al. 16tegenstel-lingal. 16opsommendal. 11gevolgtrekkingal.5tegenstel-lingal. 5toegevingal. 1opsommendal. 6tegenstel-lingal. 14conclusieal. 14tegenstel-lingal. 13verklaringal. 17uitwerkingal. 17uitwerkingal. 12tijdsaandui-dingal.10vergelijkingal. 3opsommingal. 15conclusieal. 13tegenstellingral. 2uitwerkingal. 4gevolgtrek-kingal. 12opsommingal. 4tijdsaanduidingal. 9Verklaringal. 8tegenstel-lingal. 7opsommingal. 16tegenstel-lingal. 16opsommendal. 11gevolgtrekkingal.5tegenstel-lingal. 5toegevingal. 1opsommendal. 6tegenstel-lingal. 14conclusieal. 14tegenstel-lingal. 13verklaringal. 17uitwerkingal. 17uitwerkingal. 12tijdsaandui-dingal.10vergelijkingal. 3opsommingal. 15conclusieal. 13tegenstellingral. 2uitwerkingal. 4gevolgtrek-kingal. 12opsommingal. 4tijdsaanduidingal. 9Verklaringal. 8tegenstel-lingal. 7opsomming

Signaalwoorden in Windmolenwaan - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. al. 16 tegenstel-ling
  2. al. 16 opsommend
  3. al. 11 gevolgtrekking
  4. al.5 tegenstel- ling
  5. al. 5 toegeving
  6. al. 1 opsommend
  7. al. 6 tegenstel-ling
  8. al. 14 conclusie
  9. al. 14 tegenstel-ling
  10. al. 13 verklaring
  11. al. 17 uitwerking
  12. al. 17 uitwerking
  13. al. 12 tijdsaandui-ding
  14. al.10 vergelijking
  15. al. 3 opsomming
  16. al. 15 conclusie
  17. al. 13 tegenstellingr
  18. al. 2 uitwerking
  19. al. 4 gevolgtrek-king
  20. al. 12 opsomming
  21. al. 4 tijdsaanduiding
  22. al. 9 Verklaring
  23. al. 8 tegenstel-ling
  24. al. 7 opsomming