ClimaxAnatagon-stCharacterDynamicCharacterIronyThemePlotExternalConflictMoodP.O.VMoodToneConflictProtangoni-stFlashbackInternalConflictFallingActionExpositionResoulutionToneSettingRisingActionStaticCharacterForeshad-owingClimaxAnatagon-stCharacterDynamicCharacterIronyThemePlotExternalConflictMoodP.O.VMoodToneConflictProtangoni-stFlashbackInternalConflictFallingActionExpositionResoulutionToneSettingRisingActionStaticCharacterForeshad-owing

Elements of a Story Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Climax
  2. Anatagon- st
  3. Character
  4. Dynamic Character
  5. Irony
  6. Theme
  7. Plot
  8. External Conflict
  9. Mood
  10. P.O.V
  11. Mood
  12. Tone
  13. Conflict
  14. Protangoni- st
  15. Flashback
  16. Internal Conflict
  17. Falling Action
  18. Exposition
  19. Resoulution
  20. Tone
  21. Setting
  22. Rising Action
  23. Static Character
  24. Foreshad- owing