FrontaerialFull toeturnFronttuck1/2BHS,straddlejumpSwitchleap2/1 toeturnFrontwalkoverR/O,BHS,backlayoutPunchfrontlayoutR/O,straddlejumpStandingbacktuck2-saltopassBackextensionrollTurningjumpFHS,fronttuck/pikeBackwalkoverTourjeteSplit/straddlejump, fronttuckSwitchsideleap3/2 toeturn4-180degreeleaps/jumpsSideaerialTourjete 1/2Punchfront,punchfrontL or wolfturn(full)Ringjump orleapStraddlejump,straddlejumpR/O,BHS,back tuck3-180jumpsconnectedFrontaerialFull toeturnFronttuck1/2BHS,straddlejumpSwitchleap2/1 toeturnFrontwalkoverR/O,BHS,backlayoutPunchfrontlayoutR/O,straddlejumpStandingbacktuck2-saltopassBackextensionrollTurningjumpFHS,fronttuck/pikeBackwalkoverTourjeteSplit/straddlejump, fronttuckSwitchsideleap3/2 toeturn4-180degreeleaps/jumpsSideaerialTourjete 1/2Punchfront,punchfrontL or wolfturn(full)Ringjump orleapStraddlejump,straddlejumpR/O,BHS,back tuck3-180jumpsconnected

Level 5/6 Floor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Front aerial
  2. Full toe turn
  3. Front tuck 1/2
  4. BHS, straddle jump
  5. Switch leap
  6. 2/1 toe turn
  7. Front walkover
  8. R/O, BHS, back layout
  9. Punch front layout
  10. R/O, straddle jump
  11. Standing back tuck
  12. 2-salto pass
  13. Back extension roll
  14. Turning jump
  15. FHS, front tuck/pike
  16. Back walkover
  17. Tour jete
  18. Split/straddle jump, front tuck
  19. Switch side leap
  20. 3/2 toe turn
  21. 4-180 degree leaps/jumps
  22. Side aerial
  23. Tour jete 1/2
  24. Punch front, punch front
  25. L or wolf turn (full)
  26. Ring jump or leap
  27. Straddle jump, straddle jump
  28. R/O, BHS, back tuck
  29. 3-180 jumps connected