ResolutionCoflictForeshadowProtaginistInternalConflictRisingActionStaticCharacterToneExpositionFlashbackMoodExternalConflictForeshadowSettingDynamicCharacterClimaxPoint ofViewFlashbackPlotIronyThemeAntagonistCharacterFallingActionResolutionCoflictForeshadowProtaginistInternalConflictRisingActionStaticCharacterToneExpositionFlashbackMoodExternalConflictForeshadowSettingDynamicCharacterClimaxPoint ofViewFlashbackPlotIronyThemeAntagonistCharacterFallingAction

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Resolution
  2. Coflict
  3. Foreshadow
  4. Protaginist
  5. Internal Conflict
  6. Rising Action
  7. Static Character
  8. Tone
  9. Exposition
  10. Flashback
  11. Mood
  12. External Conflict
  13. Foreshadow
  14. Setting
  15. Dynamic Character
  16. Climax
  17. Point of View
  18. Flashback
  19. Plot
  20. Irony
  21. Theme
  22. Antagonist
  23. Character
  24. Falling Action