StaticCharacterSettingFallingactionClimaxResolutionPointof veiwRisingactionThemeIornyInternalConflictCoflictToneExternalConflictPlotIornyFlashbackCharacterProtagonistForshadowingExpositionPointof veiwAntagonistDynamicCharacterMoodStaticCharacterSettingFallingactionClimaxResolutionPointof veiwRisingactionThemeIornyInternalConflictCoflictToneExternalConflictPlotIornyFlashbackCharacterProtagonistForshadowingExpositionPointof veiwAntagonistDynamicCharacterMood

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Static Character
  2. Setting
  3. Falling action
  4. Climax
  5. Resolution
  6. Point of veiw
  7. Rising action
  8. Theme
  9. Iorny
  10. Internal Conflict
  11. Coflict
  12. Tone
  13. External Conflict
  14. Plot
  15. Iorny
  16. Flashback
  17. Character
  18. Protagonist
  19. For shadowing
  20. Exposition
  21. Point of veiw
  22. Antagonist
  23. Dynamic Character
  24. Mood