MOODDEFINITIONFORESHADOWINGEXAMPLEALLITERATIONEXAMPLEALLITERATIONDEFINITIONTONEDEFINITIONALLUSIONEXAMPLEONOMATOPOEIAEXAMPLEHYPERBOLEDEFINITIONIRONYDEFINITIONALLUSIONDEFINITIONIMAGERYDEFINITIONFLASHBACKDEFINITIONMETAPHORDEFINITIONIDIOMDEFINITIONPERSONIFICATIONDEFINITIONONOMATOPOEIADEFINITIONIMAGERYEXAMPLEIDIOMEXAMPLEPERSONIFICATIONEXAMPLEHYPERBOLEEXAMPLESIMILEEXAMPLEFLASHBACKEXAMPLEMETAPHOREXAMPLESIMILEDEFINITIONSYMBOLISMDEFINITIONMOODDEFINITIONFORESHADOWINGEXAMPLEALLITERATIONEXAMPLEALLITERATIONDEFINITIONTONEDEFINITIONALLUSIONEXAMPLEONOMATOPOEIAEXAMPLEHYPERBOLEDEFINITIONIRONYDEFINITIONALLUSIONDEFINITIONIMAGERYDEFINITIONFLASHBACKDEFINITIONMETAPHORDEFINITIONIDIOMDEFINITIONPERSONIFICATIONDEFINITIONONOMATOPOEIADEFINITIONIMAGERYEXAMPLEIDIOMEXAMPLEPERSONIFICATIONEXAMPLEHYPERBOLEEXAMPLESIMILEEXAMPLEFLASHBACKEXAMPLEMETAPHOREXAMPLESIMILEDEFINITIONSYMBOLISMDEFINITION

LITERARY DEVICES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. MOOD DEFINITION
  2. FORESHADOWING EXAMPLE
  3. ALLITERATION EXAMPLE
  4. ALLITERATION DEFINITION
  5. TONE DEFINITION
  6. ALLUSION EXAMPLE
  7. ONOMATOPOEIA EXAMPLE
  8. HYPERBOLE DEFINITION
  9. IRONY DEFINITION
  10. ALLUSION DEFINITION
  11. IMAGERY DEFINITION
  12. FLASHBACK DEFINITION
  13. METAPHOR DEFINITION
  14. IDIOM DEFINITION
  15. PERSONIFICATION DEFINITION
  16. ONOMATOPOEIA DEFINITION
  17. IMAGERY EXAMPLE
  18. IDIOM EXAMPLE
  19. PERSONIFICATION EXAMPLE
  20. HYPERBOLE EXAMPLE
  21. SIMILE EXAMPLE
  22. FLASHBACK EXAMPLE
  23. METAPHOR EXAMPLE
  24. SIMILE DEFINITION
  25. SYMBOLISM DEFINITION