BufferCycletimeStandardclassHandoffsLakeand thewaterKaizenExpediteInventoryPDSAPolicyServicedeliveryLevelworkFixeddate5WhyFailuredemandValuestreamAnalysisValueOverprocessingAndonCustomerInvestmentFlowHypothesisTheory ofconstraintsBatchOverproductionPullBlockersGembaParetoThroughputLeadtimeJust-in-timeDelayFuturestateWasteKanbanWIPCountermeasuresQualityLearnto seeChallengeFeedbakloopReworkPushMetricsRootcauseWaitingFastchangeoverNextstateSystemsthinkingBufferCycletimeStandardclassHandoffsLakeand thewaterKaizenExpediteInventoryPDSAPolicyServicedeliveryLevelworkFixeddate5WhyFailuredemandValuestreamAnalysisValueOverprocessingAndonCustomerInvestmentFlowHypothesisTheory ofconstraintsBatchOverproductionPullBlockersGembaParetoThroughputLeadtimeJust-in-timeDelayFuturestateWasteKanbanWIPCountermeasuresQualityLearnto seeChallengeFeedbakloopReworkPushMetricsRootcauseWaitingFastchangeoverNextstateSystemsthinking

LEAN - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Buffer
  2. Cycle time
  3. Standard class
  4. Handoffs
  5. Lake and the water
  6. Kaizen
  7. Expedite
  8. Inventory
  9. PDSA
  10. Policy
  11. Service delivery
  12. Level work
  13. Fixed date
  14. 5 Why
  15. Failure demand
  16. Value stream
  17. Analysis
  18. Value
  19. Overprocessing
  20. Andon
  21. Customer
  22. Investment
  23. Flow
  24. Hypothesis
  25. Theory of constraints
  26. Batch
  27. Overproduction
  28. Pull
  29. Blockers
  30. Gemba
  31. Pareto
  32. Throughput
  33. Lead time
  34. Just-in-time
  35. Delay
  36. Future state
  37. Waste
  38. Kanban
  39. WIP
  40. Countermeasures
  41. Quality
  42. Learn to see
  43. Challenge
  44. Feedbak loop
  45. Rework
  46. Push
  47. Metrics
  48. Root cause
  49. Waiting
  50. Fast changeover
  51. Next state
  52. Systems thinking