al. 4gevolgtrek-kingal. 13verklaringal. 14tegenstel-lingal. 7opsommingal. 11gevolgtrek-kingal. 1opsommingal. 2uitwerkingal. 12opsommingal. 3opsommingal.5tegenstel-lingal. 17uitwerkingal. 14conclusieal. 17uitwerkingal. 6tegenstel-lingal. 13tegenstel-lingal. 16tegenstel-lingal. 12tijdsaandui-dingal. 9verklaringal. 16opsommingal. 15conclusieal. 5toegevingal. 4tijdsaandui-dingal. 8tegenstel-lingal.10vergelijkingal. 4gevolgtrek-kingal. 13verklaringal. 14tegenstel-lingal. 7opsommingal. 11gevolgtrek-kingal. 1opsommingal. 2uitwerkingal. 12opsommingal. 3opsommingal.5tegenstel-lingal. 17uitwerkingal. 14conclusieal. 17uitwerkingal. 6tegenstel-lingal. 13tegenstel-lingal. 16tegenstel-lingal. 12tijdsaandui-dingal. 9verklaringal. 16opsommingal. 15conclusieal. 5toegevingal. 4tijdsaandui-dingal. 8tegenstel-lingal.10vergelijking

Signaalwoorden in Windmolenwaan - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. al. 4 gevolgtrek-king
  2. al. 13 verklaring
  3. al. 14 tegenstel-ling
  4. al. 7 opsomming
  5. al. 11 gevolgtrek-king
  6. al. 1 opsomming
  7. al. 2 uitwerking
  8. al. 12 opsomming
  9. al. 3 opsomming
  10. al.5 tegenstel- ling
  11. al. 17 uitwerking
  12. al. 14 conclusie
  13. al. 17 uitwerking
  14. al. 6 tegenstel-ling
  15. al. 13 tegenstel-ling
  16. al. 16 tegenstel-ling
  17. al. 12 tijdsaandui-ding
  18. al. 9 verklaring
  19. al. 16 opsomming
  20. al. 15 conclusie
  21. al. 5 toegeving
  22. al. 4 tijdsaandui-ding
  23. al. 8 tegenstel-ling
  24. al.10 vergelijking