Straddlejump,straddlejumpL or wolfturn(full)FHS,fronttuck/pikeRingjump orleapTurningjumpR/O,BHS,backlayoutTourjeteSwitchsideleap3/2 toeturnTourjete 1/2Split/straddlejump, fronttuck2-saltopassBackwalkoverFronttuck1/2BHS,straddlejumpR/O,BHS,back tuck2/1 toeturnPunchfront,punchfrontFull toeturnSwitchleapFrontaerialFrontwalkoverR/O,straddlejump3-180jumpsconnectedStandingbacktuck4-180degreeleaps/jumpsBackextensionrollSideaerialPunchfrontlayoutStraddlejump,straddlejumpL or wolfturn(full)FHS,fronttuck/pikeRingjump orleapTurningjumpR/O,BHS,backlayoutTourjeteSwitchsideleap3/2 toeturnTourjete 1/2Split/straddlejump, fronttuck2-saltopassBackwalkoverFronttuck1/2BHS,straddlejumpR/O,BHS,back tuck2/1 toeturnPunchfront,punchfrontFull toeturnSwitchleapFrontaerialFrontwalkoverR/O,straddlejump3-180jumpsconnectedStandingbacktuck4-180degreeleaps/jumpsBackextensionrollSideaerialPunchfrontlayout

Level 5/6 Floor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Straddle jump, straddle jump
  2. L or wolf turn (full)
  3. FHS, front tuck/pike
  4. Ring jump or leap
  5. Turning jump
  6. R/O, BHS, back layout
  7. Tour jete
  8. Switch side leap
  9. 3/2 toe turn
  10. Tour jete 1/2
  11. Split/straddle jump, front tuck
  12. 2-salto pass
  13. Back walkover
  14. Front tuck 1/2
  15. BHS, straddle jump
  16. R/O, BHS, back tuck
  17. 2/1 toe turn
  18. Punch front, punch front
  19. Full toe turn
  20. Switch leap
  21. Front aerial
  22. Front walkover
  23. R/O, straddle jump
  24. 3-180 jumps connected
  25. Standing back tuck
  26. 4-180 degree leaps/jumps
  27. Back extension roll
  28. Side aerial
  29. Punch front layout