al. 16tegenstel-lingal. 16opsommendal. 6tegenstel-lingal. 3opsommingal. 17uitwerkingal. 8tegenstel-lingal. 12opsommingal. 4gevolgtrek-kingal. 12tijdsaandui-dingal. 14conclusieal. 13verklaringal. 14tegenstel-lingal. 7opsommingal. 15conclusieal. 2uitwerkingal. 9Verklaringal. 1opsommendal. 11gevolgtrekkingal. 5toegevingal. 4tijdsaanduidingal.10vergelijkingal. 17uitwerkingal.5tegenstel-lingal. 13tegenstellingral. 16tegenstel-lingal. 16opsommendal. 6tegenstel-lingal. 3opsommingal. 17uitwerkingal. 8tegenstel-lingal. 12opsommingal. 4gevolgtrek-kingal. 12tijdsaandui-dingal. 14conclusieal. 13verklaringal. 14tegenstel-lingal. 7opsommingal. 15conclusieal. 2uitwerkingal. 9Verklaringal. 1opsommendal. 11gevolgtrekkingal. 5toegevingal. 4tijdsaanduidingal.10vergelijkingal. 17uitwerkingal.5tegenstel-lingal. 13tegenstellingr

Signaalwoorden in Windmolenwaan - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. al. 16 tegenstel-ling
  2. al. 16 opsommend
  3. al. 6 tegenstel-ling
  4. al. 3 opsomming
  5. al. 17 uitwerking
  6. al. 8 tegenstel-ling
  7. al. 12 opsomming
  8. al. 4 gevolgtrek-king
  9. al. 12 tijdsaandui-ding
  10. al. 14 conclusie
  11. al. 13 verklaring
  12. al. 14 tegenstel-ling
  13. al. 7 opsomming
  14. al. 15 conclusie
  15. al. 2 uitwerking
  16. al. 9 Verklaring
  17. al. 1 opsommend
  18. al. 11 gevolgtrekking
  19. al. 5 toegeving
  20. al. 4 tijdsaanduiding
  21. al.10 vergelijking
  22. al. 17 uitwerking
  23. al.5 tegenstel- ling
  24. al. 13 tegenstellingr