FlashbackResoulutionSettingRisingActionAnatagon-stStaticCharacterMoodThemeCharacterClimaxProtangoni-stP.O.VDynamicCharacterToneFallingActionExternalConflictToneIronyConflictExpositionForeshad-owingPlotMoodInternalConflictFlashbackResoulutionSettingRisingActionAnatagon-stStaticCharacterMoodThemeCharacterClimaxProtangoni-stP.O.VDynamicCharacterToneFallingActionExternalConflictToneIronyConflictExpositionForeshad-owingPlotMoodInternalConflict

Elements of a Story Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Flashback
  2. Resoulution
  3. Setting
  4. Rising Action
  5. Anatagon- st
  6. Static Character
  7. Mood
  8. Theme
  9. Character
  10. Climax
  11. Protangoni- st
  12. P.O.V
  13. Dynamic Character
  14. Tone
  15. Falling Action
  16. External Conflict
  17. Tone
  18. Irony
  19. Conflict
  20. Exposition
  21. Foreshad- owing
  22. Plot
  23. Mood
  24. Internal Conflict