ResolutionAntogonistClimaxStaticCharecterToneExternalConfictInternalConflictClimaxProtagonistThemeIronyExpositionDynamicCharecterPlotSettingForeshadowingMoodFallingActionConflictPlotPoint ofViewFlashbackCharecterRisingActionResolutionAntogonistClimaxStaticCharecterToneExternalConfictInternalConflictClimaxProtagonistThemeIronyExpositionDynamicCharecterPlotSettingForeshadowingMoodFallingActionConflictPlotPoint ofViewFlashbackCharecterRisingAction

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Resolution
  2. Antogonist
  3. Climax
  4. Static Charecter
  5. Tone
  6. External Confict
  7. Internal Conflict
  8. Climax
  9. Protagonist
  10. Theme
  11. Irony
  12. Exposition
  13. Dynamic Charecter
  14. Plot
  15. Setting
  16. Foreshadowing
  17. Mood
  18. Falling Action
  19. Conflict
  20. Plot
  21. Point of View
  22. Flashback
  23. Charecter
  24. Rising Action