Rotate 90clockwiseReflectover x-axisPre-imageTranslate8 unitsdownTranslate3 unitsupReflectover y-axisTranslate2 unitsrightCongruentTranslate0.5 unitsrightTransformationTranslate1 unitdownReflectover liney = 2Dilation-enlargeTranslate13 unitsrightDilation-reduceRotate180degreesimageRotate 90counter-clockwiseRotate 90counter-clockwiseRotate360degreesPrimeNotationTranslate4 unitsleftReflectover they-axisTranslate1 unit upand 1 unitleftRotate 90clockwiseReflectover x-axisPre-imageTranslate8 unitsdownTranslate3 unitsupReflectover y-axisTranslate2 unitsrightCongruentTranslate0.5 unitsrightTransformationTranslate1 unitdownReflectover liney = 2Dilation-enlargeTranslate13 unitsrightDilation-reduceRotate180degreesimageRotate 90counter-clockwiseRotate 90counter-clockwiseRotate360degreesPrimeNotationTranslate4 unitsleftReflectover they-axisTranslate1 unit upand 1 unitleft

Rigid Motions Transformations BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Rotate 90 clockwise
  2. Reflect over x-axis
  3. Pre-image
  4. Translate 8 units down
  5. Translate 3 units up
  6. Reflect over y-axis
  7. Translate 2 units right
  8. Congruent
  9. Translate 0.5 units right
  10. Transformation
  11. Translate 1 unit down
  12. Reflect over line y = 2
  13. Dilation - enlarge
  14. Translate 13 units right
  15. Dilation - reduce
  16. Rotate 180 degrees
  17. image
  18. Rotate 90 counter-clockwise
  19. Rotate 90 counter-clockwise
  20. Rotate 360 degrees
  21. Prime Notation
  22. Translate 4 units left
  23. Reflect over the y-axis
  24. Translate 1 unit up and 1 unit left