ExternalConflictResolutionSettingFlashbackInternalConflictThemeClimaxCharacterRisingActionMoodAntagonistProtaginistExpositionPoint ofViewFallingActionForeshadowFlashbackDynamicCharacterPlotIronyForeshadowCoflictStaticCharacterToneExternalConflictResolutionSettingFlashbackInternalConflictThemeClimaxCharacterRisingActionMoodAntagonistProtaginistExpositionPoint ofViewFallingActionForeshadowFlashbackDynamicCharacterPlotIronyForeshadowCoflictStaticCharacterTone

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. External Conflict
  2. Resolution
  3. Setting
  4. Flashback
  5. Internal Conflict
  6. Theme
  7. Climax
  8. Character
  9. Rising Action
  10. Mood
  11. Antagonist
  12. Protaginist
  13. Exposition
  14. Point of View
  15. Falling Action
  16. Foreshadow
  17. Flashback
  18. Dynamic Character
  19. Plot
  20. Irony
  21. Foreshadow
  22. Coflict
  23. Static Character
  24. Tone