storyelementsfallingactionFree!plotexpositionimportant partsof a story,without themwe wouldn'thave a storysettingresolutionrisingactionthe way theproblem inthe story issolvedthe eventsthat helplead to thesolutionorderthesequenceof eventsin a storyproblemthe eventsthat makethe problembiggerthe beginningof a story(characters,setting,problem)what thecharacteris facing inthe storysequencewhere andwhen astory takesplacestoryelementsfallingactionFree!plotexpositionimportant partsof a story,without themwe wouldn'thave a storysettingresolutionrisingactionthe way theproblem inthe story issolvedthe eventsthat helplead to thesolutionorderthesequenceof eventsin a storyproblemthe eventsthat makethe problembiggerthe beginningof a story(characters,setting,problem)what thecharacteris facing inthe storysequencewhere andwhen astory takesplace

PLOT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. story elements
  2. falling action
  3. Free!
  4. plot
  5. exposition
  6. important parts of a story, without them we wouldn't have a story
  7. setting
  8. resolution
  9. rising action
  10. the way the problem in the story is solved
  11. the events that help lead to the solution
  12. order
  13. the sequence of events in a story
  14. problem
  15. the events that make the problem bigger
  16. the beginning of a story (characters, setting, problem)
  17. what the character is facing in the story
  18. sequence
  19. where and when a story takes place