al. 8tegenstel-lingal. 16tegenstel-lingal. 12opsommingal. 2uitwerkingal. 13verklaringal. 11gevolgtrekkingal.10vergelijkingal. 9Verklaringal. 17uitwerkingal. 4tijdsaanduidingal. 1opsommendal. 15conclusieal. 3opsommingal.5tegenstel-lingal. 16opsommendal. 5toegevingal. 13tegenstellingral. 17uitwerkingal. 7opsommingal. 14tegenstel-lingal. 12tijdsaandui-dingal. 14conclusieal. 6tegenstel-lingal. 4gevolgtrek-kingal. 8tegenstel-lingal. 16tegenstel-lingal. 12opsommingal. 2uitwerkingal. 13verklaringal. 11gevolgtrekkingal.10vergelijkingal. 9Verklaringal. 17uitwerkingal. 4tijdsaanduidingal. 1opsommendal. 15conclusieal. 3opsommingal.5tegenstel-lingal. 16opsommendal. 5toegevingal. 13tegenstellingral. 17uitwerkingal. 7opsommingal. 14tegenstel-lingal. 12tijdsaandui-dingal. 14conclusieal. 6tegenstel-lingal. 4gevolgtrek-king

Signaalwoorden in Windmolenwaan - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. al. 8 tegenstel-ling
  2. al. 16 tegenstel-ling
  3. al. 12 opsomming
  4. al. 2 uitwerking
  5. al. 13 verklaring
  6. al. 11 gevolgtrekking
  7. al.10 vergelijking
  8. al. 9 Verklaring
  9. al. 17 uitwerking
  10. al. 4 tijdsaanduiding
  11. al. 1 opsommend
  12. al. 15 conclusie
  13. al. 3 opsomming
  14. al.5 tegenstel- ling
  15. al. 16 opsommend
  16. al. 5 toegeving
  17. al. 13 tegenstellingr
  18. al. 17 uitwerking
  19. al. 7 opsomming
  20. al. 14 tegenstel-ling
  21. al. 12 tijdsaandui-ding
  22. al. 14 conclusie
  23. al. 6 tegenstel-ling
  24. al. 4 gevolgtrek-king