IronyInternalConflictToneFallingActionStaticCharacterSettingForeshadowingPoint ofViewDynamicCharacterResoultionCharacterMoodMoodThemeExternalConflictClimaxProtaganistPlotIronyRisingActionFlashbackAntagonistExpositionConflictIronyInternalConflictToneFallingActionStaticCharacterSettingForeshadowingPoint ofViewDynamicCharacterResoultionCharacterMoodMoodThemeExternalConflictClimaxProtaganistPlotIronyRisingActionFlashbackAntagonistExpositionConflict

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Irony
  2. Internal Conflict
  3. Tone
  4. Falling Action
  5. Static Character
  6. Setting
  7. Foreshadowing
  8. Point of View
  9. Dynamic Character
  10. Resoultion
  11. Character
  12. Mood
  13. Mood
  14. Theme
  15. External Conflict
  16. Climax
  17. Protaganist
  18. Plot
  19. Irony
  20. Rising Action
  21. Flashback
  22. Antagonist
  23. Exposition
  24. Conflict