ExternalConflictFallingActionP.O.VRisingActionClimaxSettingFlashbackPlotDynamicCharacterThemeStaticCharacterIronyConflictResoulutionMoodAnatagon-stForeshad-owingInternalConflictToneExpositionProtangoni-stToneMoodCharacterExternalConflictFallingActionP.O.VRisingActionClimaxSettingFlashbackPlotDynamicCharacterThemeStaticCharacterIronyConflictResoulutionMoodAnatagon-stForeshad-owingInternalConflictToneExpositionProtangoni-stToneMoodCharacter

Elements of a Story Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. External Conflict
  2. Falling Action
  3. P.O.V
  4. Rising Action
  5. Climax
  6. Setting
  7. Flashback
  8. Plot
  9. Dynamic Character
  10. Theme
  11. Static Character
  12. Irony
  13. Conflict
  14. Resoulution
  15. Mood
  16. Anatagon- st
  17. Foreshad- owing
  18. Internal Conflict
  19. Tone
  20. Exposition
  21. Protangoni- st
  22. Tone
  23. Mood
  24. Character