Standingbacktuck3-180jumpsconnectedRingjump orleapBackwalkoverPunchfrontlayoutFHS,fronttuck/pikeR/O,straddlejumpFull toeturnPunchfront,punchfrontR/O,BHS,back tuck2/1 toeturnSwitchleapSideaerialTurningjumpL or wolfturn(full)FrontaerialSwitchsideleapFronttuck1/2BackextensionrollSplit/straddlejump, fronttuckR/O,BHS,backlayoutBHS,straddlejump2-saltopassStraddlejump,straddlejump3/2 toeturnTourjete 1/24-180degreeleaps/jumpsTourjeteFrontwalkoverStandingbacktuck3-180jumpsconnectedRingjump orleapBackwalkoverPunchfrontlayoutFHS,fronttuck/pikeR/O,straddlejumpFull toeturnPunchfront,punchfrontR/O,BHS,back tuck2/1 toeturnSwitchleapSideaerialTurningjumpL or wolfturn(full)FrontaerialSwitchsideleapFronttuck1/2BackextensionrollSplit/straddlejump, fronttuckR/O,BHS,backlayoutBHS,straddlejump2-saltopassStraddlejump,straddlejump3/2 toeturnTourjete 1/24-180degreeleaps/jumpsTourjeteFrontwalkover

Level 5/6 Floor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Standing back tuck
  2. 3-180 jumps connected
  3. Ring jump or leap
  4. Back walkover
  5. Punch front layout
  6. FHS, front tuck/pike
  7. R/O, straddle jump
  8. Full toe turn
  9. Punch front, punch front
  10. R/O, BHS, back tuck
  11. 2/1 toe turn
  12. Switch leap
  13. Side aerial
  14. Turning jump
  15. L or wolf turn (full)
  16. Front aerial
  17. Switch side leap
  18. Front tuck 1/2
  19. Back extension roll
  20. Split/straddle jump, front tuck
  21. R/O, BHS, back layout
  22. BHS, straddle jump
  23. 2-salto pass
  24. Straddle jump, straddle jump
  25. 3/2 toe turn
  26. Tour jete 1/2
  27. 4-180 degree leaps/jumps
  28. Tour jete
  29. Front walkover