resolutionthe eventsthat makethe problembiggerproblemthe way theproblem inthe story issolvedorderplotimportant partsof a story,without themwe wouldn'thave a storyFree!settingstoryelementsthe eventsthat helplead to thesolutionexpositionwhere andwhen astory takesplacefallingactionwhat thecharacteris facing inthe storyrisingactionthesequenceof eventsin a storysequencethe beginningof a story(characters,setting,problem)resolutionthe eventsthat makethe problembiggerproblemthe way theproblem inthe story issolvedorderplotimportant partsof a story,without themwe wouldn'thave a storyFree!settingstoryelementsthe eventsthat helplead to thesolutionexpositionwhere andwhen astory takesplacefallingactionwhat thecharacteris facing inthe storyrisingactionthesequenceof eventsin a storysequencethe beginningof a story(characters,setting,problem)

PLOT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. resolution
  2. the events that make the problem bigger
  3. problem
  4. the way the problem in the story is solved
  5. order
  6. plot
  7. important parts of a story, without them we wouldn't have a story
  8. Free!
  9. setting
  10. story elements
  11. the events that help lead to the solution
  12. exposition
  13. where and when a story takes place
  14. falling action
  15. what the character is facing in the story
  16. rising action
  17. the sequence of events in a story
  18. sequence
  19. the beginning of a story (characters, setting, problem)