ExternalConfictExpositionToneRisingActionIronyResolutionCharecterClimaxClimaxMoodPoint ofViewSettingFallingActionThemeProtagonistPlotPlotDynamicCharecterConflictForeshadowingFlashbackInternalConflictAntogonistStaticCharecterExternalConfictExpositionToneRisingActionIronyResolutionCharecterClimaxClimaxMoodPoint ofViewSettingFallingActionThemeProtagonistPlotPlotDynamicCharecterConflictForeshadowingFlashbackInternalConflictAntogonistStaticCharecter

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. External Confict
  2. Exposition
  3. Tone
  4. Rising Action
  5. Irony
  6. Resolution
  7. Charecter
  8. Climax
  9. Climax
  10. Mood
  11. Point of View
  12. Setting
  13. Falling Action
  14. Theme
  15. Protagonist
  16. Plot
  17. Plot
  18. Dynamic Charecter
  19. Conflict
  20. Foreshadowing
  21. Flashback
  22. Internal Conflict
  23. Antogonist
  24. Static Charecter