VisualContextDependentSerialPositionEffectSemanticRecencyEffecttip-of-the-tongueShorttermStateDependentRetrievalErrorEncodingRetroactiveInterferenceAcousticConfabulationLongtermStorageProactiveInterferenceRetrogradeAmnesiaPrimacyEffectSensoryRetrievalAnterogradeAmnesia7 +/-2ForgettingCurveChunkingVisualContextDependentSerialPositionEffectSemanticRecencyEffecttip-of-the-tongueShorttermStateDependentRetrievalErrorEncodingRetroactiveInterferenceAcousticConfabulationLongtermStorageProactiveInterferenceRetrogradeAmnesiaPrimacyEffectSensoryRetrievalAnterogradeAmnesia7 +/-2ForgettingCurveChunking

Chapter 7 Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Visual
  2. Context Dependent
  3. Serial Position Effect
  4. Semantic
  5. Recency Effect
  6. tip-of-the-tongue
  7. Short term
  8. State Dependent
  9. Retrieval Error
  10. Encoding
  11. Retroactive Interference
  12. Acoustic
  13. Confabulation
  14. Long term
  15. Storage
  16. Proactive Interference
  17. Retrograde Amnesia
  18. Primacy Effect
  19. Sensory
  20. Retrieval
  21. Anterograde Amnesia
  22. 7 +/- 2
  23. Forgetting Curve
  24. Chunking