PolicyNextstateKaizenFailuredemandWasteBlockersThroughput5WhyInvestmentPushOverproductionLakeand thewaterInventoryParetoBatchCycletimeQualityFlowLeadtimeFixeddateLearnto seeCustomerHandoffsLevelworkSystemsthinkingValueTheory ofconstraintsAnalysisExpeditePullKanbanChallengeAndonWaitingServicedeliveryValuestreamPDSAMetricsGembaDelayBufferFuturestateHypothesisCountermeasuresFastchangeoverFeedbakloopJust-in-timeRootcauseOverprocessingStandardclassWIPReworkPolicyNextstateKaizenFailuredemandWasteBlockersThroughput5WhyInvestmentPushOverproductionLakeand thewaterInventoryParetoBatchCycletimeQualityFlowLeadtimeFixeddateLearnto seeCustomerHandoffsLevelworkSystemsthinkingValueTheory ofconstraintsAnalysisExpeditePullKanbanChallengeAndonWaitingServicedeliveryValuestreamPDSAMetricsGembaDelayBufferFuturestateHypothesisCountermeasuresFastchangeoverFeedbakloopJust-in-timeRootcauseOverprocessingStandardclassWIPRework

LEAN - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Policy
  2. Next state
  3. Kaizen
  4. Failure demand
  5. Waste
  6. Blockers
  7. Throughput
  8. 5 Why
  9. Investment
  10. Push
  11. Overproduction
  12. Lake and the water
  13. Inventory
  14. Pareto
  15. Batch
  16. Cycle time
  17. Quality
  18. Flow
  19. Lead time
  20. Fixed date
  21. Learn to see
  22. Customer
  23. Handoffs
  24. Level work
  25. Systems thinking
  26. Value
  27. Theory of constraints
  28. Analysis
  29. Expedite
  30. Pull
  31. Kanban
  32. Challenge
  33. Andon
  34. Waiting
  35. Service delivery
  36. Value stream
  37. PDSA
  38. Metrics
  39. Gemba
  40. Delay
  41. Buffer
  42. Future state
  43. Hypothesis
  44. Countermeasures
  45. Fast changeover
  46. Feedbak loop
  47. Just-in-time
  48. Root cause
  49. Overprocessing
  50. Standard class
  51. WIP
  52. Rework