InternalConflictStaticCharacterResoultionDynamicCharacterForeshadowingConflictExpositionMoodClimaxRisingActionIronySettingProtaganistFlashbackThemeAntagonistToneCharacterPlotExternalConflictMoodPoint ofViewIronyFallingActionInternalConflictStaticCharacterResoultionDynamicCharacterForeshadowingConflictExpositionMoodClimaxRisingActionIronySettingProtaganistFlashbackThemeAntagonistToneCharacterPlotExternalConflictMoodPoint ofViewIronyFallingAction

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Internal Conflict
  2. Static Character
  3. Resoultion
  4. Dynamic Character
  5. Foreshadowing
  6. Conflict
  7. Exposition
  8. Mood
  9. Climax
  10. Rising Action
  11. Irony
  12. Setting
  13. Protaganist
  14. Flashback
  15. Theme
  16. Antagonist
  17. Tone
  18. Character
  19. Plot
  20. External Conflict
  21. Mood
  22. Point of View
  23. Irony
  24. Falling Action