DynamiccharacterMoodForeshadowPointof viewThemeConflictInternalconflictRisingactionPlotProtaganistFlashbackClimaxCharacterThemeforeshadowSettingResolutionFallingactionExpositionToneStaticCharacterIronyExternalConflictAntaganistDynamiccharacterMoodForeshadowPointof viewThemeConflictInternalconflictRisingactionPlotProtaganistFlashbackClimaxCharacterThemeforeshadowSettingResolutionFallingactionExpositionToneStaticCharacterIronyExternalConflictAntaganist

Elements of a story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dynamic character
  2. Mood
  3. Foreshadow
  4. Point of view
  5. Theme
  6. Conflict
  7. Internal conflict
  8. Rising action
  9. Plot
  10. Protaganist
  11. Flashback
  12. Climax
  13. Character
  14. Theme
  15. foreshadow
  16. Setting
  17. Resolution
  18. Falling action
  19. Exposition
  20. Tone
  21. Static Character
  22. Irony
  23. External Conflict
  24. Antaganist