ToneCharacterRisingactionThemeExpositionConflictProtaganistResolutionPointof viewForeshadowStaticCharacterInternalconflictforeshadowFlashbackThemeFallingactionAntaganistMoodClimaxPlotDynamiccharacterIronyExternalConflictSettingToneCharacterRisingactionThemeExpositionConflictProtaganistResolutionPointof viewForeshadowStaticCharacterInternalconflictforeshadowFlashbackThemeFallingactionAntaganistMoodClimaxPlotDynamiccharacterIronyExternalConflictSetting

Elements of a story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tone
  2. Character
  3. Rising action
  4. Theme
  5. Exposition
  6. Conflict
  7. Protaganist
  8. Resolution
  9. Point of view
  10. Foreshadow
  11. Static Character
  12. Internal conflict
  13. foreshadow
  14. Flashback
  15. Theme
  16. Falling action
  17. Antaganist
  18. Mood
  19. Climax
  20. Plot
  21. Dynamic character
  22. Irony
  23. External Conflict
  24. Setting