resolutionsequenceorderfallingactionthe eventsthat makethe problembiggerthesequenceof eventsin a storywhat thecharacteris facing inthe storythe beginningof a story(characters,setting,problem)problemimportant partsof a story,without themwe wouldn'thave a storyexpositionFree!settingthe eventsthat helplead to thesolutionplotrisingactionthe way theproblem inthe story issolvedstoryelementswhere andwhen astory takesplaceresolutionsequenceorderfallingactionthe eventsthat makethe problembiggerthesequenceof eventsin a storywhat thecharacteris facing inthe storythe beginningof a story(characters,setting,problem)problemimportant partsof a story,without themwe wouldn'thave a storyexpositionFree!settingthe eventsthat helplead to thesolutionplotrisingactionthe way theproblem inthe story issolvedstoryelementswhere andwhen astory takesplace

PLOT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. resolution
  2. sequence
  3. order
  4. falling action
  5. the events that make the problem bigger
  6. the sequence of events in a story
  7. what the character is facing in the story
  8. the beginning of a story (characters, setting, problem)
  9. problem
  10. important parts of a story, without them we wouldn't have a story
  11. exposition
  12. Free!
  13. setting
  14. the events that help lead to the solution
  15. plot
  16. rising action
  17. the way the problem in the story is solved
  18. story elements
  19. where and when a story takes place