Translate8 unitsdownReflectover x-axisTranslate4 unitsleftPrimeNotationPre-imageTransformationDilation-enlargeRotate360degreesTranslate13 unitsrightReflectover y-axisReflectover they-axisRotate 90counter-clockwiseRotate180degreesRotate 90clockwiseTranslate0.5 unitsrightTranslate1 unitdownimageTranslate1 unit upand 1 unitleftRotate 90counter-clockwiseReflectover liney = 2CongruentDilation-reduceTranslate2 unitsrightTranslate3 unitsupTranslate8 unitsdownReflectover x-axisTranslate4 unitsleftPrimeNotationPre-imageTransformationDilation-enlargeRotate360degreesTranslate13 unitsrightReflectover y-axisReflectover they-axisRotate 90counter-clockwiseRotate180degreesRotate 90clockwiseTranslate0.5 unitsrightTranslate1 unitdownimageTranslate1 unit upand 1 unitleftRotate 90counter-clockwiseReflectover liney = 2CongruentDilation-reduceTranslate2 unitsrightTranslate3 unitsup

Rigid Motions Transformations BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Translate 8 units down
  2. Reflect over x-axis
  3. Translate 4 units left
  4. Prime Notation
  5. Pre-image
  6. Transformation
  7. Dilation - enlarge
  8. Rotate 360 degrees
  9. Translate 13 units right
  10. Reflect over y-axis
  11. Reflect over the y-axis
  12. Rotate 90 counter-clockwise
  13. Rotate 180 degrees
  14. Rotate 90 clockwise
  15. Translate 0.5 units right
  16. Translate 1 unit down
  17. image
  18. Translate 1 unit up and 1 unit left
  19. Rotate 90 counter-clockwise
  20. Reflect over line y = 2
  21. Congruent
  22. Dilation - reduce
  23. Translate 2 units right
  24. Translate 3 units up