tactile imagery hyperbole climax figurative language tone auditory imagery antagonist epiphany dynamic character climax symbol archetype first person pov rising action metaphor Onomatopoeia motif 3rd person omniscient symbol denotation connotation setting Free simile inciting incident gustatory imagery indirect characterization visual imagery internal conflict resolution imagery juxtaposition Direct characterization protagonist 3rd person limited falling action conflict allusion external conflict static character plot personification diction round character theme mood/atmosphere flat character exposition olfactory imagery tactile imagery hyperbole climax figurative language tone auditory imagery antagonist epiphany dynamic character climax symbol archetype first person pov rising action metaphor Onomatopoeia motif 3rd person omniscient symbol denotation connotation setting Free simile inciting incident gustatory imagery indirect characterization visual imagery internal conflict resolution imagery juxtaposition Direct characterization protagonist 3rd person limited falling action conflict allusion external conflict static character plot personification diction round character theme mood/atmosphere flat character exposition olfactory imagery
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
tactile imagery
hyperbole
climax
figurative language
tone
auditory imagery
antagonist
epiphany
dynamic character
climax
symbol
archetype
first person pov
rising action
metaphor
Onomatopoeia
motif
3rd person omniscient
symbol
denotation
connotation
setting
Free
simile
inciting incident
gustatory imagery
indirect characterization
visual imagery
internal conflict
resolution
imagery
juxtaposition
Direct characterization
protagonist
3rd person limited
falling action
conflict
allusion
external conflict
static character
plot
personification
diction
round character
theme
mood/atmosphere
flat character
exposition
olfactory imagery