risingactionthe way theproblem inthe story issolvedresolutionsequencefallingactionplotproblemwhere andwhen astory takesplacewhat thecharacteris facing inthe storyimportant partsof a story,without themwe wouldn'thave a storyexpositionthesequenceof eventsin a storyFree!the eventsthat makethe problembiggerthe eventsthat helplead to thesolutionsettingstoryelementsthe beginningof a story(characters,setting,problem)orderrisingactionthe way theproblem inthe story issolvedresolutionsequencefallingactionplotproblemwhere andwhen astory takesplacewhat thecharacteris facing inthe storyimportant partsof a story,without themwe wouldn'thave a storyexpositionthesequenceof eventsin a storyFree!the eventsthat makethe problembiggerthe eventsthat helplead to thesolutionsettingstoryelementsthe beginningof a story(characters,setting,problem)order

PLOT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. rising action
  2. the way the problem in the story is solved
  3. resolution
  4. sequence
  5. falling action
  6. plot
  7. problem
  8. where and when a story takes place
  9. what the character is facing in the story
  10. important parts of a story, without them we wouldn't have a story
  11. exposition
  12. the sequence of events in a story
  13. Free!
  14. the events that make the problem bigger
  15. the events that help lead to the solution
  16. setting
  17. story elements
  18. the beginning of a story (characters, setting, problem)
  19. order