Section 4-7 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. m = -1
  2. y = 2x - 3
  3. 1/-2
  4. It was nice running into you.
  5. Constant
  6. (3,1)
  7. y-5=2(x-4)
  8. Ax+By=C
  9. Positive Slope
  10. Slope Formula
  11. Undefined Slope
  12. Mr. Proper
  13. y-2=(x-5) or y-4=(x-7)
  14. Slope
  15. m = 1
  16. Point-Slope form of a Linear Equation
  17. Negative Slope
  18. y = x - 3
  19. y = 4x + 1
  20. y-int. = 1 x-int. = 1/4
  21. m = 4
  22. Mr. Frost
  23. 1981
  24. y-intercept
  25. y = kx
  26. real
  27. It was intercepted on the way to school.
  28. y=mx+b
  29. Zero Slope
  30. y-5=4(x-1) or y-9=4(x-2)