ToneStaticCharacterExpositionMoodExternalconflictPointof viewForeshadowingIronyRisingActionAntagonistsDynamicCharacterCharacterPlotConflictSettingInternalConflictThemeProtagonistsClimaxResolutionPlotPlotFallingActionFlashbackToneStaticCharacterExpositionMoodExternalconflictPointof viewForeshadowingIronyRisingActionAntagonistsDynamicCharacterCharacterPlotConflictSettingInternalConflictThemeProtagonistsClimaxResolutionPlotPlotFallingActionFlashback

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tone
  2. Static Character
  3. Exposition
  4. Mood
  5. External conflict
  6. Point of view
  7. Foreshadowing
  8. Irony
  9. Rising Action
  10. Antagonists
  11. Dynamic Character
  12. Character
  13. Plot
  14. Conflict
  15. Setting
  16. Internal Conflict
  17. Theme
  18. Protagonists
  19. Climax
  20. Resolution
  21. Plot
  22. Plot
  23. Falling Action
  24. Flashback