Rotate360degreesPrimeNotationTransformationReflectover they-axisRotate180degreesReflectover liney = 2Translate2 unitsrightRotate 90clockwiseDilation-reduceTranslate4 unitsleftTranslate0.5 unitsrightPre-imageDilation-enlargeTranslate8 unitsdownReflectover y-axisRotate 90counter-clockwiseimageCongruentReflectover x-axisRotate 90counter-clockwiseTranslate1 unit upand 1 unitleftTranslate13 unitsrightTranslate3 unitsupTranslate1 unitdownRotate360degreesPrimeNotationTransformationReflectover they-axisRotate180degreesReflectover liney = 2Translate2 unitsrightRotate 90clockwiseDilation-reduceTranslate4 unitsleftTranslate0.5 unitsrightPre-imageDilation-enlargeTranslate8 unitsdownReflectover y-axisRotate 90counter-clockwiseimageCongruentReflectover x-axisRotate 90counter-clockwiseTranslate1 unit upand 1 unitleftTranslate13 unitsrightTranslate3 unitsupTranslate1 unitdown

Rigid Motions Transformations BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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