the eventsthat helplead to thesolutionsettingplotthe eventsthat makethe problembiggerwhat thecharacteris facing inthe storyproblemresolutionsequenceexpositionthe beginningof a story(characters,setting,problem)fallingactionrisingactionwhere andwhen astory takesplaceimportant partsof a story,without themwe wouldn'thave a storythe way theproblem inthe story issolvedthesequenceof eventsin a storystoryelementsorderFree!the eventsthat helplead to thesolutionsettingplotthe eventsthat makethe problembiggerwhat thecharacteris facing inthe storyproblemresolutionsequenceexpositionthe beginningof a story(characters,setting,problem)fallingactionrisingactionwhere andwhen astory takesplaceimportant partsof a story,without themwe wouldn'thave a storythe way theproblem inthe story issolvedthesequenceof eventsin a storystoryelementsorderFree!

PLOT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. the events that help lead to the solution
  2. setting
  3. plot
  4. the events that make the problem bigger
  5. what the character is facing in the story
  6. problem
  7. resolution
  8. sequence
  9. exposition
  10. the beginning of a story (characters, setting, problem)
  11. falling action
  12. rising action
  13. where and when a story takes place
  14. important parts of a story, without them we wouldn't have a story
  15. the way the problem in the story is solved
  16. the sequence of events in a story
  17. story elements
  18. order
  19. Free!