TurningjumpR/O,straddlejumpTourjeteFull toeturnSideaerialSwitchleapStraddlejump,straddlejumpBHS,straddlejumpR/O,BHS,backlayout3-180jumpsconnected2-saltopassR/O,BHS,back tuckSwitchsideleapPunchfront,punchfrontRingjump orleapFHS,fronttuck/pike3/2 toeturn4-180degreeleaps/jumpsStandingbacktuckFrontaerialTourjete 1/2Split/straddlejump, fronttuckFrontwalkoverFronttuck1/2L or wolfturn(full)Punchfrontlayout2/1 toeturnBackwalkoverBackextensionrollTurningjumpR/O,straddlejumpTourjeteFull toeturnSideaerialSwitchleapStraddlejump,straddlejumpBHS,straddlejumpR/O,BHS,backlayout3-180jumpsconnected2-saltopassR/O,BHS,back tuckSwitchsideleapPunchfront,punchfrontRingjump orleapFHS,fronttuck/pike3/2 toeturn4-180degreeleaps/jumpsStandingbacktuckFrontaerialTourjete 1/2Split/straddlejump, fronttuckFrontwalkoverFronttuck1/2L or wolfturn(full)Punchfrontlayout2/1 toeturnBackwalkoverBackextensionroll

Level 5/6 Floor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Turning jump
  2. R/O, straddle jump
  3. Tour jete
  4. Full toe turn
  5. Side aerial
  6. Switch leap
  7. Straddle jump, straddle jump
  8. BHS, straddle jump
  9. R/O, BHS, back layout
  10. 3-180 jumps connected
  11. 2-salto pass
  12. R/O, BHS, back tuck
  13. Switch side leap
  14. Punch front, punch front
  15. Ring jump or leap
  16. FHS, front tuck/pike
  17. 3/2 toe turn
  18. 4-180 degree leaps/jumps
  19. Standing back tuck
  20. Front aerial
  21. Tour jete 1/2
  22. Split/straddle jump, front tuck
  23. Front walkover
  24. Front tuck 1/2
  25. L or wolf turn (full)
  26. Punch front layout
  27. 2/1 toe turn
  28. Back walkover
  29. Back extension roll