ClimaxPointof viewforeshadowMoodToneFlashbackConflictSettingCharacterExternalConflictInternalconflictStaticCharacterFallingactionExpositionDynamiccharacterAntaganistProtaganistResolutionForeshadowThemeThemePlotIronyRisingactionClimaxPointof viewforeshadowMoodToneFlashbackConflictSettingCharacterExternalConflictInternalconflictStaticCharacterFallingactionExpositionDynamiccharacterAntaganistProtaganistResolutionForeshadowThemeThemePlotIronyRisingaction

Elements of a story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Climax
  2. Point of view
  3. foreshadow
  4. Mood
  5. Tone
  6. Flashback
  7. Conflict
  8. Setting
  9. Character
  10. External Conflict
  11. Internal conflict
  12. Static Character
  13. Falling action
  14. Exposition
  15. Dynamic character
  16. Antaganist
  17. Protaganist
  18. Resolution
  19. Foreshadow
  20. Theme
  21. Theme
  22. Plot
  23. Irony
  24. Rising action