CodeAlgorithmFunctionSequencingRepeatDebuggingWhileLoopCommandProgrammingLoopConditionConditionalProgramBugEventFreeCodeAlgorithmFunctionSequencingRepeatDebuggingWhileLoopCommandProgrammingLoopConditionConditionalProgramBugEventFree

Lesson 12 Coding - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Code
  2. Algorithm
  3. Function
  4. Sequencing
  5. Repeat
  6. Debugging
  7. While Loop
  8. Command
  9. Programming
  10. Loop
  11. Condition
  12. Conditional
  13. Program
  14. Bug
  15. Event
  16. Free