al. 9verklaringal. 6tegenstel-lingal. 5toegevingal.10vergelijkingal. 14tegenstel-lingal. 13verklaringal. 11gevolgtrek-kingal. 12opsommingal. 3opsommingal. 13tegenstel-lingal. 4gevolgtrek-kingal. 16tegenstel-lingal. 2uitwerkingal. 12tijdsaandui-dingal. 15conclusieal.5tegenstel-lingal. 1opsommingal. 16opsommingal. 8tegenstel-lingal. 17uitwerkingal. 4tijdsaandui-dingal. 14conclusieal. 7opsommingal. 17uitwerkingal. 9verklaringal. 6tegenstel-lingal. 5toegevingal.10vergelijkingal. 14tegenstel-lingal. 13verklaringal. 11gevolgtrek-kingal. 12opsommingal. 3opsommingal. 13tegenstel-lingal. 4gevolgtrek-kingal. 16tegenstel-lingal. 2uitwerkingal. 12tijdsaandui-dingal. 15conclusieal.5tegenstel-lingal. 1opsommingal. 16opsommingal. 8tegenstel-lingal. 17uitwerkingal. 4tijdsaandui-dingal. 14conclusieal. 7opsommingal. 17uitwerking

Signaalwoorden in Windmolenwaan - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. al. 9 verklaring
  2. al. 6 tegenstel-ling
  3. al. 5 toegeving
  4. al.10 vergelijking
  5. al. 14 tegenstel-ling
  6. al. 13 verklaring
  7. al. 11 gevolgtrek-king
  8. al. 12 opsomming
  9. al. 3 opsomming
  10. al. 13 tegenstel-ling
  11. al. 4 gevolgtrek-king
  12. al. 16 tegenstel-ling
  13. al. 2 uitwerking
  14. al. 12 tijdsaandui-ding
  15. al. 15 conclusie
  16. al.5 tegenstel- ling
  17. al. 1 opsomming
  18. al. 16 opsomming
  19. al. 8 tegenstel-ling
  20. al. 17 uitwerking
  21. al. 4 tijdsaandui-ding
  22. al. 14 conclusie
  23. al. 7 opsomming
  24. al. 17 uitwerking