FlashBackConflictProtagonistRisingActionPlotInternalConflictExternalconflictThemeIronyFallingactionIronyMoodSettingCharecterAntagonistResolutionDynamicCharecterP.O.VClimaxP.O.VToneExpositionForeshadowingStaticCharecterFlashBackConflictProtagonistRisingActionPlotInternalConflictExternalconflictThemeIronyFallingactionIronyMoodSettingCharecterAntagonistResolutionDynamicCharecterP.O.VClimaxP.O.VToneExpositionForeshadowingStaticCharecter

Elements of a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. FlashBack
  2. Conflict
  3. Protagonist
  4. Rising Action
  5. Plot
  6. Internal Conflict
  7. External conflict
  8. Theme
  9. Irony
  10. Falling action
  11. Irony
  12. Mood
  13. Setting
  14. Charecter
  15. Antagonist
  16. Resolution
  17. Dynamic Charecter
  18. P.O.V
  19. Climax
  20. P.O.V
  21. Tone
  22. Exposition
  23. Foreshadowing
  24. Static Charecter