expositionfallingactionresolutionrisingactionordersequencethe way theproblem inthe story issolvedplotthe beginningof a story(characters,setting,problem)the eventsthat makethe problembiggerthesequenceof eventsin a storythe eventsthat helplead to thesolutionexpositionfallingactionresolutionrisingactionordersequencethe way theproblem inthe story issolvedplotthe beginningof a story(characters,setting,problem)the eventsthat makethe problembiggerthesequenceof eventsin a storythe eventsthat helplead to thesolution

PLOT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. exposition
  2. falling action
  3. resolution
  4. rising action
  5. order
  6. sequence
  7. the way the problem in the story is solved
  8. plot
  9. the beginning of a story (characters, setting, problem)
  10. the events that make the problem bigger
  11. the sequence of events in a story
  12. the events that help lead to the solution