IDIOMDEFINITIONHYPERBOLEEXAMPLEALLUSIONDEFINITIONPERSONIFICATIONEXAMPLEONOMATOPOEIAEXAMPLEIMAGERYDEFINITIONFLASHBACKDEFINITIONIRONYDEFINITIONTONEDEFINITIONFORESHADOWINGEXAMPLESIMILEDEFINITIONIDIOMEXAMPLEHYPERBOLEDEFINITIONMOODDEFINITIONONOMATOPOEIADEFINITIONFLASHBACKEXAMPLESYMBOLISMDEFINITIONALLUSIONEXAMPLEALLITERATIONDEFINITIONPERSONIFICATIONDEFINITIONSIMILEEXAMPLEMETAPHOREXAMPLEALLITERATIONEXAMPLEIMAGERYEXAMPLEMETAPHORDEFINITIONIDIOMDEFINITIONHYPERBOLEEXAMPLEALLUSIONDEFINITIONPERSONIFICATIONEXAMPLEONOMATOPOEIAEXAMPLEIMAGERYDEFINITIONFLASHBACKDEFINITIONIRONYDEFINITIONTONEDEFINITIONFORESHADOWINGEXAMPLESIMILEDEFINITIONIDIOMEXAMPLEHYPERBOLEDEFINITIONMOODDEFINITIONONOMATOPOEIADEFINITIONFLASHBACKEXAMPLESYMBOLISMDEFINITIONALLUSIONEXAMPLEALLITERATIONDEFINITIONPERSONIFICATIONDEFINITIONSIMILEEXAMPLEMETAPHOREXAMPLEALLITERATIONEXAMPLEIMAGERYEXAMPLEMETAPHORDEFINITION

LITERARY DEVICES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. IDIOM DEFINITION
  2. HYPERBOLE EXAMPLE
  3. ALLUSION DEFINITION
  4. PERSONIFICATION EXAMPLE
  5. ONOMATOPOEIA EXAMPLE
  6. IMAGERY DEFINITION
  7. FLASHBACK DEFINITION
  8. IRONY DEFINITION
  9. TONE DEFINITION
  10. FORESHADOWING EXAMPLE
  11. SIMILE DEFINITION
  12. IDIOM EXAMPLE
  13. HYPERBOLE DEFINITION
  14. MOOD DEFINITION
  15. ONOMATOPOEIA DEFINITION
  16. FLASHBACK EXAMPLE
  17. SYMBOLISM DEFINITION
  18. ALLUSION EXAMPLE
  19. ALLITERATION DEFINITION
  20. PERSONIFICATION DEFINITION
  21. SIMILE EXAMPLE
  22. METAPHOR EXAMPLE
  23. ALLITERATION EXAMPLE
  24. IMAGERY EXAMPLE
  25. METAPHOR DEFINITION