StateDependentRetrogradeAmnesiaRecencyEffectRetrievalErrorVisualLongtermConfabulationStorageContextDependentForgettingCurveRetroactiveInterferenceChunkingSensorytip-of-the-tongueShorttermSemanticAcousticProactiveInterferenceEncodingSerialPositionEffectRetrievalPrimacyEffectAnterogradeAmnesia7 +/-2StateDependentRetrogradeAmnesiaRecencyEffectRetrievalErrorVisualLongtermConfabulationStorageContextDependentForgettingCurveRetroactiveInterferenceChunkingSensorytip-of-the-tongueShorttermSemanticAcousticProactiveInterferenceEncodingSerialPositionEffectRetrievalPrimacyEffectAnterogradeAmnesia7 +/-2

Chapter 7 Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. State Dependent
  2. Retrograde Amnesia
  3. Recency Effect
  4. Retrieval Error
  5. Visual
  6. Long term
  7. Confabulation
  8. Storage
  9. Context Dependent
  10. Forgetting Curve
  11. Retroactive Interference
  12. Chunking
  13. Sensory
  14. tip-of-the-tongue
  15. Short term
  16. Semantic
  17. Acoustic
  18. Proactive Interference
  19. Encoding
  20. Serial Position Effect
  21. Retrieval
  22. Primacy Effect
  23. Anterograde Amnesia
  24. 7 +/- 2