Rotate180degreesReflectover y-axisReflectover they-axisTransformationRotate 90counter-clockwiseReflectover liney = 2Dilation-enlargeTranslate3 unitsupimageTranslate2 unitsrightReflectover x-axisTranslate0.5 unitsrightCongruentTranslate13 unitsrightPre-imageDilation-reduceTranslate4 unitsleftRotate 90clockwiseTranslate1 unitdownRotate 90counter-clockwiseRotate360degreesTranslate8 unitsdownTranslate1 unit upand 1 unitleftPrimeNotationRotate180degreesReflectover y-axisReflectover they-axisTransformationRotate 90counter-clockwiseReflectover liney = 2Dilation-enlargeTranslate3 unitsupimageTranslate2 unitsrightReflectover x-axisTranslate0.5 unitsrightCongruentTranslate13 unitsrightPre-imageDilation-reduceTranslate4 unitsleftRotate 90clockwiseTranslate1 unitdownRotate 90counter-clockwiseRotate360degreesTranslate8 unitsdownTranslate1 unit upand 1 unitleftPrimeNotation

Rigid Motions Transformations BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rotate 180 degrees
  2. Reflect over y-axis
  3. Reflect over the y-axis
  4. Transformation
  5. Rotate 90 counter-clockwise
  6. Reflect over line y = 2
  7. Dilation - enlarge
  8. Translate 3 units up
  9. image
  10. Translate 2 units right
  11. Reflect over x-axis
  12. Translate 0.5 units right
  13. Congruent
  14. Translate 13 units right
  15. Pre-image
  16. Dilation - reduce
  17. Translate 4 units left
  18. Rotate 90 clockwise
  19. Translate 1 unit down
  20. Rotate 90 counter-clockwise
  21. Rotate 360 degrees
  22. Translate 8 units down
  23. Translate 1 unit up and 1 unit left
  24. Prime Notation