PushDelayGembaFailuredemandCustomerOverproductionFuturestateInvestmentFastchangeoverLakeand thewaterWasteKanbanAndonWIPBatchThroughputFixeddateBufferCycletimeAnalysisRootcauseTheory ofconstraintsExpediteParetoPullFlowInventoryHypothesisQualityHandoffsSystemsthinkingLevelworkPolicyLeadtime5WhyBlockersCountermeasuresOverprocessingNextstateValueFeedbakloopValuestreamKaizenServicedeliveryLearnto seeWaitingMetricsJust-in-timePDSAStandardclassReworkChallengePushDelayGembaFailuredemandCustomerOverproductionFuturestateInvestmentFastchangeoverLakeand thewaterWasteKanbanAndonWIPBatchThroughputFixeddateBufferCycletimeAnalysisRootcauseTheory ofconstraintsExpediteParetoPullFlowInventoryHypothesisQualityHandoffsSystemsthinkingLevelworkPolicyLeadtime5WhyBlockersCountermeasuresOverprocessingNextstateValueFeedbakloopValuestreamKaizenServicedeliveryLearnto seeWaitingMetricsJust-in-timePDSAStandardclassReworkChallenge

LEAN - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Push
  2. Delay
  3. Gemba
  4. Failure demand
  5. Customer
  6. Overproduction
  7. Future state
  8. Investment
  9. Fast changeover
  10. Lake and the water
  11. Waste
  12. Kanban
  13. Andon
  14. WIP
  15. Batch
  16. Throughput
  17. Fixed date
  18. Buffer
  19. Cycle time
  20. Analysis
  21. Root cause
  22. Theory of constraints
  23. Expedite
  24. Pareto
  25. Pull
  26. Flow
  27. Inventory
  28. Hypothesis
  29. Quality
  30. Handoffs
  31. Systems thinking
  32. Level work
  33. Policy
  34. Lead time
  35. 5 Why
  36. Blockers
  37. Countermeasures
  38. Overprocessing
  39. Next state
  40. Value
  41. Feedbak loop
  42. Value stream
  43. Kaizen
  44. Service delivery
  45. Learn to see
  46. Waiting
  47. Metrics
  48. Just-in-time
  49. PDSA
  50. Standard class
  51. Rework
  52. Challenge