al. 15conclusieal. 13tegenstel-lingal. 2uitwerkingal. 16tegenstel-lingal.5tegenstel-lingal. 14conclusieal. 13verklaringal. 8tegenstel-lingal. 7opsommingal. 17uitwerkingal. 6tegenstel-lingal. 3opsommingal. 12opsommingal. 4tijdsaandui-dingal. 4gevolgtrek-kingal. 5toegevingal. 14tegenstel-lingal. 12tijdsaandui-dingal. 11gevolgtrek-kingal. 17uitwerkingal. 9verklaringal.10vergelijkingal. 16opsommingal. 1opsommingal. 15conclusieal. 13tegenstel-lingal. 2uitwerkingal. 16tegenstel-lingal.5tegenstel-lingal. 14conclusieal. 13verklaringal. 8tegenstel-lingal. 7opsommingal. 17uitwerkingal. 6tegenstel-lingal. 3opsommingal. 12opsommingal. 4tijdsaandui-dingal. 4gevolgtrek-kingal. 5toegevingal. 14tegenstel-lingal. 12tijdsaandui-dingal. 11gevolgtrek-kingal. 17uitwerkingal. 9verklaringal.10vergelijkingal. 16opsommingal. 1opsomming

Signaalwoorden in Windmolenwaan - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. al. 15 conclusie
  2. al. 13 tegenstel-ling
  3. al. 2 uitwerking
  4. al. 16 tegenstel-ling
  5. al.5 tegenstel- ling
  6. al. 14 conclusie
  7. al. 13 verklaring
  8. al. 8 tegenstel-ling
  9. al. 7 opsomming
  10. al. 17 uitwerking
  11. al. 6 tegenstel-ling
  12. al. 3 opsomming
  13. al. 12 opsomming
  14. al. 4 tijdsaandui-ding
  15. al. 4 gevolgtrek-king
  16. al. 5 toegeving
  17. al. 14 tegenstel-ling
  18. al. 12 tijdsaandui-ding
  19. al. 11 gevolgtrek-king
  20. al. 17 uitwerking
  21. al. 9 verklaring
  22. al.10 vergelijking
  23. al. 16 opsomming
  24. al. 1 opsomming