ExternalConflictAntagonistMoodClimaxIronyCharacterToneRisingActionProtaganistDynamicCharacterPlotInternalConflictSettingFlashbackStaticCharacterMoodResoultionPoint ofViewIronyConflictExpositionFallingActionThemeForeshadowingExternalConflictAntagonistMoodClimaxIronyCharacterToneRisingActionProtaganistDynamicCharacterPlotInternalConflictSettingFlashbackStaticCharacterMoodResoultionPoint ofViewIronyConflictExpositionFallingActionThemeForeshadowing

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. External Conflict
  2. Antagonist
  3. Mood
  4. Climax
  5. Irony
  6. Character
  7. Tone
  8. Rising Action
  9. Protaganist
  10. Dynamic Character
  11. Plot
  12. Internal Conflict
  13. Setting
  14. Flashback
  15. Static Character
  16. Mood
  17. Resoultion
  18. Point of View
  19. Irony
  20. Conflict
  21. Exposition
  22. Falling Action
  23. Theme
  24. Foreshadowing