ProtagonistPointOfViewPlotFlashbackRisingActionResolutionConflictDynamicCharacterExpositionToneAntangonistInternalConflictFallingActionCharacterFore-shawdoingIronyExternalConflictProtagonistClimaxMoodToneThemeSettingStaticCharacterProtagonistPointOfViewPlotFlashbackRisingActionResolutionConflictDynamicCharacterExpositionToneAntangonistInternalConflictFallingActionCharacterFore-shawdoingIronyExternalConflictProtagonistClimaxMoodToneThemeSettingStaticCharacter

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Protagonist
  2. Point Of View
  3. Plot
  4. Flashback
  5. Rising Action
  6. Resolution
  7. Conflict
  8. Dynamic Character
  9. Exposition
  10. Tone
  11. Antangonist
  12. Internal Conflict
  13. Falling Action
  14. Character
  15. Fore-shawdoing
  16. Irony
  17. External Conflict
  18. Protagonist
  19. Climax
  20. Mood
  21. Tone
  22. Theme
  23. Setting
  24. Static Character