al. 13tegenstellingral. 12tijdsaandui-dingal. 16tegenstel-lingal. 14conclusieal. 2uitwerkingal.10vergelijkingal. 11gevolgtrekkingal. 1opsommendal. 6tegenstel-lingal.5tegenstel-lingal. 7opsommingal. 8tegenstel-lingal. 12opsommingal. 15conclusieal. 17uitwerkingal. 13verklaringal. 17uitwerkingal. 4gevolgtrek-kingal. 3opsommingal. 16opsommendal. 14tegenstel-lingal. 4tijdsaanduidingal. 9Verklaringal. 5toegevingal. 13tegenstellingral. 12tijdsaandui-dingal. 16tegenstel-lingal. 14conclusieal. 2uitwerkingal.10vergelijkingal. 11gevolgtrekkingal. 1opsommendal. 6tegenstel-lingal.5tegenstel-lingal. 7opsommingal. 8tegenstel-lingal. 12opsommingal. 15conclusieal. 17uitwerkingal. 13verklaringal. 17uitwerkingal. 4gevolgtrek-kingal. 3opsommingal. 16opsommendal. 14tegenstel-lingal. 4tijdsaanduidingal. 9Verklaringal. 5toegeving

Signaalwoorden in Windmolenwaan - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. al. 13 tegenstellingr
  2. al. 12 tijdsaandui-ding
  3. al. 16 tegenstel-ling
  4. al. 14 conclusie
  5. al. 2 uitwerking
  6. al.10 vergelijking
  7. al. 11 gevolgtrekking
  8. al. 1 opsommend
  9. al. 6 tegenstel-ling
  10. al.5 tegenstel- ling
  11. al. 7 opsomming
  12. al. 8 tegenstel-ling
  13. al. 12 opsomming
  14. al. 15 conclusie
  15. al. 17 uitwerking
  16. al. 13 verklaring
  17. al. 17 uitwerking
  18. al. 4 gevolgtrek-king
  19. al. 3 opsomming
  20. al. 16 opsommend
  21. al. 14 tegenstel-ling
  22. al. 4 tijdsaanduiding
  23. al. 9 Verklaring
  24. al. 5 toegeving