SettingIronyProtangoni-stForeshad-owingStaticCharacterPlotRisingActionConflictToneExpositionClimaxResoulutionMoodToneInternalConflictFallingActionCharacterThemeDynamicCharacterMoodP.O.VFlashbackExternalConflictAnatagon-stSettingIronyProtangoni-stForeshad-owingStaticCharacterPlotRisingActionConflictToneExpositionClimaxResoulutionMoodToneInternalConflictFallingActionCharacterThemeDynamicCharacterMoodP.O.VFlashbackExternalConflictAnatagon-st

Elements of a Story Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Setting
  2. Irony
  3. Protangoni- st
  4. Foreshad- owing
  5. Static Character
  6. Plot
  7. Rising Action
  8. Conflict
  9. Tone
  10. Exposition
  11. Climax
  12. Resoulution
  13. Mood
  14. Tone
  15. Internal Conflict
  16. Falling Action
  17. Character
  18. Theme
  19. Dynamic Character
  20. Mood
  21. P.O.V
  22. Flashback
  23. External Conflict
  24. Anatagon- st