RetroactiveInterferenceContextDependentForgettingCurveChunkingConfabulationRecencyEffectLongterm7 +/-2AnterogradeAmnesiaEncodingSemanticRetrievalErrorPrimacyEffectStateDependentRetrogradeAmnesiaProactiveInterferencetip-of-the-tongueSerialPositionEffectSensoryRetrievalAcousticShorttermVisualStorageRetroactiveInterferenceContextDependentForgettingCurveChunkingConfabulationRecencyEffectLongterm7 +/-2AnterogradeAmnesiaEncodingSemanticRetrievalErrorPrimacyEffectStateDependentRetrogradeAmnesiaProactiveInterferencetip-of-the-tongueSerialPositionEffectSensoryRetrievalAcousticShorttermVisualStorage

Chapter 7 Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Retroactive Interference
  2. Context Dependent
  3. Forgetting Curve
  4. Chunking
  5. Confabulation
  6. Recency Effect
  7. Long term
  8. 7 +/- 2
  9. Anterograde Amnesia
  10. Encoding
  11. Semantic
  12. Retrieval Error
  13. Primacy Effect
  14. State Dependent
  15. Retrograde Amnesia
  16. Proactive Interference
  17. tip-of-the-tongue
  18. Serial Position Effect
  19. Sensory
  20. Retrieval
  21. Acoustic
  22. Short term
  23. Visual
  24. Storage