externalconflictresolutionflashbackstaticclimaxthemeresolutionprotagonisttoneantagonistexpositionsettingfallingactionplotforeshadow-ingIronyRisingActiondynamiccharactercharactersettingconflictmoodinternalconflictpointof viewexternalconflictresolutionflashbackstaticclimaxthemeresolutionprotagonisttoneantagonistexpositionsettingfallingactionplotforeshadow-ingIronyRisingActiondynamiccharactercharactersettingconflictmoodinternalconflictpointof view

Elements of a story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. external conflict
  2. resolution
  3. flashback
  4. static
  5. climax
  6. theme
  7. resolution
  8. protagonist
  9. tone
  10. antagonist
  11. exposition
  12. setting
  13. falling action
  14. plot
  15. foreshadow-ing
  16. Irony
  17. Rising Action
  18. dynamic character
  19. character
  20. setting
  21. conflict
  22. mood
  23. internal conflict
  24. point of view