ThemeExternalconflictCharecterConflictStaticCharecterResolutionRisingActionIronySettingDynamicCharecterFlashBackAntagonistTonePlotForeshadowingFallingactionInternalConflictIronyExpositionClimaxP.O.VP.O.VProtagonistMoodThemeExternalconflictCharecterConflictStaticCharecterResolutionRisingActionIronySettingDynamicCharecterFlashBackAntagonistTonePlotForeshadowingFallingactionInternalConflictIronyExpositionClimaxP.O.VP.O.VProtagonistMood

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Theme
  2. External conflict
  3. Charecter
  4. Conflict
  5. Static Charecter
  6. Resolution
  7. Rising Action
  8. Irony
  9. Setting
  10. Dynamic Charecter
  11. FlashBack
  12. Antagonist
  13. Tone
  14. Plot
  15. Foreshadowing
  16. Falling action
  17. Internal Conflict
  18. Irony
  19. Exposition
  20. Climax
  21. P.O.V
  22. P.O.V
  23. Protagonist
  24. Mood