ThemeDynamicCharacterIronyMoodStaticCharacterResoultionProtaganistInternalConflictAntagonistIronyMoodCharacterExternalConflictConflictFlashbackPoint ofViewExpositionForeshadowingToneFallingActionSettingRisingActionClimaxPlotThemeDynamicCharacterIronyMoodStaticCharacterResoultionProtaganistInternalConflictAntagonistIronyMoodCharacterExternalConflictConflictFlashbackPoint ofViewExpositionForeshadowingToneFallingActionSettingRisingActionClimaxPlot

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Theme
  2. Dynamic Character
  3. Irony
  4. Mood
  5. Static Character
  6. Resoultion
  7. Protaganist
  8. Internal Conflict
  9. Antagonist
  10. Irony
  11. Mood
  12. Character
  13. External Conflict
  14. Conflict
  15. Flashback
  16. Point of View
  17. Exposition
  18. Foreshadowing
  19. Tone
  20. Falling Action
  21. Setting
  22. Rising Action
  23. Climax
  24. Plot