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Elements of a story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. tone
  2. conflict
  3. setting
  4. falling action
  5. plot
  6. setting
  7. foreshadow-ing
  8. antagonist
  9. character
  10. Rising Action
  11. internal conflict
  12. climax
  13. resolution
  14. Irony
  15. protagonist
  16. point of view
  17. static
  18. resolution
  19. flashback
  20. dynamic character
  21. theme
  22. mood
  23. exposition
  24. external conflict