al. 12tijdsaandui-dingal. 15conclusieal. 8tegenstel-lingal. 14tegenstel-lingal. 13verklaringal. 7opsommingal. 1opsommendal. 17uitwerkingal. 17uitwerkingal. 16opsommendal. 16tegenstel-lingal.5tegenstel-lingal. 4tijdsaanduidingal. 2uitwerkingal. 4gevolgtrek-kingal. 13tegenstellingral. 12opsommingal. 3opsommingal. 9Verklaringal.10vergelijkingal. 6tegenstel-lingal. 11gevolgtrekkingal. 14conclusieal. 5toegevingal. 12tijdsaandui-dingal. 15conclusieal. 8tegenstel-lingal. 14tegenstel-lingal. 13verklaringal. 7opsommingal. 1opsommendal. 17uitwerkingal. 17uitwerkingal. 16opsommendal. 16tegenstel-lingal.5tegenstel-lingal. 4tijdsaanduidingal. 2uitwerkingal. 4gevolgtrek-kingal. 13tegenstellingral. 12opsommingal. 3opsommingal. 9Verklaringal.10vergelijkingal. 6tegenstel-lingal. 11gevolgtrekkingal. 14conclusieal. 5toegeving

Signaalwoorden in Windmolenwaan - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. al. 12 tijdsaandui-ding
  2. al. 15 conclusie
  3. al. 8 tegenstel-ling
  4. al. 14 tegenstel-ling
  5. al. 13 verklaring
  6. al. 7 opsomming
  7. al. 1 opsommend
  8. al. 17 uitwerking
  9. al. 17 uitwerking
  10. al. 16 opsommend
  11. al. 16 tegenstel-ling
  12. al.5 tegenstel- ling
  13. al. 4 tijdsaanduiding
  14. al. 2 uitwerking
  15. al. 4 gevolgtrek-king
  16. al. 13 tegenstellingr
  17. al. 12 opsomming
  18. al. 3 opsomming
  19. al. 9 Verklaring
  20. al.10 vergelijking
  21. al. 6 tegenstel-ling
  22. al. 11 gevolgtrekking
  23. al. 14 conclusie
  24. al. 5 toegeving