ToneInternalConflictThemeProtagonistDynamicCharacterStaticCharacterIronyForeshdowi-ngMoodRisingActionConflictAnttagonistFallingActionFlashbackExpositionPlotIronyFREE!ExternalConflictClimaxPoint ofViewCharacterSettingResolutionToneInternalConflictThemeProtagonistDynamicCharacterStaticCharacterIronyForeshdowi-ngMoodRisingActionConflictAnttagonistFallingActionFlashbackExpositionPlotIronyFREE!ExternalConflictClimaxPoint ofViewCharacterSettingResolution

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tone
  2. Internal Conflict
  3. Theme
  4. Protagonist
  5. Dynamic Character
  6. Static Character
  7. Irony
  8. Foreshdowi-ng
  9. Mood
  10. Rising Action
  11. Conflict
  12. Anttagonist
  13. Falling Action
  14. Flashback
  15. Exposition
  16. Plot
  17. Irony
  18. FREE!
  19. External Conflict
  20. Climax
  21. Point of View
  22. Character
  23. Setting
  24. Resolution