al. 6tegenstel-lingal. 15conclusieal. 2uitwerkingal. 11gevolgtrek-kingal. 12tijdsaandui-dingal. 14tegenstel-lingal. 12opsommingal. 7opsommingal. 14conclusieal. 8tegenstel-lingal.5tegenstel-lingal. 13tegenstel-lingal. 9verklaringal. 17uitwerkingal. 16opsommingal. 4tijdsaandui-dingal. 16tegenstel-lingal. 13verklaringal. 17uitwerkingal. 5toegevingal. 4gevolgtrek-kingal. 3opsommingal. 1opsommingal.10vergelijkingal. 6tegenstel-lingal. 15conclusieal. 2uitwerkingal. 11gevolgtrek-kingal. 12tijdsaandui-dingal. 14tegenstel-lingal. 12opsommingal. 7opsommingal. 14conclusieal. 8tegenstel-lingal.5tegenstel-lingal. 13tegenstel-lingal. 9verklaringal. 17uitwerkingal. 16opsommingal. 4tijdsaandui-dingal. 16tegenstel-lingal. 13verklaringal. 17uitwerkingal. 5toegevingal. 4gevolgtrek-kingal. 3opsommingal. 1opsommingal.10vergelijking

Signaalwoorden in Windmolenwaan - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. al. 6 tegenstel-ling
  2. al. 15 conclusie
  3. al. 2 uitwerking
  4. al. 11 gevolgtrek-king
  5. al. 12 tijdsaandui-ding
  6. al. 14 tegenstel-ling
  7. al. 12 opsomming
  8. al. 7 opsomming
  9. al. 14 conclusie
  10. al. 8 tegenstel-ling
  11. al.5 tegenstel- ling
  12. al. 13 tegenstel-ling
  13. al. 9 verklaring
  14. al. 17 uitwerking
  15. al. 16 opsomming
  16. al. 4 tijdsaandui-ding
  17. al. 16 tegenstel-ling
  18. al. 13 verklaring
  19. al. 17 uitwerking
  20. al. 5 toegeving
  21. al. 4 gevolgtrek-king
  22. al. 3 opsomming
  23. al. 1 opsomming
  24. al.10 vergelijking