VisualStorageAnterogradeAmnesiaSemanticChunkingPrimacyEffectRecencyEffectStateDependentConfabulationRetrogradeAmnesiaProactiveInterferenceSerialPositionEffectSensoryForgettingCurveRetrievalEncodingShorttermtip-of-the-tongueAcousticLongtermContextDependent7 +/-2RetroactiveInterferenceRetrievalErrorVisualStorageAnterogradeAmnesiaSemanticChunkingPrimacyEffectRecencyEffectStateDependentConfabulationRetrogradeAmnesiaProactiveInterferenceSerialPositionEffectSensoryForgettingCurveRetrievalEncodingShorttermtip-of-the-tongueAcousticLongtermContextDependent7 +/-2RetroactiveInterferenceRetrievalError

Chapter 7 Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Visual
  2. Storage
  3. Anterograde Amnesia
  4. Semantic
  5. Chunking
  6. Primacy Effect
  7. Recency Effect
  8. State Dependent
  9. Confabulation
  10. Retrograde Amnesia
  11. Proactive Interference
  12. Serial Position Effect
  13. Sensory
  14. Forgetting Curve
  15. Retrieval
  16. Encoding
  17. Short term
  18. tip-of-the-tongue
  19. Acoustic
  20. Long term
  21. Context Dependent
  22. 7 +/- 2
  23. Retroactive Interference
  24. Retrieval Error