ForeshadowingToneFallingactionExternalconflictStaticCharecterInternalConflictConflictIronyIronyPlotDynamicCharecterResolutionThemeP.O.VClimaxSettingCharecterAntagonistRisingActionMoodProtagonistP.O.VExpositionFlashBackForeshadowingToneFallingactionExternalconflictStaticCharecterInternalConflictConflictIronyIronyPlotDynamicCharecterResolutionThemeP.O.VClimaxSettingCharecterAntagonistRisingActionMoodProtagonistP.O.VExpositionFlashBack

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Foreshadowing
  2. Tone
  3. Falling action
  4. External conflict
  5. Static Charecter
  6. Internal Conflict
  7. Conflict
  8. Irony
  9. Irony
  10. Plot
  11. Dynamic Charecter
  12. Resolution
  13. Theme
  14. P.O.V
  15. Climax
  16. Setting
  17. Charecter
  18. Antagonist
  19. Rising Action
  20. Mood
  21. Protagonist
  22. P.O.V
  23. Exposition
  24. FlashBack