ProtagonistStaticCharecterCharecterPlotClimaxToneSettingClimaxPoint ofViewExternalConfictInternalConflictThemeFallingActionForeshadowingDynamicCharecterConflictIronyFlashbackPlotRisingActionResolutionAntogonistMoodExpositionProtagonistStaticCharecterCharecterPlotClimaxToneSettingClimaxPoint ofViewExternalConfictInternalConflictThemeFallingActionForeshadowingDynamicCharecterConflictIronyFlashbackPlotRisingActionResolutionAntogonistMoodExposition

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Protagonist
  2. Static Charecter
  3. Charecter
  4. Plot
  5. Climax
  6. Tone
  7. Setting
  8. Climax
  9. Point of View
  10. External Confict
  11. Internal Conflict
  12. Theme
  13. Falling Action
  14. Foreshadowing
  15. Dynamic Charecter
  16. Conflict
  17. Irony
  18. Flashback
  19. Plot
  20. Rising Action
  21. Resolution
  22. Antogonist
  23. Mood
  24. Exposition