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Elements of a story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. charecter
  2. dynamic conflict
  3. mood
  4. protagonist
  5. foreshadowing
  6. point of view
  7. antagonist
  8. theme
  9. internal conflict
  10. external conflict
  11. static charecrer
  12. conflict
  13. climax
  14. falling action
  15. setting
  16. flashback
  17. climax
  18. resoulution
  19. rising action
  20. plot
  21. setting
  22. exposiotion
  23. irony
  24. tone