Straddlejump,straddlejumpTurningjumpFrontwalkoverStandingbacktuck2/1 toeturnFronttuck1/22-saltopass4-180degreeleaps/jumpsR/O,BHS,back tuckRingjump orleapSwitchleapPunchfront,punchfrontPunchfrontlayoutFrontaerialR/O,BHS,backlayoutBHS,straddlejumpBackextensionrollFull toeturnSwitchsideleapR/O,straddlejumpTourjete 1/2L or wolfturn(full)SideaerialBackwalkover3/2 toeturnSplit/straddlejump, fronttuck3-180jumpsconnectedFHS,fronttuck/pikeTourjeteStraddlejump,straddlejumpTurningjumpFrontwalkoverStandingbacktuck2/1 toeturnFronttuck1/22-saltopass4-180degreeleaps/jumpsR/O,BHS,back tuckRingjump orleapSwitchleapPunchfront,punchfrontPunchfrontlayoutFrontaerialR/O,BHS,backlayoutBHS,straddlejumpBackextensionrollFull toeturnSwitchsideleapR/O,straddlejumpTourjete 1/2L or wolfturn(full)SideaerialBackwalkover3/2 toeturnSplit/straddlejump, fronttuck3-180jumpsconnectedFHS,fronttuck/pikeTourjete

Level 5/6 Floor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Straddle jump, straddle jump
  2. Turning jump
  3. Front walkover
  4. Standing back tuck
  5. 2/1 toe turn
  6. Front tuck 1/2
  7. 2-salto pass
  8. 4-180 degree leaps/jumps
  9. R/O, BHS, back tuck
  10. Ring jump or leap
  11. Switch leap
  12. Punch front, punch front
  13. Punch front layout
  14. Front aerial
  15. R/O, BHS, back layout
  16. BHS, straddle jump
  17. Back extension roll
  18. Full toe turn
  19. Switch side leap
  20. R/O, straddle jump
  21. Tour jete 1/2
  22. L or wolf turn (full)
  23. Side aerial
  24. Back walkover
  25. 3/2 toe turn
  26. Split/straddle jump, front tuck
  27. 3-180 jumps connected
  28. FHS, front tuck/pike
  29. Tour jete