180 Acute Angle Right Triangle Ray Obtuse Triangle Straight Angle Angle Equilateral Triangle greater than 180 and less than 360 degrees less than 90 Scalene Triangle Intersecting Lines Greater than 90 and less than 180 90 Obtuse Angle Supplementary Angles Perpendicular Lines point Complementary Angles Protractor Right Angle line segment Isosceles Triangle Parallel Lines Acute Triangle Reflex Angle 180 Acute Angle Right Triangle Ray Obtuse Triangle Straight Angle Angle Equilateral Triangle greater than 180 and less than 360 degrees less than 90 Scalene Triangle Intersecting Lines Greater than 90 and less than 180 90 Obtuse Angle Supplementary Angles Perpendicular Lines point Complementary Angles Protractor Right Angle line segment Isosceles Triangle Parallel Lines Acute Triangle Reflex Angle
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
180
Acute Angle
Right Triangle
Ray
Obtuse Triangle
Straight Angle
Angle
Equilateral Triangle
greater than 180 and less than 360
degrees
less than 90
Scalene Triangle
Intersecting Lines
Greater than 90 and less than 180
90
Obtuse Angle
Supplementary Angles
Perpendicular Lines
point
Complementary Angles
Protractor
Right Angle
line segment
Isosceles Triangle
Parallel Lines
Acute Triangle
Reflex Angle