SettingIornyThemeResolutionAntagonistDynamicCharacterMoodPlotCoflictIornyForshadowingCharacterFallingactionFlashbackClimaxExternalConflictPointof veiwToneExpositionStaticCharacterInternalConflictProtagonistRisingactionPointof veiwSettingIornyThemeResolutionAntagonistDynamicCharacterMoodPlotCoflictIornyForshadowingCharacterFallingactionFlashbackClimaxExternalConflictPointof veiwToneExpositionStaticCharacterInternalConflictProtagonistRisingactionPointof veiw

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Setting
  2. Iorny
  3. Theme
  4. Resolution
  5. Antagonist
  6. Dynamic Character
  7. Mood
  8. Plot
  9. Coflict
  10. Iorny
  11. For shadowing
  12. Character
  13. Falling action
  14. Flashback
  15. Climax
  16. External Conflict
  17. Point of veiw
  18. Tone
  19. Exposition
  20. Static Character
  21. Internal Conflict
  22. Protagonist
  23. Rising action
  24. Point of veiw