ToneDynamicCharacterResoultionExpositionStaticCharacterInternalConflictProtaganistAntagonistThemeClimaxExternalConflictPlotIronyIronyFallingActionCharacterRisingActionFlashbackSettingMoodConflictMoodPoint ofViewForeshadowingToneDynamicCharacterResoultionExpositionStaticCharacterInternalConflictProtaganistAntagonistThemeClimaxExternalConflictPlotIronyIronyFallingActionCharacterRisingActionFlashbackSettingMoodConflictMoodPoint ofViewForeshadowing

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tone
  2. Dynamic Character
  3. Resoultion
  4. Exposition
  5. Static Character
  6. Internal Conflict
  7. Protaganist
  8. Antagonist
  9. Theme
  10. Climax
  11. External Conflict
  12. Plot
  13. Irony
  14. Irony
  15. Falling Action
  16. Character
  17. Rising Action
  18. Flashback
  19. Setting
  20. Mood
  21. Conflict
  22. Mood
  23. Point of View
  24. Foreshadowing