3/2 toeturnFHS,fronttuck/pike2-saltopassRingjump orleapBHS,straddlejumpPunchfront,punchfrontFull toeturn3-180jumpsconnectedTourjeteFronttuck1/2R/O,BHS,back tuckSwitchleapStandingbacktuckSwitchsideleap4-180degreeleaps/jumpsSplit/straddlejump, fronttuck2/1 toeturnTurningjumpSideaerialBackextensionrollTourjete 1/2Straddlejump,straddlejumpR/O,straddlejumpR/O,BHS,backlayoutL or wolfturn(full)BackwalkoverFrontwalkoverFrontaerialPunchfrontlayout3/2 toeturnFHS,fronttuck/pike2-saltopassRingjump orleapBHS,straddlejumpPunchfront,punchfrontFull toeturn3-180jumpsconnectedTourjeteFronttuck1/2R/O,BHS,back tuckSwitchleapStandingbacktuckSwitchsideleap4-180degreeleaps/jumpsSplit/straddlejump, fronttuck2/1 toeturnTurningjumpSideaerialBackextensionrollTourjete 1/2Straddlejump,straddlejumpR/O,straddlejumpR/O,BHS,backlayoutL or wolfturn(full)BackwalkoverFrontwalkoverFrontaerialPunchfrontlayout

Level 5/6 Floor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 3/2 toe turn
  2. FHS, front tuck/pike
  3. 2-salto pass
  4. Ring jump or leap
  5. BHS, straddle jump
  6. Punch front, punch front
  7. Full toe turn
  8. 3-180 jumps connected
  9. Tour jete
  10. Front tuck 1/2
  11. R/O, BHS, back tuck
  12. Switch leap
  13. Standing back tuck
  14. Switch side leap
  15. 4-180 degree leaps/jumps
  16. Split/straddle jump, front tuck
  17. 2/1 toe turn
  18. Turning jump
  19. Side aerial
  20. Back extension roll
  21. Tour jete 1/2
  22. Straddle jump, straddle jump
  23. R/O, straddle jump
  24. R/O, BHS, back layout
  25. L or wolf turn (full)
  26. Back walkover
  27. Front walkover
  28. Front aerial
  29. Punch front layout