3/2 toeturnFrontwalkoverFHS,fronttuck/pikeSwitchleapBHS,straddlejumpSideaerialR/O,BHS,back tuckTourjete 1/2R/O,BHS,backlayoutSwitchsideleap2-saltopassFronttuck1/2L or wolfturn(full)Punchfront,punchfront3-180jumpsconnectedFrontaerialFull toeturnR/O,straddlejumpStraddlejump,straddlejumpBackwalkoverTurningjump4-180degreeleaps/jumpsPunchfrontlayout2/1 toeturnStandingbacktuckBackextensionrollSplit/straddlejump, fronttuckTourjeteRingjump orleap3/2 toeturnFrontwalkoverFHS,fronttuck/pikeSwitchleapBHS,straddlejumpSideaerialR/O,BHS,back tuckTourjete 1/2R/O,BHS,backlayoutSwitchsideleap2-saltopassFronttuck1/2L or wolfturn(full)Punchfront,punchfront3-180jumpsconnectedFrontaerialFull toeturnR/O,straddlejumpStraddlejump,straddlejumpBackwalkoverTurningjump4-180degreeleaps/jumpsPunchfrontlayout2/1 toeturnStandingbacktuckBackextensionrollSplit/straddlejump, fronttuckTourjeteRingjump orleap

Level 5/6 Floor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 3/2 toe turn
  2. Front walkover
  3. FHS, front tuck/pike
  4. Switch leap
  5. BHS, straddle jump
  6. Side aerial
  7. R/O, BHS, back tuck
  8. Tour jete 1/2
  9. R/O, BHS, back layout
  10. Switch side leap
  11. 2-salto pass
  12. Front tuck 1/2
  13. L or wolf turn (full)
  14. Punch front, punch front
  15. 3-180 jumps connected
  16. Front aerial
  17. Full toe turn
  18. R/O, straddle jump
  19. Straddle jump, straddle jump
  20. Back walkover
  21. Turning jump
  22. 4-180 degree leaps/jumps
  23. Punch front layout
  24. 2/1 toe turn
  25. Standing back tuck
  26. Back extension roll
  27. Split/straddle jump, front tuck
  28. Tour jete
  29. Ring jump or leap