ProtagonistDynamicCharacterToneFlashbackFore-shawdoingClimaxExternalConflictProtagonistPointOfViewFallingActionPlotInternalConflictToneIronyResolutionExpositionRisingActionAntangonistCharacterMoodSettingStaticCharacterThemeConflictProtagonistDynamicCharacterToneFlashbackFore-shawdoingClimaxExternalConflictProtagonistPointOfViewFallingActionPlotInternalConflictToneIronyResolutionExpositionRisingActionAntangonistCharacterMoodSettingStaticCharacterThemeConflict

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Protagonist
  2. Dynamic Character
  3. Tone
  4. Flashback
  5. Fore-shawdoing
  6. Climax
  7. External Conflict
  8. Protagonist
  9. Point Of View
  10. Falling Action
  11. Plot
  12. Internal Conflict
  13. Tone
  14. Irony
  15. Resolution
  16. Exposition
  17. Rising Action
  18. Antangonist
  19. Character
  20. Mood
  21. Setting
  22. Static Character
  23. Theme
  24. Conflict