SwitchleapFHS,fronttuck/pikeStandingbacktuck2-saltopass3-180jumpsconnectedSwitchsideleapFull toeturnTourjete 1/2Frontwalkover2/1 toeturnSideaerialRingjump orleapFrontaerialFronttuck1/24-180degreeleaps/jumps3/2 toeturnPunchfront,punchfrontR/O,BHS,backlayoutBackwalkoverTourjetePunchfrontlayoutL or wolfturn(full)R/O,BHS,back tuckBackextensionrollBHS,straddlejumpSplit/straddlejump, fronttuckTurningjumpStraddlejump,straddlejumpR/O,straddlejumpSwitchleapFHS,fronttuck/pikeStandingbacktuck2-saltopass3-180jumpsconnectedSwitchsideleapFull toeturnTourjete 1/2Frontwalkover2/1 toeturnSideaerialRingjump orleapFrontaerialFronttuck1/24-180degreeleaps/jumps3/2 toeturnPunchfront,punchfrontR/O,BHS,backlayoutBackwalkoverTourjetePunchfrontlayoutL or wolfturn(full)R/O,BHS,back tuckBackextensionrollBHS,straddlejumpSplit/straddlejump, fronttuckTurningjumpStraddlejump,straddlejumpR/O,straddlejump

Level 5/6 Floor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Switch leap
  2. FHS, front tuck/pike
  3. Standing back tuck
  4. 2-salto pass
  5. 3-180 jumps connected
  6. Switch side leap
  7. Full toe turn
  8. Tour jete 1/2
  9. Front walkover
  10. 2/1 toe turn
  11. Side aerial
  12. Ring jump or leap
  13. Front aerial
  14. Front tuck 1/2
  15. 4-180 degree leaps/jumps
  16. 3/2 toe turn
  17. Punch front, punch front
  18. R/O, BHS, back layout
  19. Back walkover
  20. Tour jete
  21. Punch front layout
  22. L or wolf turn (full)
  23. R/O, BHS, back tuck
  24. Back extension roll
  25. BHS, straddle jump
  26. Split/straddle jump, front tuck
  27. Turning jump
  28. Straddle jump, straddle jump
  29. R/O, straddle jump