SettingDynamicCharacterCoflictFlashbackStaticCharacterExternalConflictPlotFlashbackThemeResolutionFallingActionPoint ofViewToneForeshadowForeshadowProtaginistMoodRisingActionClimaxAntagonistInternalConflictCharacterExpositionIronySettingDynamicCharacterCoflictFlashbackStaticCharacterExternalConflictPlotFlashbackThemeResolutionFallingActionPoint ofViewToneForeshadowForeshadowProtaginistMoodRisingActionClimaxAntagonistInternalConflictCharacterExpositionIrony

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Setting
  2. Dynamic Character
  3. Coflict
  4. Flashback
  5. Static Character
  6. External Conflict
  7. Plot
  8. Flashback
  9. Theme
  10. Resolution
  11. Falling Action
  12. Point of View
  13. Tone
  14. Foreshadow
  15. Foreshadow
  16. Protaginist
  17. Mood
  18. Rising Action
  19. Climax
  20. Antagonist
  21. Internal Conflict
  22. Character
  23. Exposition
  24. Irony