IornyInternalConflictIornyCharacterDynamicCharacterSettingProtagonistToneRisingactionFlashbackPlotPointof veiwClimaxStaticCharacterCoflictResolutionForshadowingFallingactionThemePointof veiwExternalConflictExpositionMoodAntagonistIornyInternalConflictIornyCharacterDynamicCharacterSettingProtagonistToneRisingactionFlashbackPlotPointof veiwClimaxStaticCharacterCoflictResolutionForshadowingFallingactionThemePointof veiwExternalConflictExpositionMoodAntagonist

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Iorny
  2. Internal Conflict
  3. Iorny
  4. Character
  5. Dynamic Character
  6. Setting
  7. Protagonist
  8. Tone
  9. Rising action
  10. Flashback
  11. Plot
  12. Point of veiw
  13. Climax
  14. Static Character
  15. Coflict
  16. Resolution
  17. For shadowing
  18. Falling action
  19. Theme
  20. Point of veiw
  21. External Conflict
  22. Exposition
  23. Mood
  24. Antagonist