CharacterTonePointof viewAntagonistToneFlashbackMoodClimaxForeshadowingexternalconflictResolutionConflictPlotRisingactionThemeInternalconflictProtagonistIronyExpostionDynamiccharcaterMoodSettingStaticcharacterfallingactionCharacterTonePointof viewAntagonistToneFlashbackMoodClimaxForeshadowingexternalconflictResolutionConflictPlotRisingactionThemeInternalconflictProtagonistIronyExpostionDynamiccharcaterMoodSettingStaticcharacterfallingaction

Elements of a story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Character
  2. Tone
  3. Point of view
  4. Antagonist
  5. Tone
  6. Flashback
  7. Mood
  8. Climax
  9. Foreshadowing
  10. external conflict
  11. Resolution
  12. Conflict
  13. Plot
  14. Rising action
  15. Theme
  16. Internal conflict
  17. Protagonist
  18. Irony
  19. Expostion
  20. Dynamic charcater
  21. Mood
  22. Setting
  23. Static character
  24. falling action