SwitchleapFHS,fronttuck/pikeRingjump orleap3-180jumpsconnectedBackextensionrollSplit/straddlejump, fronttuckBackwalkoverFrontwalkoverSideaerialL or wolfturn(full)Straddlejump,straddlejumpFrontaerialR/O,BHS,back tuckTourjete 1/2R/O,BHS,backlayoutSwitchsideleapPunchfrontlayoutBHS,straddlejumpStandingbacktuckFronttuck1/2Punchfront,punchfrontTourjete2-saltopassR/O,straddlejumpFull toeturnTurningjump3/2 toeturn2/1 toeturn4-180degreeleaps/jumpsSwitchleapFHS,fronttuck/pikeRingjump orleap3-180jumpsconnectedBackextensionrollSplit/straddlejump, fronttuckBackwalkoverFrontwalkoverSideaerialL or wolfturn(full)Straddlejump,straddlejumpFrontaerialR/O,BHS,back tuckTourjete 1/2R/O,BHS,backlayoutSwitchsideleapPunchfrontlayoutBHS,straddlejumpStandingbacktuckFronttuck1/2Punchfront,punchfrontTourjete2-saltopassR/O,straddlejumpFull toeturnTurningjump3/2 toeturn2/1 toeturn4-180degreeleaps/jumps

Level 5/6 Floor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Switch leap
  2. FHS, front tuck/pike
  3. Ring jump or leap
  4. 3-180 jumps connected
  5. Back extension roll
  6. Split/straddle jump, front tuck
  7. Back walkover
  8. Front walkover
  9. Side aerial
  10. L or wolf turn (full)
  11. Straddle jump, straddle jump
  12. Front aerial
  13. R/O, BHS, back tuck
  14. Tour jete 1/2
  15. R/O, BHS, back layout
  16. Switch side leap
  17. Punch front layout
  18. BHS, straddle jump
  19. Standing back tuck
  20. Front tuck 1/2
  21. Punch front, punch front
  22. Tour jete
  23. 2-salto pass
  24. R/O, straddle jump
  25. Full toe turn
  26. Turning jump
  27. 3/2 toe turn
  28. 2/1 toe turn
  29. 4-180 degree leaps/jumps