CongruentTranslate0.5 unitsrightRotate360degreesTranslate13 unitsrightTranslate4 unitsleftRotate 90counter-clockwiseRotate 90counter-clockwiseReflectover y-axisimageTranslate1 unitdownReflectover x-axisTranslate2 unitsrightReflectover they-axisTransformationRotate 90clockwiseRotate180degreesTranslate3 unitsupPrimeNotationReflectover liney = 2Pre-imageTranslate1 unit upand 1 unitleftDilation-reduceDilation-enlargeTranslate8 unitsdownCongruentTranslate0.5 unitsrightRotate360degreesTranslate13 unitsrightTranslate4 unitsleftRotate 90counter-clockwiseRotate 90counter-clockwiseReflectover y-axisimageTranslate1 unitdownReflectover x-axisTranslate2 unitsrightReflectover they-axisTransformationRotate 90clockwiseRotate180degreesTranslate3 unitsupPrimeNotationReflectover liney = 2Pre-imageTranslate1 unit upand 1 unitleftDilation-reduceDilation-enlargeTranslate8 unitsdown

Rigid Motions Transformations BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Congruent
  2. Translate 0.5 units right
  3. Rotate 360 degrees
  4. Translate 13 units right
  5. Translate 4 units left
  6. Rotate 90 counter-clockwise
  7. Rotate 90 counter-clockwise
  8. Reflect over y-axis
  9. image
  10. Translate 1 unit down
  11. Reflect over x-axis
  12. Translate 2 units right
  13. Reflect over the y-axis
  14. Transformation
  15. Rotate 90 clockwise
  16. Rotate 180 degrees
  17. Translate 3 units up
  18. Prime Notation
  19. Reflect over line y = 2
  20. Pre-image
  21. Translate 1 unit up and 1 unit left
  22. Dilation - reduce
  23. Dilation - enlarge
  24. Translate 8 units down