plotthe eventsthat makethe problembiggersequencewhat thecharacteris facing inthe storythe eventsthat helplead to thesolutionimportant partsof a story,without themwe wouldn'thave a storyrisingactionwhere andwhen astory takesplaceproblemthe beginningof a story(characters,setting,problem)orderstoryelementsthesequenceof eventsin a storyFree!expositionresolutionfallingactionthe way theproblem inthe story issolvedsettingplotthe eventsthat makethe problembiggersequencewhat thecharacteris facing inthe storythe eventsthat helplead to thesolutionimportant partsof a story,without themwe wouldn'thave a storyrisingactionwhere andwhen astory takesplaceproblemthe beginningof a story(characters,setting,problem)orderstoryelementsthesequenceof eventsin a storyFree!expositionresolutionfallingactionthe way theproblem inthe story issolvedsetting

PLOT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. plot
  2. the events that make the problem bigger
  3. sequence
  4. what the character is facing in the story
  5. the events that help lead to the solution
  6. important parts of a story, without them we wouldn't have a story
  7. rising action
  8. where and when a story takes place
  9. problem
  10. the beginning of a story (characters, setting, problem)
  11. order
  12. story elements
  13. the sequence of events in a story
  14. Free!
  15. exposition
  16. resolution
  17. falling action
  18. the way the problem in the story is solved
  19. setting