AlgorithmLoopCodeEventSequencingConditionalProgramFunctionDebuggingWhileLoopConditionBugProgrammingFreeCommandRepeatAlgorithmLoopCodeEventSequencingConditionalProgramFunctionDebuggingWhileLoopConditionBugProgrammingFreeCommandRepeat

Lesson 12 Coding - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Algorithm
  2. Loop
  3. Code
  4. Event
  5. Sequencing
  6. Conditional
  7. Program
  8. Function
  9. Debugging
  10. While Loop
  11. Condition
  12. Bug
  13. Programming
  14. Free
  15. Command
  16. Repeat