Metaphor Idiom Simile Frame Narrative Assonance External Conflict Consonance Resolution Protagonist Static Character Regional Dialect Repeition Hyperbole Climax Alliteration Onomotopeia Romanticism Rising Action Rhyme Theme Antagonist Round Character Realism Foil Character Modernism Naturalism Oxymoron Internal Conflict Flat Character Exposition (Introduction) Personification Dynamic Character Falling Action Denouement Transcendentalism Metaphor Idiom Simile Frame Narrative Assonance External Conflict Consonance Resolution Protagonist Static Character Regional Dialect Repeition Hyperbole Climax Alliteration Onomotopeia Romanticism Rising Action Rhyme Theme Antagonist Round Character Realism Foil Character Modernism Naturalism Oxymoron Internal Conflict Flat Character Exposition (Introduction) Personification Dynamic Character Falling Action Denouement Transcendentalism
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Metaphor
Idiom
Simile
Frame Narrative
Assonance
External Conflict
Consonance
Resolution
Protagonist
Static Character
Regional Dialect
Repeition
Hyperbole
Climax
Alliteration
Onomotopeia
Romanticism
Rising Action
Rhyme
Theme
Antagonist
Round Character
Realism
Foil Character
Modernism
Naturalism
Oxymoron
Internal Conflict
Flat Character
Exposition (Introduction)
Personification
Dynamic Character
Falling Action
Denouement
Transcendentalism