MoodSettingDynamicCharecterForeshadowingFallingActionIronyToneAntogonistInternalConflictClimaxClimaxFlashbackProtagonistCharecterPlotPoint ofViewConflictThemeExpositionStaticCharecterExternalConfictPlotRisingActionResolutionMoodSettingDynamicCharecterForeshadowingFallingActionIronyToneAntogonistInternalConflictClimaxClimaxFlashbackProtagonistCharecterPlotPoint ofViewConflictThemeExpositionStaticCharecterExternalConfictPlotRisingActionResolution

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mood
  2. Setting
  3. Dynamic Charecter
  4. Foreshadowing
  5. Falling Action
  6. Irony
  7. Tone
  8. Antogonist
  9. Internal Conflict
  10. Climax
  11. Climax
  12. Flashback
  13. Protagonist
  14. Charecter
  15. Plot
  16. Point of View
  17. Conflict
  18. Theme
  19. Exposition
  20. Static Charecter
  21. External Confict
  22. Plot
  23. Rising Action
  24. Resolution