ClimaxForshadowingCharacterThemeProtagonistFlashbackInternalConflictPointof veiwAntagonistFallingactionRisingactionCoflictIornyToneIornyExpositionPlotDynamicCharacterStaticCharacterPointof veiwSettingExternalConflictResolutionMoodClimaxForshadowingCharacterThemeProtagonistFlashbackInternalConflictPointof veiwAntagonistFallingactionRisingactionCoflictIornyToneIornyExpositionPlotDynamicCharacterStaticCharacterPointof veiwSettingExternalConflictResolutionMood

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Climax
  2. For shadowing
  3. Character
  4. Theme
  5. Protagonist
  6. Flashback
  7. Internal Conflict
  8. Point of veiw
  9. Antagonist
  10. Falling action
  11. Rising action
  12. Coflict
  13. Iorny
  14. Tone
  15. Iorny
  16. Exposition
  17. Plot
  18. Dynamic Character
  19. Static Character
  20. Point of veiw
  21. Setting
  22. External Conflict
  23. Resolution
  24. Mood