ClimaxFlashbackCoflictResolutionExpositionExternalConflictFlashbackFallingActionToneRisingActionPoint ofViewInternalConflictCharacterMoodPlotSettingForeshadowThemeDynamicCharacterAntagonistProtaginistStaticCharacterIronyForeshadowClimaxFlashbackCoflictResolutionExpositionExternalConflictFlashbackFallingActionToneRisingActionPoint ofViewInternalConflictCharacterMoodPlotSettingForeshadowThemeDynamicCharacterAntagonistProtaginistStaticCharacterIronyForeshadow

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Climax
  2. Flashback
  3. Coflict
  4. Resolution
  5. Exposition
  6. External Conflict
  7. Flashback
  8. Falling Action
  9. Tone
  10. Rising Action
  11. Point of View
  12. Internal Conflict
  13. Character
  14. Mood
  15. Plot
  16. Setting
  17. Foreshadow
  18. Theme
  19. Dynamic Character
  20. Antagonist
  21. Protaginist
  22. Static Character
  23. Irony
  24. Foreshadow