ResolutionPlotIronyConflictToneMoodFlashbackFallingActionRisingActionExpositionCharecterExternalConfictDynamicCharecterPoint ofViewSettingInternalConflictPlotAntogonistForeshadowingClimaxStaticCharecterProtagonistThemeClimaxResolutionPlotIronyConflictToneMoodFlashbackFallingActionRisingActionExpositionCharecterExternalConfictDynamicCharecterPoint ofViewSettingInternalConflictPlotAntogonistForeshadowingClimaxStaticCharecterProtagonistThemeClimax

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Resolution
  2. Plot
  3. Irony
  4. Conflict
  5. Tone
  6. Mood
  7. Flashback
  8. Falling Action
  9. Rising Action
  10. Exposition
  11. Charecter
  12. External Confict
  13. Dynamic Charecter
  14. Point of View
  15. Setting
  16. Internal Conflict
  17. Plot
  18. Antogonist
  19. Foreshadowing
  20. Climax
  21. Static Charecter
  22. Protagonist
  23. Theme
  24. Climax