HandoffsWIPPDSAWaitingPullLevelworkAnalysisReworkHypothesisInventoryStandardclassMetricsGembaWastePolicyKaizenOverproductionChallengeOverprocessingFeedbakloopValueDelayValuestreamRootcauseParetoBlockersThroughputJust-in-timeBatchLakeand thewaterFuturestate5WhyFixeddateAndonQualityInvestmentLearnto seeFlowBufferTheory ofconstraintsCycletimeLeadtimePushExpediteKanbanNextstateSystemsthinkingFailuredemandServicedeliveryFastchangeoverCountermeasuresCustomerHandoffsWIPPDSAWaitingPullLevelworkAnalysisReworkHypothesisInventoryStandardclassMetricsGembaWastePolicyKaizenOverproductionChallengeOverprocessingFeedbakloopValueDelayValuestreamRootcauseParetoBlockersThroughputJust-in-timeBatchLakeand thewaterFuturestate5WhyFixeddateAndonQualityInvestmentLearnto seeFlowBufferTheory ofconstraintsCycletimeLeadtimePushExpediteKanbanNextstateSystemsthinkingFailuredemandServicedeliveryFastchangeoverCountermeasuresCustomer

LEAN - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Handoffs
  2. WIP
  3. PDSA
  4. Waiting
  5. Pull
  6. Level work
  7. Analysis
  8. Rework
  9. Hypothesis
  10. Inventory
  11. Standard class
  12. Metrics
  13. Gemba
  14. Waste
  15. Policy
  16. Kaizen
  17. Overproduction
  18. Challenge
  19. Overprocessing
  20. Feedbak loop
  21. Value
  22. Delay
  23. Value stream
  24. Root cause
  25. Pareto
  26. Blockers
  27. Throughput
  28. Just-in-time
  29. Batch
  30. Lake and the water
  31. Future state
  32. 5 Why
  33. Fixed date
  34. Andon
  35. Quality
  36. Investment
  37. Learn to see
  38. Flow
  39. Buffer
  40. Theory of constraints
  41. Cycle time
  42. Lead time
  43. Push
  44. Expedite
  45. Kanban
  46. Next state
  47. Systems thinking
  48. Failure demand
  49. Service delivery
  50. Fast changeover
  51. Countermeasures
  52. Customer