charactersettingsettingplotRisingActiontoneantagonistexpositionclimaxthemeexternalconflictmoodflashbackfallingactionconflictprotagonistresolutionstaticdynamiccharacterresolutionIronypointof viewforeshadow-inginternalconflictcharactersettingsettingplotRisingActiontoneantagonistexpositionclimaxthemeexternalconflictmoodflashbackfallingactionconflictprotagonistresolutionstaticdynamiccharacterresolutionIronypointof viewforeshadow-inginternalconflict

Elements of a story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. character
  2. setting
  3. setting
  4. plot
  5. Rising Action
  6. tone
  7. antagonist
  8. exposition
  9. climax
  10. theme
  11. external conflict
  12. mood
  13. flashback
  14. falling action
  15. conflict
  16. protagonist
  17. resolution
  18. static
  19. dynamic character
  20. resolution
  21. Irony
  22. point of view
  23. foreshadow-ing
  24. internal conflict