al. 12tijdsaandui-dingal. 7opsommingal. 4tijdsaandui-dingal. 5toegevingal. 16opsommingal. 9verklaringal. 17uitwerkingal. 4gevolgtrek-kingal.5tegenstel-lingal. 2uitwerkingal. 14tegenstel-lingal. 1opsommingal. 6tegenstel-lingal. 16tegenstel-lingal. 13verklaringal. 17uitwerkingal. 14conclusieal. 15conclusieal.10vergelijkingal. 13tegenstel-lingal. 12opsommingal. 11gevolgtrek-kingal. 8tegenstel-lingal. 3opsommingal. 12tijdsaandui-dingal. 7opsommingal. 4tijdsaandui-dingal. 5toegevingal. 16opsommingal. 9verklaringal. 17uitwerkingal. 4gevolgtrek-kingal.5tegenstel-lingal. 2uitwerkingal. 14tegenstel-lingal. 1opsommingal. 6tegenstel-lingal. 16tegenstel-lingal. 13verklaringal. 17uitwerkingal. 14conclusieal. 15conclusieal.10vergelijkingal. 13tegenstel-lingal. 12opsommingal. 11gevolgtrek-kingal. 8tegenstel-lingal. 3opsomming

Signaalwoorden in Windmolenwaan - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. al. 12 tijdsaandui-ding
  2. al. 7 opsomming
  3. al. 4 tijdsaandui-ding
  4. al. 5 toegeving
  5. al. 16 opsomming
  6. al. 9 verklaring
  7. al. 17 uitwerking
  8. al. 4 gevolgtrek-king
  9. al.5 tegenstel- ling
  10. al. 2 uitwerking
  11. al. 14 tegenstel-ling
  12. al. 1 opsomming
  13. al. 6 tegenstel-ling
  14. al. 16 tegenstel-ling
  15. al. 13 verklaring
  16. al. 17 uitwerking
  17. al. 14 conclusie
  18. al. 15 conclusie
  19. al.10 vergelijking
  20. al. 13 tegenstel-ling
  21. al. 12 opsomming
  22. al. 11 gevolgtrek-king
  23. al. 8 tegenstel-ling
  24. al. 3 opsomming