al. 8tegenstel-lingal. 16opsommingal. 17uitwerkingal. 4gevolgtrek-kingal. 11gevolgtrek-kingal. 9verklaringal. 6tegenstel-lingal. 17uitwerkingal. 1opsommingal. 2uitwerkingal. 4tijdsaandui-dingal. 12tijdsaandui-dingal. 5toegevingal. 13tegenstel-lingal.10vergelijkingal. 16tegenstel-lingal. 14tegenstel-lingal. 13verklaringal. 3opsommingal. 7opsommingal. 12opsommingal.5tegenstel-lingal. 15conclusieal. 14conclusieal. 8tegenstel-lingal. 16opsommingal. 17uitwerkingal. 4gevolgtrek-kingal. 11gevolgtrek-kingal. 9verklaringal. 6tegenstel-lingal. 17uitwerkingal. 1opsommingal. 2uitwerkingal. 4tijdsaandui-dingal. 12tijdsaandui-dingal. 5toegevingal. 13tegenstel-lingal.10vergelijkingal. 16tegenstel-lingal. 14tegenstel-lingal. 13verklaringal. 3opsommingal. 7opsommingal. 12opsommingal.5tegenstel-lingal. 15conclusieal. 14conclusie

Signaalwoorden in Windmolenwaan - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. al. 8 tegenstel-ling
  2. al. 16 opsomming
  3. al. 17 uitwerking
  4. al. 4 gevolgtrek-king
  5. al. 11 gevolgtrek-king
  6. al. 9 verklaring
  7. al. 6 tegenstel-ling
  8. al. 17 uitwerking
  9. al. 1 opsomming
  10. al. 2 uitwerking
  11. al. 4 tijdsaandui-ding
  12. al. 12 tijdsaandui-ding
  13. al. 5 toegeving
  14. al. 13 tegenstel-ling
  15. al.10 vergelijking
  16. al. 16 tegenstel-ling
  17. al. 14 tegenstel-ling
  18. al. 13 verklaring
  19. al. 3 opsomming
  20. al. 7 opsomming
  21. al. 12 opsomming
  22. al.5 tegenstel- ling
  23. al. 15 conclusie
  24. al. 14 conclusie