Dev.StageReasoningTargetsRigorPerf.AssessmentSkillTargetsKnowledgeTargetsDIMentalEngage-mentForm.AcademicPromptLearningTargetsUseStageWrittenResponseAsmtProductTargetsRecordach. byraw scoreif possibleAssessmentEventTrack workhabits andsocial skillsseparatelyRubricEvidenceAssessmentDev.CycleSelectedResponseItemsOrganizebylearningtargetDeconstructStandardsScaffoldStandardsPlanningStageDev.StageReasoningTargetsRigorPerf.AssessmentSkillTargetsKnowledgeTargetsDIMentalEngage-mentForm.AcademicPromptLearningTargetsUseStageWrittenResponseAsmtProductTargetsRecordach. byraw scoreif possibleAssessmentEventTrack workhabits andsocial skillsseparatelyRubricEvidenceAssessmentDev.CycleSelectedResponseItemsOrganizebylearningtargetDeconstructStandardsScaffoldStandardsPlanningStage

FIP Module 3 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dev. Stage
  2. Reasoning Targets
  3. Rigor
  4. Perf. Assessment
  5. Skill Targets
  6. Knowledge Targets
  7. DI
  8. Mental Engage-ment
  9. Form. Academic Prompt
  10. Learning Targets
  11. Use Stage
  12. Written Response Asmt
  13. Product Targets
  14. Record ach. by raw score if possible
  15. Assessment Event
  16. Track work habits and social skills separately
  17. Rubric
  18. Evidence
  19. Assessment Dev. Cycle
  20. Selected Response Items
  21. Organize by learning target
  22. Deconstruct Standards
  23. Scaffold Standards
  24. Planning Stage