IRONYDEFINITIONHYPERBOLEDEFINITIONALLUSIONEXAMPLETONEDEFINITIONSYMBOLISMDEFINITIONMETAPHOREXAMPLEONOMATOPOEIAEXAMPLEIDIOMDEFINITIONSIMILEDEFINITIONFLASHBACKEXAMPLEPERSONIFICATIONEXAMPLEIDIOMEXAMPLEFORESHADOWINGEXAMPLESIMILEEXAMPLEFLASHBACKDEFINITIONIMAGERYDEFINITIONPERSONIFICATIONDEFINITIONMOODDEFINITIONHYPERBOLEEXAMPLEALLITERATIONDEFINITIONMETAPHORDEFINITIONALLITERATIONEXAMPLEONOMATOPOEIADEFINITIONALLUSIONDEFINITIONIMAGERYEXAMPLEIRONYDEFINITIONHYPERBOLEDEFINITIONALLUSIONEXAMPLETONEDEFINITIONSYMBOLISMDEFINITIONMETAPHOREXAMPLEONOMATOPOEIAEXAMPLEIDIOMDEFINITIONSIMILEDEFINITIONFLASHBACKEXAMPLEPERSONIFICATIONEXAMPLEIDIOMEXAMPLEFORESHADOWINGEXAMPLESIMILEEXAMPLEFLASHBACKDEFINITIONIMAGERYDEFINITIONPERSONIFICATIONDEFINITIONMOODDEFINITIONHYPERBOLEEXAMPLEALLITERATIONDEFINITIONMETAPHORDEFINITIONALLITERATIONEXAMPLEONOMATOPOEIADEFINITIONALLUSIONDEFINITIONIMAGERYEXAMPLE

LITERARY DEVICES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. IRONY DEFINITION
  2. HYPERBOLE DEFINITION
  3. ALLUSION EXAMPLE
  4. TONE DEFINITION
  5. SYMBOLISM DEFINITION
  6. METAPHOR EXAMPLE
  7. ONOMATOPOEIA EXAMPLE
  8. IDIOM DEFINITION
  9. SIMILE DEFINITION
  10. FLASHBACK EXAMPLE
  11. PERSONIFICATION EXAMPLE
  12. IDIOM EXAMPLE
  13. FORESHADOWING EXAMPLE
  14. SIMILE EXAMPLE
  15. FLASHBACK DEFINITION
  16. IMAGERY DEFINITION
  17. PERSONIFICATION DEFINITION
  18. MOOD DEFINITION
  19. HYPERBOLE EXAMPLE
  20. ALLITERATION DEFINITION
  21. METAPHOR DEFINITION
  22. ALLITERATION EXAMPLE
  23. ONOMATOPOEIA DEFINITION
  24. ALLUSION DEFINITION
  25. IMAGERY EXAMPLE