TonePlotIronyInternalconflictStaticCharacterExpositionClimaxThemeforeshadowMoodSettingProtaganistAntaganistExternalConflictConflictForeshadowDynamiccharacterFlashbackFallingactionPointof viewRisingactionResolutionCharacterThemeTonePlotIronyInternalconflictStaticCharacterExpositionClimaxThemeforeshadowMoodSettingProtaganistAntaganistExternalConflictConflictForeshadowDynamiccharacterFlashbackFallingactionPointof viewRisingactionResolutionCharacterTheme

Elements of a story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tone
  2. Plot
  3. Irony
  4. Internal conflict
  5. Static Character
  6. Exposition
  7. Climax
  8. Theme
  9. foreshadow
  10. Mood
  11. Setting
  12. Protaganist
  13. Antaganist
  14. External Conflict
  15. Conflict
  16. Foreshadow
  17. Dynamic character
  18. Flashback
  19. Falling action
  20. Point of view
  21. Rising action
  22. Resolution
  23. Character
  24. Theme