InternalConflictClimaxForeshadowStaticCharacterFlashbackIronyCharacterAntagonistPlotMoodFlashbackThemeSettingCoflictPoint ofViewExpositionToneResolutionRisingActionDynamicCharacterFallingActionForeshadowExternalConflictProtaginistInternalConflictClimaxForeshadowStaticCharacterFlashbackIronyCharacterAntagonistPlotMoodFlashbackThemeSettingCoflictPoint ofViewExpositionToneResolutionRisingActionDynamicCharacterFallingActionForeshadowExternalConflictProtaginist

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Internal Conflict
  2. Climax
  3. Foreshadow
  4. Static Character
  5. Flashback
  6. Irony
  7. Character
  8. Antagonist
  9. Plot
  10. Mood
  11. Flashback
  12. Theme
  13. Setting
  14. Coflict
  15. Point of View
  16. Exposition
  17. Tone
  18. Resolution
  19. Rising Action
  20. Dynamic Character
  21. Falling Action
  22. Foreshadow
  23. External Conflict
  24. Protaginist