SwitchleapBackextensionrollStandingbacktuckStraddlejump,straddlejumpSplit/straddlejump, fronttuckFrontaerialBackwalkoverPunchfrontlayoutTourjete 1/2L or wolfturn(full)R/O,BHS,back tuckR/O,straddlejumpTourjete3/2 toeturnR/O,BHS,backlayoutFrontwalkoverFronttuck1/23-180jumpsconnectedRingjump orleapFull toeturnSwitchsideleapTurningjumpFHS,fronttuck/pikeBHS,straddlejump2-saltopassPunchfront,punchfront2/1 toeturn4-180degreeleaps/jumpsSideaerialSwitchleapBackextensionrollStandingbacktuckStraddlejump,straddlejumpSplit/straddlejump, fronttuckFrontaerialBackwalkoverPunchfrontlayoutTourjete 1/2L or wolfturn(full)R/O,BHS,back tuckR/O,straddlejumpTourjete3/2 toeturnR/O,BHS,backlayoutFrontwalkoverFronttuck1/23-180jumpsconnectedRingjump orleapFull toeturnSwitchsideleapTurningjumpFHS,fronttuck/pikeBHS,straddlejump2-saltopassPunchfront,punchfront2/1 toeturn4-180degreeleaps/jumpsSideaerial

Level 5/6 Floor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Switch leap
  2. Back extension roll
  3. Standing back tuck
  4. Straddle jump, straddle jump
  5. Split/straddle jump, front tuck
  6. Front aerial
  7. Back walkover
  8. Punch front layout
  9. Tour jete 1/2
  10. L or wolf turn (full)
  11. R/O, BHS, back tuck
  12. R/O, straddle jump
  13. Tour jete
  14. 3/2 toe turn
  15. R/O, BHS, back layout
  16. Front walkover
  17. Front tuck 1/2
  18. 3-180 jumps connected
  19. Ring jump or leap
  20. Full toe turn
  21. Switch side leap
  22. Turning jump
  23. FHS, front tuck/pike
  24. BHS, straddle jump
  25. 2-salto pass
  26. Punch front, punch front
  27. 2/1 toe turn
  28. 4-180 degree leaps/jumps
  29. Side aerial