IornyClimaxDynamicCharacterPlotPointof veiwFallingactionThemeExternalConflictCoflictSettingAntagonistExpositionPointof veiwInternalConflictProtagonistMoodToneForshadowingRisingactionIornyResolutionCharacterStaticCharacterFlashbackIornyClimaxDynamicCharacterPlotPointof veiwFallingactionThemeExternalConflictCoflictSettingAntagonistExpositionPointof veiwInternalConflictProtagonistMoodToneForshadowingRisingactionIornyResolutionCharacterStaticCharacterFlashback

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Iorny
  2. Climax
  3. Dynamic Character
  4. Plot
  5. Point of veiw
  6. Falling action
  7. Theme
  8. External Conflict
  9. Coflict
  10. Setting
  11. Antagonist
  12. Exposition
  13. Point of veiw
  14. Internal Conflict
  15. Protagonist
  16. Mood
  17. Tone
  18. For shadowing
  19. Rising action
  20. Iorny
  21. Resolution
  22. Character
  23. Static Character
  24. Flashback