al. 16opsommingal. 12opsommingal. 17uitwerkingal. 17uitwerkingal. 6tegenstel-lingal. 11gevolgtrek-kingal. 15conclusieal. 3opsommingal. 14tegenstel-lingal. 8tegenstel-lingal. 14conclusieal. 1opsommingal. 12tijdsaandui-dingal. 7opsommingal.5tegenstel-lingal. 9verklaringal. 5toegevingal. 4tijdsaandui-dingal. 16tegenstel-lingal.10vergelijkingal. 4gevolgtrek-kingal. 13verklaringal. 13tegenstel-lingal. 2uitwerkingal. 16opsommingal. 12opsommingal. 17uitwerkingal. 17uitwerkingal. 6tegenstel-lingal. 11gevolgtrek-kingal. 15conclusieal. 3opsommingal. 14tegenstel-lingal. 8tegenstel-lingal. 14conclusieal. 1opsommingal. 12tijdsaandui-dingal. 7opsommingal.5tegenstel-lingal. 9verklaringal. 5toegevingal. 4tijdsaandui-dingal. 16tegenstel-lingal.10vergelijkingal. 4gevolgtrek-kingal. 13verklaringal. 13tegenstel-lingal. 2uitwerking

Signaalwoorden in Windmolenwaan - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. al. 16 opsomming
  2. al. 12 opsomming
  3. al. 17 uitwerking
  4. al. 17 uitwerking
  5. al. 6 tegenstel-ling
  6. al. 11 gevolgtrek-king
  7. al. 15 conclusie
  8. al. 3 opsomming
  9. al. 14 tegenstel-ling
  10. al. 8 tegenstel-ling
  11. al. 14 conclusie
  12. al. 1 opsomming
  13. al. 12 tijdsaandui-ding
  14. al. 7 opsomming
  15. al.5 tegenstel- ling
  16. al. 9 verklaring
  17. al. 5 toegeving
  18. al. 4 tijdsaandui-ding
  19. al. 16 tegenstel-ling
  20. al.10 vergelijking
  21. al. 4 gevolgtrek-king
  22. al. 13 verklaring
  23. al. 13 tegenstel-ling
  24. al. 2 uitwerking