al. 14conclusieal. 12opsommingal. 4tijdsaandui-dingal.10vergelijkingal. 6tegenstel-lingal. 3opsommingal. 5toegevingal. 8tegenstel-lingal. 4gevolgtrek-kingal.5tegenstel-lingal. 9verklaringal. 11gevolgtrek-kingal. 2uitwerkingal. 16opsommingal. 17uitwerkingal. 13tegenstel-lingal. 14tegenstel-lingal. 12tijdsaandui-dingal. 17uitwerkingal. 16tegenstel-lingal. 1opsommingal. 13verklaringal. 15conclusieal. 7opsommingal. 14conclusieal. 12opsommingal. 4tijdsaandui-dingal.10vergelijkingal. 6tegenstel-lingal. 3opsommingal. 5toegevingal. 8tegenstel-lingal. 4gevolgtrek-kingal.5tegenstel-lingal. 9verklaringal. 11gevolgtrek-kingal. 2uitwerkingal. 16opsommingal. 17uitwerkingal. 13tegenstel-lingal. 14tegenstel-lingal. 12tijdsaandui-dingal. 17uitwerkingal. 16tegenstel-lingal. 1opsommingal. 13verklaringal. 15conclusieal. 7opsomming

Signaalwoorden in Windmolenwaan - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. al. 14 conclusie
  2. al. 12 opsomming
  3. al. 4 tijdsaandui-ding
  4. al.10 vergelijking
  5. al. 6 tegenstel-ling
  6. al. 3 opsomming
  7. al. 5 toegeving
  8. al. 8 tegenstel-ling
  9. al. 4 gevolgtrek-king
  10. al.5 tegenstel- ling
  11. al. 9 verklaring
  12. al. 11 gevolgtrek-king
  13. al. 2 uitwerking
  14. al. 16 opsomming
  15. al. 17 uitwerking
  16. al. 13 tegenstel-ling
  17. al. 14 tegenstel-ling
  18. al. 12 tijdsaandui-ding
  19. al. 17 uitwerking
  20. al. 16 tegenstel-ling
  21. al. 1 opsomming
  22. al. 13 verklaring
  23. al. 15 conclusie
  24. al. 7 opsomming