al. 8tegenstel-lingal.10vergelijkingal. 3opsommingal. 7opsommingal. 4gevolgtrek-kingal. 4tijdsaanduidingal. 6tegenstel-lingal. 12opsommingal. 12tijdsaandui-dingal. 15conclusieal. 17uitwerkingal. 1opsommendal. 11gevolgtrekkingal. 9Verklaringal. 14tegenstel-lingal.5tegenstel-lingal. 16opsommendal. 5toegevingal. 17uitwerkingal. 14conclusieal. 2uitwerkingal. 13verklaringal. 16tegenstel-lingal. 13tegenstellingral. 8tegenstel-lingal.10vergelijkingal. 3opsommingal. 7opsommingal. 4gevolgtrek-kingal. 4tijdsaanduidingal. 6tegenstel-lingal. 12opsommingal. 12tijdsaandui-dingal. 15conclusieal. 17uitwerkingal. 1opsommendal. 11gevolgtrekkingal. 9Verklaringal. 14tegenstel-lingal.5tegenstel-lingal. 16opsommendal. 5toegevingal. 17uitwerkingal. 14conclusieal. 2uitwerkingal. 13verklaringal. 16tegenstel-lingal. 13tegenstellingr

Signaalwoorden in Windmolenwaan - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. al. 8 tegenstel-ling
  2. al.10 vergelijking
  3. al. 3 opsomming
  4. al. 7 opsomming
  5. al. 4 gevolgtrek-king
  6. al. 4 tijdsaanduiding
  7. al. 6 tegenstel-ling
  8. al. 12 opsomming
  9. al. 12 tijdsaandui-ding
  10. al. 15 conclusie
  11. al. 17 uitwerking
  12. al. 1 opsommend
  13. al. 11 gevolgtrekking
  14. al. 9 Verklaring
  15. al. 14 tegenstel-ling
  16. al.5 tegenstel- ling
  17. al. 16 opsommend
  18. al. 5 toegeving
  19. al. 17 uitwerking
  20. al. 14 conclusie
  21. al. 2 uitwerking
  22. al. 13 verklaring
  23. al. 16 tegenstel-ling
  24. al. 13 tegenstellingr