Foreshad-owingResoulutionStaticCharacterRisingActionCharacterExternalConflictThemeAnatagon-stFallingActionSettingToneConflictFlashbackToneDynamicCharacterExpositionMoodMoodClimaxPlotIronyInternalConflictP.O.VProtangoni-stForeshad-owingResoulutionStaticCharacterRisingActionCharacterExternalConflictThemeAnatagon-stFallingActionSettingToneConflictFlashbackToneDynamicCharacterExpositionMoodMoodClimaxPlotIronyInternalConflictP.O.VProtangoni-st

Elements of a Story Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Foreshad- owing
  2. Resoulution
  3. Static Character
  4. Rising Action
  5. Character
  6. External Conflict
  7. Theme
  8. Anatagon- st
  9. Falling Action
  10. Setting
  11. Tone
  12. Conflict
  13. Flashback
  14. Tone
  15. Dynamic Character
  16. Exposition
  17. Mood
  18. Mood
  19. Climax
  20. Plot
  21. Irony
  22. Internal Conflict
  23. P.O.V
  24. Protangoni- st