CharacterToneAntaganistPointof viewIronyProtaganistResolutionClimaxThemeInternalconflictMoodFlashbackStaticCharacterDynamiccharacterFallingactionConflictPlotForeshadowSettingExternalConflictThemeRisingactionExpositionforeshadowCharacterToneAntaganistPointof viewIronyProtaganistResolutionClimaxThemeInternalconflictMoodFlashbackStaticCharacterDynamiccharacterFallingactionConflictPlotForeshadowSettingExternalConflictThemeRisingactionExpositionforeshadow

Elements of a story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Character
  2. Tone
  3. Antaganist
  4. Point of view
  5. Irony
  6. Protaganist
  7. Resolution
  8. Climax
  9. Theme
  10. Internal conflict
  11. Mood
  12. Flashback
  13. Static Character
  14. Dynamic character
  15. Falling action
  16. Conflict
  17. Plot
  18. Foreshadow
  19. Setting
  20. External Conflict
  21. Theme
  22. Rising action
  23. Exposition
  24. foreshadow