problemorderthe eventsthat makethe problembiggerFree!storyelementswhere andwhen astory takesplaceexpositionplotimportant partsof a story,without themwe wouldn'thave a storysequenceresolutionthe eventsthat helplead to thesolutionwhat thecharacteris facing inthe storyrisingactionsettingthe way theproblem inthe story issolvedfallingactionthesequenceof eventsin a storythe beginningof a story(characters,setting,problem)problemorderthe eventsthat makethe problembiggerFree!storyelementswhere andwhen astory takesplaceexpositionplotimportant partsof a story,without themwe wouldn'thave a storysequenceresolutionthe eventsthat helplead to thesolutionwhat thecharacteris facing inthe storyrisingactionsettingthe way theproblem inthe story issolvedfallingactionthesequenceof eventsin a storythe beginningof a story(characters,setting,problem)

PLOT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. problem
  2. order
  3. the events that make the problem bigger
  4. Free!
  5. story elements
  6. where and when a story takes place
  7. exposition
  8. plot
  9. important parts of a story, without them we wouldn't have a story
  10. sequence
  11. resolution
  12. the events that help lead to the solution
  13. what the character is facing in the story
  14. rising action
  15. setting
  16. the way the problem in the story is solved
  17. falling action
  18. the sequence of events in a story
  19. the beginning of a story (characters, setting, problem)