Ironyinternalconflictsettingthemeforeshadow-ingplotdynamiccharacterflashbackfallingactioncharacterstaticconflictpointof viewtonemoodclimaxRisingActionexpositionexternalconflictresolutionantagonistsettingprotagonistresolutionIronyinternalconflictsettingthemeforeshadow-ingplotdynamiccharacterflashbackfallingactioncharacterstaticconflictpointof viewtonemoodclimaxRisingActionexpositionexternalconflictresolutionantagonistsettingprotagonistresolution

Elements of a story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Irony
  2. internal conflict
  3. setting
  4. theme
  5. foreshadow-ing
  6. plot
  7. dynamic character
  8. flashback
  9. falling action
  10. character
  11. static
  12. conflict
  13. point of view
  14. tone
  15. mood
  16. climax
  17. Rising Action
  18. exposition
  19. external conflict
  20. resolution
  21. antagonist
  22. setting
  23. protagonist
  24. resolution