Backextensionroll2/1 toeturnPunchfrontlayout3-180jumpsconnectedTourjete 1/22-saltopassFronttuck1/2Ringjump orleapTourjeteSplit/straddlejump, fronttuckSwitchleap3/2 toeturnR/O,BHS,backlayoutFull toeturnFrontwalkoverStandingbacktuckStraddlejump,straddlejumpTurningjumpR/O,BHS,back tuckSideaerialL or wolfturn(full)BHS,straddlejumpSwitchsideleapFrontaerialBackwalkover4-180degreeleaps/jumpsFHS,fronttuck/pikeR/O,straddlejumpPunchfront,punchfrontBackextensionroll2/1 toeturnPunchfrontlayout3-180jumpsconnectedTourjete 1/22-saltopassFronttuck1/2Ringjump orleapTourjeteSplit/straddlejump, fronttuckSwitchleap3/2 toeturnR/O,BHS,backlayoutFull toeturnFrontwalkoverStandingbacktuckStraddlejump,straddlejumpTurningjumpR/O,BHS,back tuckSideaerialL or wolfturn(full)BHS,straddlejumpSwitchsideleapFrontaerialBackwalkover4-180degreeleaps/jumpsFHS,fronttuck/pikeR/O,straddlejumpPunchfront,punchfront

Level 5/6 Floor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Back extension roll
  2. 2/1 toe turn
  3. Punch front layout
  4. 3-180 jumps connected
  5. Tour jete 1/2
  6. 2-salto pass
  7. Front tuck 1/2
  8. Ring jump or leap
  9. Tour jete
  10. Split/straddle jump, front tuck
  11. Switch leap
  12. 3/2 toe turn
  13. R/O, BHS, back layout
  14. Full toe turn
  15. Front walkover
  16. Standing back tuck
  17. Straddle jump, straddle jump
  18. Turning jump
  19. R/O, BHS, back tuck
  20. Side aerial
  21. L or wolf turn (full)
  22. BHS, straddle jump
  23. Switch side leap
  24. Front aerial
  25. Back walkover
  26. 4-180 degree leaps/jumps
  27. FHS, front tuck/pike
  28. R/O, straddle jump
  29. Punch front, punch front