PDSAValuestreamKanbanLevelworkWaitingServicedeliveryFailuredemandAnalysisHandoffsLakeand thewaterBlockersChallengeExpediteNextstateKaizen5WhyWasteOverproductionOverprocessingCustomerFixeddateBufferRootcauseFlowInvestmentLeadtimePolicyFeedbakloopMetricsJust-in-timeHypothesisCountermeasuresPushParetoTheory ofconstraintsGembaStandardclassSystemsthinkingDelayLearnto seeInventoryQualityCycletimeBatchThroughputReworkWIPPullAndonFastchangeoverFuturestateValuePDSAValuestreamKanbanLevelworkWaitingServicedeliveryFailuredemandAnalysisHandoffsLakeand thewaterBlockersChallengeExpediteNextstateKaizen5WhyWasteOverproductionOverprocessingCustomerFixeddateBufferRootcauseFlowInvestmentLeadtimePolicyFeedbakloopMetricsJust-in-timeHypothesisCountermeasuresPushParetoTheory ofconstraintsGembaStandardclassSystemsthinkingDelayLearnto seeInventoryQualityCycletimeBatchThroughputReworkWIPPullAndonFastchangeoverFuturestateValue

LEAN - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PDSA
  2. Value stream
  3. Kanban
  4. Level work
  5. Waiting
  6. Service delivery
  7. Failure demand
  8. Analysis
  9. Handoffs
  10. Lake and the water
  11. Blockers
  12. Challenge
  13. Expedite
  14. Next state
  15. Kaizen
  16. 5 Why
  17. Waste
  18. Overproduction
  19. Overprocessing
  20. Customer
  21. Fixed date
  22. Buffer
  23. Root cause
  24. Flow
  25. Investment
  26. Lead time
  27. Policy
  28. Feedbak loop
  29. Metrics
  30. Just-in-time
  31. Hypothesis
  32. Countermeasures
  33. Push
  34. Pareto
  35. Theory of constraints
  36. Gemba
  37. Standard class
  38. Systems thinking
  39. Delay
  40. Learn to see
  41. Inventory
  42. Quality
  43. Cycle time
  44. Batch
  45. Throughput
  46. Rework
  47. WIP
  48. Pull
  49. Andon
  50. Fast changeover
  51. Future state
  52. Value