al. 5toegevingal. 17uitwerkingal. 3opsommingal. 12opsommingal. 15conclusieal. 14conclusieal. 8tegenstel-lingal.5tegenstel-lingal. 14tegenstel-lingal. 12tijdsaandui-dingal. 9Verklaringal. 2uitwerkingal. 4tijdsaanduidingal. 4gevolgtrek-kingal.10vergelijkingal. 11gevolgtrekkingal. 1opsommendal. 7opsommingal. 13tegenstellingral. 6tegenstel-lingal. 16opsommendal. 16tegenstel-lingal. 17uitwerkingal. 13verklaringal. 5toegevingal. 17uitwerkingal. 3opsommingal. 12opsommingal. 15conclusieal. 14conclusieal. 8tegenstel-lingal.5tegenstel-lingal. 14tegenstel-lingal. 12tijdsaandui-dingal. 9Verklaringal. 2uitwerkingal. 4tijdsaanduidingal. 4gevolgtrek-kingal.10vergelijkingal. 11gevolgtrekkingal. 1opsommendal. 7opsommingal. 13tegenstellingral. 6tegenstel-lingal. 16opsommendal. 16tegenstel-lingal. 17uitwerkingal. 13verklaring

Signaalwoorden in Windmolenwaan - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. al. 5 toegeving
  2. al. 17 uitwerking
  3. al. 3 opsomming
  4. al. 12 opsomming
  5. al. 15 conclusie
  6. al. 14 conclusie
  7. al. 8 tegenstel-ling
  8. al.5 tegenstel- ling
  9. al. 14 tegenstel-ling
  10. al. 12 tijdsaandui-ding
  11. al. 9 Verklaring
  12. al. 2 uitwerking
  13. al. 4 tijdsaanduiding
  14. al. 4 gevolgtrek-king
  15. al.10 vergelijking
  16. al. 11 gevolgtrekking
  17. al. 1 opsommend
  18. al. 7 opsomming
  19. al. 13 tegenstellingr
  20. al. 6 tegenstel-ling
  21. al. 16 opsommend
  22. al. 16 tegenstel-ling
  23. al. 17 uitwerking
  24. al. 13 verklaring