RecencyEffectVisualRetroactiveInterferenceSensorytip-of-the-tongueStorageRetrievalPrimacyEffectConfabulation7 +/-2LongtermContextDependentShorttermSemanticAnterogradeAmnesiaStateDependentSerialPositionEffectRetrogradeAmnesiaForgettingCurveEncodingAcousticRetrievalErrorChunkingProactiveInterferenceRecencyEffectVisualRetroactiveInterferenceSensorytip-of-the-tongueStorageRetrievalPrimacyEffectConfabulation7 +/-2LongtermContextDependentShorttermSemanticAnterogradeAmnesiaStateDependentSerialPositionEffectRetrogradeAmnesiaForgettingCurveEncodingAcousticRetrievalErrorChunkingProactiveInterference

Chapter 7 Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Recency Effect
  2. Visual
  3. Retroactive Interference
  4. Sensory
  5. tip-of-the-tongue
  6. Storage
  7. Retrieval
  8. Primacy Effect
  9. Confabulation
  10. 7 +/- 2
  11. Long term
  12. Context Dependent
  13. Short term
  14. Semantic
  15. Anterograde Amnesia
  16. State Dependent
  17. Serial Position Effect
  18. Retrograde Amnesia
  19. Forgetting Curve
  20. Encoding
  21. Acoustic
  22. Retrieval Error
  23. Chunking
  24. Proactive Interference