PlotAntagonistDynamicCharacterRisingActionIronyExternalConflictFlashbackCoflictStaticCharacterInternalConflictExpositionForeshadowCharacterToneResolutionFallingActionClimaxFlashbackPoint ofViewProtaginistSettingThemeMoodForeshadowPlotAntagonistDynamicCharacterRisingActionIronyExternalConflictFlashbackCoflictStaticCharacterInternalConflictExpositionForeshadowCharacterToneResolutionFallingActionClimaxFlashbackPoint ofViewProtaginistSettingThemeMoodForeshadow

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Plot
  2. Antagonist
  3. Dynamic Character
  4. Rising Action
  5. Irony
  6. External Conflict
  7. Flashback
  8. Coflict
  9. Static Character
  10. Internal Conflict
  11. Exposition
  12. Foreshadow
  13. Character
  14. Tone
  15. Resolution
  16. Falling Action
  17. Climax
  18. Flashback
  19. Point of View
  20. Protaginist
  21. Setting
  22. Theme
  23. Mood
  24. Foreshadow