PlotExternalConflictResoulutionIronyRisingActionFallingActionAnatagon-stClimaxProtangoni-stP.O.VStaticCharacterToneConflictInternalConflictExpositionDynamicCharacterToneSettingMoodMoodForeshad-owingCharacterFlashbackThemePlotExternalConflictResoulutionIronyRisingActionFallingActionAnatagon-stClimaxProtangoni-stP.O.VStaticCharacterToneConflictInternalConflictExpositionDynamicCharacterToneSettingMoodMoodForeshad-owingCharacterFlashbackTheme

Elements of a Story Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Plot
  2. External Conflict
  3. Resoulution
  4. Irony
  5. Rising Action
  6. Falling Action
  7. Anatagon- st
  8. Climax
  9. Protangoni- st
  10. P.O.V
  11. Static Character
  12. Tone
  13. Conflict
  14. Internal Conflict
  15. Exposition
  16. Dynamic Character
  17. Tone
  18. Setting
  19. Mood
  20. Mood
  21. Foreshad- owing
  22. Character
  23. Flashback
  24. Theme