where andwhen astory takesplaceproblemthe eventsthat makethe problembiggerrisingactionimportant partsof a story,without themwe wouldn'thave a storythesequenceof eventsin a storyorderwhat thecharacteris facing inthe storyFree!sequencesettingexpositionfallingactionstoryelementsthe eventsthat helplead to thesolutionplotthe beginningof a story(characters,setting,problem)resolutionthe way theproblem inthe story issolvedwhere andwhen astory takesplaceproblemthe eventsthat makethe problembiggerrisingactionimportant partsof a story,without themwe wouldn'thave a storythesequenceof eventsin a storyorderwhat thecharacteris facing inthe storyFree!sequencesettingexpositionfallingactionstoryelementsthe eventsthat helplead to thesolutionplotthe beginningof a story(characters,setting,problem)resolutionthe way theproblem inthe story issolved

PLOT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. where and when a story takes place
  2. problem
  3. the events that make the problem bigger
  4. rising action
  5. important parts of a story, without them we wouldn't have a story
  6. the sequence of events in a story
  7. order
  8. what the character is facing in the story
  9. Free!
  10. sequence
  11. setting
  12. exposition
  13. falling action
  14. story elements
  15. the events that help lead to the solution
  16. plot
  17. the beginning of a story (characters, setting, problem)
  18. resolution
  19. the way the problem in the story is solved