PrimeNotationReflectover they-axisDilation-enlargeReflectover y-axisCongruentReflectover liney = 2Translate8 unitsdownDilation-reduceTranslate1 unit upand 1 unitleftTranslate3 unitsupTranslate2 unitsrightPre-imageimageRotate 90counter-clockwiseRotate360degreesTransformationTranslate0.5 unitsrightTranslate13 unitsrightRotate180degreesRotate 90counter-clockwiseRotate 90clockwiseReflectover x-axisTranslate4 unitsleftTranslate1 unitdownPrimeNotationReflectover they-axisDilation-enlargeReflectover y-axisCongruentReflectover liney = 2Translate8 unitsdownDilation-reduceTranslate1 unit upand 1 unitleftTranslate3 unitsupTranslate2 unitsrightPre-imageimageRotate 90counter-clockwiseRotate360degreesTransformationTranslate0.5 unitsrightTranslate13 unitsrightRotate180degreesRotate 90counter-clockwiseRotate 90clockwiseReflectover x-axisTranslate4 unitsleftTranslate1 unitdown

Rigid Motions Transformations BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Prime Notation
  2. Reflect over the y-axis
  3. Dilation - enlarge
  4. Reflect over y-axis
  5. Congruent
  6. Reflect over line y = 2
  7. Translate 8 units down
  8. Dilation - reduce
  9. Translate 1 unit up and 1 unit left
  10. Translate 3 units up
  11. Translate 2 units right
  12. Pre-image
  13. image
  14. Rotate 90 counter-clockwise
  15. Rotate 360 degrees
  16. Transformation
  17. Translate 0.5 units right
  18. Translate 13 units right
  19. Rotate 180 degrees
  20. Rotate 90 counter-clockwise
  21. Rotate 90 clockwise
  22. Reflect over x-axis
  23. Translate 4 units left
  24. Translate 1 unit down