Retrievaltip-of-the-tongueLongtermRetrogradeAmnesiaForgettingCurveEncodingVisualSerialPositionEffect7 +/-2ConfabulationAcousticContextDependentPrimacyEffectRecencyEffectAnterogradeAmnesiaSensoryRetrievalErrorStateDependentRetroactiveInterferenceShorttermChunkingSemanticProactiveInterferenceStorageRetrievaltip-of-the-tongueLongtermRetrogradeAmnesiaForgettingCurveEncodingVisualSerialPositionEffect7 +/-2ConfabulationAcousticContextDependentPrimacyEffectRecencyEffectAnterogradeAmnesiaSensoryRetrievalErrorStateDependentRetroactiveInterferenceShorttermChunkingSemanticProactiveInterferenceStorage

Chapter 7 Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Retrieval
  2. tip-of-the-tongue
  3. Long term
  4. Retrograde Amnesia
  5. Forgetting Curve
  6. Encoding
  7. Visual
  8. Serial Position Effect
  9. 7 +/- 2
  10. Confabulation
  11. Acoustic
  12. Context Dependent
  13. Primacy Effect
  14. Recency Effect
  15. Anterograde Amnesia
  16. Sensory
  17. Retrieval Error
  18. State Dependent
  19. Retroactive Interference
  20. Short term
  21. Chunking
  22. Semantic
  23. Proactive Interference
  24. Storage