L or wolfturn(full)R/O,BHS,back tuckRingjump orleapFrontwalkoverSideaerialTourjete 1/2R/O,straddlejumpPunchfront,punchfrontSwitchsideleapBackextensionrollFHS,fronttuck/pikeBackwalkoverR/O,BHS,backlayout2-saltopassPunchfrontlayoutFronttuck1/2Straddlejump,straddlejumpStandingbacktuckFull toeturnBHS,straddlejumpSplit/straddlejump, fronttuckTurningjump2/1 toeturnFrontaerial4-180degreeleaps/jumps3-180jumpsconnectedSwitchleapTourjete3/2 toeturnL or wolfturn(full)R/O,BHS,back tuckRingjump orleapFrontwalkoverSideaerialTourjete 1/2R/O,straddlejumpPunchfront,punchfrontSwitchsideleapBackextensionrollFHS,fronttuck/pikeBackwalkoverR/O,BHS,backlayout2-saltopassPunchfrontlayoutFronttuck1/2Straddlejump,straddlejumpStandingbacktuckFull toeturnBHS,straddlejumpSplit/straddlejump, fronttuckTurningjump2/1 toeturnFrontaerial4-180degreeleaps/jumps3-180jumpsconnectedSwitchleapTourjete3/2 toeturn

Level 5/6 Floor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. L or wolf turn (full)
  2. R/O, BHS, back tuck
  3. Ring jump or leap
  4. Front walkover
  5. Side aerial
  6. Tour jete 1/2
  7. R/O, straddle jump
  8. Punch front, punch front
  9. Switch side leap
  10. Back extension roll
  11. FHS, front tuck/pike
  12. Back walkover
  13. R/O, BHS, back layout
  14. 2-salto pass
  15. Punch front layout
  16. Front tuck 1/2
  17. Straddle jump, straddle jump
  18. Standing back tuck
  19. Full toe turn
  20. BHS, straddle jump
  21. Split/straddle jump, front tuck
  22. Turning jump
  23. 2/1 toe turn
  24. Front aerial
  25. 4-180 degree leaps/jumps
  26. 3-180 jumps connected
  27. Switch leap
  28. Tour jete
  29. 3/2 toe turn