ForeshadowFlashbackFlashbackInternalConflictIronyResolutionMoodThemeFallingActionRisingActionExternalConflictDynamicCharacterForeshadowCharacterPoint ofViewStaticCharacterProtaginistClimaxAntagonistExpositionSettingPlotCoflictToneForeshadowFlashbackFlashbackInternalConflictIronyResolutionMoodThemeFallingActionRisingActionExternalConflictDynamicCharacterForeshadowCharacterPoint ofViewStaticCharacterProtaginistClimaxAntagonistExpositionSettingPlotCoflictTone

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Foreshadow
  2. Flashback
  3. Flashback
  4. Internal Conflict
  5. Irony
  6. Resolution
  7. Mood
  8. Theme
  9. Falling Action
  10. Rising Action
  11. External Conflict
  12. Dynamic Character
  13. Foreshadow
  14. Character
  15. Point of View
  16. Static Character
  17. Protaginist
  18. Climax
  19. Antagonist
  20. Exposition
  21. Setting
  22. Plot
  23. Coflict
  24. Tone