DynamicCharacterRisingactionMoodAntagonistIornyExpositionExternalConflictStaticCharacterFallingactionPointof veiwProtagonistSettingInternalConflictToneForshadowingThemeFlashbackCoflictCharacterResolutionIornyPlotClimaxPointof veiwDynamicCharacterRisingactionMoodAntagonistIornyExpositionExternalConflictStaticCharacterFallingactionPointof veiwProtagonistSettingInternalConflictToneForshadowingThemeFlashbackCoflictCharacterResolutionIornyPlotClimaxPointof veiw

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dynamic Character
  2. Rising action
  3. Mood
  4. Antagonist
  5. Iorny
  6. Exposition
  7. External Conflict
  8. Static Character
  9. Falling action
  10. Point of veiw
  11. Protagonist
  12. Setting
  13. Internal Conflict
  14. Tone
  15. For shadowing
  16. Theme
  17. Flashback
  18. Coflict
  19. Character
  20. Resolution
  21. Iorny
  22. Plot
  23. Climax
  24. Point of veiw