al. 2uitwerkingal. 7opsommingal. 17uitwerkingal. 12opsommingal. 12tijdsaandui-dingal.10vergelijkingal. 17uitwerkingal. 16opsommendal. 9Verklaringal. 4tijdsaanduidingal. 14conclusieal. 16tegenstel-lingal. 4gevolgtrek-kingal. 15conclusieal. 3opsommingal. 8tegenstel-lingal.5tegenstel-lingal. 5toegevingal. 6tegenstel-lingal. 11gevolgtrekkingal. 14tegenstel-lingal. 1opsommendal. 13verklaringal. 13tegenstellingral. 2uitwerkingal. 7opsommingal. 17uitwerkingal. 12opsommingal. 12tijdsaandui-dingal.10vergelijkingal. 17uitwerkingal. 16opsommendal. 9Verklaringal. 4tijdsaanduidingal. 14conclusieal. 16tegenstel-lingal. 4gevolgtrek-kingal. 15conclusieal. 3opsommingal. 8tegenstel-lingal.5tegenstel-lingal. 5toegevingal. 6tegenstel-lingal. 11gevolgtrekkingal. 14tegenstel-lingal. 1opsommendal. 13verklaringal. 13tegenstellingr

Signaalwoorden in Windmolenwaan - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. al. 2 uitwerking
  2. al. 7 opsomming
  3. al. 17 uitwerking
  4. al. 12 opsomming
  5. al. 12 tijdsaandui-ding
  6. al.10 vergelijking
  7. al. 17 uitwerking
  8. al. 16 opsommend
  9. al. 9 Verklaring
  10. al. 4 tijdsaanduiding
  11. al. 14 conclusie
  12. al. 16 tegenstel-ling
  13. al. 4 gevolgtrek-king
  14. al. 15 conclusie
  15. al. 3 opsomming
  16. al. 8 tegenstel-ling
  17. al.5 tegenstel- ling
  18. al. 5 toegeving
  19. al. 6 tegenstel-ling
  20. al. 11 gevolgtrekking
  21. al. 14 tegenstel-ling
  22. al. 1 opsommend
  23. al. 13 verklaring
  24. al. 13 tegenstellingr