IronyExternalconflictP.O.VFlashBackMoodIronyDynamicCharecterResolutionConflictProtagonistClimaxCharecterForeshadowingStaticCharecterAntagonistToneSettingRisingActionPlotP.O.VThemeFallingactionExpositionInternalConflictIronyExternalconflictP.O.VFlashBackMoodIronyDynamicCharecterResolutionConflictProtagonistClimaxCharecterForeshadowingStaticCharecterAntagonistToneSettingRisingActionPlotP.O.VThemeFallingactionExpositionInternalConflict

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Irony
  2. External conflict
  3. P.O.V
  4. FlashBack
  5. Mood
  6. Irony
  7. Dynamic Charecter
  8. Resolution
  9. Conflict
  10. Protagonist
  11. Climax
  12. Charecter
  13. Foreshadowing
  14. Static Charecter
  15. Antagonist
  16. Tone
  17. Setting
  18. Rising Action
  19. Plot
  20. P.O.V
  21. Theme
  22. Falling action
  23. Exposition
  24. Internal Conflict