problemsettingthe beginningof a story(characters,setting,problem)thesequenceof eventsin a storywhat thecharacteris facing inthe storyplotFree!the eventsthat helplead to thesolutionfallingactionorderstoryelementsrisingactionthe way theproblem inthe story issolvedwhere andwhen astory takesplaceimportant partsof a story,without themwe wouldn'thave a storythe eventsthat makethe problembiggerexpositionsequenceresolutionproblemsettingthe beginningof a story(characters,setting,problem)thesequenceof eventsin a storywhat thecharacteris facing inthe storyplotFree!the eventsthat helplead to thesolutionfallingactionorderstoryelementsrisingactionthe way theproblem inthe story issolvedwhere andwhen astory takesplaceimportant partsof a story,without themwe wouldn'thave a storythe eventsthat makethe problembiggerexpositionsequenceresolution

PLOT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. problem
  2. setting
  3. the beginning of a story (characters, setting, problem)
  4. the sequence of events in a story
  5. what the character is facing in the story
  6. plot
  7. Free!
  8. the events that help lead to the solution
  9. falling action
  10. order
  11. story elements
  12. rising action
  13. the way the problem in the story is solved
  14. where and when a story takes place
  15. important parts of a story, without them we wouldn't have a story
  16. the events that make the problem bigger
  17. exposition
  18. sequence
  19. resolution