CodeCommandFunctionFreeRepeatDebuggingAlgorithmBugEventConditionalProgrammingProgramSequencingConditionWhileLoopLoopCodeCommandFunctionFreeRepeatDebuggingAlgorithmBugEventConditionalProgrammingProgramSequencingConditionWhileLoopLoop

Lesson 12 Coding - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Code
  2. Command
  3. Function
  4. Free
  5. Repeat
  6. Debugging
  7. Algorithm
  8. Bug
  9. Event
  10. Conditional
  11. Programming
  12. Program
  13. Sequencing
  14. Condition
  15. While Loop
  16. Loop