EncodingPrimacyEffectVisualAcousticProactiveInterferenceChunkingRetrievalErrorRetroactiveInterferenceRetrogradeAmnesiaLongtermRetrievalRecencyEffectConfabulationForgettingCurve7 +/-2StorageAnterogradeAmnesiaSensorytip-of-the-tongueSerialPositionEffectStateDependentSemanticShorttermContextDependentEncodingPrimacyEffectVisualAcousticProactiveInterferenceChunkingRetrievalErrorRetroactiveInterferenceRetrogradeAmnesiaLongtermRetrievalRecencyEffectConfabulationForgettingCurve7 +/-2StorageAnterogradeAmnesiaSensorytip-of-the-tongueSerialPositionEffectStateDependentSemanticShorttermContextDependent

Chapter 7 Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Encoding
  2. Primacy Effect
  3. Visual
  4. Acoustic
  5. Proactive Interference
  6. Chunking
  7. Retrieval Error
  8. Retroactive Interference
  9. Retrograde Amnesia
  10. Long term
  11. Retrieval
  12. Recency Effect
  13. Confabulation
  14. Forgetting Curve
  15. 7 +/- 2
  16. Storage
  17. Anterograde Amnesia
  18. Sensory
  19. tip-of-the-tongue
  20. Serial Position Effect
  21. State Dependent
  22. Semantic
  23. Short term
  24. Context Dependent