al. 7opsommingal. 16tegenstel-lingal. 13tegenstellingral. 17uitwerkingal. 8tegenstel-lingal.5tegenstel-lingal. 17uitwerkingal. 1opsommendal. 6tegenstel-lingal. 11gevolgtrekkingal. 14tegenstel-lingal.10vergelijkingal. 3opsommingal. 14conclusieal. 9Verklaringal. 12tijdsaandui-dingal. 5toegevingal. 4gevolgtrek-kingal. 13verklaringal. 15conclusieal. 12opsommingal. 2uitwerkingal. 4tijdsaanduidingal. 16opsommendal. 7opsommingal. 16tegenstel-lingal. 13tegenstellingral. 17uitwerkingal. 8tegenstel-lingal.5tegenstel-lingal. 17uitwerkingal. 1opsommendal. 6tegenstel-lingal. 11gevolgtrekkingal. 14tegenstel-lingal.10vergelijkingal. 3opsommingal. 14conclusieal. 9Verklaringal. 12tijdsaandui-dingal. 5toegevingal. 4gevolgtrek-kingal. 13verklaringal. 15conclusieal. 12opsommingal. 2uitwerkingal. 4tijdsaanduidingal. 16opsommend

Signaalwoorden in Windmolenwaan - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. al. 7 opsomming
  2. al. 16 tegenstel-ling
  3. al. 13 tegenstellingr
  4. al. 17 uitwerking
  5. al. 8 tegenstel-ling
  6. al.5 tegenstel- ling
  7. al. 17 uitwerking
  8. al. 1 opsommend
  9. al. 6 tegenstel-ling
  10. al. 11 gevolgtrekking
  11. al. 14 tegenstel-ling
  12. al.10 vergelijking
  13. al. 3 opsomming
  14. al. 14 conclusie
  15. al. 9 Verklaring
  16. al. 12 tijdsaandui-ding
  17. al. 5 toegeving
  18. al. 4 gevolgtrek-king
  19. al. 13 verklaring
  20. al. 15 conclusie
  21. al. 12 opsomming
  22. al. 2 uitwerking
  23. al. 4 tijdsaanduiding
  24. al. 16 opsommend