PushQualityExpediteStandardclassHandoffsWIPNextstateKaizenLevelworkHypothesisOverproductionFixeddateKanbanParetoValueServicedeliveryWaitingCustomerFuturestateLearnto seePolicyCountermeasuresChallengeBatchOverprocessingFastchangeoverRootcauseWasteLakeand thewaterInvestmentInventoryFlowBufferTheory ofconstraintsThroughputMetricsDelayGembaPDSAJust-in-timeSystemsthinkingCycletimeFeedbakloopAndonAnalysisFailuredemandBlockersValuestreamPull5WhyLeadtimeReworkPushQualityExpediteStandardclassHandoffsWIPNextstateKaizenLevelworkHypothesisOverproductionFixeddateKanbanParetoValueServicedeliveryWaitingCustomerFuturestateLearnto seePolicyCountermeasuresChallengeBatchOverprocessingFastchangeoverRootcauseWasteLakeand thewaterInvestmentInventoryFlowBufferTheory ofconstraintsThroughputMetricsDelayGembaPDSAJust-in-timeSystemsthinkingCycletimeFeedbakloopAndonAnalysisFailuredemandBlockersValuestreamPull5WhyLeadtimeRework

LEAN - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Push
  2. Quality
  3. Expedite
  4. Standard class
  5. Handoffs
  6. WIP
  7. Next state
  8. Kaizen
  9. Level work
  10. Hypothesis
  11. Overproduction
  12. Fixed date
  13. Kanban
  14. Pareto
  15. Value
  16. Service delivery
  17. Waiting
  18. Customer
  19. Future state
  20. Learn to see
  21. Policy
  22. Countermeasures
  23. Challenge
  24. Batch
  25. Overprocessing
  26. Fast changeover
  27. Root cause
  28. Waste
  29. Lake and the water
  30. Investment
  31. Inventory
  32. Flow
  33. Buffer
  34. Theory of constraints
  35. Throughput
  36. Metrics
  37. Delay
  38. Gemba
  39. PDSA
  40. Just-in-time
  41. Systems thinking
  42. Cycle time
  43. Feedbak loop
  44. Andon
  45. Analysis
  46. Failure demand
  47. Blockers
  48. Value stream
  49. Pull
  50. 5 Why
  51. Lead time
  52. Rework