al. 2uitwerkingal. 7opsommingal. 1opsommingal. 12tijdsaandui-dingal. 15conclusieal. 3opsommingal.10vergelijkingal.5tegenstel-lingal. 12opsommingal. 6tegenstel-lingal. 11gevolgtrek-kingal. 16tegenstel-lingal. 8tegenstel-lingal. 17uitwerkingal. 13tegenstel-lingal. 9verklaringal. 13verklaringal. 16opsommingal. 4tijdsaandui-dingal. 4gevolgtrek-kingal. 14tegenstel-lingal. 17uitwerkingal. 14conclusieal. 5toegevingal. 2uitwerkingal. 7opsommingal. 1opsommingal. 12tijdsaandui-dingal. 15conclusieal. 3opsommingal.10vergelijkingal.5tegenstel-lingal. 12opsommingal. 6tegenstel-lingal. 11gevolgtrek-kingal. 16tegenstel-lingal. 8tegenstel-lingal. 17uitwerkingal. 13tegenstel-lingal. 9verklaringal. 13verklaringal. 16opsommingal. 4tijdsaandui-dingal. 4gevolgtrek-kingal. 14tegenstel-lingal. 17uitwerkingal. 14conclusieal. 5toegeving

Signaalwoorden in Windmolenwaan - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. al. 2 uitwerking
  2. al. 7 opsomming
  3. al. 1 opsomming
  4. al. 12 tijdsaandui-ding
  5. al. 15 conclusie
  6. al. 3 opsomming
  7. al.10 vergelijking
  8. al.5 tegenstel- ling
  9. al. 12 opsomming
  10. al. 6 tegenstel-ling
  11. al. 11 gevolgtrek-king
  12. al. 16 tegenstel-ling
  13. al. 8 tegenstel-ling
  14. al. 17 uitwerking
  15. al. 13 tegenstel-ling
  16. al. 9 verklaring
  17. al. 13 verklaring
  18. al. 16 opsomming
  19. al. 4 tijdsaandui-ding
  20. al. 4 gevolgtrek-king
  21. al. 14 tegenstel-ling
  22. al. 17 uitwerking
  23. al. 14 conclusie
  24. al. 5 toegeving