Foreshad-owingProtangoni-stTonePlotMoodStaticCharacterExternalConflictConflictMoodToneExpositionFallingActionAnatagon-stFlashbackClimaxIronyDynamicCharacterInternalConflictRisingActionResoulutionCharacterSettingThemeP.O.VForeshad-owingProtangoni-stTonePlotMoodStaticCharacterExternalConflictConflictMoodToneExpositionFallingActionAnatagon-stFlashbackClimaxIronyDynamicCharacterInternalConflictRisingActionResoulutionCharacterSettingThemeP.O.V

Elements of a Story Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Foreshad- owing
  2. Protangoni- st
  3. Tone
  4. Plot
  5. Mood
  6. Static Character
  7. External Conflict
  8. Conflict
  9. Mood
  10. Tone
  11. Exposition
  12. Falling Action
  13. Anatagon- st
  14. Flashback
  15. Climax
  16. Irony
  17. Dynamic Character
  18. Internal Conflict
  19. Rising Action
  20. Resoulution
  21. Character
  22. Setting
  23. Theme
  24. P.O.V