CongruentReflectover y-axisTranslate1 unit upand 1 unitleftTranslate4 unitsleftTransformationPre-imageTranslate13 unitsrightRotate 90clockwiseTranslate2 unitsrightReflectover they-axisDilation-enlargeDilation-reducePrimeNotationReflectover liney = 2Rotate 90counter-clockwiseTranslate8 unitsdownRotate 90counter-clockwiseTranslate1 unitdownRotate360degreesTranslate3 unitsupRotate180degreesReflectover x-axisimageTranslate0.5 unitsrightCongruentReflectover y-axisTranslate1 unit upand 1 unitleftTranslate4 unitsleftTransformationPre-imageTranslate13 unitsrightRotate 90clockwiseTranslate2 unitsrightReflectover they-axisDilation-enlargeDilation-reducePrimeNotationReflectover liney = 2Rotate 90counter-clockwiseTranslate8 unitsdownRotate 90counter-clockwiseTranslate1 unitdownRotate360degreesTranslate3 unitsupRotate180degreesReflectover x-axisimageTranslate0.5 unitsright

Rigid Motions Transformations BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Congruent
  2. Reflect over y-axis
  3. Translate 1 unit up and 1 unit left
  4. Translate 4 units left
  5. Transformation
  6. Pre-image
  7. Translate 13 units right
  8. Rotate 90 clockwise
  9. Translate 2 units right
  10. Reflect over the y-axis
  11. Dilation - enlarge
  12. Dilation - reduce
  13. Prime Notation
  14. Reflect over line y = 2
  15. Rotate 90 counter-clockwise
  16. Translate 8 units down
  17. Rotate 90 counter-clockwise
  18. Translate 1 unit down
  19. Rotate 360 degrees
  20. Translate 3 units up
  21. Rotate 180 degrees
  22. Reflect over x-axis
  23. image
  24. Translate 0.5 units right