al. 12opsommingal. 4gevolgtrek-kingal. 4tijdsaandui-dingal. 16tegenstel-lingal. 8tegenstel-lingal. 15conclusieal.5tegenstel-lingal. 11gevolgtrek-kingal. 14conclusieal. 9verklaringal. 3opsommingal. 1opsommingal. 5toegevingal. 13verklaringal. 2uitwerkingal. 6tegenstel-lingal. 17uitwerkingal. 14tegenstel-lingal. 7opsommingal. 12tijdsaandui-dingal. 16opsommingal. 17uitwerkingal.10vergelijkingal. 13tegenstel-lingal. 12opsommingal. 4gevolgtrek-kingal. 4tijdsaandui-dingal. 16tegenstel-lingal. 8tegenstel-lingal. 15conclusieal.5tegenstel-lingal. 11gevolgtrek-kingal. 14conclusieal. 9verklaringal. 3opsommingal. 1opsommingal. 5toegevingal. 13verklaringal. 2uitwerkingal. 6tegenstel-lingal. 17uitwerkingal. 14tegenstel-lingal. 7opsommingal. 12tijdsaandui-dingal. 16opsommingal. 17uitwerkingal.10vergelijkingal. 13tegenstel-ling

Signaalwoorden in Windmolenwaan - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. al. 12 opsomming
  2. al. 4 gevolgtrek-king
  3. al. 4 tijdsaandui-ding
  4. al. 16 tegenstel-ling
  5. al. 8 tegenstel-ling
  6. al. 15 conclusie
  7. al.5 tegenstel- ling
  8. al. 11 gevolgtrek-king
  9. al. 14 conclusie
  10. al. 9 verklaring
  11. al. 3 opsomming
  12. al. 1 opsomming
  13. al. 5 toegeving
  14. al. 13 verklaring
  15. al. 2 uitwerking
  16. al. 6 tegenstel-ling
  17. al. 17 uitwerking
  18. al. 14 tegenstel-ling
  19. al. 7 opsomming
  20. al. 12 tijdsaandui-ding
  21. al. 16 opsomming
  22. al. 17 uitwerking
  23. al.10 vergelijking
  24. al. 13 tegenstel-ling