DynamicCharacterCharacterP.O.VMoodStaticCharacterAnatagon-stFlashbackIronyResoulutionRisingActionSettingToneMoodClimaxProtangoni-stExternalConflictInternalConflictConflictPlotForeshad-owingExpositionFallingActionToneThemeDynamicCharacterCharacterP.O.VMoodStaticCharacterAnatagon-stFlashbackIronyResoulutionRisingActionSettingToneMoodClimaxProtangoni-stExternalConflictInternalConflictConflictPlotForeshad-owingExpositionFallingActionToneTheme

Elements of a Story Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dynamic Character
  2. Character
  3. P.O.V
  4. Mood
  5. Static Character
  6. Anatagon- st
  7. Flashback
  8. Irony
  9. Resoulution
  10. Rising Action
  11. Setting
  12. Tone
  13. Mood
  14. Climax
  15. Protangoni- st
  16. External Conflict
  17. Internal Conflict
  18. Conflict
  19. Plot
  20. Foreshad- owing
  21. Exposition
  22. Falling Action
  23. Tone
  24. Theme