externalconflictforeshadow-ingmoodfallingactionresolutionantagonistflashbackthemeplotprotagonistexpositionpointof viewinternalconflicttoneRisingActionclimaxsettingstaticdynamiccharactersettingconflictresolutioncharacterIronyexternalconflictforeshadow-ingmoodfallingactionresolutionantagonistflashbackthemeplotprotagonistexpositionpointof viewinternalconflicttoneRisingActionclimaxsettingstaticdynamiccharactersettingconflictresolutioncharacterIrony

Elements of a story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. external conflict
  2. foreshadow-ing
  3. mood
  4. falling action
  5. resolution
  6. antagonist
  7. flashback
  8. theme
  9. plot
  10. protagonist
  11. exposition
  12. point of view
  13. internal conflict
  14. tone
  15. Rising Action
  16. climax
  17. setting
  18. static
  19. dynamic character
  20. setting
  21. conflict
  22. resolution
  23. character
  24. Irony