Rotate 90clockwiseRotate 90counter-clockwiseCongruentRotate360degreesTranslate13 unitsrightDilation-enlargePrimeNotationTranslate4 unitsleftRotate 90counter-clockwiseDilation-reduceTranslate0.5 unitsrightReflectover x-axisReflectover y-axisTransformationTranslate2 unitsrightimageTranslate8 unitsdownTranslate1 unit upand 1 unitleftPre-imageReflectover they-axisTranslate3 unitsupReflectover liney = 2Translate1 unitdownRotate180degreesRotate 90clockwiseRotate 90counter-clockwiseCongruentRotate360degreesTranslate13 unitsrightDilation-enlargePrimeNotationTranslate4 unitsleftRotate 90counter-clockwiseDilation-reduceTranslate0.5 unitsrightReflectover x-axisReflectover y-axisTransformationTranslate2 unitsrightimageTranslate8 unitsdownTranslate1 unit upand 1 unitleftPre-imageReflectover they-axisTranslate3 unitsupReflectover liney = 2Translate1 unitdownRotate180degrees

Rigid Motions Transformations BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rotate 90 clockwise
  2. Rotate 90 counter-clockwise
  3. Congruent
  4. Rotate 360 degrees
  5. Translate 13 units right
  6. Dilation - enlarge
  7. Prime Notation
  8. Translate 4 units left
  9. Rotate 90 counter-clockwise
  10. Dilation - reduce
  11. Translate 0.5 units right
  12. Reflect over x-axis
  13. Reflect over y-axis
  14. Transformation
  15. Translate 2 units right
  16. image
  17. Translate 8 units down
  18. Translate 1 unit up and 1 unit left
  19. Pre-image
  20. Reflect over the y-axis
  21. Translate 3 units up
  22. Reflect over line y = 2
  23. Translate 1 unit down
  24. Rotate 180 degrees