al. 1opsommendal. 4tijdsaanduidingal. 2uitwerkingal. 14conclusieal.5tegenstel-lingal. 5toegevingal. 4gevolgtrek-kingal. 17uitwerkingal. 13verklaringal. 11gevolgtrekkingal. 8tegenstel-lingal. 12opsommingal. 13tegenstellingral. 15conclusieal. 14tegenstel-lingal. 17uitwerkingal. 7opsommingal. 3opsommingal. 12tijdsaandui-dingal. 6tegenstel-lingal. 9Verklaringal. 16opsommendal.10vergelijkingal. 16tegenstel-lingal. 1opsommendal. 4tijdsaanduidingal. 2uitwerkingal. 14conclusieal.5tegenstel-lingal. 5toegevingal. 4gevolgtrek-kingal. 17uitwerkingal. 13verklaringal. 11gevolgtrekkingal. 8tegenstel-lingal. 12opsommingal. 13tegenstellingral. 15conclusieal. 14tegenstel-lingal. 17uitwerkingal. 7opsommingal. 3opsommingal. 12tijdsaandui-dingal. 6tegenstel-lingal. 9Verklaringal. 16opsommendal.10vergelijkingal. 16tegenstel-ling

Signaalwoorden in Windmolenwaan - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. al. 1 opsommend
  2. al. 4 tijdsaanduiding
  3. al. 2 uitwerking
  4. al. 14 conclusie
  5. al.5 tegenstel- ling
  6. al. 5 toegeving
  7. al. 4 gevolgtrek-king
  8. al. 17 uitwerking
  9. al. 13 verklaring
  10. al. 11 gevolgtrekking
  11. al. 8 tegenstel-ling
  12. al. 12 opsomming
  13. al. 13 tegenstellingr
  14. al. 15 conclusie
  15. al. 14 tegenstel-ling
  16. al. 17 uitwerking
  17. al. 7 opsomming
  18. al. 3 opsomming
  19. al. 12 tijdsaandui-ding
  20. al. 6 tegenstel-ling
  21. al. 9 Verklaring
  22. al. 16 opsommend
  23. al.10 vergelijking
  24. al. 16 tegenstel-ling