IronyExpositionFlashbackToneMoodProtaginistThemeResolutionRisingActionPlotStaticCharacterSettingCoflictAntagonistForeshadowFlashbackInternalConflictFallingActionPoint ofViewCharacterClimaxDynamicCharacterExternalConflictForeshadowIronyExpositionFlashbackToneMoodProtaginistThemeResolutionRisingActionPlotStaticCharacterSettingCoflictAntagonistForeshadowFlashbackInternalConflictFallingActionPoint ofViewCharacterClimaxDynamicCharacterExternalConflictForeshadow

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Irony
  2. Exposition
  3. Flashback
  4. Tone
  5. Mood
  6. Protaginist
  7. Theme
  8. Resolution
  9. Rising Action
  10. Plot
  11. Static Character
  12. Setting
  13. Coflict
  14. Antagonist
  15. Foreshadow
  16. Flashback
  17. Internal Conflict
  18. Falling Action
  19. Point of View
  20. Character
  21. Climax
  22. Dynamic Character
  23. External Conflict
  24. Foreshadow