al. 15conclusieal. 13verklaringal. 7opsommingal. 14tegenstel-lingal. 8tegenstel-lingal.5tegenstel-lingal. 4tijdsaandui-dingal. 14conclusieal. 11gevolgtrek-kingal. 13tegenstel-lingal. 6tegenstel-lingal. 3opsommingal. 17uitwerkingal. 16tegenstel-lingal. 2uitwerkingal. 1opsommingal. 9verklaringal. 17uitwerkingal. 16opsommingal. 12tijdsaandui-dingal. 5toegevingal.10vergelijkingal. 12opsommingal. 4gevolgtrek-kingal. 15conclusieal. 13verklaringal. 7opsommingal. 14tegenstel-lingal. 8tegenstel-lingal.5tegenstel-lingal. 4tijdsaandui-dingal. 14conclusieal. 11gevolgtrek-kingal. 13tegenstel-lingal. 6tegenstel-lingal. 3opsommingal. 17uitwerkingal. 16tegenstel-lingal. 2uitwerkingal. 1opsommingal. 9verklaringal. 17uitwerkingal. 16opsommingal. 12tijdsaandui-dingal. 5toegevingal.10vergelijkingal. 12opsommingal. 4gevolgtrek-king

Signaalwoorden in Windmolenwaan - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. al. 15 conclusie
  2. al. 13 verklaring
  3. al. 7 opsomming
  4. al. 14 tegenstel-ling
  5. al. 8 tegenstel-ling
  6. al.5 tegenstel- ling
  7. al. 4 tijdsaandui-ding
  8. al. 14 conclusie
  9. al. 11 gevolgtrek-king
  10. al. 13 tegenstel-ling
  11. al. 6 tegenstel-ling
  12. al. 3 opsomming
  13. al. 17 uitwerking
  14. al. 16 tegenstel-ling
  15. al. 2 uitwerking
  16. al. 1 opsomming
  17. al. 9 verklaring
  18. al. 17 uitwerking
  19. al. 16 opsomming
  20. al. 12 tijdsaandui-ding
  21. al. 5 toegeving
  22. al.10 vergelijking
  23. al. 12 opsomming
  24. al. 4 gevolgtrek-king