FLASHBACKEXAMPLESIMILEEXAMPLEHYPERBOLEDEFINITIONIDIOMEXAMPLEPERSONIFICATIONDEFINITIONSYMBOLISMDEFINITIONONOMATOPOEIAEXAMPLEALLUSIONDEFINITIONMETAPHOREXAMPLEMOODDEFINITIONONOMATOPOEIADEFINITIONMETAPHORDEFINITIONFORESHADOWINGEXAMPLESIMILEDEFINITIONIDIOMDEFINITIONHYPERBOLEEXAMPLEALLITERATIONDEFINITIONTONEDEFINITIONIMAGERYDEFINITIONIRONYDEFINITIONPERSONIFICATIONEXAMPLEFLASHBACKDEFINITIONIMAGERYEXAMPLEALLUSIONEXAMPLEALLITERATIONEXAMPLEFLASHBACKEXAMPLESIMILEEXAMPLEHYPERBOLEDEFINITIONIDIOMEXAMPLEPERSONIFICATIONDEFINITIONSYMBOLISMDEFINITIONONOMATOPOEIAEXAMPLEALLUSIONDEFINITIONMETAPHOREXAMPLEMOODDEFINITIONONOMATOPOEIADEFINITIONMETAPHORDEFINITIONFORESHADOWINGEXAMPLESIMILEDEFINITIONIDIOMDEFINITIONHYPERBOLEEXAMPLEALLITERATIONDEFINITIONTONEDEFINITIONIMAGERYDEFINITIONIRONYDEFINITIONPERSONIFICATIONEXAMPLEFLASHBACKDEFINITIONIMAGERYEXAMPLEALLUSIONEXAMPLEALLITERATIONEXAMPLE

LITERARY DEVICES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. FLASHBACK EXAMPLE
  2. SIMILE EXAMPLE
  3. HYPERBOLE DEFINITION
  4. IDIOM EXAMPLE
  5. PERSONIFICATION DEFINITION
  6. SYMBOLISM DEFINITION
  7. ONOMATOPOEIA EXAMPLE
  8. ALLUSION DEFINITION
  9. METAPHOR EXAMPLE
  10. MOOD DEFINITION
  11. ONOMATOPOEIA DEFINITION
  12. METAPHOR DEFINITION
  13. FORESHADOWING EXAMPLE
  14. SIMILE DEFINITION
  15. IDIOM DEFINITION
  16. HYPERBOLE EXAMPLE
  17. ALLITERATION DEFINITION
  18. TONE DEFINITION
  19. IMAGERY DEFINITION
  20. IRONY DEFINITION
  21. PERSONIFICATION EXAMPLE
  22. FLASHBACK DEFINITION
  23. IMAGERY EXAMPLE
  24. ALLUSION EXAMPLE
  25. ALLITERATION EXAMPLE