RisingActionmoodresolutionflashbackthemecharacterresolutiondynamiccharactersettingantagonistIronysettingpointof viewplotforeshadow-ingtoneprotagonistclimaxconflictfallingactionexternalconflictexpositionstaticinternalconflictRisingActionmoodresolutionflashbackthemecharacterresolutiondynamiccharactersettingantagonistIronysettingpointof viewplotforeshadow-ingtoneprotagonistclimaxconflictfallingactionexternalconflictexpositionstaticinternalconflict

Elements of a story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Rising Action
  2. mood
  3. resolution
  4. flashback
  5. theme
  6. character
  7. resolution
  8. dynamic character
  9. setting
  10. antagonist
  11. Irony
  12. setting
  13. point of view
  14. plot
  15. foreshadow-ing
  16. tone
  17. protagonist
  18. climax
  19. conflict
  20. falling action
  21. external conflict
  22. exposition
  23. static
  24. internal conflict