fallingactionorderresolutionexpositionthe beginningof a story(characters,setting,problem)the way theproblem inthe story issolvedproblemthe eventsthat makethe problembiggerstoryelementsplotwhat thecharacteris facing inthe storythesequenceof eventsin a storysequenceimportant partsof a story,without themwe wouldn'thave a storythe eventsthat helplead to thesolutionsettingwhere andwhen astory takesplacerisingactionFree!fallingactionorderresolutionexpositionthe beginningof a story(characters,setting,problem)the way theproblem inthe story issolvedproblemthe eventsthat makethe problembiggerstoryelementsplotwhat thecharacteris facing inthe storythesequenceof eventsin a storysequenceimportant partsof a story,without themwe wouldn'thave a storythe eventsthat helplead to thesolutionsettingwhere andwhen astory takesplacerisingactionFree!

PLOT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. falling action
  2. order
  3. resolution
  4. exposition
  5. the beginning of a story (characters, setting, problem)
  6. the way the problem in the story is solved
  7. problem
  8. the events that make the problem bigger
  9. story elements
  10. plot
  11. what the character is facing in the story
  12. the sequence of events in a story
  13. sequence
  14. important parts of a story, without them we wouldn't have a story
  15. the events that help lead to the solution
  16. setting
  17. where and when a story takes place
  18. rising action
  19. Free!