FHS,fronttuck/pikePunchfrontlayoutR/O,BHS,back tuckSwitchsideleapStandingbacktuckRingjump orleapFrontaerialTurningjumpSplit/straddlejump, fronttuckBackextensionrollTourjete 1/2R/O,straddlejumpBackwalkover2/1 toeturnStraddlejump,straddlejumpSwitchleapSideaerial4-180degreeleaps/jumpsFrontwalkoverR/O,BHS,backlayoutFronttuck1/2Full toeturnTourjete3-180jumpsconnectedPunchfront,punchfrontBHS,straddlejump3/2 toeturnL or wolfturn(full)2-saltopassFHS,fronttuck/pikePunchfrontlayoutR/O,BHS,back tuckSwitchsideleapStandingbacktuckRingjump orleapFrontaerialTurningjumpSplit/straddlejump, fronttuckBackextensionrollTourjete 1/2R/O,straddlejumpBackwalkover2/1 toeturnStraddlejump,straddlejumpSwitchleapSideaerial4-180degreeleaps/jumpsFrontwalkoverR/O,BHS,backlayoutFronttuck1/2Full toeturnTourjete3-180jumpsconnectedPunchfront,punchfrontBHS,straddlejump3/2 toeturnL or wolfturn(full)2-saltopass

Level 5/6 Floor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. FHS, front tuck/pike
  2. Punch front layout
  3. R/O, BHS, back tuck
  4. Switch side leap
  5. Standing back tuck
  6. Ring jump or leap
  7. Front aerial
  8. Turning jump
  9. Split/straddle jump, front tuck
  10. Back extension roll
  11. Tour jete 1/2
  12. R/O, straddle jump
  13. Back walkover
  14. 2/1 toe turn
  15. Straddle jump, straddle jump
  16. Switch leap
  17. Side aerial
  18. 4-180 degree leaps/jumps
  19. Front walkover
  20. R/O, BHS, back layout
  21. Front tuck 1/2
  22. Full toe turn
  23. Tour jete
  24. 3-180 jumps connected
  25. Punch front, punch front
  26. BHS, straddle jump
  27. 3/2 toe turn
  28. L or wolf turn (full)
  29. 2-salto pass