MoodForeshadowExternalConflictSettingInternalconflictExpositionFlashbackRisingactionStaticCharacterProtaganistCharacterClimaxPlotDynamiccharacterConflictPointof viewToneforeshadowAntaganistResolutionThemeIronyFallingactionThemeMoodForeshadowExternalConflictSettingInternalconflictExpositionFlashbackRisingactionStaticCharacterProtaganistCharacterClimaxPlotDynamiccharacterConflictPointof viewToneforeshadowAntaganistResolutionThemeIronyFallingactionTheme

Elements of a story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mood
  2. Foreshadow
  3. External Conflict
  4. Setting
  5. Internal conflict
  6. Exposition
  7. Flashback
  8. Rising action
  9. Static Character
  10. Protaganist
  11. Character
  12. Climax
  13. Plot
  14. Dynamic character
  15. Conflict
  16. Point of view
  17. Tone
  18. foreshadow
  19. Antaganist
  20. Resolution
  21. Theme
  22. Irony
  23. Falling action
  24. Theme