SkillTargetsForm.AcademicPromptMentalEngage-mentReasoningTargetsTrack workhabits andsocial skillsseparatelyUseStageDev.StageRecordach. byraw scoreif possiblePlanningStageWrittenResponseAsmtOrganizebylearningtargetProductTargetsRigorPerf.AssessmentDIRubricScaffoldStandardsEvidenceAssessmentDev.CycleKnowledgeTargetsSelectedResponseItemsAssessmentEventLearningTargetsDeconstructStandardsSkillTargetsForm.AcademicPromptMentalEngage-mentReasoningTargetsTrack workhabits andsocial skillsseparatelyUseStageDev.StageRecordach. byraw scoreif possiblePlanningStageWrittenResponseAsmtOrganizebylearningtargetProductTargetsRigorPerf.AssessmentDIRubricScaffoldStandardsEvidenceAssessmentDev.CycleKnowledgeTargetsSelectedResponseItemsAssessmentEventLearningTargetsDeconstructStandards

FIP Module 3 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Skill Targets
  2. Form. Academic Prompt
  3. Mental Engage-ment
  4. Reasoning Targets
  5. Track work habits and social skills separately
  6. Use Stage
  7. Dev. Stage
  8. Record ach. by raw score if possible
  9. Planning Stage
  10. Written Response Asmt
  11. Organize by learning target
  12. Product Targets
  13. Rigor
  14. Perf. Assessment
  15. DI
  16. Rubric
  17. Scaffold Standards
  18. Evidence
  19. Assessment Dev. Cycle
  20. Knowledge Targets
  21. Selected Response Items
  22. Assessment Event
  23. Learning Targets
  24. Deconstruct Standards