al. 5toegevingal. 8tegenstel-lingal. 3opsommingal. 14conclusieal. 7opsommingal. 12opsommingal. 13tegenstellingral. 4tijdsaanduidingal.10vergelijkingal. 16tegenstel-lingal. 17uitwerkingal. 11gevolgtrekkingal.5tegenstel-lingal. 12tijdsaandui-dingal. 9Verklaringal. 4gevolgtrek-kingal. 2uitwerkingal. 15conclusieal. 16opsommendal. 1opsommendal. 17uitwerkingal. 6tegenstel-lingal. 14tegenstel-lingal. 13verklaringal. 5toegevingal. 8tegenstel-lingal. 3opsommingal. 14conclusieal. 7opsommingal. 12opsommingal. 13tegenstellingral. 4tijdsaanduidingal.10vergelijkingal. 16tegenstel-lingal. 17uitwerkingal. 11gevolgtrekkingal.5tegenstel-lingal. 12tijdsaandui-dingal. 9Verklaringal. 4gevolgtrek-kingal. 2uitwerkingal. 15conclusieal. 16opsommendal. 1opsommendal. 17uitwerkingal. 6tegenstel-lingal. 14tegenstel-lingal. 13verklaring

Signaalwoorden in Windmolenwaan - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. al. 5 toegeving
  2. al. 8 tegenstel-ling
  3. al. 3 opsomming
  4. al. 14 conclusie
  5. al. 7 opsomming
  6. al. 12 opsomming
  7. al. 13 tegenstellingr
  8. al. 4 tijdsaanduiding
  9. al.10 vergelijking
  10. al. 16 tegenstel-ling
  11. al. 17 uitwerking
  12. al. 11 gevolgtrekking
  13. al.5 tegenstel- ling
  14. al. 12 tijdsaandui-ding
  15. al. 9 Verklaring
  16. al. 4 gevolgtrek-king
  17. al. 2 uitwerking
  18. al. 15 conclusie
  19. al. 16 opsommend
  20. al. 1 opsommend
  21. al. 17 uitwerking
  22. al. 6 tegenstel-ling
  23. al. 14 tegenstel-ling
  24. al. 13 verklaring