al. 6tegenstel-lingal. 8tegenstel-lingal. 1opsommendal. 16opsommendal. 15conclusieal. 3opsommingal. 14conclusieal. 12tijdsaandui-dingal. 13verklaringal. 9Verklaringal. 16tegenstel-lingal. 11gevolgtrekkingal. 13tegenstellingral. 5toegevingal. 4gevolgtrek-kingal. 12opsommingal.5tegenstel-lingal. 7opsommingal. 17uitwerkingal. 2uitwerkingal. 14tegenstel-lingal. 17uitwerkingal.10vergelijkingal. 4tijdsaanduidingal. 6tegenstel-lingal. 8tegenstel-lingal. 1opsommendal. 16opsommendal. 15conclusieal. 3opsommingal. 14conclusieal. 12tijdsaandui-dingal. 13verklaringal. 9Verklaringal. 16tegenstel-lingal. 11gevolgtrekkingal. 13tegenstellingral. 5toegevingal. 4gevolgtrek-kingal. 12opsommingal.5tegenstel-lingal. 7opsommingal. 17uitwerkingal. 2uitwerkingal. 14tegenstel-lingal. 17uitwerkingal.10vergelijkingal. 4tijdsaanduiding

Signaalwoorden in Windmolenwaan - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. al. 6 tegenstel-ling
  2. al. 8 tegenstel-ling
  3. al. 1 opsommend
  4. al. 16 opsommend
  5. al. 15 conclusie
  6. al. 3 opsomming
  7. al. 14 conclusie
  8. al. 12 tijdsaandui-ding
  9. al. 13 verklaring
  10. al. 9 Verklaring
  11. al. 16 tegenstel-ling
  12. al. 11 gevolgtrekking
  13. al. 13 tegenstellingr
  14. al. 5 toegeving
  15. al. 4 gevolgtrek-king
  16. al. 12 opsomming
  17. al.5 tegenstel- ling
  18. al. 7 opsomming
  19. al. 17 uitwerking
  20. al. 2 uitwerking
  21. al. 14 tegenstel-ling
  22. al. 17 uitwerking
  23. al.10 vergelijking
  24. al. 4 tijdsaanduiding