R/O,BHS,backlayoutTurningjump4-180degreeleaps/jumpsBackwalkoverL or wolfturn(full)SwitchsideleapSideaerialStraddlejump,straddlejumpR/O,straddlejumpFronttuck1/2SwitchleapRingjump orleapPunchfront,punchfrontStandingbacktuckFrontwalkoverBHS,straddlejumpFHS,fronttuck/pike3/2 toeturnR/O,BHS,back tuckBackextensionroll2/1 toeturnPunchfrontlayoutSplit/straddlejump, fronttuck2-saltopassFull toeturn3-180jumpsconnectedTourjeteFrontaerialTourjete 1/2R/O,BHS,backlayoutTurningjump4-180degreeleaps/jumpsBackwalkoverL or wolfturn(full)SwitchsideleapSideaerialStraddlejump,straddlejumpR/O,straddlejumpFronttuck1/2SwitchleapRingjump orleapPunchfront,punchfrontStandingbacktuckFrontwalkoverBHS,straddlejumpFHS,fronttuck/pike3/2 toeturnR/O,BHS,back tuckBackextensionroll2/1 toeturnPunchfrontlayoutSplit/straddlejump, fronttuck2-saltopassFull toeturn3-180jumpsconnectedTourjeteFrontaerialTourjete 1/2

Level 5/6 Floor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. R/O, BHS, back layout
  2. Turning jump
  3. 4-180 degree leaps/jumps
  4. Back walkover
  5. L or wolf turn (full)
  6. Switch side leap
  7. Side aerial
  8. Straddle jump, straddle jump
  9. R/O, straddle jump
  10. Front tuck 1/2
  11. Switch leap
  12. Ring jump or leap
  13. Punch front, punch front
  14. Standing back tuck
  15. Front walkover
  16. BHS, straddle jump
  17. FHS, front tuck/pike
  18. 3/2 toe turn
  19. R/O, BHS, back tuck
  20. Back extension roll
  21. 2/1 toe turn
  22. Punch front layout
  23. Split/straddle jump, front tuck
  24. 2-salto pass
  25. Full toe turn
  26. 3-180 jumps connected
  27. Tour jete
  28. Front aerial
  29. Tour jete 1/2