InvestmentInventoryStandardclassWaitingAndonNextstateSystemsthinkingKanbanParetoFixeddateJust-in-timeFuturestate5WhyFlowBlockersReworkBufferGembaLeadtimeCountermeasuresTheory ofconstraintsFailuredemandPolicyExpediteBatchKaizenRootcauseValuestreamValuePDSAThroughputQualityPullChallengeMetricsAnalysisFeedbakloopServicedeliveryWIPHandoffsOverproductionLearnto seeOverprocessingDelayPushLakeand thewaterLevelworkFastchangeoverHypothesisCustomerCycletimeWasteInvestmentInventoryStandardclassWaitingAndonNextstateSystemsthinkingKanbanParetoFixeddateJust-in-timeFuturestate5WhyFlowBlockersReworkBufferGembaLeadtimeCountermeasuresTheory ofconstraintsFailuredemandPolicyExpediteBatchKaizenRootcauseValuestreamValuePDSAThroughputQualityPullChallengeMetricsAnalysisFeedbakloopServicedeliveryWIPHandoffsOverproductionLearnto seeOverprocessingDelayPushLakeand thewaterLevelworkFastchangeoverHypothesisCustomerCycletimeWaste

LEAN - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Investment
  2. Inventory
  3. Standard class
  4. Waiting
  5. Andon
  6. Next state
  7. Systems thinking
  8. Kanban
  9. Pareto
  10. Fixed date
  11. Just-in-time
  12. Future state
  13. 5 Why
  14. Flow
  15. Blockers
  16. Rework
  17. Buffer
  18. Gemba
  19. Lead time
  20. Countermeasures
  21. Theory of constraints
  22. Failure demand
  23. Policy
  24. Expedite
  25. Batch
  26. Kaizen
  27. Root cause
  28. Value stream
  29. Value
  30. PDSA
  31. Throughput
  32. Quality
  33. Pull
  34. Challenge
  35. Metrics
  36. Analysis
  37. Feedbak loop
  38. Service delivery
  39. WIP
  40. Handoffs
  41. Overproduction
  42. Learn to see
  43. Overprocessing
  44. Delay
  45. Push
  46. Lake and the water
  47. Level work
  48. Fast changeover
  49. Hypothesis
  50. Customer
  51. Cycle time
  52. Waste