MoodFallingActionThemeFlashbackCoflictIronyExternalConflictFlashbackCharacterRisingActionPlotPoint ofViewExpositionInternalConflictClimaxToneForeshadowSettingProtaginistForeshadowStaticCharacterResolutionDynamicCharacterAntagonistMoodFallingActionThemeFlashbackCoflictIronyExternalConflictFlashbackCharacterRisingActionPlotPoint ofViewExpositionInternalConflictClimaxToneForeshadowSettingProtaginistForeshadowStaticCharacterResolutionDynamicCharacterAntagonist

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mood
  2. Falling Action
  3. Theme
  4. Flashback
  5. Coflict
  6. Irony
  7. External Conflict
  8. Flashback
  9. Character
  10. Rising Action
  11. Plot
  12. Point of View
  13. Exposition
  14. Internal Conflict
  15. Climax
  16. Tone
  17. Foreshadow
  18. Setting
  19. Protaginist
  20. Foreshadow
  21. Static Character
  22. Resolution
  23. Dynamic Character
  24. Antagonist