IronyProtaginistClimaxResolutionPlotForeshadowPoint ofViewRisingActionFallingActionToneCoflictInternalConflictMoodDynamicCharacterAntagonistExpositionForeshadowFlashbackExternalConflictCharacterFlashbackThemeSettingStaticCharacterIronyProtaginistClimaxResolutionPlotForeshadowPoint ofViewRisingActionFallingActionToneCoflictInternalConflictMoodDynamicCharacterAntagonistExpositionForeshadowFlashbackExternalConflictCharacterFlashbackThemeSettingStaticCharacter

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Irony
  2. Protaginist
  3. Climax
  4. Resolution
  5. Plot
  6. Foreshadow
  7. Point of View
  8. Rising Action
  9. Falling Action
  10. Tone
  11. Coflict
  12. Internal Conflict
  13. Mood
  14. Dynamic Character
  15. Antagonist
  16. Exposition
  17. Foreshadow
  18. Flashback
  19. External Conflict
  20. Character
  21. Flashback
  22. Theme
  23. Setting
  24. Static Character