SensoryLongtermSemanticRetrievalErrorForgettingCurveSerialPositionEffectVisualRetrogradeAmnesiaShorttermAnterogradeAmnesiaContextDependentRetroactiveInterferencetip-of-the-tongueProactiveInterferenceRecencyEffectEncodingRetrievalStorageChunkingStateDependent7 +/-2AcousticConfabulationPrimacyEffectSensoryLongtermSemanticRetrievalErrorForgettingCurveSerialPositionEffectVisualRetrogradeAmnesiaShorttermAnterogradeAmnesiaContextDependentRetroactiveInterferencetip-of-the-tongueProactiveInterferenceRecencyEffectEncodingRetrievalStorageChunkingStateDependent7 +/-2AcousticConfabulationPrimacyEffect

Chapter 7 Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sensory
  2. Long term
  3. Semantic
  4. Retrieval Error
  5. Forgetting Curve
  6. Serial Position Effect
  7. Visual
  8. Retrograde Amnesia
  9. Short term
  10. Anterograde Amnesia
  11. Context Dependent
  12. Retroactive Interference
  13. tip-of-the-tongue
  14. Proactive Interference
  15. Recency Effect
  16. Encoding
  17. Retrieval
  18. Storage
  19. Chunking
  20. State Dependent
  21. 7 +/- 2
  22. Acoustic
  23. Confabulation
  24. Primacy Effect