IronyPlotSettingForeshdowi-ngExternalConflictInternalConflictIronyResolutionStaticCharacterDynamicCharacterExpositionRisingActionMoodCharacterFlashbackConflictClimaxFREE!ProtagonistAnttagonistFallingActionThemePoint ofViewToneIronyPlotSettingForeshdowi-ngExternalConflictInternalConflictIronyResolutionStaticCharacterDynamicCharacterExpositionRisingActionMoodCharacterFlashbackConflictClimaxFREE!ProtagonistAnttagonistFallingActionThemePoint ofViewTone

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Irony
  2. Plot
  3. Setting
  4. Foreshdowi-ng
  5. External Conflict
  6. Internal Conflict
  7. Irony
  8. Resolution
  9. Static Character
  10. Dynamic Character
  11. Exposition
  12. Rising Action
  13. Mood
  14. Character
  15. Flashback
  16. Conflict
  17. Climax
  18. FREE!
  19. Protagonist
  20. Anttagonist
  21. Falling Action
  22. Theme
  23. Point of View
  24. Tone