4-180degreeleaps/jumpsStandingbacktuckSwitchleapTourjeteFrontaerialRingjump orleapSwitchsideleap3/2 toeturnBackextensionroll3-180jumpsconnected2-saltopassSideaerialTurningjumpL or wolfturn(full)Split/straddlejump, fronttuckFull toeturnR/O,BHS,backlayoutFrontwalkoverPunchfront,punchfrontFronttuck1/2FHS,fronttuck/pikeTourjete 1/2Straddlejump,straddlejumpPunchfrontlayoutBHS,straddlejump2/1 toeturnR/O,BHS,back tuckR/O,straddlejumpBackwalkover4-180degreeleaps/jumpsStandingbacktuckSwitchleapTourjeteFrontaerialRingjump orleapSwitchsideleap3/2 toeturnBackextensionroll3-180jumpsconnected2-saltopassSideaerialTurningjumpL or wolfturn(full)Split/straddlejump, fronttuckFull toeturnR/O,BHS,backlayoutFrontwalkoverPunchfront,punchfrontFronttuck1/2FHS,fronttuck/pikeTourjete 1/2Straddlejump,straddlejumpPunchfrontlayoutBHS,straddlejump2/1 toeturnR/O,BHS,back tuckR/O,straddlejumpBackwalkover

Level 5/6 Floor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 4-180 degree leaps/jumps
  2. Standing back tuck
  3. Switch leap
  4. Tour jete
  5. Front aerial
  6. Ring jump or leap
  7. Switch side leap
  8. 3/2 toe turn
  9. Back extension roll
  10. 3-180 jumps connected
  11. 2-salto pass
  12. Side aerial
  13. Turning jump
  14. L or wolf turn (full)
  15. Split/straddle jump, front tuck
  16. Full toe turn
  17. R/O, BHS, back layout
  18. Front walkover
  19. Punch front, punch front
  20. Front tuck 1/2
  21. FHS, front tuck/pike
  22. Tour jete 1/2
  23. Straddle jump, straddle jump
  24. Punch front layout
  25. BHS, straddle jump
  26. 2/1 toe turn
  27. R/O, BHS, back tuck
  28. R/O, straddle jump
  29. Back walkover