AntagonistResolutionCoflictForeshadowSettingPoint ofViewDynamicCharacterForeshadowCharacterFlashbackExternalConflictExpositionInternalConflictRisingActionFallingActionPlotClimaxToneStaticCharacterProtaginistIronyThemeMoodFlashbackAntagonistResolutionCoflictForeshadowSettingPoint ofViewDynamicCharacterForeshadowCharacterFlashbackExternalConflictExpositionInternalConflictRisingActionFallingActionPlotClimaxToneStaticCharacterProtaginistIronyThemeMoodFlashback

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Antagonist
  2. Resolution
  3. Coflict
  4. Foreshadow
  5. Setting
  6. Point of View
  7. Dynamic Character
  8. Foreshadow
  9. Character
  10. Flashback
  11. External Conflict
  12. Exposition
  13. Internal Conflict
  14. Rising Action
  15. Falling Action
  16. Plot
  17. Climax
  18. Tone
  19. Static Character
  20. Protaginist
  21. Irony
  22. Theme
  23. Mood
  24. Flashback