y-2=(x-5) or y-4=(x-7)It wasinterceptedon the wayto school.UndefinedSlopeMr.Proper1/-2y = x- 3Ax+By=Cy-5=2(x-4)NegativeSlopeIt wasnicerunninginto you.y =kxPoint-Slope formof a LinearEquationy-5=4(x-1)ory-9=4(x-2)PositiveSlopeMr.FrostSlopeFormularealm =1y=mx+by =2x - 3y-intercept(3,1)m =-1y-int. = 1x-int. =1/4m =4ConstantZeroSlopeSlopey = 4x+ 11981y-2=(x-5) or y-4=(x-7)It wasinterceptedon the wayto school.UndefinedSlopeMr.Proper1/-2y = x- 3Ax+By=Cy-5=2(x-4)NegativeSlopeIt wasnicerunninginto you.y =kxPoint-Slope formof a LinearEquationy-5=4(x-1)ory-9=4(x-2)PositiveSlopeMr.FrostSlopeFormularealm =1y=mx+by =2x - 3y-intercept(3,1)m =-1y-int. = 1x-int. =1/4m =4ConstantZeroSlopeSlopey = 4x+ 11981

Section 4-7 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. y-2=(x-5) or y-4=(x-7)
  2. It was intercepted on the way to school.
  3. Undefined Slope
  4. Mr. Proper
  5. 1/-2
  6. y = x - 3
  7. Ax+By=C
  8. y-5=2(x-4)
  9. Negative Slope
  10. It was nice running into you.
  11. y = kx
  12. Point-Slope form of a Linear Equation
  13. y-5=4(x-1) or y-9=4(x-2)
  14. Positive Slope
  15. Mr. Frost
  16. Slope Formula
  17. real
  18. m = 1
  19. y=mx+b
  20. y = 2x - 3
  21. y-intercept
  22. (3,1)
  23. m = -1
  24. y-int. = 1 x-int. = 1/4
  25. m = 4
  26. Constant
  27. Zero Slope
  28. Slope
  29. y = 4x + 1
  30. 1981