RisingActionSettingForeshad-owingIronyCharacterThemeProtangoni-stClimaxFallingActionToneToneAnatagon-stStaticCharacterP.O.VResoulutionMoodInternalConflictMoodExpositionPlotDynamicCharacterConflictExternalConflictFlashbackRisingActionSettingForeshad-owingIronyCharacterThemeProtangoni-stClimaxFallingActionToneToneAnatagon-stStaticCharacterP.O.VResoulutionMoodInternalConflictMoodExpositionPlotDynamicCharacterConflictExternalConflictFlashback

Elements of a Story Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rising Action
  2. Setting
  3. Foreshad- owing
  4. Irony
  5. Character
  6. Theme
  7. Protangoni- st
  8. Climax
  9. Falling Action
  10. Tone
  11. Tone
  12. Anatagon- st
  13. Static Character
  14. P.O.V
  15. Resoulution
  16. Mood
  17. Internal Conflict
  18. Mood
  19. Exposition
  20. Plot
  21. Dynamic Character
  22. Conflict
  23. External Conflict
  24. Flashback