StorageSemanticSerialPositionEffectLongtermConfabulationStateDependentShorttermSensoryRetrogradeAmnesia7 +/-2AnterogradeAmnesiaRetroactiveInterferenceVisualRecencyEffectRetrievalErrorContextDependenttip-of-the-tongueProactiveInterferenceRetrievalEncodingAcousticChunkingForgettingCurvePrimacyEffectStorageSemanticSerialPositionEffectLongtermConfabulationStateDependentShorttermSensoryRetrogradeAmnesia7 +/-2AnterogradeAmnesiaRetroactiveInterferenceVisualRecencyEffectRetrievalErrorContextDependenttip-of-the-tongueProactiveInterferenceRetrievalEncodingAcousticChunkingForgettingCurvePrimacyEffect

Chapter 7 Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Storage
  2. Semantic
  3. Serial Position Effect
  4. Long term
  5. Confabulation
  6. State Dependent
  7. Short term
  8. Sensory
  9. Retrograde Amnesia
  10. 7 +/- 2
  11. Anterograde Amnesia
  12. Retroactive Interference
  13. Visual
  14. Recency Effect
  15. Retrieval Error
  16. Context Dependent
  17. tip-of-the-tongue
  18. Proactive Interference
  19. Retrieval
  20. Encoding
  21. Acoustic
  22. Chunking
  23. Forgetting Curve
  24. Primacy Effect