PrimacyEffectStorageEncodingStateDependentRecencyEffectContextDependentAnterogradeAmnesia7 +/-2LongtermChunkingProactiveInterferenceRetrievalErrorSemanticRetrogradeAmnesiatip-of-the-tongueSensoryConfabulationRetroactiveInterferenceSerialPositionEffectVisualAcousticRetrievalForgettingCurveShorttermPrimacyEffectStorageEncodingStateDependentRecencyEffectContextDependentAnterogradeAmnesia7 +/-2LongtermChunkingProactiveInterferenceRetrievalErrorSemanticRetrogradeAmnesiatip-of-the-tongueSensoryConfabulationRetroactiveInterferenceSerialPositionEffectVisualAcousticRetrievalForgettingCurveShortterm

Chapter 7 Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Primacy Effect
  2. Storage
  3. Encoding
  4. State Dependent
  5. Recency Effect
  6. Context Dependent
  7. Anterograde Amnesia
  8. 7 +/- 2
  9. Long term
  10. Chunking
  11. Proactive Interference
  12. Retrieval Error
  13. Semantic
  14. Retrograde Amnesia
  15. tip-of-the-tongue
  16. Sensory
  17. Confabulation
  18. Retroactive Interference
  19. Serial Position Effect
  20. Visual
  21. Acoustic
  22. Retrieval
  23. Forgetting Curve
  24. Short term