PrimeNotationRotate 90counter-clockwiseTranslate3 unitsupTranslate1 unit upand 1 unitleftDilation-enlargeTranslate13 unitsrightRotate 90counter-clockwiseReflectover liney = 2TransformationReflectover y-axisTranslate8 unitsdownTranslate4 unitsleftReflectover x-axisTranslate0.5 unitsrightDilation-reduceCongruentimagePre-imageRotate180degreesRotate 90clockwiseRotate360degreesReflectover they-axisTranslate1 unitdownTranslate2 unitsrightPrimeNotationRotate 90counter-clockwiseTranslate3 unitsupTranslate1 unit upand 1 unitleftDilation-enlargeTranslate13 unitsrightRotate 90counter-clockwiseReflectover liney = 2TransformationReflectover y-axisTranslate8 unitsdownTranslate4 unitsleftReflectover x-axisTranslate0.5 unitsrightDilation-reduceCongruentimagePre-imageRotate180degreesRotate 90clockwiseRotate360degreesReflectover they-axisTranslate1 unitdownTranslate2 unitsright

Rigid Motions Transformations BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Prime Notation
  2. Rotate 90 counter-clockwise
  3. Translate 3 units up
  4. Translate 1 unit up and 1 unit left
  5. Dilation - enlarge
  6. Translate 13 units right
  7. Rotate 90 counter-clockwise
  8. Reflect over line y = 2
  9. Transformation
  10. Reflect over y-axis
  11. Translate 8 units down
  12. Translate 4 units left
  13. Reflect over x-axis
  14. Translate 0.5 units right
  15. Dilation - reduce
  16. Congruent
  17. image
  18. Pre-image
  19. Rotate 180 degrees
  20. Rotate 90 clockwise
  21. Rotate 360 degrees
  22. Reflect over the y-axis
  23. Translate 1 unit down
  24. Translate 2 units right