ProactiveInterferenceRetrogradeAmnesiaEncodingContextDependentLongtermVisualRetrievalChunkingStateDependentRetrievalErrorSemantic7 +/-2AcousticShorttermRecencyEffectAnterogradeAmnesiaSensoryRetroactiveInterferenceSerialPositionEffectStoragetip-of-the-tonguePrimacyEffectConfabulationForgettingCurveProactiveInterferenceRetrogradeAmnesiaEncodingContextDependentLongtermVisualRetrievalChunkingStateDependentRetrievalErrorSemantic7 +/-2AcousticShorttermRecencyEffectAnterogradeAmnesiaSensoryRetroactiveInterferenceSerialPositionEffectStoragetip-of-the-tonguePrimacyEffectConfabulationForgettingCurve

Chapter 7 Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Proactive Interference
  2. Retrograde Amnesia
  3. Encoding
  4. Context Dependent
  5. Long term
  6. Visual
  7. Retrieval
  8. Chunking
  9. State Dependent
  10. Retrieval Error
  11. Semantic
  12. 7 +/- 2
  13. Acoustic
  14. Short term
  15. Recency Effect
  16. Anterograde Amnesia
  17. Sensory
  18. Retroactive Interference
  19. Serial Position Effect
  20. Storage
  21. tip-of-the-tongue
  22. Primacy Effect
  23. Confabulation
  24. Forgetting Curve