StorageRecencyEffectSemantictip-of-the-tongueVisualProactiveInterferenceEncodingForgettingCurveChunkingSerialPositionEffectAnterogradeAmnesiaRetroactiveInterferenceLongterm7 +/-2ConfabulationContextDependentPrimacyEffectRetrievalRetrogradeAmnesiaShorttermAcousticRetrievalErrorStateDependentSensoryStorageRecencyEffectSemantictip-of-the-tongueVisualProactiveInterferenceEncodingForgettingCurveChunkingSerialPositionEffectAnterogradeAmnesiaRetroactiveInterferenceLongterm7 +/-2ConfabulationContextDependentPrimacyEffectRetrievalRetrogradeAmnesiaShorttermAcousticRetrievalErrorStateDependentSensory

Chapter 7 Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Storage
  2. Recency Effect
  3. Semantic
  4. tip-of-the-tongue
  5. Visual
  6. Proactive Interference
  7. Encoding
  8. Forgetting Curve
  9. Chunking
  10. Serial Position Effect
  11. Anterograde Amnesia
  12. Retroactive Interference
  13. Long term
  14. 7 +/- 2
  15. Confabulation
  16. Context Dependent
  17. Primacy Effect
  18. Retrieval
  19. Retrograde Amnesia
  20. Short term
  21. Acoustic
  22. Retrieval Error
  23. State Dependent
  24. Sensory