EventDebuggingProgrammingWhileLoopProgramAlgorithmFreeFunctionLoopSequencingConditionalBugRepeatConditionCommandCodeEventDebuggingProgrammingWhileLoopProgramAlgorithmFreeFunctionLoopSequencingConditionalBugRepeatConditionCommandCode

Lesson 12 Coding - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Event
  2. Debugging
  3. Programming
  4. While Loop
  5. Program
  6. Algorithm
  7. Free
  8. Function
  9. Loop
  10. Sequencing
  11. Conditional
  12. Bug
  13. Repeat
  14. Condition
  15. Command
  16. Code