TurningjumpPunchfront,punchfrontBackwalkoverBHS,straddlejump3-180jumpsconnectedTourjete 1/2Standingbacktuck2-saltopassR/O,straddlejumpBackextensionrollL or wolfturn(full)FHS,fronttuck/pikeFrontwalkoverFrontaerialR/O,BHS,backlayoutRingjump orleapSplit/straddlejump, fronttuckTourjeteSwitchsideleapStraddlejump,straddlejump4-180degreeleaps/jumpsFronttuck1/2PunchfrontlayoutSwitchleapR/O,BHS,back tuckSideaerial3/2 toeturn2/1 toeturnFull toeturnTurningjumpPunchfront,punchfrontBackwalkoverBHS,straddlejump3-180jumpsconnectedTourjete 1/2Standingbacktuck2-saltopassR/O,straddlejumpBackextensionrollL or wolfturn(full)FHS,fronttuck/pikeFrontwalkoverFrontaerialR/O,BHS,backlayoutRingjump orleapSplit/straddlejump, fronttuckTourjeteSwitchsideleapStraddlejump,straddlejump4-180degreeleaps/jumpsFronttuck1/2PunchfrontlayoutSwitchleapR/O,BHS,back tuckSideaerial3/2 toeturn2/1 toeturnFull toeturn

Level 5/6 Floor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Turning jump
  2. Punch front, punch front
  3. Back walkover
  4. BHS, straddle jump
  5. 3-180 jumps connected
  6. Tour jete 1/2
  7. Standing back tuck
  8. 2-salto pass
  9. R/O, straddle jump
  10. Back extension roll
  11. L or wolf turn (full)
  12. FHS, front tuck/pike
  13. Front walkover
  14. Front aerial
  15. R/O, BHS, back layout
  16. Ring jump or leap
  17. Split/straddle jump, front tuck
  18. Tour jete
  19. Switch side leap
  20. Straddle jump, straddle jump
  21. 4-180 degree leaps/jumps
  22. Front tuck 1/2
  23. Punch front layout
  24. Switch leap
  25. R/O, BHS, back tuck
  26. Side aerial
  27. 3/2 toe turn
  28. 2/1 toe turn
  29. Full toe turn