MoodStaticCharecterConflictP.O.VForeshadowingClimaxThemeProtagonistSettingFlashBackExternalconflictInternalConflictFallingactionIronyResolutionExpositionIronyDynamicCharecterToneCharecterP.O.VAntagonistRisingActionPlotMoodStaticCharecterConflictP.O.VForeshadowingClimaxThemeProtagonistSettingFlashBackExternalconflictInternalConflictFallingactionIronyResolutionExpositionIronyDynamicCharecterToneCharecterP.O.VAntagonistRisingActionPlot

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Mood
  2. Static Charecter
  3. Conflict
  4. P.O.V
  5. Foreshadowing
  6. Climax
  7. Theme
  8. Protagonist
  9. Setting
  10. FlashBack
  11. External conflict
  12. Internal Conflict
  13. Falling action
  14. Irony
  15. Resolution
  16. Exposition
  17. Irony
  18. Dynamic Charecter
  19. Tone
  20. Charecter
  21. P.O.V
  22. Antagonist
  23. Rising Action
  24. Plot