P.O.VRisingActionIronyForeshadowingMoodInternalConflictIronyStaticCharecterSettingFlashBackExternalconflictProtagonistThemePlotExpositionToneClimaxDynamicCharecterCharecterFallingactionAntagonistP.O.VConflictResolutionP.O.VRisingActionIronyForeshadowingMoodInternalConflictIronyStaticCharecterSettingFlashBackExternalconflictProtagonistThemePlotExpositionToneClimaxDynamicCharecterCharecterFallingactionAntagonistP.O.VConflictResolution

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. P.O.V
  2. Rising Action
  3. Irony
  4. Foreshadowing
  5. Mood
  6. Internal Conflict
  7. Irony
  8. Static Charecter
  9. Setting
  10. FlashBack
  11. External conflict
  12. Protagonist
  13. Theme
  14. Plot
  15. Exposition
  16. Tone
  17. Climax
  18. Dynamic Charecter
  19. Charecter
  20. Falling action
  21. Antagonist
  22. P.O.V
  23. Conflict
  24. Resolution