LongtermSensoryPrimacyEffectRetrievalRetroactiveInterferenceRetrogradeAmnesiaShorttermAnterogradeAmnesiaProactiveInterferenceRetrievalErrorSerialPositionEffectConfabulationStateDependentRecencyEffectSemanticStorageContextDependent7 +/-2Visualtip-of-the-tongueEncodingAcousticChunkingForgettingCurveLongtermSensoryPrimacyEffectRetrievalRetroactiveInterferenceRetrogradeAmnesiaShorttermAnterogradeAmnesiaProactiveInterferenceRetrievalErrorSerialPositionEffectConfabulationStateDependentRecencyEffectSemanticStorageContextDependent7 +/-2Visualtip-of-the-tongueEncodingAcousticChunkingForgettingCurve

Chapter 7 Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Long term
  2. Sensory
  3. Primacy Effect
  4. Retrieval
  5. Retroactive Interference
  6. Retrograde Amnesia
  7. Short term
  8. Anterograde Amnesia
  9. Proactive Interference
  10. Retrieval Error
  11. Serial Position Effect
  12. Confabulation
  13. State Dependent
  14. Recency Effect
  15. Semantic
  16. Storage
  17. Context Dependent
  18. 7 +/- 2
  19. Visual
  20. tip-of-the-tongue
  21. Encoding
  22. Acoustic
  23. Chunking
  24. Forgetting Curve