al. 14conclusieal. 17uitwerkingal. 17uitwerkingal. 2uitwerkingal. 15conclusieal. 5toegevingal. 6tegenstel-lingal. 9verklaringal.10vergelijkingal. 4tijdsaandui-dingal. 1opsommingal. 13tegenstel-lingal. 11gevolgtrek-kingal. 16opsommingal.5tegenstel-lingal. 12tijdsaandui-dingal. 14tegenstel-lingal. 3opsommingal. 16tegenstel-lingal. 4gevolgtrek-kingal. 12opsommingal. 13verklaringal. 7opsommingal. 8tegenstel-lingal. 14conclusieal. 17uitwerkingal. 17uitwerkingal. 2uitwerkingal. 15conclusieal. 5toegevingal. 6tegenstel-lingal. 9verklaringal.10vergelijkingal. 4tijdsaandui-dingal. 1opsommingal. 13tegenstel-lingal. 11gevolgtrek-kingal. 16opsommingal.5tegenstel-lingal. 12tijdsaandui-dingal. 14tegenstel-lingal. 3opsommingal. 16tegenstel-lingal. 4gevolgtrek-kingal. 12opsommingal. 13verklaringal. 7opsommingal. 8tegenstel-ling

Signaalwoorden in Windmolenwaan - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. al. 14 conclusie
  2. al. 17 uitwerking
  3. al. 17 uitwerking
  4. al. 2 uitwerking
  5. al. 15 conclusie
  6. al. 5 toegeving
  7. al. 6 tegenstel-ling
  8. al. 9 verklaring
  9. al.10 vergelijking
  10. al. 4 tijdsaandui-ding
  11. al. 1 opsomming
  12. al. 13 tegenstel-ling
  13. al. 11 gevolgtrek-king
  14. al. 16 opsomming
  15. al.5 tegenstel- ling
  16. al. 12 tijdsaandui-ding
  17. al. 14 tegenstel-ling
  18. al. 3 opsomming
  19. al. 16 tegenstel-ling
  20. al. 4 gevolgtrek-king
  21. al. 12 opsomming
  22. al. 13 verklaring
  23. al. 7 opsomming
  24. al. 8 tegenstel-ling