RetroactiveInterferencetip-of-the-tongueRetrievalStateDependentRetrogradeAmnesiaEncodingConfabulationShorttermSensoryPrimacyEffectForgettingCurveRecencyEffectContextDependentSemanticAcoustic7 +/-2ChunkingVisualRetrievalErrorStorageAnterogradeAmnesiaLongtermProactiveInterferenceSerialPositionEffectRetroactiveInterferencetip-of-the-tongueRetrievalStateDependentRetrogradeAmnesiaEncodingConfabulationShorttermSensoryPrimacyEffectForgettingCurveRecencyEffectContextDependentSemanticAcoustic7 +/-2ChunkingVisualRetrievalErrorStorageAnterogradeAmnesiaLongtermProactiveInterferenceSerialPositionEffect

Chapter 7 Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Retroactive Interference
  2. tip-of-the-tongue
  3. Retrieval
  4. State Dependent
  5. Retrograde Amnesia
  6. Encoding
  7. Confabulation
  8. Short term
  9. Sensory
  10. Primacy Effect
  11. Forgetting Curve
  12. Recency Effect
  13. Context Dependent
  14. Semantic
  15. Acoustic
  16. 7 +/- 2
  17. Chunking
  18. Visual
  19. Retrieval Error
  20. Storage
  21. Anterograde Amnesia
  22. Long term
  23. Proactive Interference
  24. Serial Position Effect