al. 14tegenstel-lingal.10vergelijkingal. 16tegenstel-lingal. 17uitwerkingal. 4gevolgtrek-kingal. 2uitwerkingal. 9Verklaringal. 1opsommendal. 8tegenstel-lingal. 16opsommendal. 12tijdsaandui-dingal. 7opsommingal. 6tegenstel-lingal. 12opsommingal. 17uitwerkingal. 15conclusieal. 5toegevingal. 13verklaringal. 4tijdsaanduidingal.5tegenstel-lingal. 14conclusieal. 3opsommingal. 13tegenstellingral. 11gevolgtrekkingal. 14tegenstel-lingal.10vergelijkingal. 16tegenstel-lingal. 17uitwerkingal. 4gevolgtrek-kingal. 2uitwerkingal. 9Verklaringal. 1opsommendal. 8tegenstel-lingal. 16opsommendal. 12tijdsaandui-dingal. 7opsommingal. 6tegenstel-lingal. 12opsommingal. 17uitwerkingal. 15conclusieal. 5toegevingal. 13verklaringal. 4tijdsaanduidingal.5tegenstel-lingal. 14conclusieal. 3opsommingal. 13tegenstellingral. 11gevolgtrekking

Signaalwoorden in Windmolenwaan - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. al. 14 tegenstel-ling
  2. al.10 vergelijking
  3. al. 16 tegenstel-ling
  4. al. 17 uitwerking
  5. al. 4 gevolgtrek-king
  6. al. 2 uitwerking
  7. al. 9 Verklaring
  8. al. 1 opsommend
  9. al. 8 tegenstel-ling
  10. al. 16 opsommend
  11. al. 12 tijdsaandui-ding
  12. al. 7 opsomming
  13. al. 6 tegenstel-ling
  14. al. 12 opsomming
  15. al. 17 uitwerking
  16. al. 15 conclusie
  17. al. 5 toegeving
  18. al. 13 verklaring
  19. al. 4 tijdsaanduiding
  20. al.5 tegenstel- ling
  21. al. 14 conclusie
  22. al. 3 opsomming
  23. al. 13 tegenstellingr
  24. al. 11 gevolgtrekking