-6311-4542x > 2 ​x < -438  and -88/91 and-3k > -3​k < 1510 and-103 and-325-8 and46/7r > 6​r < 48 and-36/7x > -46/9​ x < 4​6-6311-4542x > 2 ​x < -438  and -88/91 and-3k > -3​k < 1510 and-103 and-325-8 and46/7r > 6​r < 48 and-36/7x > -46/9​ x < 4​6

Intermediate Algebra Module 1 BINGO! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. -6
  2. 31
  3. 1
  4. -4
  5. 5
  6. 4
  7. 2
  8. x > 2 ​ x < -4
  9. 3
  10. 8  and  -88/9
  11. 1 and -3
  12. k > -3​ k < 15
  13. 10 and -10
  14. 3 and -3
  15. 25
  16. -8 and 46/7
  17. r > 6​ r < 4
  18. 8 and -36/7
  19. x > -46/9​ x < 4​
  20. 6