ProtagonistSettingThemePointOfViewCharacterFallingActionPlotExpositionInternalConflictIronyRisingActionToneFore-shawdoingResolutionExternalConflictAntangonistProtagonistFlashbackClimaxToneConflictDynamicCharacterMoodStaticCharacterProtagonistSettingThemePointOfViewCharacterFallingActionPlotExpositionInternalConflictIronyRisingActionToneFore-shawdoingResolutionExternalConflictAntangonistProtagonistFlashbackClimaxToneConflictDynamicCharacterMoodStaticCharacter

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Protagonist
  2. Setting
  3. Theme
  4. Point Of View
  5. Character
  6. Falling Action
  7. Plot
  8. Exposition
  9. Internal Conflict
  10. Irony
  11. Rising Action
  12. Tone
  13. Fore-shawdoing
  14. Resolution
  15. External Conflict
  16. Antangonist
  17. Protagonist
  18. Flashback
  19. Climax
  20. Tone
  21. Conflict
  22. Dynamic Character
  23. Mood
  24. Static Character