3/2 toeturnStandingbacktuckFull toeturn2/1 toeturnSwitchsideleapFronttuck1/2Tourjete 1/2FHS,fronttuck/pikeBHS,straddlejumpBackwalkoverTourjeteFrontwalkoverStraddlejump,straddlejumpL or wolfturn(full)TurningjumpR/O,BHS,backlayoutPunchfront,punchfrontR/O,straddlejumpSplit/straddlejump, fronttuck4-180degreeleaps/jumpsBackextensionrollPunchfrontlayout3-180jumpsconnectedSwitchleapR/O,BHS,back tuckRingjump orleap2-saltopassSideaerialFrontaerial3/2 toeturnStandingbacktuckFull toeturn2/1 toeturnSwitchsideleapFronttuck1/2Tourjete 1/2FHS,fronttuck/pikeBHS,straddlejumpBackwalkoverTourjeteFrontwalkoverStraddlejump,straddlejumpL or wolfturn(full)TurningjumpR/O,BHS,backlayoutPunchfront,punchfrontR/O,straddlejumpSplit/straddlejump, fronttuck4-180degreeleaps/jumpsBackextensionrollPunchfrontlayout3-180jumpsconnectedSwitchleapR/O,BHS,back tuckRingjump orleap2-saltopassSideaerialFrontaerial

Level 5/6 Floor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. 3/2 toe turn
  2. Standing back tuck
  3. Full toe turn
  4. 2/1 toe turn
  5. Switch side leap
  6. Front tuck 1/2
  7. Tour jete 1/2
  8. FHS, front tuck/pike
  9. BHS, straddle jump
  10. Back walkover
  11. Tour jete
  12. Front walkover
  13. Straddle jump, straddle jump
  14. L or wolf turn (full)
  15. Turning jump
  16. R/O, BHS, back layout
  17. Punch front, punch front
  18. R/O, straddle jump
  19. Split/straddle jump, front tuck
  20. 4-180 degree leaps/jumps
  21. Back extension roll
  22. Punch front layout
  23. 3-180 jumps connected
  24. Switch leap
  25. R/O, BHS, back tuck
  26. Ring jump or leap
  27. 2-salto pass
  28. Side aerial
  29. Front aerial