Reflectover y-axisReflectover they-axisRotate360degreesDilation-enlargeimageRotate 90counter-clockwisePrimeNotationTranslate2 unitsrightTranslate1 unit upand 1 unitleftRotate 90counter-clockwiseDilation-reduceReflectover x-axisTranslate3 unitsupRotate 90clockwiseTranslate4 unitsleftTranslate8 unitsdownTranslate13 unitsrightCongruentTransformationPre-imageTranslate1 unitdownRotate180degreesReflectover liney = 2Translate0.5 unitsrightReflectover y-axisReflectover they-axisRotate360degreesDilation-enlargeimageRotate 90counter-clockwisePrimeNotationTranslate2 unitsrightTranslate1 unit upand 1 unitleftRotate 90counter-clockwiseDilation-reduceReflectover x-axisTranslate3 unitsupRotate 90clockwiseTranslate4 unitsleftTranslate8 unitsdownTranslate13 unitsrightCongruentTransformationPre-imageTranslate1 unitdownRotate180degreesReflectover liney = 2Translate0.5 unitsright

Rigid Motions Transformations BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reflect over y-axis
  2. Reflect over the y-axis
  3. Rotate 360 degrees
  4. Dilation - enlarge
  5. image
  6. Rotate 90 counter-clockwise
  7. Prime Notation
  8. Translate 2 units right
  9. Translate 1 unit up and 1 unit left
  10. Rotate 90 counter-clockwise
  11. Dilation - reduce
  12. Reflect over x-axis
  13. Translate 3 units up
  14. Rotate 90 clockwise
  15. Translate 4 units left
  16. Translate 8 units down
  17. Translate 13 units right
  18. Congruent
  19. Transformation
  20. Pre-image
  21. Translate 1 unit down
  22. Rotate 180 degrees
  23. Reflect over line y = 2
  24. Translate 0.5 units right