SettingForeshadowInternalConflictExternalConflictFallingActionIronyPoint ofViewDynamicCharacterRisingActionCharacterToneFlashbackCoflictForeshadowResolutionClimaxAntagonistMoodProtaginistExpositionStaticCharacterPlotThemeFlashbackSettingForeshadowInternalConflictExternalConflictFallingActionIronyPoint ofViewDynamicCharacterRisingActionCharacterToneFlashbackCoflictForeshadowResolutionClimaxAntagonistMoodProtaginistExpositionStaticCharacterPlotThemeFlashback

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Setting
  2. Foreshadow
  3. Internal Conflict
  4. External Conflict
  5. Falling Action
  6. Irony
  7. Point of View
  8. Dynamic Character
  9. Rising Action
  10. Character
  11. Tone
  12. Flashback
  13. Coflict
  14. Foreshadow
  15. Resolution
  16. Climax
  17. Antagonist
  18. Mood
  19. Protaginist
  20. Exposition
  21. Static Character
  22. Plot
  23. Theme
  24. Flashback