al. 4gevolgtrek-kingal. 8tegenstel-lingal. 11gevolgtrek-kingal. 16tegenstel-lingal. 15conclusieal. 14conclusieal. 4tijdsaandui-dingal. 12opsommingal. 14tegenstel-lingal.5tegenstel-lingal. 3opsommingal. 1opsommingal. 13verklaringal. 5toegevingal. 17uitwerkingal. 6tegenstel-lingal.10vergelijkingal. 2uitwerkingal. 7opsommingal. 13tegenstel-lingal. 17uitwerkingal. 12tijdsaandui-dingal. 9verklaringal. 16opsommingal. 4gevolgtrek-kingal. 8tegenstel-lingal. 11gevolgtrek-kingal. 16tegenstel-lingal. 15conclusieal. 14conclusieal. 4tijdsaandui-dingal. 12opsommingal. 14tegenstel-lingal.5tegenstel-lingal. 3opsommingal. 1opsommingal. 13verklaringal. 5toegevingal. 17uitwerkingal. 6tegenstel-lingal.10vergelijkingal. 2uitwerkingal. 7opsommingal. 13tegenstel-lingal. 17uitwerkingal. 12tijdsaandui-dingal. 9verklaringal. 16opsomming

Signaalwoorden in Windmolenwaan - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. al. 4 gevolgtrek-king
  2. al. 8 tegenstel-ling
  3. al. 11 gevolgtrek-king
  4. al. 16 tegenstel-ling
  5. al. 15 conclusie
  6. al. 14 conclusie
  7. al. 4 tijdsaandui-ding
  8. al. 12 opsomming
  9. al. 14 tegenstel-ling
  10. al.5 tegenstel- ling
  11. al. 3 opsomming
  12. al. 1 opsomming
  13. al. 13 verklaring
  14. al. 5 toegeving
  15. al. 17 uitwerking
  16. al. 6 tegenstel-ling
  17. al.10 vergelijking
  18. al. 2 uitwerking
  19. al. 7 opsomming
  20. al. 13 tegenstel-ling
  21. al. 17 uitwerking
  22. al. 12 tijdsaandui-ding
  23. al. 9 verklaring
  24. al. 16 opsomming