ClimaxRisingActionInternalConflictExpositionMoodP.O.VToneResoulutionToneStaticCharacterFlashbackAnatagon-stCharacterProtangoni-stThemeConflictSettingExternalConflictIronyFallingActionForeshad-owingDynamicCharacterMoodPlotClimaxRisingActionInternalConflictExpositionMoodP.O.VToneResoulutionToneStaticCharacterFlashbackAnatagon-stCharacterProtangoni-stThemeConflictSettingExternalConflictIronyFallingActionForeshad-owingDynamicCharacterMoodPlot

Elements of a Story Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Climax
  2. Rising Action
  3. Internal Conflict
  4. Exposition
  5. Mood
  6. P.O.V
  7. Tone
  8. Resoulution
  9. Tone
  10. Static Character
  11. Flashback
  12. Anatagon- st
  13. Character
  14. Protangoni- st
  15. Theme
  16. Conflict
  17. Setting
  18. External Conflict
  19. Irony
  20. Falling Action
  21. Foreshad- owing
  22. Dynamic Character
  23. Mood
  24. Plot