SensoryRetroactiveInterferenceSerialPositionEffectProactiveInterferenceLongtermRecencyEffectRetrievalErrorVisualContextDependentRetrogradeAmnesiaShorttermSemanticStorageConfabulationPrimacyEffectAcoustictip-of-the-tongueForgettingCurveAnterogradeAmnesiaChunkingStateDependent7 +/-2EncodingRetrievalSensoryRetroactiveInterferenceSerialPositionEffectProactiveInterferenceLongtermRecencyEffectRetrievalErrorVisualContextDependentRetrogradeAmnesiaShorttermSemanticStorageConfabulationPrimacyEffectAcoustictip-of-the-tongueForgettingCurveAnterogradeAmnesiaChunkingStateDependent7 +/-2EncodingRetrieval

Chapter 7 Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sensory
  2. Retroactive Interference
  3. Serial Position Effect
  4. Proactive Interference
  5. Long term
  6. Recency Effect
  7. Retrieval Error
  8. Visual
  9. Context Dependent
  10. Retrograde Amnesia
  11. Short term
  12. Semantic
  13. Storage
  14. Confabulation
  15. Primacy Effect
  16. Acoustic
  17. tip-of-the-tongue
  18. Forgetting Curve
  19. Anterograde Amnesia
  20. Chunking
  21. State Dependent
  22. 7 +/- 2
  23. Encoding
  24. Retrieval