ClimaxExpostionMoodToneCharacterIronyProtagonistfallingactionPlotPointof viewToneSettingexternalconflictForeshadowingMoodThemeDynamiccharcaterFlashbackRisingactionInternalconflictConflictAntagonistResolutionStaticcharacterClimaxExpostionMoodToneCharacterIronyProtagonistfallingactionPlotPointof viewToneSettingexternalconflictForeshadowingMoodThemeDynamiccharcaterFlashbackRisingactionInternalconflictConflictAntagonistResolutionStaticcharacter

Elements of a story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Climax
  2. Expostion
  3. Mood
  4. Tone
  5. Character
  6. Irony
  7. Protagonist
  8. falling action
  9. Plot
  10. Point of view
  11. Tone
  12. Setting
  13. external conflict
  14. Foreshadowing
  15. Mood
  16. Theme
  17. Dynamic charcater
  18. Flashback
  19. Rising action
  20. Internal conflict
  21. Conflict
  22. Antagonist
  23. Resolution
  24. Static character