al. 13verklaringal. 12opsommingal. 14conclusieal. 2uitwerkingal. 8tegenstel-lingal. 13tegenstel-lingal. 6tegenstel-lingal. 4gevolgtrek-kingal. 16opsommingal. 1opsommingal. 12tijdsaandui-dingal. 15conclusieal. 17uitwerkingal. 14tegenstel-lingal.10vergelijkingal. 3opsommingal. 5toegevingal. 11gevolgtrek-kingal. 16tegenstel-lingal. 17uitwerkingal. 7opsommingal. 9verklaringal.5tegenstel-lingal. 4tijdsaandui-dingal. 13verklaringal. 12opsommingal. 14conclusieal. 2uitwerkingal. 8tegenstel-lingal. 13tegenstel-lingal. 6tegenstel-lingal. 4gevolgtrek-kingal. 16opsommingal. 1opsommingal. 12tijdsaandui-dingal. 15conclusieal. 17uitwerkingal. 14tegenstel-lingal.10vergelijkingal. 3opsommingal. 5toegevingal. 11gevolgtrek-kingal. 16tegenstel-lingal. 17uitwerkingal. 7opsommingal. 9verklaringal.5tegenstel-lingal. 4tijdsaandui-ding

Signaalwoorden in Windmolenwaan - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. al. 13 verklaring
  2. al. 12 opsomming
  3. al. 14 conclusie
  4. al. 2 uitwerking
  5. al. 8 tegenstel-ling
  6. al. 13 tegenstel-ling
  7. al. 6 tegenstel-ling
  8. al. 4 gevolgtrek-king
  9. al. 16 opsomming
  10. al. 1 opsomming
  11. al. 12 tijdsaandui-ding
  12. al. 15 conclusie
  13. al. 17 uitwerking
  14. al. 14 tegenstel-ling
  15. al.10 vergelijking
  16. al. 3 opsomming
  17. al. 5 toegeving
  18. al. 11 gevolgtrek-king
  19. al. 16 tegenstel-ling
  20. al. 17 uitwerking
  21. al. 7 opsomming
  22. al. 9 verklaring
  23. al.5 tegenstel- ling
  24. al. 4 tijdsaandui-ding