SettingPoint ofViewForeshadowResolutionThemeMoodPlotClimaxStaticCharacterAntagonistCoflictExpositionCharacterFlashbackToneIronyInternalConflictExternalConflictForeshadowFallingActionProtaginistFlashbackRisingActionDynamicCharacterSettingPoint ofViewForeshadowResolutionThemeMoodPlotClimaxStaticCharacterAntagonistCoflictExpositionCharacterFlashbackToneIronyInternalConflictExternalConflictForeshadowFallingActionProtaginistFlashbackRisingActionDynamicCharacter

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Setting
  2. Point of View
  3. Foreshadow
  4. Resolution
  5. Theme
  6. Mood
  7. Plot
  8. Climax
  9. Static Character
  10. Antagonist
  11. Coflict
  12. Exposition
  13. Character
  14. Flashback
  15. Tone
  16. Irony
  17. Internal Conflict
  18. External Conflict
  19. Foreshadow
  20. Falling Action
  21. Protaginist
  22. Flashback
  23. Rising Action
  24. Dynamic Character