DynamicCharecterProtagonistFlashBackIronyFallingactionExternalconflictClimaxIronyRisingActionMoodCharecterSettingThemeExpositionResolutionForeshadowingStaticCharecterP.O.VInternalConflictConflictAntagonistPlotP.O.VToneDynamicCharecterProtagonistFlashBackIronyFallingactionExternalconflictClimaxIronyRisingActionMoodCharecterSettingThemeExpositionResolutionForeshadowingStaticCharecterP.O.VInternalConflictConflictAntagonistPlotP.O.VTone

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dynamic Charecter
  2. Protagonist
  3. FlashBack
  4. Irony
  5. Falling action
  6. External conflict
  7. Climax
  8. Irony
  9. Rising Action
  10. Mood
  11. Charecter
  12. Setting
  13. Theme
  14. Exposition
  15. Resolution
  16. Foreshadowing
  17. Static Charecter
  18. P.O.V
  19. Internal Conflict
  20. Conflict
  21. Antagonist
  22. Plot
  23. P.O.V
  24. Tone