IronyForeshadowingPlotAntogonistFlashbackPoint ofViewClimaxThemePlotFallingActionMoodExpositionConflictDynamicCharecterStaticCharecterInternalConflictSettingRisingActionProtagonistExternalConfictToneCharecterClimaxResolutionIronyForeshadowingPlotAntogonistFlashbackPoint ofViewClimaxThemePlotFallingActionMoodExpositionConflictDynamicCharecterStaticCharecterInternalConflictSettingRisingActionProtagonistExternalConfictToneCharecterClimaxResolution

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Irony
  2. Foreshadowing
  3. Plot
  4. Antogonist
  5. Flashback
  6. Point of View
  7. Climax
  8. Theme
  9. Plot
  10. Falling Action
  11. Mood
  12. Exposition
  13. Conflict
  14. Dynamic Charecter
  15. Static Charecter
  16. Internal Conflict
  17. Setting
  18. Rising Action
  19. Protagonist
  20. External Confict
  21. Tone
  22. Charecter
  23. Climax
  24. Resolution