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Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. plot
  2. climax
  3. internal conflict
  4. mood
  5. antagonist
  6. setting
  7. irony
  8. theme
  9. resolution
  10. static chatacter
  11. externl conflict
  12. piont of view
  13. Flashback
  14. mood
  15. rising action
  16. fore shadowing
  17. falling action
  18. conflict
  19. exposition
  20. protagonist
  21. dynamic character
  22. character
  23. tone
  24. tone