FlashbackStaticCharacterAnttagonistPlotIronyMoodSettingFallingActionFREE!Point ofViewThemeResolutionClimaxProtagonistRisingActionConflictExpositionToneExternalConflictIronyCharacterForeshdowi-ngDynamicCharacterInternalConflictFlashbackStaticCharacterAnttagonistPlotIronyMoodSettingFallingActionFREE!Point ofViewThemeResolutionClimaxProtagonistRisingActionConflictExpositionToneExternalConflictIronyCharacterForeshdowi-ngDynamicCharacterInternalConflict

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Flashback
  2. Static Character
  3. Anttagonist
  4. Plot
  5. Irony
  6. Mood
  7. Setting
  8. Falling Action
  9. FREE!
  10. Point of View
  11. Theme
  12. Resolution
  13. Climax
  14. Protagonist
  15. Rising Action
  16. Conflict
  17. Exposition
  18. Tone
  19. External Conflict
  20. Irony
  21. Character
  22. Foreshdowi-ng
  23. Dynamic Character
  24. Internal Conflict