ClimaxProtagonistExpositionForeshadowingToneFlashbackStaticCharecterMoodConflictAntogonistClimaxIronyDynamicCharecterPlotSettingPoint ofViewRisingActionExternalConfictFallingActionCharecterResolutionInternalConflictThemePlotClimaxProtagonistExpositionForeshadowingToneFlashbackStaticCharecterMoodConflictAntogonistClimaxIronyDynamicCharecterPlotSettingPoint ofViewRisingActionExternalConfictFallingActionCharecterResolutionInternalConflictThemePlot

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Climax
  2. Protagonist
  3. Exposition
  4. Foreshadowing
  5. Tone
  6. Flashback
  7. Static Charecter
  8. Mood
  9. Conflict
  10. Antogonist
  11. Climax
  12. Irony
  13. Dynamic Charecter
  14. Plot
  15. Setting
  16. Point of View
  17. Rising Action
  18. External Confict
  19. Falling Action
  20. Charecter
  21. Resolution
  22. Internal Conflict
  23. Theme
  24. Plot