al. 7opsommingal. 17uitwerkingal. 16opsommingal.10vergelijkingal. 5toegevingal. 1opsommingal.5tegenstel-lingal. 8tegenstel-lingal. 6tegenstel-lingal. 16tegenstel-lingal. 13verklaringal. 11gevolgtrek-kingal. 2uitwerkingal. 13tegenstel-lingal. 12opsommingal. 17uitwerkingal. 3opsommingal. 4gevolgtrek-kingal. 14conclusieal. 15conclusieal. 12tijdsaandui-dingal. 14tegenstel-lingal. 4tijdsaandui-dingal. 9verklaringal. 7opsommingal. 17uitwerkingal. 16opsommingal.10vergelijkingal. 5toegevingal. 1opsommingal.5tegenstel-lingal. 8tegenstel-lingal. 6tegenstel-lingal. 16tegenstel-lingal. 13verklaringal. 11gevolgtrek-kingal. 2uitwerkingal. 13tegenstel-lingal. 12opsommingal. 17uitwerkingal. 3opsommingal. 4gevolgtrek-kingal. 14conclusieal. 15conclusieal. 12tijdsaandui-dingal. 14tegenstel-lingal. 4tijdsaandui-dingal. 9verklaring

Signaalwoorden in Windmolenwaan - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. al. 7 opsomming
  2. al. 17 uitwerking
  3. al. 16 opsomming
  4. al.10 vergelijking
  5. al. 5 toegeving
  6. al. 1 opsomming
  7. al.5 tegenstel- ling
  8. al. 8 tegenstel-ling
  9. al. 6 tegenstel-ling
  10. al. 16 tegenstel-ling
  11. al. 13 verklaring
  12. al. 11 gevolgtrek-king
  13. al. 2 uitwerking
  14. al. 13 tegenstel-ling
  15. al. 12 opsomming
  16. al. 17 uitwerking
  17. al. 3 opsomming
  18. al. 4 gevolgtrek-king
  19. al. 14 conclusie
  20. al. 15 conclusie
  21. al. 12 tijdsaandui-ding
  22. al. 14 tegenstel-ling
  23. al. 4 tijdsaandui-ding
  24. al. 9 verklaring