conflictinternalconflictexpositionsettingantagonistresolutionforeshadow-ingclimaxtonecharacterflashbackpointof viewRisingActionplotprotagonistIronyfallingactionmoodexternalconflictresolutionthemesettingdynamiccharacterstaticconflictinternalconflictexpositionsettingantagonistresolutionforeshadow-ingclimaxtonecharacterflashbackpointof viewRisingActionplotprotagonistIronyfallingactionmoodexternalconflictresolutionthemesettingdynamiccharacterstatic

Elements of a story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. conflict
  2. internal conflict
  3. exposition
  4. setting
  5. antagonist
  6. resolution
  7. foreshadow-ing
  8. climax
  9. tone
  10. character
  11. flashback
  12. point of view
  13. Rising Action
  14. plot
  15. protagonist
  16. Irony
  17. falling action
  18. mood
  19. external conflict
  20. resolution
  21. theme
  22. setting
  23. dynamic character
  24. static