InternalconflictforeshadowMoodResolutionForeshadowExternalConflictToneConflictDynamiccharacterFallingactionClimaxFlashbackThemePointof viewCharacterSettingThemeExpositionStaticCharacterProtaganistAntaganistIronyPlotRisingactionInternalconflictforeshadowMoodResolutionForeshadowExternalConflictToneConflictDynamiccharacterFallingactionClimaxFlashbackThemePointof viewCharacterSettingThemeExpositionStaticCharacterProtaganistAntaganistIronyPlotRisingaction

Elements of a story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Internal conflict
  2. foreshadow
  3. Mood
  4. Resolution
  5. Foreshadow
  6. External Conflict
  7. Tone
  8. Conflict
  9. Dynamic character
  10. Falling action
  11. Climax
  12. Flashback
  13. Theme
  14. Point of view
  15. Character
  16. Setting
  17. Theme
  18. Exposition
  19. Static Character
  20. Protaganist
  21. Antaganist
  22. Irony
  23. Plot
  24. Rising action