ResolutionP.O.VAntagonistThemeMoodProtagonistClimaxRisingActionExpositionExternalconflictDynamicCharecterIronyIronyPlotFlashBackForeshadowingConflictSettingStaticCharecterInternalConflictFallingactionP.O.VToneCharecterResolutionP.O.VAntagonistThemeMoodProtagonistClimaxRisingActionExpositionExternalconflictDynamicCharecterIronyIronyPlotFlashBackForeshadowingConflictSettingStaticCharecterInternalConflictFallingactionP.O.VToneCharecter

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Resolution
  2. P.O.V
  3. Antagonist
  4. Theme
  5. Mood
  6. Protagonist
  7. Climax
  8. Rising Action
  9. Exposition
  10. External conflict
  11. Dynamic Charecter
  12. Irony
  13. Irony
  14. Plot
  15. FlashBack
  16. Foreshadowing
  17. Conflict
  18. Setting
  19. Static Charecter
  20. Internal Conflict
  21. Falling action
  22. P.O.V
  23. Tone
  24. Charecter