PlotIronyPointof viewFlashbackSettingToneRisingactionForeshadowingInternalconflictThemefallingactionClimaxDynamiccharcaterExpostionConflictCharacterMoodToneProtagonistResolutionAntagonistexternalconflictMoodStaticcharacterPlotIronyPointof viewFlashbackSettingToneRisingactionForeshadowingInternalconflictThemefallingactionClimaxDynamiccharcaterExpostionConflictCharacterMoodToneProtagonistResolutionAntagonistexternalconflictMoodStaticcharacter

Elements of a story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Plot
  2. Irony
  3. Point of view
  4. Flashback
  5. Setting
  6. Tone
  7. Rising action
  8. Foreshadowing
  9. Internal conflict
  10. Theme
  11. falling action
  12. Climax
  13. Dynamic charcater
  14. Expostion
  15. Conflict
  16. Character
  17. Mood
  18. Tone
  19. Protagonist
  20. Resolution
  21. Antagonist
  22. external conflict
  23. Mood
  24. Static character