Protangoni-stToneToneRisingActionMoodExternalConflictResoulutionP.O.VForeshad-owingFlashbackCharacterStaticCharacterIronyExpositionInternalConflictPlotDynamicCharacterConflictThemeMoodSettingClimaxAnatagon-stFallingActionProtangoni-stToneToneRisingActionMoodExternalConflictResoulutionP.O.VForeshad-owingFlashbackCharacterStaticCharacterIronyExpositionInternalConflictPlotDynamicCharacterConflictThemeMoodSettingClimaxAnatagon-stFallingAction

Elements of a Story Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Protangoni- st
  2. Tone
  3. Tone
  4. Rising Action
  5. Mood
  6. External Conflict
  7. Resoulution
  8. P.O.V
  9. Foreshad- owing
  10. Flashback
  11. Character
  12. Static Character
  13. Irony
  14. Exposition
  15. Internal Conflict
  16. Plot
  17. Dynamic Character
  18. Conflict
  19. Theme
  20. Mood
  21. Setting
  22. Climax
  23. Anatagon- st
  24. Falling Action