antagonist resolution memoir foreshadowing direct characterization tone theme protagonist protagonist indirect characterization flashback third- person, omniscient mood static falling action internal conflict third- person, limited POV conflict time climax dynamic Exposition flat Realistic fiction round place first- person POV rising action external conflict setting antagonist resolution memoir foreshadowing direct characterization tone theme protagonist protagonist indirect characterization flashback third- person, omniscient mood static falling action internal conflict third- person, limited POV conflict time climax dynamic Exposition flat Realistic fiction round place first- person POV rising action external conflict setting
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
antagonist
resolution
memoir
foreshadowing
direct characterization
tone
theme
protagonist
protagonist
indirect characterization
flashback
third-person, omniscient
mood
static
falling action
internal conflict
third-person, limited POV
conflict
time
climax
dynamic
Exposition
flat
Realistic fiction
round
place
first-person POV
rising action
external conflict
setting