ResolutionExternalConflictForeshadowIronyConflictFallingactionforeshadowMoodStaticCharacterProtaganistExpositionPointof viewInternalconflictSettingRisingactionTonePlotCharacterThemeClimaxDynamiccharacterAntaganistThemeFlashbackResolutionExternalConflictForeshadowIronyConflictFallingactionforeshadowMoodStaticCharacterProtaganistExpositionPointof viewInternalconflictSettingRisingactionTonePlotCharacterThemeClimaxDynamiccharacterAntaganistThemeFlashback

Elements of a story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Resolution
  2. External Conflict
  3. Foreshadow
  4. Irony
  5. Conflict
  6. Falling action
  7. foreshadow
  8. Mood
  9. Static Character
  10. Protaganist
  11. Exposition
  12. Point of view
  13. Internal conflict
  14. Setting
  15. Rising action
  16. Tone
  17. Plot
  18. Character
  19. Theme
  20. Climax
  21. Dynamic character
  22. Antaganist
  23. Theme
  24. Flashback