RisingactionPlotIronyPointof viewResolutionProtagonistConflictFlashbackDynamiccharcaterForeshadowingCharacterExpostionThemeStaticcharacterMoodToneClimaxAntagonistfallingactionMoodInternalconflictexternalconflictToneSettingRisingactionPlotIronyPointof viewResolutionProtagonistConflictFlashbackDynamiccharcaterForeshadowingCharacterExpostionThemeStaticcharacterMoodToneClimaxAntagonistfallingactionMoodInternalconflictexternalconflictToneSetting

Elements of a story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rising action
  2. Plot
  3. Irony
  4. Point of view
  5. Resolution
  6. Protagonist
  7. Conflict
  8. Flashback
  9. Dynamic charcater
  10. Foreshadowing
  11. Character
  12. Expostion
  13. Theme
  14. Static character
  15. Mood
  16. Tone
  17. Climax
  18. Antagonist
  19. falling action
  20. Mood
  21. Internal conflict
  22. external conflict
  23. Tone
  24. Setting